1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
|
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import QtQuick 2.0 as QQ2
Entity {
id: sceneRoot
Camera {
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 45
aspectRatio: 1280 / 768 //_window.width / _window.height
nearPlane: 0.01
farPlane: 1000.0
position: Qt.vector3d(0.0, 0.0, -100.0)
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
Configuration {
controlledCamera: camera
}
Light {
id: light
}
components: [
Qt3DBenchFrameGraph {
id: frameGraph
viewCamera: camera
lightCamera: light.lightCamera
}
]
ShadowEffect {
id: shadowEffect
shadowTexture: frameGraph.shadowTexture
light: light
}
NodeInstantiator {
id: spheres
property int count: 100
property real spacing: 2
property int cols: 10
property int rows: 10
property int levelCount: cols * rows
property int levels: 1
model: count
delegate: SphereElement {
id: sphereEntity
xPos: spheres.spacing * (index % spheres.cols - 0.5 * (spheres.cols - 1))
yPos: spheres.spacing * (Math.floor(index / spheres.levelCount) - 0.5 * spheres.levels)
zPos: spheres.spacing * (Math.floor((index % spheres.levelCount) / spheres.cols) - 0.5 * spheres.rows)
material: ShadowMaterial {
effect: shadowEffect
diffuseColor: Qt.rgba(0.9, 0.5, 0.3, 1.0)
shininess: 75
}
}
}
// Ground plane
// Just for showing that shadows are really working
GroundPlane {
material: ShadowMaterial {
effect: shadowEffect
diffuseColor: Qt.rgba(0.2, 0.5, 0.3, 1.0)
specularColor: Qt.rgba(1.0, 0, 0, 1.0)
}
}
}
|