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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef QT3DRENDER_QWRAPMODE_H
#define QT3DRENDER_QWRAPMODE_H

#include <Qt3DRender/qt3drender_global.h>
#include <QObject>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {

class QTextureWrapModePrivate;

class QT3DRENDERSHARED_EXPORT QTextureWrapMode : public QObject
{
    Q_OBJECT
    Q_PROPERTY(WrapMode x READ x WRITE setX NOTIFY xChanged)
    Q_PROPERTY(WrapMode y READ y WRITE setY NOTIFY yChanged)
    Q_PROPERTY(WrapMode z READ z WRITE setZ NOTIFY zChanged)

public:
    enum WrapMode {
        Repeat         = 0x2901, // GL_REPEAT
        MirroredRepeat = 0x8370, // GL_MIRRORED_REPEAT
        ClampToEdge    = 0x812F, // GL_CLAMP_TO_EDGE
        ClampToBorder  = 0x812D  // GL_CLAMP_TO_BORDER
    };
    Q_ENUM(WrapMode)

    explicit QTextureWrapMode(WrapMode wrapMode = ClampToEdge, QObject *parent = 0);
    explicit QTextureWrapMode(WrapMode x, WrapMode y, WrapMode z, QObject *parent = 0);

    WrapMode x() const;
    WrapMode y() const;
    WrapMode z() const;

public Q_SLOTS:
    void setX(WrapMode x);
    void setY(WrapMode y);
    void setZ(WrapMode z);

Q_SIGNALS:
    void xChanged(WrapMode x);
    void yChanged(WrapMode y);
    void zChanged(WrapMode z);

private:
    Q_DECLARE_PRIVATE(QTextureWrapMode)
};

} // namespace Qt3DRender

QT_END_NAMESPACE

#endif // QT3DRENDER_QWRAPMODE_H