summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorFriedemann Kleint <Friedemann.Kleint@digia.com>2013-03-06 15:48:43 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-03-06 21:50:28 +0100
commitc2530a0f59f6bc7dc31e72a06851b8821c9ee5a2 (patch)
tree341bf06364ac14e04ef4883277285be909e4c6d6
parente1d39c6bfcd940b9d68a15f3dcbfce0121afdab2 (diff)
Fix warnings about unused variables in sub-attaq-example (CLANG).
Change-Id: Icad46a03a8d5875c128bd1f1bc97127e0ee05622 Reviewed-by: Jerome Pasion <jerome.pasion@digia.com>
-rw-r--r--examples/widgets/animation/sub-attaq/boat_p.h3
-rw-r--r--examples/widgets/animation/sub-attaq/states.cpp4
-rw-r--r--examples/widgets/animation/sub-attaq/states.h7
3 files changed, 4 insertions, 10 deletions
diff --git a/examples/widgets/animation/sub-attaq/boat_p.h b/examples/widgets/animation/sub-attaq/boat_p.h
index 265e706d96..e12cbc74bd 100644
--- a/examples/widgets/animation/sub-attaq/boat_p.h
+++ b/examples/widgets/animation/sub-attaq/boat_p.h
@@ -68,7 +68,7 @@ class KeyStopTransition : public QKeyEventTransition
{
public:
KeyStopTransition(Boat *b, QEvent::Type t, int k)
- : QKeyEventTransition(b, t, k), boat(b), key(k)
+ : QKeyEventTransition(b, t, k), boat(b)
{
}
protected:
@@ -80,7 +80,6 @@ protected:
}
private:
Boat * boat;
- int key;
};
//These transtion test if we have to move the boat (i.e current speed was 0 or another value)
diff --git a/examples/widgets/animation/sub-attaq/states.cpp b/examples/widgets/animation/sub-attaq/states.cpp
index 8c78ccdd12..e36d13ad07 100644
--- a/examples/widgets/animation/sub-attaq/states.cpp
+++ b/examples/widgets/animation/sub-attaq/states.cpp
@@ -123,7 +123,7 @@ void PlayState::onEntry(QEvent *)
levelState->addTransition(winTransition);
//This state is an animation when the score changed
- UpdateScoreState *scoreState = new UpdateScoreState(this, levelState);
+ UpdateScoreState *scoreState = new UpdateScoreState(levelState);
//This transition update the score when a submarine die
UpdateScoreTransition *scoreTransition = new UpdateScoreTransition(scene, this, levelState);
@@ -275,7 +275,7 @@ void WinState::onExit(QEvent *)
}
/** UpdateScore State */
-UpdateScoreState::UpdateScoreState(PlayState *g, QState *parent) : QState(parent), game(g)
+UpdateScoreState::UpdateScoreState(QState *parent) : QState(parent)
{
}
diff --git a/examples/widgets/animation/sub-attaq/states.h b/examples/widgets/animation/sub-attaq/states.h
index b1730a230d..3cd27be9a4 100644
--- a/examples/widgets/animation/sub-attaq/states.h
+++ b/examples/widgets/animation/sub-attaq/states.h
@@ -70,7 +70,6 @@ private :
QStateMachine *machine;
int currentLevel;
int score;
- QState *parallelChild;
friend class UpdateScoreState;
friend class UpdateScoreTransition;
@@ -103,7 +102,6 @@ protected:
void onExit(QEvent *);
private :
GraphicsScene *scene;
- Boat *boat;
};
class LostState : public QState
@@ -135,10 +133,8 @@ private :
class UpdateScoreState : public QState
{
public:
- UpdateScoreState(PlayState *game, QState *parent);
+ UpdateScoreState(QState *parent);
private:
- QPropertyAnimation *scoreAnimation;
- PlayState *game;
};
//These transtion is used to update the score
@@ -174,7 +170,6 @@ protected:
virtual bool eventTest(QEvent *event);
private:
PlayState *game;
- int key;
};
#endif // STATES_H