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authorLaszlo Agocs <laszlo.agocs@qt.io>2020-10-09 20:12:34 +0200
committerLaszlo Agocs <laszlo.agocs@qt.io>2020-10-11 10:58:50 +0200
commit8c9dfd7914472585f4fd0519f6f2a278225c3658 (patch)
treeb2f19b304a9e6854e8d7f34ae2a4bc407d3aa0a4
parentb540c783557808f778f8afd332b33aa81f7e5ec6 (diff)
rhi: gl: vk: Pre-calculate the flags for dyn.offset
...instead of doing a loop in setShaderResources() just for this. Change-Id: Iac8d4517783967c6b8bca4926cceca918f7dcdec Reviewed-by: Andy Nichols <andy.nichols@qt.io>
-rw-r--r--src/gui/rhi/qrhigles2.cpp64
-rw-r--r--src/gui/rhi/qrhigles2_p_p.h1
-rw-r--r--src/gui/rhi/qrhivulkan.cpp35
-rw-r--r--src/gui/rhi/qrhivulkan_p_p.h2
4 files changed, 54 insertions, 48 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index 63f419da94..5411d779e1 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -1091,31 +1091,27 @@ void QRhiGles2::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
srb = compPsD->m_shaderResourceBindings;
}
- QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]);
QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, srb);
- bool hasDynamicOffsetInSrb = false;
- for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) {
- const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
- switch (b->type) {
- case QRhiShaderResourceBinding::UniformBuffer:
- // no BufUniformRead / AccessUniform because no real uniform buffers are used
- if (b->u.ubuf.hasDynamicOffset)
- hasDynamicOffsetInSrb = true;
- break;
- case QRhiShaderResourceBinding::SampledTexture:
- if (cbD->passNeedsResourceTracking) {
+ if (cbD->passNeedsResourceTracking) {
+ QRhiPassResourceTracker &passResTracker(cbD->passResTrackers[cbD->currentPassResTrackerIndex]);
+ for (int i = 0, ie = srbD->m_bindings.count(); i != ie; ++i) {
+ const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
+ switch (b->type) {
+ case QRhiShaderResourceBinding::UniformBuffer:
+ // no BufUniformRead / AccessUniform because no real uniform buffers are used
+ break;
+ case QRhiShaderResourceBinding::SampledTexture:
for (int elem = 0; elem < b->u.stex.count; ++elem) {
trackedRegisterTexture(&passResTracker,
QRHI_RES(QGles2Texture, b->u.stex.texSamplers[elem].tex),
QRhiPassResourceTracker::TexSample,
QRhiPassResourceTracker::toPassTrackerTextureStage(b->stage));
}
- }
- break;
- case QRhiShaderResourceBinding::ImageLoad:
- case QRhiShaderResourceBinding::ImageStore:
- case QRhiShaderResourceBinding::ImageLoadStore:
- if (cbD->passNeedsResourceTracking) {
+ break;
+ case QRhiShaderResourceBinding::ImageLoad:
+ case QRhiShaderResourceBinding::ImageStore:
+ case QRhiShaderResourceBinding::ImageLoadStore:
+ {
QGles2Texture *texD = QRHI_RES(QGles2Texture, b->u.simage.tex);
QRhiPassResourceTracker::TextureAccess access;
if (b->type == QRhiShaderResourceBinding::ImageLoad)
@@ -1127,11 +1123,11 @@ void QRhiGles2::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
trackedRegisterTexture(&passResTracker, texD, access,
QRhiPassResourceTracker::toPassTrackerTextureStage(b->stage));
}
- break;
- case QRhiShaderResourceBinding::BufferLoad:
- case QRhiShaderResourceBinding::BufferStore:
- case QRhiShaderResourceBinding::BufferLoadStore:
- if (cbD->passNeedsResourceTracking) {
+ break;
+ case QRhiShaderResourceBinding::BufferLoad:
+ case QRhiShaderResourceBinding::BufferStore:
+ case QRhiShaderResourceBinding::BufferLoadStore:
+ {
QGles2Buffer *bufD = QRHI_RES(QGles2Buffer, b->u.sbuf.buf);
QRhiPassResourceTracker::BufferAccess access;
if (b->type == QRhiShaderResourceBinding::BufferLoad)
@@ -1143,16 +1139,17 @@ void QRhiGles2::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
trackedRegisterBuffer(&passResTracker, bufD, access,
QRhiPassResourceTracker::toPassTrackerBufferStage(b->stage));
}
- break;
- default:
- break;
+ break;
+ default:
+ break;
+ }
}
}
const bool srbChanged = gfxPsD ? (cbD->currentGraphicsSrb != srb) : (cbD->currentComputeSrb != srb);
const bool srbRebuilt = cbD->currentSrbGeneration != srbD->generation;
- if (srbChanged || srbRebuilt || hasDynamicOffsetInSrb) {
+ if (srbChanged || srbRebuilt || srbD->hasDynamicOffset) {
if (gfxPsD) {
cbD->currentGraphicsSrb = srb;
cbD->currentComputeSrb = nullptr;
@@ -1168,7 +1165,7 @@ void QRhiGles2::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBind
cmd.args.bindShaderResources.maybeComputePs = compPsD;
cmd.args.bindShaderResources.srb = srb;
cmd.args.bindShaderResources.dynamicOffsetCount = 0;
- if (hasDynamicOffsetInSrb) {
