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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <qbackendnodetester.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DCore/qpropertynodeaddedchange.h>
#include <Qt3DCore/qpropertynoderemovedchange.h>
#include <Qt3DInput/private/action_p.h>
#include <Qt3DInput/QActionInput>
#include <Qt3DInput/QAction>
#include <Qt3DCore/private/qbackendnode_p.h>
#include "testpostmanarbiter.h"
class DummyActionInput : public Qt3DInput::QActionInput
{
Q_OBJECT
public:
DummyActionInput(Qt3DCore::QNode *parent = nullptr)
: Qt3DInput::QActionInput(parent)
{}
};
class tst_Action : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void checkPeerPropertyMirroring()
{
// GIVEN
Qt3DInput::Input::Action backendAction;
Qt3DInput::QAction action;
Qt3DInput::QActionInput actionInput;
action.addInput(&actionInput);
// WHEN
simulateInitialization(&action, &backendAction);
// THEN
QCOMPARE(backendAction.peerId(), action.id());
QCOMPARE(backendAction.isEnabled(), action.isEnabled());
QCOMPARE(backendAction.inputs().size(), action.inputs().size());
const int inputsCount = backendAction.inputs().size();
if (inputsCount > 0) {
for (int i = 0; i < inputsCount; ++i)
QCOMPARE(backendAction.inputs().at(i), action.inputs().at(i)->id());
}
}
void checkInitialAndCleanedUpState()
{
// GIVEN
Qt3DInput::Input::Action backendAction;
// THEN
QVERIFY(backendAction.peerId().isNull());
QCOMPARE(backendAction.actionTriggered(), false);
QCOMPARE(backendAction.isEnabled(), false);
QCOMPARE(backendAction.inputs().size(), 0);
// GIVEN
Qt3DInput::QAction action;
Qt3DInput::QActionInput axisInput;
action.addInput(&axisInput);
// WHEN
simulateInitialization(&action, &backendAction);
backendAction.setActionTriggered(true);
backendAction.cleanup();
// THEN
QCOMPARE(backendAction.actionTriggered(), false);
QCOMPARE(backendAction.isEnabled(), false);
QCOMPARE(backendAction.inputs().size(), 0);
}
void checkPropertyChanges()
{
// GIVEN
Qt3DInput::Input::Action backendAction;
Qt3DCore::QPropertyUpdatedChangePtr updateChange;
// WHEN
updateChange.reset(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId()));
updateChange->setPropertyName("enabled");
updateChange->setValue(true);
backendAction.sceneChangeEvent(updateChange);
// THEN
QCOMPARE(backendAction.isEnabled(), true);
// WHEN
DummyActionInput input;
const Qt3DCore::QNodeId inputId = input.id();
const auto nodeAddedChange = Qt3DCore::QPropertyNodeAddedChangePtr::create(Qt3DCore::QNodeId(), &input);
nodeAddedChange->setPropertyName("input");
backendAction.sceneChangeEvent(nodeAddedChange);
// THEN
QCOMPARE(backendAction.inputs().size(), 1);
QCOMPARE(backendAction.inputs().first(), inputId);
// WHEN
const auto nodeRemovedChange = Qt3DCore::QPropertyNodeRemovedChangePtr::create(Qt3DCore::QNodeId(), &input);
nodeRemovedChange->setPropertyName("input");
backendAction.sceneChangeEvent(nodeRemovedChange);
// THEN
QCOMPARE(backendAction.inputs().size(), 0);
}
void checkActivePropertyBackendNotification()
{
// GIVEN
TestArbiter arbiter;
Qt3DInput::Input::Action backendAction;
backendAction.setEnabled(true);
Qt3DCore::QBackendNodePrivate::get(&backendAction)->setArbiter(&arbiter);
const bool currentActionTriggeredValue = backendAction.actionTriggered();
// WHEN
backendAction.setActionTriggered(true);
// THEN
QVERIFY(currentActionTriggeredValue != backendAction.actionTriggered());
QCOMPARE(arbiter.events.count(), 1);
Qt3DCore::QPropertyUpdatedChangePtr change = arbiter.events.first().staticCast<Qt3DCore::QPropertyUpdatedChange>();
QCOMPARE(change->propertyName(), "active");
QCOMPARE(change->value().toBool(), backendAction.actionTriggered());
arbiter.events.clear();
// WHEN
backendAction.setActionTriggered(true);
// THEN
QVERIFY(currentActionTriggeredValue != backendAction.actionTriggered());
QCOMPARE(arbiter.events.count(), 0);
arbiter.events.clear();
}
void shouldNotActivateWhenDisabled()
{
// GIVEN
TestArbiter arbiter;
Qt3DInput::Input::Action backendAction;
backendAction.setEnabled(false);
Qt3DCore::QBackendNodePrivate::get(&backendAction)->setArbiter(&arbiter);
// WHEN
backendAction.setActionTriggered(true);
// THEN
QVERIFY(!backendAction.actionTriggered());
QCOMPARE(arbiter.events.count(), 0);
}
};
QTEST_APPLESS_MAIN(tst_Action)
#include "tst_action.moc"
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