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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtQuick3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGLTEXTURE2D_P_H
#define QGLTEXTURE2D_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include "qgltexture2d.h"
#include "qgltextureutils_p.h"
#include "qurl.h"
#include <QtCore/qatomic.h>
QT_BEGIN_NAMESPACE
class QAbstractDownloadManager;
class QGLTexture2DTextureInfo
{
public:
QGLTexture2DTextureInfo
(const QGLContext *context, GLuint textureId, uint imageGeneration,
uint parameterGeneration, bool isLiteral = false)
{
if (textureId)
tex.setTextureId(context, textureId);
this->imageGeneration = imageGeneration;
this->parameterGeneration = parameterGeneration;
this->isLiteral = isLiteral;
this->next = 0;
}
QGLBoundTexture tex;
uint imageGeneration;
uint parameterGeneration;
bool isLiteral;
QGLTexture2DTextureInfo *next;
};
class DDSFormat;
class QGLTexture2DPrivate
{
public:
QGLTexture2DPrivate();
~QGLTexture2DPrivate();
QSize size;
QSize requestedSize;
QImage image;
QUrl url;
QByteArray compressedData;
QGLContext::BindOptions bindOptions;
QGL::TextureWrap horizontalWrap;
QGL::TextureWrap verticalWrap;
#if !defined(QT_OPENGL_ES)
bool mipmapSupported;
bool mipmapSupportedKnown;
#endif
uint imageGeneration;
uint parameterGeneration;
QGLTexture2DTextureInfo *infos;
QAbstractDownloadManager *downloadManager;
bool bind(GLenum target);
virtual void bindImages(QGLTexture2DTextureInfo *info);
};
QT_END_NAMESPACE
#endif
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