// Copyright (C) 2015 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #ifndef QAXSCRIPT_H #define QAXSCRIPT_H #include struct IActiveScript; QT_BEGIN_NAMESPACE class QAxBase; class QAxScript; class QAxScriptSite; class QAxScriptEngine; class QAxScriptManager; class QAxScriptManagerPrivate; class QAxScriptEngine : public QAxObject { public: enum State { Uninitialized = 0, Initialized = 5, Started = 1, Connected = 2, Disconnected = 3, Closed = 4 }; QAxScriptEngine(const QString &language, QAxScript *script); ~QAxScriptEngine() override; bool isValid() const; bool hasIntrospection() const; QString scriptLanguage() const; State state() const; void setState(State st); void addItem(const QString &name); long queryInterface(const QUuid &, void**) const; protected: bool initialize(IUnknown** ptr) override; private: QAxScript *script_code; IActiveScript *engine; QString script_language; }; class QAxScript : public QObject { Q_OBJECT public: enum FunctionFlags { FunctionNames = 0, FunctionSignatures }; QAxScript(const QString &name, QAxScriptManager *manager); ~QAxScript() override; bool load(const QString &code, const QString &language = QString()); QStringList functions(FunctionFlags = FunctionNames) const; QString scriptCode() const; QString scriptName() const; QAxScriptEngine *scriptEngine() const; QVariant call(const QString &function, const QVariant &v1 = QVariant(), const QVariant &v2 = QVariant(), const QVariant &v3 = QVariant(), const QVariant &v4 = QVariant(), const QVariant &v5 = QVariant(), const QVariant &v6 = QVariant(), const QVariant &v7 = QVariant(), const QVariant &v8 = QVariant()); QVariant call(const QString &function, QList &arguments); Q_SIGNALS: void entered(); void finished(); void finished(const QVariant &result); void finished(int code, const QString &source,const QString &description, const QString &help); void stateChanged(int state); void error(int code, const QString &description, int sourcePosition, const QString &sourceText); private: friend class QAxScriptSite; friend class QAxScriptEngine; void updateObjects(); QAxBase *findObject(const QString &name); QString script_name; QString script_code; QAxScriptManager *script_manager; QAxScriptEngine *script_engine; QAxScriptSite *script_site; }; class QAxScriptManager : public QObject { Q_OBJECT public: explicit QAxScriptManager(QObject *parent = nullptr); ~QAxScriptManager() override; void addObject(QAxBase *object); void addObject(QObject *object); QStringList functions(QAxScript::FunctionFlags = QAxScript::FunctionNames) const; QStringList scriptNames() const; QAxScript *script(const QString &name) const; QAxScript* load(const QString &code, const QString &name, const QString &language); QAxScript* load(const QString &file, const QString &name); QVariant call(const QString &function, const QVariant &v1 = QVariant(), const QVariant &v2 = QVariant(), const QVariant &v3 = QVariant(), const QVariant &v4 = QVariant(), const QVariant &v5 = QVariant(), const QVariant &v6 = QVariant(), const QVariant &v7 = QVariant(), const QVariant &v8 = QVariant()); QVariant call(const QString &function, QList &arguments); static bool registerEngine(const QString &name, const QString &extension, const QString &code = QString()); static QString scriptFileFilter(); Q_SIGNALS: void error(QAxScript *script, int code, const QString &description, int sourcePosition, const QString &sourceText); private Q_SLOTS: void objectDestroyed(QObject *o); void scriptError(int code, const QString &description, int sourcePosition, const QString &sourceText); private: friend class QAxScript; QAxScriptManagerPrivate *d; void updateScript(QAxScript*); QAxScript *scriptForFunction(const QString &function) const; }; // QAxScript inlines inline QString QAxScript::scriptCode() const { return script_code; } inline QString QAxScript::scriptName() const { return script_name; } inline QAxScriptEngine *QAxScript::scriptEngine() const { return script_engine; } // QAxScriptEngine inlines inline bool QAxScriptEngine::isValid() const { return engine != nullptr; } inline QString QAxScriptEngine::scriptLanguage() const { return script_language; } // QAxScriptManager inlines extern QAxBase *qax_create_object_wrapper(QObject*); inline void QAxScriptManager::addObject(QObject *object) { QAxBase *wrapper = qax_create_object_wrapper(object); if (!wrapper) { qWarning("QAxScriptMananger::addObject: Class %s not exposed through the QAxFactory", object->metaObject()->className()); Q_ASSERT(wrapper); } addObject(wrapper); } QT_END_NAMESPACE #endif // QAXSCRIPT_H