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authorJocelyn Turcotte <jocelyn.turcotte@digia.com>2014-03-28 15:40:28 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-03 11:07:07 +0200
commit4bbf313e9d3cab70c6dab6da4c03bf2ad60aa760 (patch)
treeda7d22709196427b4ecdb80b42e7a1f28cdef425
parentafacf694d5a6f34b88989e76971d70d700ce4949 (diff)
Fix UI squishing when using QWidget::setRenderToTexture
When resizing a window, a window might not be resized synchronously with its backing store. We need to use the actual texture size as the transform to avoid stretching the rendered texture. Change-Id: I945f6d190577ccdcb54483a267a1e42df1ca3156 Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
-rw-r--r--src/gui/painting/qplatformbackingstore.cpp10
-rw-r--r--src/gui/painting/qplatformbackingstore.h2
2 files changed, 7 insertions, 5 deletions
diff --git a/src/gui/painting/qplatformbackingstore.cpp b/src/gui/painting/qplatformbackingstore.cpp
index 710d84e3aa..6425aa065e 100644
--- a/src/gui/painting/qplatformbackingstore.cpp
+++ b/src/gui/painting/qplatformbackingstore.cpp
@@ -247,14 +247,14 @@ void QPlatformBackingStore::composeAndFlush(QWindow *window, const QRegion &regi
d_ptr->blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginBottomLeft);
}
- GLuint textureId = toTexture(deviceRegion(region, window));
+ GLuint textureId = toTexture(deviceRegion(region, window), &d_ptr->textureSize);
if (!textureId)
return;
funcs->glEnable(GL_BLEND);
funcs->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(windowRect, windowRect);
+ QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRect(QPoint(), d_ptr->textureSize), windowRect);
d_ptr->blitter->setSwizzleRB(true);
d_ptr->blitter->blit(textureId, target, QOpenGLTextureBlitter::OriginTopLeft);
d_ptr->blitter->setSwizzleRB(false);
@@ -282,6 +282,7 @@ QImage QPlatformBackingStore::toImage() const
backingstore as an OpenGL texture. \a dirtyRegion is the part of the
backingstore which may have changed since the last call to this function. The
caller of this function must ensure that there is a current context.
+ The size of the texture is returned in \a textureSize.
The ownership of the texture is not transferred. The caller must not store
the return value between calls, but instead call this function before each use.
@@ -291,7 +292,7 @@ QImage QPlatformBackingStore::toImage() const
content using toImage() and performs a texture upload.
*/
-GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion) const
+GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion, QSize *textureSize) const
{
QImage image = toImage();
QSize imageSize = image.size();
@@ -325,7 +326,8 @@ GLuint QPlatformBackingStore::toTexture(const QRegion &dirtyRegion) const
funcs->glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, imageSize.width(), imageSize.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE,
const_cast<uchar*>(image.constBits()));
- d_ptr->textureSize = imageSize;
+ if (textureSize)
+ *textureSize = imageSize;
} else {
funcs->glBindTexture(GL_TEXTURE_2D, d_ptr->textureId);
QRect imageRect = image.rect();
diff --git a/src/gui/painting/qplatformbackingstore.h b/src/gui/painting/qplatformbackingstore.h
index 76fd3d40b4..4728622cac 100644
--- a/src/gui/painting/qplatformbackingstore.h
+++ b/src/gui/painting/qplatformbackingstore.h
@@ -111,7 +111,7 @@ public:
#ifndef QT_NO_OPENGL
virtual void composeAndFlush(QWindow *window, const QRegion &region, const QPoint &offset, QPlatformTextureList *textures, QOpenGLContext *context);
virtual QImage toImage() const;
- virtual GLuint toTexture(const QRegion &dirtyRegion) const;
+ virtual GLuint toTexture(const QRegion &dirtyRegion, QSize *textureSize) const;
#endif
virtual void resize(const QSize &size, const QRegion &staticContents) = 0;