diff options
author | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-08-30 15:59:55 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2020-08-30 17:45:01 +0200 |
commit | 9390edb119d28d18de6e38585f9160bb99b17fb6 (patch) | |
tree | 57c1a0a181eb6d0f82dae294d66bc95f0616e556 | |
parent | 67faf0641d9eac10996246909d3671fa690ee2e5 (diff) |
rhi: Work around qsizetype fallout in manual tests
Change-Id: I9f0e210caacc6eefe5ed1ee6fa97574ad5e9edcc
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
-rw-r--r-- | tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp | 2 | ||||
-rw-r--r-- | tests/manual/rhi/floattexture/floattexture.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp index 04516dd9bf..071f6e23ca 100644 --- a/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp +++ b/tests/manual/rhi/compressedtexture_bc1_subupload/compressedtexture_bc1_subupload.cpp @@ -170,7 +170,7 @@ void Window::customRender() } if (!d.compressedData.isEmpty()) { { - QRhiTextureUploadDescription desc({ 0, 0, { d.compressedData[0].constData(), d.compressedData[0].size() } }); + QRhiTextureUploadDescription desc({ 0, 0, { d.compressedData[0].constData(), int(d.compressedData[0].size()) } }); u->uploadTexture(d.tex, desc); d.compressedData.clear(); } diff --git a/tests/manual/rhi/floattexture/floattexture.cpp b/tests/manual/rhi/floattexture/floattexture.cpp index 02403ed0af..f1cf9d4316 100644 --- a/tests/manual/rhi/floattexture/floattexture.cpp +++ b/tests/manual/rhi/floattexture/floattexture.cpp @@ -289,7 +289,7 @@ void Window::customInit() qint32 flip = 1; d.initialUpdates->updateDynamicBuffer(d.ubuf, 64, 4, &flip); - QRhiTextureUploadDescription desc({ 0, 0, { floatData.constData(), floatData.size() } }); + QRhiTextureUploadDescription desc({ 0, 0, { floatData.constData(), int(floatData.size()) } }); d.initialUpdates->uploadTexture(d.tex, desc); } |