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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGLSHADERPROGRAMEFFECT_H
#define QGLSHADERPROGRAMEFFECT_H
#include "qglabstracteffect.h"
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class QGLShaderProgramEffectPrivate;
class QOpenGLShaderProgram;
class Q_QT3D_EXPORT QGLShaderProgramEffect : public QGLAbstractEffect
{
public:
QGLShaderProgramEffect();
virtual ~QGLShaderProgramEffect();
void setActive(QGLPainter *painter, bool flag);
void update(QGLPainter *painter, QGLPainter::Updates updates);
QByteArray vertexShader() const;
void setVertexShader(const QByteArray &source);
void setVertexShaderFromFile(const QString &fileName);
QByteArray geometryShader() const;
void setGeometryShader(const QByteArray &source);
void setGeometryShaderFromFile(const QString &fileName);
QByteArray fragmentShader() const;
void setFragmentShader(const QByteArray &source);
void setFragmentShaderFromFile(const QString &fileName);
void setGeometryInputType(GLenum drawingMode);
void setGeometryOutputType(GLenum drawingMode);
GLenum geometryInputType();
GLenum geometryOutputType();
int maximumLights() const;
void setMaximumLights(int value);
QOpenGLShaderProgram *program() const;
protected:
virtual bool beforeLink();
virtual void afterLink();
private:
QScopedPointer<QGLShaderProgramEffectPrivate> d_ptr;
Q_DISABLE_COPY(QGLShaderProgramEffect)
Q_DECLARE_PRIVATE(QGLShaderProgramEffect)
};
QT_END_NAMESPACE
QT_END_HEADER
#endif
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