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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGLRENDERSTATE_H
#define QGLRENDERSTATE_H
#include "qglnamespace.h"
#include "qglscenenode.h"
#include <QtCore/qshareddata.h>
QT_BEGIN_NAMESPACE
class QGLAbstractEffect;
class QGLMaterial;
class QGLRenderStatePrivate;
class Q_QT3D_EXPORT QGLRenderState
{
public:
QGLRenderState();
QGLRenderState(const QGLRenderState &other);
virtual ~QGLRenderState();
QGLRenderState &operator=(const QGLRenderState &rhs);
virtual void updateFrom(const QGLSceneNode *node);
QGLAbstractEffect *userEffect() const;
QGL::StandardEffect standardEffect() const;
bool hasEffect() const;
QGLMaterial *material() const;
QGLMaterial *backMaterial() const;
const QGLSceneNode *node() const;
uint hash() const;
bool operator==(const QGLRenderState &rhs) const
{
if (userEffect() != rhs.userEffect())
return false;
if (standardEffect() != rhs.standardEffect())
return false;
if (hasEffect() != rhs.hasEffect())
return false;
if (material() != rhs.material())
return false;
if (backMaterial() != rhs.backMaterial())
return false;
return true;
}
bool isValid() const;
private:
void detach();
QGLRenderStatePrivate *d;
};
inline uint qHash(const QGLRenderState &s)
{
return s.hash();
}
#ifndef QT_NO_DEBUG_STREAM
#include <QtCore/qdebug.h>
Q_QT3D_EXPORT QDebug operator<<(QDebug dbg, const QGLRenderState &order);
#endif
QT_END_NAMESPACE
#endif // QGLRENDERSTATE_H
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