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+/****************************************************************************
+**
+** Copyright (C) 2018 Pelagicore AG
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Pelagicore Application Manager.
+**
+** $QT_BEGIN_LICENSE:BSD-QTAS$
+** Commercial License Usage
+** Licensees holding valid commercial Qt Automotive Suite licenses may use
+** this file in accordance with the commercial license agreement provided
+** with the Software or, alternatively, in accordance with the terms
+** contained in a written agreement between you and The Qt Company. For
+** licensing terms and conditions see https://www.qt.io/terms-conditions.
+** For further information use the contact form at https://www.qt.io/contact-us.
+**
+** BSD License Usage
+** Alternatively, you may use this file under the terms of the BSD license
+** as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+** SPDX-License-Identifier: BSD-3-Clause
+**
+****************************************************************************/
+
+import QtQuick 2.11
+import QtQuick.Layouts 1.11
+import QtQuick.Window 2.11
+import QtApplicationManager 1.0
+import QtApplicationManager.SystemUI 1.0
+
+Window {
+ id: sysuiWindow
+
+ width: 1024
+ height: 640
+
+ Rectangle {
+ anchors.fill: parent
+ color: "linen"
+
+
+ // A graph displaying the FPS of the System UI itself
+ Rectangle {
+ id: fpsGraph
+ anchors.top: parent.top
+ anchors.right: parent.right
+ width: 500
+ height: 200
+ color: "grey"
+ ListView {
+ id: listView
+ anchors.fill: parent
+ orientation: ListView.Horizontal
+ spacing: (fpsGraph.width / model.count) * 0.2
+ clip: true
+ interactive: false
+
+ model: MonitorModel {
+ id: monitorModel
+ running: true
+ // Just put a FrameTimer inside a MonitorModel and you can use it as a data source
+ // There's no need to set its running property as the MonitorModel will take care of asking
+ // it to update itself when appropriate.
+ FrameTimer { window: sysuiWindow }
+ }
+
+ delegate: Rectangle {
+ width: (fpsGraph.width / monitorModel.count) * 0.8
+ height: (model.averageFps / 100) * fpsGraph.height
+ y: fpsGraph.height - height
+ color: "blue"
+ }
+ }
+
+ Text {
+ anchors.top: parent.top
+ text: "100"
+ font.pixelSize: 15
+ }
+
+ Text {
+ anchors.verticalCenter: parent.verticalCenter
+ text: "50"
+ font.pixelSize: 15
+ }
+
+ Text {
+ anchors.bottom: parent.bottom
+ text: "0"
+ font.pixelSize: 15
+ }
+ }
+
+
+ // Application icons.
+ // Click on an icon to start its application and click on it again to stop it.
+ ColumnLayout {
+ anchors.left: parent.left
+ anchors.top: parent.top
+ anchors.margins: 10
+ spacing: 15
+ Repeater {
+ model: ApplicationManager
+ ColumnLayout {
+ Layout.alignment: Qt.AlignHCenter
+ Rectangle {
+ Layout.alignment: Qt.AlignHCenter
+ width: 100; height: 100; radius: width/4
+ color: model.isRunning ? "darkgrey" : "lightgrey"
+ Image {
+ anchors.fill: parent
+ source: icon
+ sourceSize.width: 100
+ sourceSize.height: 100
+ }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (model.isRunning)
+ application.stop();
+ else
+ application.start();
+ }
+ }
+ }
+ Text {
+ Layout.alignment: Qt.AlignHCenter
+ text: model.name + " application"
+ horizontalAlignment: Text.AlignHCenter
+ }
+ }
+ }
+ }
+
+ // Application windows.
+ // Each WindowObject is put in a WindowItem decorated with a border and a title bar.
+ Repeater {
+ model: ListModel { id: windowsModel }
+
+ delegate: Rectangle {
+ id: winChrome
+
+ width: 400; height: 320
+ z: model.index
+ color: "tan"
+
+ // Title bar text
+ Text {
+ anchors.horizontalCenter: parent.horizontalCenter
+ text: model.window.application.name("en") + " application window"
+ }
+
+ // Raises the window when the title bar is clicked and moves it around when dragged.
+ MouseArea {
+ anchors.fill: parent
+ drag.target: parent
+ onPressed: windowsModel.move(model.index, windowsModel.count-1, 1);
+ }
+
+ // Close button
+ Rectangle {
+ width: 25; height: 25
+ color: "chocolate"
+ Text {
+ anchors.fill: parent
+ fontSizeMode: Text.Fit; minimumPixelSize: 10; font.pixelSize: 25
+ horizontalAlignment: Text.AlignHCenter; verticalAlignment: Text.AlignVCenter
+ text: "x"
+ }
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: model.window.close()
+ }
+ }
+
+ // The window itself
+ WindowItem {
+ id: windowItem
+ anchors.fill: parent
+ anchors.margins: 3
+ anchors.topMargin: 25
+ window: model.window
+
+ Rectangle {
+ anchors.fill: fpsOverlay
+ color: "black"
+ opacity: 0.3
+ }
+
+ // And its FPS overlay
+ Column {
+ id: fpsOverlay
+ anchors.top: parent.top
+ anchors.left: parent.left
+ anchors.margins: 4
+ Text {
+ text: "averageFps: " + Number(frameTimer.averageFps).toLocaleString(Qt.locale("en_US"), 'f', 1)
+ font.pixelSize: 16; color: "white"
+ }
+ Text {
+ text: "maximumFps: " + Number(frameTimer.maximumFps).toLocaleString(Qt.locale("en_US"), 'f', 1)
+ font.pixelSize: 16; color: "white"
+ }
+ Text {
+ text: "minimumFps: " + Number(frameTimer.minimumFps).toLocaleString(Qt.locale("en_US"), 'f', 1)
+ font.pixelSize: 16; color: "white"
+ }
+ Text {
+ text: "jitterFps: " + Number(frameTimer.jitterFps).toLocaleString(Qt.locale("en_US"), 'f', 1)
+ font.pixelSize: 16; color: "white"
+ }
+ }
+ }
+
+ // FrameTimer will calculate the frame rate numbers for the given window
+ FrameTimer {
+ id: frameTimer
+ // no sense in trying to update the FrameTimer while the window has no surface (or has just an empty one)
+ running: window && window.contentState === WindowObject.SurfaceWithContent
+ window: model.window
+ }
+
+ Component.onCompleted: {
+ winChrome.x = 300 + model.index * 50;
+ winChrome.y = 10 + model.index * 30;
+ }
+
+ readonly property bool shouldBeRemoved: model.window && model.window.contentState === WindowObject.NoSurface
+ onShouldBeRemovedChanged: if (shouldBeRemoved) windowsModel.remove(model.index, 1)
+ }
+ }
+
+ // Populates the windowsModel
+ Connections {
+ target: WindowManager
+ onWindowAdded: windowsModel.append({"window":window})
+ }
+ }
+}