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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qglteapot.h"
#include "qglteapot_data_p.h"
QT_BEGIN_NAMESPACE
/*!
\class QGLTeapot
\brief The QGLTeapot class represents a 3D teapot object.
\since 4.8
\ingroup qt3d
\ingroup qt3d::geometry
The classic 3D "Utah Teapot" was originally drawn by Martin Newell
in 1975. The vertex data was made publicly available by him and
it has been a standard 3D test object ever since.
For more information on the history of the "Utah Teapot", see
Wikipedia, http://en.wikipedia.org/wiki/Utah_teapot.
The following example code uses QGLTeapot to draw a teapot of size
0.5 at the origin:
\code
QGLBuilder builder;
builder << QGLTeapot();
teapot = builder.finalizedSceneNode();
painter.modelViewMatrix().scale(0.5f);
teapot->draw(painter);
\endcode
The QGLTeapot object contains a lot of vertex data once it has
been subdivided into triangles. It is recommended that instances
of this class be created at startup, added to a QGLBuilder,
and then the finalized scene node can be reused over and over.
\sa QGLBezierPatches
*/
/*!
Constructs a new 3D teapot geometry object.
*/
QGLTeapot::QGLTeapot()
{
QVector3DArray positions;
for (int pindex = 0; pindex < teapotPatchCount * 16; ++pindex) {
int vindex = teapotPatchData[pindex];
positions.append(teapotBezierVertexData[vindex * 3],
teapotBezierVertexData[vindex * 3 + 1],
teapotBezierVertexData[vindex * 3 + 2]);
}
setPositions(positions);
setSubdivisionDepth(teapotDepth);
}
/*!
Destroys this teapot geometry object.
*/
QGLTeapot::~QGLTeapot()
{
}
QT_END_NAMESPACE
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