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/****************************************************************************
**
** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QTest>
#include <Qt3DRender/qsetfence.h>
#include <Qt3DRender/private/qsetfence_p.h>
#include <Qt3DRender/private/setfence_p.h>
#include "qbackendnodetester.h"
#include "testrenderer.h"
#include "testarbiter.h"
class tst_SetFence : public Qt3DCore::QBackendNodeTester
{
Q_OBJECT
private Q_SLOTS:
void checkInitialState()
{
// GIVEN
Qt3DRender::Render::SetFence backendSetFence;
// THEN
QCOMPARE(backendSetFence.isEnabled(), false);
QVERIFY(backendSetFence.peerId().isNull());
QCOMPARE(backendSetFence.nodeType(), Qt3DRender::Render::FrameGraphNode::SetFence);
}
void checkInitializeFromPeer()
{
// GIVEN
TestRenderer renderer;
Qt3DRender::QSetFence setFence;
{
// WHEN
Qt3DRender::Render::SetFence backendSetFence;
backendSetFence.setRenderer(&renderer);
simulateInitializationSync(&setFence, &backendSetFence);
// THEN
QCOMPARE(backendSetFence.isEnabled(), true);
QCOMPARE(backendSetFence.peerId(), setFence.id());
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::FrameGraphDirty);
}
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
{
// WHEN
Qt3DRender::Render::SetFence backendSetFence;
setFence.setEnabled(false);
backendSetFence.setRenderer(&renderer);
simulateInitializationSync(&setFence, &backendSetFence);
// THEN
QCOMPARE(backendSetFence.peerId(), setFence.id());
QCOMPARE(backendSetFence.isEnabled(), false);
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::FrameGraphDirty);
}
}
void checkSceneChangeEvents()
{
// GIVEN
Qt3DRender::Render::SetFence backendSetFence;
Qt3DRender::QSetFence setFence;
TestRenderer renderer;
backendSetFence.setRenderer(&renderer);
simulateInitializationSync(&setFence, &backendSetFence);
{
// WHEN
const bool newValue = false;
setFence.setEnabled(newValue);
backendSetFence.syncFromFrontEnd(&setFence, false);
// THEN
QCOMPARE(backendSetFence.isEnabled(), newValue);
QVERIFY(renderer.dirtyBits() & Qt3DRender::Render::AbstractRenderer::FrameGraphDirty);
renderer.clearDirtyBits(Qt3DRender::Render::AbstractRenderer::AllDirty);
}
}
};
QTEST_MAIN(tst_SetFence)
#include "tst_setfence.moc"
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