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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
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**     distribution.
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**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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****************************************************************************/

import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Animation 2.9
import Qt3D.Extras 2.0

DefaultSceneEntity {
    id: scene

    Entity {
        id: cube

        components: [
            Transform {
                id: cubeTransform

                onTranslationChanged: console.log("t = " + translation)
            },
            CuboidMesh {
            },
            PhongMaterial {
                id: cubeMaterial
                ambient: Qt.rgba(0.02, 0.02, 0.02, 1.0)
                diffuse: "blue"
                shininess: 50
            },
            ObjectPicker {
                onClicked: animator.running = true
            },
            ClipAnimator {
                id: animator
                loops: 3
                onRunningChanged: console.log("running = " + running)

                clip: AnimationClipLoader {
                    source: "cubeanimation.json"
                    onDurationChanged: console.log("duration = " + duration)
                }

                // By default introspect parent Entity and try
                // to map fcurve groups to properties of QTransform
                // mapping: AutomaticAnimationMapping {}

                // To do more, we can be explicit
                channelMapper: ChannelMapper {
                    mappings: [
                        ChannelMapping { channelName: "Location"; target: cubeTransform; property: "translation" },
                        ChannelMapping { channelName: "Rotation"; target: cubeTransform; property: "rotation" },
                        ChannelMapping { channelName: "Diffuse Color"; target: cubeMaterial; property: "diffuse" }
                    ]
                }
            }
        ]
    }

    camera: Camera {
        position: Qt.vector3d(10, 3, 15)
        viewCenter: Qt.vector3d(2.5, 1, 0)
    }

    OrbitCameraController {
        camera: scene.camera
        linearSpeed: 8
        lookSpeed: 180
    }
}