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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DRENDER_TEXTUREDATA_H
#define QT3DRENDER_TEXTUREDATA_H

#include <QtGui/QOpenGLTexture>
#include <QtGui/QImage>
#include <QtCore/QSharedPointer>
#include <Qt3DRender/qt3drender_global.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QTexImageDataPrivate;

class QT3DRENDERSHARED_EXPORT QTexImageData
{
public:
    QTexImageData();
    virtual ~QTexImageData();

    QTexImageData &operator=(const QTexImageData &other);

    void cleanup();

    bool isCompressed() const;

    int width() const;
    int height() const;
    int depth() const;

    int layers() const;
    int mipLevels() const;
    int faces() const;

    QOpenGLTexture::Target target() const;

    QOpenGLTexture::TextureFormat format() const;

    void setImage(const QImage &);

    void setData(const QByteArray &data,
                 QOpenGLTexture::PixelFormat fmt,
                 QOpenGLTexture::PixelType ptype);

    bool setCompressedFile(const QString &source);

    QByteArray data(int layer = 0, int face = 0, int mipmapLevel = 0) const;

    QOpenGLTexture::PixelFormat pixelFormat() const;

    QOpenGLTexture::PixelType pixelType() const;

protected:
    QTexImageData(QTexImageDataPrivate &dd);

private:
    Q_DECLARE_PRIVATE(QTexImageData)
    QTexImageDataPrivate *d_ptr;

//    int m_width, m_height, m_depth;
//    QOpenGLTexture::PixelFormat m_pixelFormat;
//    QOpenGLTexture::PixelType m_pixelType;

//    bool m_isCompressed;
//    QByteArray m_data;
//    QOpenGLTexture::TextureFormat m_format;

};

typedef QSharedPointer<QTexImageData> QTexImageDataPtr;

} // namespace Qt3DRender


QT_END_NAMESPACE

#endif // QT3DRENDER_TEXTUREDATA_H