+ if (srbD->hasDynamicOffset) {
if (dynamicOffsetCount < QGles2CommandBuffer::Command::MAX_DYNAMIC_OFFSET_COUNT) {
cmd.args.bindShaderResources.dynamicOffsetCount = dynamicOffsetCount;
uint *p = cmd.args.bindShaderResources.dynamicOffsetPairs;
@@ -4448,6 +4445,17 @@ bool QGles2ShaderResourceBindings::create()
if (!rhiD->sanityCheckShaderResourceBindings(this))
return false;
+ hasDynamicOffset = false;
+ for (int i = 0, ie = m_bindings.count(); i != ie; ++i) {
+ const QRhiShaderResourceBinding::Data *b = m_bindings.at(i).data();
+ if (b->type == QRhiShaderResourceBinding::UniformBuffer) {
+ if (b->u.ubuf.hasDynamicOffset) {
+ hasDynamicOffset = true;
+ break;
+ }
+ }
+ }
+
rhiD->updateLayoutDesc(this);
generation += 1;
diff --git a/src/gui/rhi/qrhigles2_p_p.h b/src/gui/rhi/qrhigles2_p_p.h
index d037bbc4f6..b7577ce51b 100644
--- a/src/gui/rhi/qrhigles2_p_p.h
+++ b/src/gui/rhi/qrhigles2_p_p.h
@@ -241,6 +241,7 @@ struct QGles2ShaderResourceBindings : public QRhiShaderResourceBindings
void destroy() override;
bool create() override;
+ bool hasDynamicOffset = false;
uint generation = 0;
friend class QRhiGles2;
};
diff --git a/src/gui/rhi/qrhivulkan.cpp b/src/gui/rhi/qrhivulkan.cpp
index d0e98fb751..ccb2c002b3 100644
--- a/src/gui/rhi/qrhivulkan.cpp
+++ b/src/gui/rhi/qrhivulkan.cpp
@@ -4283,24 +4283,7 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin
}
QVkShaderResourceBindings *srbD = QRHI_RES(QVkShaderResourceBindings, srb);
- bool hasSlottedResourceInSrb = false;
- bool hasDynamicOffsetInSrb = false;
-
- for (const QRhiShaderResourceBinding &binding : qAsConst(srbD->sortedBindings)) {
- const QRhiShaderResourceBinding::Data *b = binding.data();
- switch (b->type) {
- case QRhiShaderResourceBinding::UniformBuffer:
- if (QRHI_RES(QVkBuffer, b->u.ubuf.buf)->m_type == QRhiBuffer::Dynamic)
- hasSlottedResourceInSrb = true;
- if (b->u.ubuf.hasDynamicOffset)
- hasDynamicOffsetInSrb = true;
- break;
- default:
- break;
- }
- }
-
- const int descSetIdx = hasSlottedResourceInSrb ? currentFrameSlot : 0;
+ const int descSetIdx = srbD->hasSlottedResource ? currentFrameSlot : 0;
bool rewriteDescSet = false;
// Do host writes and mark referenced shader resources as in-use.
@@ -4429,13 +4412,13 @@ void QRhiVulkan::setShaderResources(QRhiCommandBuffer *cb, QRhiShaderResourceBin
// make sure the descriptors for the correct slot will get bound.
// also, dynamic offsets always need a bind.
- const bool forceRebind = (hasSlottedResourceInSrb && cbD->currentDescSetSlot != descSetIdx) || hasDynamicOffsetInSrb;
+ const bool forceRebind = (srbD->hasSlottedResource && cbD->currentDescSetSlot != descSetIdx) || srbD->hasDynamicOffset;
const bool srbChanged = gfxPsD ? (cbD->currentGraphicsSrb != srb) : (cbD->currentComputeSrb != srb);
if (forceRebind || rewriteDescSet || srbChanged || cbD->currentSrbGeneration != srbD->generation) {
QVarLengthArray<uint32_t, 4> dynOfs;
- if (hasDynamicOffsetInSrb) {
+ if (srbD->hasDynamicOffset) {
// Filling out dynOfs based on the sorted bindings is important
// because dynOfs has to be ordered based on the binding numbers,
// and neither srb nor dynamicOffsets has any such ordering
@@ -6249,6 +6232,18 @@ bool QVkShaderResourceBindings::create()
return a.data()->binding < b.data()->binding;
});
+ hasSlottedResource = false;
+ hasDynamicOffset = false;
+ for (const QRhiShaderResourceBinding &binding : qAsConst(sortedBindings)) {
+ const QRhiShaderResourceBinding::Data *b = binding.data();
+ if (b->type == QRhiShaderResourceBinding::UniformBuffer && b->u.ubuf.buf) {
+ if (QRHI_RES(QVkBuffer, b->u.ubuf.buf)->type() == QRhiBuffer::Dynamic)
+ hasSlottedResource = true;
+ if (b->u.ubuf.hasDynamicOffset)
+ hasDynamicOffset = true;
+ }
+ }
+
QVarLengthArray<VkDescriptorSetLayoutBinding, 4> vkbindings;
for (const QRhiShaderResourceBinding &binding : qAsConst(sortedBindings)) {
const QRhiShaderResourceBinding::Data *b = binding.data();
diff --git a/src/gui/rhi/qrhivulkan_p_p.h b/src/gui/rhi/qrhivulkan_p_p.h
index 5a20e6a757..c16a990894 100644
--- a/src/gui/rhi/qrhivulkan_p_p.h
+++ b/src/gui/rhi/qrhivulkan_p_p.h
@@ -249,6 +249,8 @@ struct QVkShaderResourceBindings : public QRhiShaderResourceBindings
bool create() override;
QVarLengthArray<QRhiShaderResourceBinding, 8> sortedBindings;
+ bool hasSlottedResource = false;
+ bool hasDynamicOffset = false;
int poolIndex = -1;
VkDescriptorSetLayout layout = VK_NULL_HANDLE;
VkDescriptorSet descSets[QVK_FRAMES_IN_FLIGHT]; // multiple sets to support dynamic buffers