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authorChristoph Keller <keller@conntac.net>2021-04-07 14:39:13 +0200
committerChristoph Keller <keller@conntac.net>2021-04-08 11:42:41 +0200
commite3d8eddb3af572a66a59f6994ce8e98b72e487ff (patch)
tree1be8e7e81cb41d64fa3c0ce23f2adb728c4b3043
parent68af1067aceb05fce8049d9f79fdac5344147f4e (diff)
Only embed launch screen when building an app
Xcode's new build system checks duplicated entries when building. Qmake wants to embed the launch screen for all types of configurations (static libraries etc.) which makes Xcode bail out with "Multiple commands produce LaunchScreen.storyboard". Task-number: QTBUG-71035 Change-Id: I5c028e687f16e046b12156c1a8a89540deba4d3b Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> (cherry picked from commit 9c24ad3b94cb8c67468e947f02dd1f9aaf246085)
-rw-r--r--mkspecs/features/uikit/default_post.prf2
1 files changed, 1 insertions, 1 deletions
diff --git a/mkspecs/features/uikit/default_post.prf b/mkspecs/features/uikit/default_post.prf
index c1b6f38a6c..de96bbda84 100644
--- a/mkspecs/features/uikit/default_post.prf
+++ b/mkspecs/features/uikit/default_post.prf
@@ -28,7 +28,7 @@ macx-xcode {
device_family.value = $$QMAKE_APPLE_TARGETED_DEVICE_FAMILY
QMAKE_MAC_XCODE_SETTINGS += device_family
- ios {
+ equals(TEMPLATE, app):ios {
# Set up default 4-inch iPhone/iPod launch image so that our apps
# support the full screen resolution of those devices.
qmake_launch_image = Default-568h@2x.png