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authorRobert Loehning <robert.loehning@qt.io>2020-08-03 15:15:30 +0200
committerRobert Loehning <robert.loehning@qt.io>2020-08-25 10:18:15 +0000
commit5cbebeda54c81a182b8581a2d0a7f4b6b00e45f8 (patch)
treee51e7ef8e5c01610520a66f28cba2850006861ff
parent224f91fb29440b8e0385bc5302ffabcb8f6cfc63 (diff)
QBezier: Don't try calculating a unit vector when length is null
It's undefined and causes a division by zero. Fixes: oss-fuzz-24273 Change-Id: I3d34d5c43cccff9255abaf87af265ddea3fe6d95 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io> (cherry picked from commit 7fa5fdae5c4f4c83acb74ff8cd65eacfa567a727) Reviewed-by: hjk <hjk@qt.io>
-rw-r--r--src/gui/painting/qbezier.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/painting/qbezier.cpp b/src/gui/painting/qbezier.cpp
index 65e6063fe4..8964da9d37 100644
--- a/src/gui/painting/qbezier.cpp
+++ b/src/gui/painting/qbezier.cpp
@@ -301,6 +301,8 @@ static ShiftResult shift(const QBezier *orig, QBezier *shifted, qreal offset, qr
QPointF points_shifted[4];
QLineF prev = QLineF(QPointF(), points[1] - points[0]);
+ if (!prev.length())
+ return Discard;
QPointF prev_normal = prev.normalVector().unitVector().p2();
points_shifted[0] = points[0] + offset * prev_normal;