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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGLNAMESPACE_H
#define QGLNAMESPACE_H
#include "qt3dglobal.h"
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Qt3D)
class QSize;
namespace QGL
{
enum VertexAttribute {
Position,
Normal,
Color,
TextureCoord0,
TextureCoord1,
TextureCoord2,
CustomVertex0,
CustomVertex1,
UserVertex
};
enum Face
{
FrontFaces = 0x0404, // GL_FRONT
BackFaces = 0x0405, // GL_BACK
AllFaces = 0x0408 // GL_FRONT_AND_BACK
};
enum DrawingMode
{
Points = 0x0000, // GL_POINTS
Lines = 0x0001, // GL_LINES
LineLoop = 0x0002, // GL_LINE_LOOP
LineStrip = 0x0003, // GL_LINE_STRIP
Triangles = 0x0004, // GL_TRIANGLES
TriangleStrip = 0x0005, // GL_TRIANGLE_STRIP
TriangleFan = 0x0006, // GL_TRIANGLE_FAN
LinesAdjacency = 0x000A, // GL_LINES_ADJACENCY
LineStripAdjacency = 0x000B, // GL_LINE_STRIP_ADJACENCY
TrianglesAdjacency = 0x000C, // GL_TRIANGLES_ADJACENCY
TriangleStripAdjacency = 0x000D // GL_TRIANGLE_STRIP_ADJACENCY
};
enum StandardEffect
{
FlatColor,
FlatPerVertexColor,
FlatReplaceTexture2D,
FlatDecalTexture2D,
LitMaterial,
LitDecalTexture2D,
LitModulateTexture2D
};
enum TextureWrap
{
Repeat = 0x2901, // GL_REPEAT
ClampToEdge = 0x812F // GL_CLAMP_TO_EDGE
};
enum Eye
{
NoEye,
LeftEye,
RightEye
};
enum Smoothing
{
NoSmoothing,
Smooth,
Faceted
};
enum Mouse3DKeys
{
Key_Fit = 0x01200002,
Key_TopView = 0x01200003,
Key_LeftView = 0x01200004,
Key_RightView = 0x01200005,
Key_FrontView = 0x01200006,
Key_BottomView = 0x01200007,
Key_BackView = 0x01200008,
Key_RotateCW90 = 0x01200009,
Key_RotateCCW90 = 0x0120000a,
Key_ISO1 = 0x0120000b,
Key_ISO2 = 0x0120000c,
Key_Button1 = 0x0120000d,
Key_Button2 = 0x0120000e,
Key_Button3 = 0x0120000f,
Key_Button4 = 0x01200010,
Key_Button5 = 0x01200011,
Key_Button6 = 0x01200012,
Key_Button7 = 0x01200013,
Key_Button8 = 0x01200014,
Key_Button9 = 0x01200015,
Key_Button10 = 0x01200016,
Key_Rotations = 0x0120001b,
Key_Translations = 0x0120001c,
Key_DominantAxis = 0x0120001d,
Key_IncreaseSensitivity = 0x0120001e,
Key_DecreaseSensitivity = 0x0120001f
};
Q_QT3D_EXPORT int nextPowerOfTwo(int value);
Q_QT3D_EXPORT QSize nextPowerOfTwo(const QSize& value);
};
QT_END_NAMESPACE
QT_END_HEADER
#endif
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