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TEMPLATE = lib
TARGET = Qt3D$${QT_LIBINFIX}
gcov {
CONFIG += staticlib warn_on
QMAKE_CXXFLAGS += -fprofile-arcs -ftest-coverage
QMAKE_LFLAGS += -fprofile-arcs -ftest-coverage
} else {
CONFIG += dll warn_on
}
QT += opengl \
network
DESTDIR = $$[QT_INSTALL_LIBS]
win32 {
DLLDESTDIR = ../../bin
!static:DEFINES += QT_MAKEDLL
CONFIG(debug, debug|release) {
TARGET = $$member(TARGET, 0)d
}
}
symbian {
DEFINES += QT_MAKEDLL
CONFIG += epocallowdlldata
contains(QT_EDITION, OpenSource) {
TARGET.CAPABILITY = LocalServices NetworkServices ReadUserData UserEnvironment WriteUserData
} else {
TARGET.CAPABILITY = All -Tcb
}
}
include(threed.pri)
PUBLIC_HEADERS = $$HEADERS
HEADERS += $$PRIVATE_HEADERS
DEFINES += QT_BUILD_Qt3D_LIB
!contains(QT_CONFIG, egl):DEFINES += QT_NO_EGL
INSTALL_HEADERS = ""
for (hdr, PUBLIC_HEADERS) {
found_vdir = $$PWD
for (vdir, VPATH) {
found_vdir = $$vdir
exists($$found_vdir/$$hdr):break()
}
INSTALL_HEADERS += $$found_vdir/$$hdr
}
# If Qt has been configured to build frameworks, then the build will put
# the Qt3D library into a framework bundle, so put the headers in the bundle
# as well. Other OS's, or mac without frameworks, install the headers into
# the Qt build tree directly.
macx:CONFIG(qt_framework, qt_framework|qt_no_framework) {
CONFIG += lib_bundle
FRAMEWORK_HEADERS.version = Versions
FRAMEWORK_HEADERS.path = Headers
FRAMEWORK_HEADERS.files = $$INSTALL_HEADERS
QMAKE_BUNDLE_DATA += FRAMEWORK_HEADERS
} else {
exportHeaders.input = PUBLIC_HEADERS
exportHeaders.output = $$[QT_INSTALL_HEADERS]/Qt3D/${QMAKE_FILE_IN_BASE}${QMAKE_FILE_EXT}
exportHeaders.commands = $$QMAKE_COPY ${QMAKE_FILE_IN} ${QMAKE_FILE_OUT}
exportHeaders.CONFIG += no_link_no_clean
exportHeaders.variable_out = PRE_TARGETDEPS
QMAKE_EXTRA_COMPILERS += exportHeaders
}
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