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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
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**     from this software without specific prior written permission.
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**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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****************************************************************************/

import QtQuick 2.4 as QQ2
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0

Entity {
    components: [ mesh, phongMaterial, transform ]

    CuboidMesh {
        id: mesh
        yzMeshResolution: Qt.size(2, 2)
        xzMeshResolution: Qt.size(2, 2)
        xyMeshResolution: Qt.size(2, 2)
    }

    GoochMaterial {
        id: phongMaterial
    }

    Transform {
        id: transform
        property real userAngle: 0.0
        scale: 4
        rotation: fromAxisAndAngle(Qt.vector3d(0, 1, 0), userAngle)
    }

    QQ2.ColorAnimation {
        target: phongMaterial
        property: "warm"
        from: "red"
        to: "blue"
        duration: 2500
        loops: QQ2.Animation.Infinite
        running: true
    }

    QQ2.NumberAnimation {
        target: transform
        property: "userAngle"
        duration: 750
        loops: QQ2.Animation.Infinite
        running: true
        easing.type: QQ2.Easing.InOutQuad
        from: 0
        to: 360
    }
}