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author | Jocelyn Turcotte <jocelyn.turcotte@digia.com> | 2014-10-27 14:55:08 +0100 |
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committer | Jocelyn Turcotte <jocelyn.turcotte@digia.com> | 2014-10-27 15:20:44 +0100 |
commit | 0db6230cf603926c297362c7d483d27eee4fd01a (patch) | |
tree | bbb7da2e0e57f082962f8aebdce026967a7c91a8 | |
parent | cd996c1b85313e89e781f5bd02e5aeae98b69d73 (diff) |
ANGLE: Delete the ShaderImpl on gl::Shader object destruction.
Cherry-picked from https://chromium-review.googlesource.com/224106
Task-number: QTBUG-41588
Change-Id: I27d75da76cec0b3341f549a3e6891c1c6d321358
Reviewed-by: Andrew Knight <andrew.knight@digia.com>
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/Shader.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp index e3da2b1a9e..4cf5251ff9 100644 --- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp @@ -37,6 +37,7 @@ Shader::Shader(ResourceManager *manager, rx::ShaderImpl *impl, GLenum type, GLui Shader::~Shader() { + SafeDelete(mShader); } GLuint Shader::getHandle() const |