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authorRobert Loehning <robert.loehning@qt.io>2020-06-16 15:32:55 +0200
committerRobert Loehning <robert.loehning@qt.io>2020-06-17 19:29:10 +0200
commit2242887e5c2c95e8b514f4b5fc5f25aba07f228d (patch)
tree98d1a613850652525f60911c690a6a988796c583
parent2f2340c97e91c50fca42673a0ad8d0d3c193366b (diff)
Use dedicated function for chopping QByteArray
Change-Id: I03f5e782a3d5d63540db9a5fdd1d432e71b5eec5 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
-rw-r--r--src/gui/math3d/qmatrix4x4.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 2f7931d099..a727d6d222 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -2002,8 +2002,7 @@ QDebug operator<<(QDebug dbg, const QMatrix4x4 &m)
bits += "Rotation,";
if ((m.flagBits & QMatrix4x4::Perspective) != 0)
bits += "Perspective,";
- if (bits.size() > 0)
- bits = bits.left(bits.size() - 1);
+ bits.chop(1);
}
// Output in row-major order because it is more human-readable.