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authorAndre de la Rocha <andre.rocha@qt.io>2017-08-21 13:23:48 +0200
committerAndre de la Rocha <andre.rocha@qt.io>2017-08-23 11:01:43 +0000
commitc2751b1d664748cfbd05d2e397f95f2cc0bec13f (patch)
tree6a7a884caf28250927ee66f395e0634470ac0851 /examples/activeqt/opengl/globjwin.cpp
parentb3e88744f36144db7cda0b85c161cdb10026eb65 (diff)
Active Qt Examples: Brush up to C++ 11
Use nullptr, member initialization, new connect syntax, QStringLiteral, etc. Change-Id: Ia79473ca302216f91eec6a32f670cf606761ed0d Reviewed-by: Michael Winkelmann <michael.winkelmann@qt.io> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'examples/activeqt/opengl/globjwin.cpp')
-rw-r--r--examples/activeqt/opengl/globjwin.cpp57
1 files changed, 28 insertions, 29 deletions
diff --git a/examples/activeqt/opengl/globjwin.cpp b/examples/activeqt/opengl/globjwin.cpp
index 367ede2..56b0902 100644
--- a/examples/activeqt/opengl/globjwin.cpp
+++ b/examples/activeqt/opengl/globjwin.cpp
@@ -49,62 +49,61 @@
#include <QApplication>
-GLObjectWindow::GLObjectWindow(QWidget* parent)
+GLObjectWindow::GLObjectWindow(QWidget *parent)
: QWidget(parent)
{
-
// Create a menu
- QMenu *file = new QMenu( this );
- file->addAction( "Exit", qApp, SLOT(quit())/*, CTRL+Key_Q*/);
+ QMenu *file = new QMenu(this);
+ file->addAction(tr("Exit"), qApp, &QApplication::quit);
// Create a menu bar
- QMenuBar *m = new QMenuBar( this );
- m->addMenu(file)->setText("&File");
+ QMenuBar *m = new QMenuBar(this);
+ m->addMenu(file)->setText(tr("&File"));
// Create a nice frame to put around the OpenGL widget
- QFrame* f = new QFrame(this);
- f->setFrameStyle( QFrame::Sunken | QFrame::Panel );
- f->setLineWidth( 2 );
+ QFrame *f = new QFrame(this);
+ f->setFrameStyle(QFrame::Sunken | QFrame::Panel);
+ f->setLineWidth(2);
// Create our OpenGL widget
- GLBox* c = new GLBox( f, "glbox");
+ GLBox *c = new GLBox(f, "glbox");
// Create the three sliders; one for each rotation axis
- QSlider* x = new QSlider(Qt::Vertical, this);
+ QSlider *x = new QSlider(Qt::Vertical, this);
x->setMaximum(360);
x->setPageStep(60);
- x->setTickPosition( QSlider::TicksLeft );
- QObject::connect( x, SIGNAL(valueChanged(int)),c,SLOT(setXRotation(int)) );
+ x->setTickPosition(QSlider::TicksLeft);
+ connect(x, &QSlider::valueChanged, c, &GLBox::setXRotation);
- QSlider* y = new QSlider(Qt::Vertical, this);
+ QSlider *y = new QSlider(Qt::Vertical, this);
y->setMaximum(360);
y->setPageStep(60);
- y->setTickPosition( QSlider::TicksLeft );
- QObject::connect( y, SIGNAL(valueChanged(int)),c,SLOT(setYRotation(int)) );
+ y->setTickPosition(QSlider::TicksLeft);
+ connect(y, &QSlider::valueChanged, c, &GLBox::setYRotation);
- QSlider* z = new QSlider(Qt::Vertical, this);
+ QSlider *z = new QSlider(Qt::Vertical, this);
z->setMaximum(360);
z->setPageStep(60);
- z->setTickPosition( QSlider::TicksLeft );
- QObject::connect( z, SIGNAL(valueChanged(int)),c,SLOT(setZRotation(int)) );
+ z->setTickPosition(QSlider::TicksLeft);
+ connect(z, &QSlider::valueChanged, c, &GLBox::setZRotation);
// Now that we have all the widgets, put them into a nice layout
// Top level layout, puts the sliders to the left of the frame/GL widget
- QHBoxLayout* hlayout = new QHBoxLayout(this);
+ QHBoxLayout *hlayout = new QHBoxLayout(this);
// Put the sliders on top of each other
- QVBoxLayout* vlayout = new QVBoxLayout();
- vlayout->addWidget( x );
- vlayout->addWidget( y );
- vlayout->addWidget( z );
+ QVBoxLayout *vlayout = new QVBoxLayout();
+ vlayout->addWidget(x);
+ vlayout->addWidget(y);
+ vlayout->addWidget(z);
// Put the GL widget inside the frame
- QHBoxLayout* flayout = new QHBoxLayout(f);
+ QHBoxLayout *flayout = new QHBoxLayout(f);
flayout->setMargin(0);
- flayout->addWidget( c, 1 );
+ flayout->addWidget(c, 1);
- hlayout->setMenuBar( m );
- hlayout->addLayout( vlayout );
- hlayout->addWidget( f, 1 );
+ hlayout->setMenuBar(m);
+ hlayout->addLayout(vlayout);
+ hlayout->addWidget(f, 1);
}