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/****************************************************************************
**
** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "sceneentity.h"
#include "sceneeffect.h"
#include <Qt3DExtras/QSphereMesh>
#include <Qt3DRender/QMaterial>
#include <Qt3DRender/QParameter>
#include <Qt3DRender/QPointLight>
#include <Qt3DRender/QLayer>
#include <Qt3DRender/QGeometryRenderer>
#include <Qt3DCore/QTransform>

QT_BEGIN_NAMESPACE

SceneEntity::SceneEntity(Qt3DCore::QNode *parent)
    : Qt3DCore::QEntity(parent)
    , m_layer(new Qt3DRender::QLayer(this))
    , m_effect(new SceneEffect(this))
{
    Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh(this);
    sphereMesh->setRings(50);
    sphereMesh->setSlices(100);

    {
        Qt3DRender::QPointLight *light1 = new Qt3DRender::QPointLight(this);
        light1->setColor(Qt::white);
        light1->setIntensity(1.5f);

        addComponent(light1);
    }

    {
        Qt3DCore::QEntity *sphereOne = new Qt3DCore::QEntity(this);
        Qt3DRender::QMaterial *sphereOneMaterial = new Qt3DRender::QMaterial(sphereOne);

        sphereOneMaterial->setEffect(m_effect);
        sphereOneMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::blue)));

        Qt3DCore::QTransform *sphereOneTransform = new Qt3DCore::QTransform(sphereOne);
        sphereOneTransform->setTranslation(QVector3D(-10.0f, 0.0f, 25.0f));

        Qt3DRender::QPointLight *light2 = new Qt3DRender::QPointLight(sphereOne);
        light2->setColor(Qt::white);
        light2->setIntensity(1.5f);

        sphereOne->addComponent(sphereOneTransform);
        sphereOne->addComponent(sphereOneMaterial);
        sphereOne->addComponent(sphereMesh);
        sphereOne->addComponent(m_layer);
        sphereOne->addComponent(light2);
    }

    {
        Qt3DCore::QEntity *sphereTwo = new Qt3DCore::QEntity(this);
        Qt3DRender::QMaterial *sphereTwoMaterial = new Qt3DRender::QMaterial(sphereTwo);
        sphereTwoMaterial->setEffect(m_effect);
        sphereTwoMaterial->addParameter(new Qt3DRender::QParameter(QStringLiteral("meshColor"), QColor(Qt::yellow)));

        Qt3DRender::QPointLight *light3 = new Qt3DRender::QPointLight(sphereTwo);
        light3->setColor(Qt::blue);
        light3->setIntensity(0.5f);

        sphereTwo->addComponent(sphereMesh);
        sphereTwo->addComponent(m_layer);
        sphereTwo->addComponent(sphereTwoMaterial);
        sphereTwo->addComponent(light3);
    }
}

Qt3DRender::QLayer *SceneEntity::layer() const
{
    return m_layer;
}

SceneEffect *SceneEntity::effect() const
{
    return m_effect;
}

QT_END_NAMESPACE