1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL-EXCEPT$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <Qt3DRender/private/armature_p.h>
#include <Qt3DCore/qarmature.h>
#include <Qt3DCore/qskeleton.h>
#include <Qt3DCore/private/qnode_p.h>
#include <Qt3DCore/private/qscene_p.h>
#include <Qt3DCore/private/qbackendnode_p.h>
#include <qbackendnodetester.h>
#include <testarbiter.h>
using namespace Qt3DCore;
using namespace Qt3DRender;
using namespace Qt3DRender::Render;
class tst_Armature: public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void checkPeerPropertyMirroring()
{
// GIVEN
Armature backendArmature;
QArmature armature;
auto skeleton = new QSkeleton;
armature.setSkeleton(skeleton);
// WHEN
simulateInitializationSync(&armature, &backendArmature);
// THEN
QCOMPARE(backendArmature.peerId(), armature.id());
QCOMPARE(backendArmature.isEnabled(), armature.isEnabled());
QCOMPARE(backendArmature.skeletonId(), skeleton->id());
}
void checkInitialAndCleanedUpState()
{
// GIVEN
Armature backendArmature;
// THEN
QVERIFY(backendArmature.peerId().isNull());
QCOMPARE(backendArmature.isEnabled(), false);
QCOMPARE(backendArmature.skeletonId(), Qt3DCore::QNodeId());
// GIVEN
QArmature armature;
auto skeleton = new QSkeleton();
armature.setSkeleton(skeleton);
// WHEN
simulateInitializationSync(&armature, &backendArmature);
backendArmature.cleanup();
// THEN
QCOMPARE(backendArmature.skeletonId(), Qt3DCore::QNodeId());
QCOMPARE(backendArmature.isEnabled(), false);
}
void checkPropertyChanges()
{
// GIVEN
QArmature armature;
Armature backendArmature;
simulateInitializationSync(&armature, &backendArmature);
// WHEN
armature.setEnabled(false);
backendArmature.syncFromFrontEnd(&armature, false);
// THEN
QCOMPARE(backendArmature.isEnabled(), false);
// WHEN
auto newSkeleton = new QSkeleton();
armature.setSkeleton(newSkeleton);
backendArmature.syncFromFrontEnd(&armature, false);
// THEN
QCOMPARE(backendArmature.skeletonId(), newSkeleton->id());
}
};
QTEST_APPLESS_MAIN(tst_Armature)
#include "tst_armature.moc"
|