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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import Qt3D 1.0
import Qt3D.Shapes 1.0
// QTBUG-18702
Item {
id: screen
width: parent.width; height: parent.height
Flow {
anchors.fill: parent
TestCase {
id: aTestCase
text: "Rotation: Z axis\n(Rolling to the left)\nNumberAnimation"
rotationAxis: Qt.vector3d(0,0,1)
rotation: Rotation3D {
axis: aTestCase.rotationAxis
NumberAnimation on angle {
loops: Animation.Infinite
from: 0
to: 360
duration: 1500
}
}
MouseArea {
anchors.fill: parent
onClicked: {
aTestCase.visible = false
bTestCase.visible = true
}
}
}
TestCase {
id: bTestCase
text: "Rotation: Z axis\n(Rolling to the left)\nRotationAnimation"
rotationAxis: Qt.vector3d(0,0,1)
rotation: Rotation3D {
axis: bTestCase.rotationAxis
RotationAnimation on angle {
loops: Animation.Infinite
from: 0
to: 359
duration: 1500
direction: RotationAnimation.Clockwise
}
}
MouseArea {
anchors.fill: parent
onClicked: {
bTestCase.visible = false
cTestCase.visible = true
}
}
}
TestCase {
id: cTestCase
text: "Rotation: Z axis\n(Rolling to the left)\nSmoothedAnimation"
rotationAxis: Qt.vector3d(0,0,1)
rotation: Rotation3D {
axis: cTestCase.rotationAxis
SmoothedAnimation on angle {
loops: Animation.Infinite
from: 0
to: 360
duration: 1500
velocity: 200
}
}
MouseArea {
anchors.fill: parent
onClicked: {
cTestCase.visible = false
dTestCase.visible = true
}
}
}
TestCase {
id: dTestCase
text: "Rotation: Z axis\n(Rolling to the left)\nSpringAnimation"
rotationAxis: Qt.vector3d(0,0,1)
rotation: Rotation3D {
axis: dTestCase.rotationAxis
SpringAnimation on angle {
id: rotationAnimation
loops: Animation.Infinite
from: 0
to: 359
duration: 1500
spring: 2
damping: 0.2
}
}
MouseArea {
anchors.fill: parent
onClicked: {
Qt.quit()
}
}
}
}
}
|