summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorAndy Nichols <andy.nichols@qt.io>2018-10-23 11:41:19 +0200
committerFredrik Orderud <forderud@gmail.com>2018-10-30 12:49:53 +0000
commit1b9af84c1bb66770f607e157991375f7cb7ae0fb (patch)
treef81b146293cd1b55eb51fa38f21e16030f45cb80
parent3b8075de3b3c842311c157476a85d2cf9ddff403 (diff)
Don't create an offscreen surface when not on the GUI thread
When we try to gracefully destroy a QOpenGLVertexArrayObject it is not possible to create an QOffscreenSurface from a thread that is not the GUI thread. In this case we just need to bail out instead. The side effect that was seen previously was that there would be a warning and a deadlock on Windows when closing QQuickWindows that contained a QQuickPaintedItem backed by a FrameBufferObject render target (which would be using the OpenGL paint engine) when using the threaded render loop. Task-number: QTBUG-70148 Change-Id: I4a20d74d9af850bb90d243212ad9f65c3fc9e616 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
-rw-r--r--src/gui/opengl/qopenglvertexarrayobject.cpp33
1 files changed, 21 insertions, 12 deletions
diff --git a/src/gui/opengl/qopenglvertexarrayobject.cpp b/src/gui/opengl/qopenglvertexarrayobject.cpp
index 0262538250..f0837aff96 100644
--- a/src/gui/opengl/qopenglvertexarrayobject.cpp
+++ b/src/gui/opengl/qopenglvertexarrayobject.cpp
@@ -40,8 +40,10 @@
#include "qopenglvertexarrayobject.h"
#include <QtCore/private/qobject_p.h>
+#include <QtCore/qthread.h>
#include <QtGui/qopenglcontext.h>
#include <QtGui/qoffscreensurface.h>
+#include <QtGui/qguiapplication.h>
#include <QtGui/qopenglfunctions_3_0.h>
#include <QtGui/qopenglfunctions_3_2_core.h>
@@ -204,18 +206,25 @@ void QOpenGLVertexArrayObjectPrivate::destroy()
if (context && context != ctx) {
oldContext = ctx;
oldContextSurface = ctx ? ctx->surface() : 0;
- // Cannot just make the current surface current again with another context.
- // The format may be incompatible and some platforms (iOS) may impose
- // restrictions on using a window with different contexts. Create an
- // offscreen surface (a pbuffer or a hidden window) instead to be safe.
- offscreenSurface.reset(new QOffscreenSurface);
- offscreenSurface->setFormat(context->format());
- offscreenSurface->create();
- if (context->makeCurrent(offscreenSurface.data())) {
- ctx = context;
- } else {
- qWarning("QOpenGLVertexArrayObject::destroy() failed to make VAO's context current");
+ // Before going through the effort of creating an offscreen surface
+ // check that we are on the GUI thread because otherwise many platforms
+ // will not able to create that offscreen surface.
+ if (QThread::currentThread() != qGuiApp->thread()) {
ctx = 0;
+ } else {
+ // Cannot just make the current surface current again with another context.
+ // The format may be incompatible and some platforms (iOS) may impose
+ // restrictions on using a window with different contexts. Create an
+ // offscreen surface (a pbuffer or a hidden window) instead to be safe.
+ offscreenSurface.reset(new QOffscreenSurface);
+ offscreenSurface->setFormat(context->format());
+ offscreenSurface->create();
+ if (context->makeCurrent(offscreenSurface.data())) {
+ ctx = context;
+ } else {
+ qWarning("QOpenGLVertexArrayObject::destroy() failed to make VAO's context current");
+ ctx = 0;
+ }
}
}
@@ -224,7 +233,7 @@ void QOpenGLVertexArrayObjectPrivate::destroy()
context = 0;
}
- if (vao) {
+ if (vao && ctx) {
switch (vaoFuncsType) {
#ifndef QT_OPENGL_ES_2
case Core_3_2: