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%modules = ( # path to module name map
"Qt3DCore" => "$basedir/src/core",
"Qt3DRenderer" => "$basedir/src/render",
"Qt3DQuick" => "$basedir/src/quick3d/quick3d",
"Qt3DQuickRenderer" => "$basedir/src/quick3d/quick3drenderer",
"Qt3DOpenAL" => "$basedir/src/openal",
"Qt3DBulletPhysics" => "$basedir/src/bulletphysics",
"Qt3DQuickBulletPhysics" => "$basedir/src/quick3d/quick3dbulletphysics",
"Qt3DInput" => "$basedir/src/input",
);
%moduleheaders = ( # restrict the module headers to those found in relative path
);
# Temporary hack to force generation of camel case headers until we can refactor
# to get QBlah class names. This is also affected by the Qt3D namespace which we need
# to avoid naming collisions with the likes of QTransform
$publicclassregexp = "Qt3D::.+";
# Module dependencies.
# Every module that is required to build this module should have one entry.
# Each of the module version specifiers can take one of the following values:
# - A specific Git revision.
# - any git symbolic ref resolvable from the module's repository (e.g. "refs/heads/master" to track master branch)
#
%dependencies = (
"qtbase" => "refs/heads/dev",
"qtxmlpatterns" => "refs/heads/dev",
"qtdeclarative" => "refs/heads/dev",
"qtimageformats" => "refs/heads/dev",
);
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