summaryrefslogtreecommitdiffstats
path: root/tests/manual/animation-keyframe-simple/main.qml
blob: 8546d8b34c4b28e9810dbcab49d817cfb299865e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
/*************************************************************************
 *
 * Copyright (c) 2016, Klaralvdalens Datakonsult AB (KDAB)
 * All rights reserved.
 *
 * See the LICENSE.txt file shipped along with this file for the license.
 *
 *************************************************************************/

import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Animation 2.2
import Qt3D.Extras 2.0

DefaultSceneEntity {
    id: scene

    Entity {
        id: cube

        components: [
            Transform {
                id: cubeTransform

                onTranslationChanged: console.log("t = " + translation)
            },
            CuboidMesh {
            },
            PhongMaterial {
                id: cubeMaterial
                ambient: Qt.rgba(0.02, 0.02, 0.02, 1.0)
                diffuse: "blue"
                shininess: 50
            },
            ObjectPicker {
                onClicked: animator.running = true
            },
            ClipAnimator {
                id: animator
                loops: 3
                onRunningChanged: console.log("running = " + running)

                clip: AnimationClip {
                    source: "cubeanimation.json"
                    onDurationChanged: console.log("duration = " + duration)
                }

                // By default introspect parent Entity and try
                // to map fcurve groups to properties of QTransform
                // mapping: AutomaticAnimationMapping {}

                // To do more, we can be explicit
                channelMapper: ChannelMapper {
                    mappings: [
                        ChannelMapping { channelName: "Location"; target: cubeTransform; property: "translation" },
                        ChannelMapping { channelName: "Rotation"; target: cubeTransform; property: "rotation" },
                        ChannelMapping { channelName: "Diffuse Color"; target: cubeMaterial; property: "diffuse" }
                    ]
                }
            }
        ]
    }

    Entity {
        id: sphere

        components: [
            Transform {
                id: sphereTransform
                translation: Qt.vector3d(5, 0, 0)
                onTranslationChanged: console.log("t = " + translation)
            },
            SphereMesh {
            },
            PhongMaterial {
                id: sphereMaterial
                ambient: Qt.rgba(0.02, 0.02, 0.02, 1.0)
                diffuse: "red"
                shininess: 50
            },
            ObjectPicker {
                onClicked: blendedAnimator.running = true
            },
            BlendedClipAnimator {
                id: blendedAnimator
                loops: 2

                onRunningChanged: console.log("running = " + running)

                blendTree: LerpBlend {
                    blendFactor: 0.5
                    clips: [
                        AnimationClip {
                            source: "cubeanimation.json"
                            onDurationChanged: console.log("duration = " + duration)
                        },
                        AnimationClip {
                            source: "pulsing-moving-cube.json"
                            onDurationChanged: console.log("duration = " + duration)
                        }]
                }


                // By default introspect parent Entity and try
                // to map fcurve groups to properties of QTransform
                // mapping: AutomaticAnimationMapping {}

                // To do more, we can be explicit
                channelMapper: ChannelMapper {
                    mappings: [
                        ChannelMapping { channelName: "Location"; target: sphereTransform; property: "translation" },
                        ChannelMapping { channelName: "Rotation"; target: sphereTransform; property: "rotation" },
                        ChannelMapping { channelName: "Scaling"; target: sphereTransform; property: "scale3D" },
                        ChannelMapping { channelName: "Diffuse Color"; target: sphereMaterial; property: "diffuse" }
                    ]
                }
            }
        ]
    }


    camera: Camera {
        position: Qt.vector3d(10, 3, 15)
        viewCenter: Qt.vector3d(2.5, 1, 0)
    }

    OrbitCameraController {
        camera: scene.camera
        linearSpeed: 8
        lookSpeed: 180
    }
}