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authorAndy Shaw <andy.shaw@digia.com>2012-11-27 15:30:24 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-11-28 00:56:34 +0100
commit3d66b86cb7407201f091d16130b3da73e613cc5f (patch)
tree6458ccc9aaf95e718c7b3f27d6b21674855363b3
parenta3fe4c633757abe39a1c8f8e8c2d840878b443f7 (diff)
Build fix when building libGLESv2 on Windows with MSVC 2010
Although SSE2 is not used, texture.cpp does not protect calls to these functions, support for SSE2 is checked at runtime so the code needs to be compiled in. Change-Id: Ie14d0ff6b75448e480236d5d30254f107735b77f Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
-rw-r--r--src/angle/src/libGLESv2/libGLESv2.pro3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/angle/src/libGLESv2/libGLESv2.pro b/src/angle/src/libGLESv2/libGLESv2.pro
index ae522b2dd5..32be7e615d 100644
--- a/src/angle/src/libGLESv2/libGLESv2.pro
+++ b/src/angle/src/libGLESv2/libGLESv2.pro
@@ -62,11 +62,10 @@ SOURCES += \
$$ANGLE_DIR/src/libGLESv2/ResourceManager.cpp \
$$ANGLE_DIR/src/libGLESv2/Shader.cpp \
$$ANGLE_DIR/src/libGLESv2/Texture.cpp \
+ $$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp \
$$ANGLE_DIR/src/libGLESv2/utilities.cpp \
$$ANGLE_DIR/src/libGLESv2/VertexDataManager.cpp
-SSE2_SOURCES += $$ANGLE_DIR/src/libGLESv2/TextureSSE2.cpp
-
float_converter.target = float_converter
float_converter.commands = python $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.py \
> $$ANGLE_DIR/src/libGLESv2/Float16ToFloat32.cpp