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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QVECTOR3DARRAY_H
#define QVECTOR3DARRAY_H
#include "qarray.h"
#include <QtGui/qvector3d.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Qt3D)
class QMatrix4x4;
class Q_QT3D_EXPORT QVector3DArray : public QArray<QVector3D>
{
public:
QVector3DArray();
QVector3DArray(int size, const QVector3D& value = QVector3D());
QVector3DArray(const QArray<QVector3D>& other);
void append(qreal x, qreal y, qreal z);
void scale(qreal scale);
QVector3DArray scaled(qreal scale) const;
void translate(const QVector3D& value);
void translate(qreal x, qreal y, qreal z);
QArray<QVector3D> translated(const QVector3D& value) const;
QArray<QVector3D> translated(qreal x, qreal y, qreal z) const;
void transform(const QMatrix4x4& matrix);
QArray<QVector3D> transformed(const QMatrix4x4& matrix) const;
#if !defined(Q_NO_USING_KEYWORD) || defined(Q_QDOC)
using QArray<QVector3D>::append;
#else
inline void append(const QVector3D& value)
{ QArray<QVector3D>::append(value); }
inline void append(const QVector3D& value1, const QVector3D& value2)
{ QArray<QVector3D>::append(value1, value2); }
inline void append(const QVector3D& value1, const QVector3D& value2, const QVector3D& value3)
{ QArray<QVector3D>::append(value1, value2, value3); }
inline void append(const QVector3D& value1, const QVector3D& value2, const QVector3D& value3, const QVector3D& value4)
{ QArray<QVector3D>::append(value1, value2, value3, value4); }
inline void append(const QVector3D *values, int count)
{ QArray<QVector3D>::append(values, count); }
inline void append(const QArray<QVector3D>& other)
{ QArray<QVector3D>::append(other); }
#endif
};
inline QVector3DArray::QVector3DArray() {}
inline QVector3DArray::QVector3DArray(int size, const QVector3D& value)
: QArray<QVector3D>(size, value) {}
inline QVector3DArray::QVector3DArray(const QArray<QVector3D>& other)
: QArray<QVector3D>(other) {}
inline void QVector3DArray::append(qreal x, qreal y, qreal z)
{ QArray<QVector3D>::append(QVector3D(x, y, z)); }
inline void QVector3DArray::translate(qreal x, qreal y, qreal z)
{ translate(QVector3D(x, y, z)); }
inline QArray<QVector3D> QVector3DArray::translated(qreal x, qreal y, qreal z) const
{ return translated(QVector3D(x, y, z)); }
QT_END_NAMESPACE
QT_END_HEADER
#endif
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