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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: http://www.qt-project.org/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGLTEXTURECUBEMAP_H
#define QGLTEXTURECUBEMAP_H
#include "qglnamespace.h"
#include "qgltexture2d.h"
#include <QOpenGLBuffer>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Qt3D)
class QGLTextureCubePrivate;
class Q_QT3D_EXPORT QGLTextureCube
{
public:
QGLTextureCube();
~QGLTextureCube();
enum Face
{
PositiveX,
NegativeX,
PositiveY,
NegativeY,
PositiveZ,
NegativeZ
};
bool isNull() const;
bool hasAlphaChannel() const;
QSize size() const;
void setSize(const QSize& value);
QSize requestedSize() const;
QImage image(QGLTextureCube::Face face) const;
void setImage(QGLTextureCube::Face face, const QImage& image);
void clearImage(QGLTextureCube::Face face);
void copyImage(QGLTextureCube::Face face, const QImage& image, const QPoint& offset = QPoint(0, 0));
QGLTexture2D::BindOptions bindOptions() const;
void setBindOptions(QGLTexture2D::BindOptions options);
QGL::TextureWrap horizontalWrap() const;
void setHorizontalWrap(QGL::TextureWrap value);
QGL::TextureWrap verticalWrap() const;
void setVerticalWrap(QGL::TextureWrap value);
bool bind() const;
static void release();
GLuint textureId() const;
static QGLTextureCube *fromTextureId(GLuint id, const QSize& size);
private:
QScopedPointer<QGLTextureCubePrivate> d_ptr;
Q_DISABLE_COPY(QGLTextureCube)
Q_DECLARE_PRIVATE(QGLTextureCube)
};
QT_END_NAMESPACE
QT_END_HEADER
#endif
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