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authorLars Knoll <lars.knoll@theqtcompany.com>2016-01-28 12:39:57 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2016-03-01 14:46:01 +0000
commit95a8a745e043f02f432a370feb3348389b784f38 (patch)
tree8584278f44c25a7961c6f45af6fafcc4d7b415ad
parentf9c16f396274e60e74739cd270052c42008abd6e (diff)
Significantly reduce the size of generated code for the opengl wrappers
Use some macro magic to declare the opengl symbols and use that to call getProcAddress in a loop instead of doing it individually for each method. Cuts the amount of generated object code down from 300 to around 50k. Change-Id: I386d278fde41a1a30827c6232e79f9156090f8b0 Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com> Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r--src/gui/opengl/qopenglfunctions_1_0.h613
-rw-r--r--src/gui/opengl/qopenglfunctions_1_1.h673
-rw-r--r--src/gui/opengl/qopenglfunctions_1_2.h749
-rw-r--r--src/gui/opengl/qopenglfunctions_1_3.h841
-rw-r--r--src/gui/opengl/qopenglfunctions_1_4.h931
-rw-r--r--src/gui/opengl/qopenglfunctions_1_5.h969
-rw-r--r--src/gui/opengl/qopenglfunctions_2_0.h1155
-rw-r--r--src/gui/opengl/qopenglfunctions_2_1.h1167
-rw-r--r--src/gui/opengl/qopenglfunctions_3_0.h1335
-rw-r--r--src/gui/opengl/qopenglfunctions_3_1.h483
-rw-r--r--src/gui/opengl/qopenglfunctions_3_2_compatibility.h1397
-rw-r--r--src/gui/opengl/qopenglfunctions_3_2_core.h521
-rw-r--r--src/gui/opengl/qopenglfunctions_3_3_compatibility.h1513
-rw-r--r--src/gui/opengl/qopenglfunctions_3_3_core.h577
-rw-r--r--src/gui/opengl/qopenglfunctions_4_0_compatibility.h1605
-rw-r--r--src/gui/opengl/qopenglfunctions_4_0_core.h669
-rw-r--r--src/gui/opengl/qopenglfunctions_4_1_compatibility.h1781
-rw-r--r--src/gui/opengl/qopenglfunctions_4_1_core.h845
-rw-r--r--src/gui/opengl/qopenglfunctions_4_2_compatibility.h1805
-rw-r--r--src/gui/opengl/qopenglfunctions_4_2_core.h869
-rw-r--r--src/gui/opengl/qopenglfunctions_4_3_compatibility.h1871
-rw-r--r--src/gui/opengl/qopenglfunctions_4_3_core.h935
-rw-r--r--src/gui/opengl/qopenglfunctions_4_4_compatibility.h1911
-rw-r--r--src/gui/opengl/qopenglfunctions_4_4_core.h1087
-rw-r--r--src/gui/opengl/qopenglfunctions_4_5_compatibility.cpp2
-rw-r--r--src/gui/opengl/qopenglfunctions_4_5_compatibility.h2145
-rw-r--r--src/gui/opengl/qopenglfunctions_4_5_core.h1299
-rw-r--r--src/gui/opengl/qopenglversionfunctions.cpp1697
-rw-r--r--src/gui/opengl/qopenglversionfunctions.h2450
29 files changed, 16268 insertions, 17627 deletions
diff --git a/src/gui/opengl/qopenglfunctions_1_0.h b/src/gui/opengl/qopenglfunctions_1_0.h
index cfbe7f642d..825a6255a3 100644
--- a/src/gui/opengl/qopenglfunctions_1_0.h
+++ b/src/gui/opengl/qopenglfunctions_1_0.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -389,1534 +390,1534 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_1_0::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_1_0::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_1_0::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_1_0::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_1_0::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_1_0::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_1_0::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_1_0::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_1_0::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_1_0::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_1_0::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_1_0::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_1_0::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_1_0::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_1_0::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_1_0::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_1_0::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_1_0::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_1_0::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_1_0::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
diff --git a/src/gui/opengl/qopenglfunctions_1_1.h b/src/gui/opengl/qopenglfunctions_1_1.h
index b51028168e..f312258f00 100644
--- a/src/gui/opengl/qopenglfunctions_1_1.h
+++ b/src/gui/opengl/qopenglfunctions_1_1.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -425,1688 +426,1688 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_1_1::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_1_1::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_1_1::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_1_1::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_1_1::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_1_1::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_1_1::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_1_1::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_1_1::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_1_1::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_1::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_1_1::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_1_1::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_1_1::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_1_1::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_1_1::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_1_1::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_1_1::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_1_1::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_1_1::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_1_1::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_1_1::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_1::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
diff --git a/src/gui/opengl/qopenglfunctions_1_2.h b/src/gui/opengl/qopenglfunctions_1_2.h
index 74d688e740..fd4e7f74f9 100644
--- a/src/gui/opengl/qopenglfunctions_1_2.h
+++ b/src/gui/opengl/qopenglfunctions_1_2.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -469,1882 +470,1882 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_1_2::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_1_2::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_1_2::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_1_2::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_1_2::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_1_2::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_1_2::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_1_2::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_1_2::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_1_2::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_1_2::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_2::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_1_2::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_1_2::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_1_2::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_1_2::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_1_2::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_1_2::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_1_2::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_1_2::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_1_2::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_1_2::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_1_2::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_1_2::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_1_2::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_2::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_1_2::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_1_2::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_1_2::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_2::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_1_2::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_1_2::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_2::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_2::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_1_2::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_1_2::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_1_2::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_1_2::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_1_2::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_1_2::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_1_2::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_1_2::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_1_2::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_1_2::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_1_2::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_1_2::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_1_2::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_1_2::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_1_2::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_2::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_1_2::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_1_2::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_1_2::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_1_2::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_1_2::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_1_2::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_1_2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_1_2::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_1_2::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_1_2::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_1_2::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_2::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_1_2::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_1_2::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_1_2::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_1_2::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_1_2::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_1_2::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_1_2::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_1_2::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_1_2::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_1_2::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_1_2::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_1_2::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_1_2::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_1_2::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_1_2::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_1_2::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_1_2::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_1_2::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_1_2::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_1_2::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_1_2::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_1_2::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_1_2::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_1_2::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_1_2::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_1_2::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_1_2::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_2::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_2::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_1_2::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_2::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_2::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_2::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_1_2::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_1_2::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_1_2::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_1_2::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_1_2::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_1_2::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_1_2::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_1_2::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_1_2::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_1_2::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_1_2::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_1_2::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_1_2::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_1_2::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_1_2::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_1_2::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_2::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_2::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_1_2::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_1_2::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_2::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_2::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_2::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_2::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_1_2::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_1_2::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_1_2::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_1_2::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_1_2::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_2::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_1_2::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_1_2::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_1_2::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_1_2::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_1_2::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_1_2::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_1_2::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_1_2::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_2::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_1_2::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_2::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_1_2::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_2::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_1_2::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_1_2::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_1_2::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_1_2::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_1_2::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_2::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_1_2::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_2::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_1_2::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_1_2::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_1_2::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_1_2::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_1_2::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_1_2::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_2::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_1_2::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_2::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_1_2::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_1_2::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_1_2::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_1_2::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_1_2::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_1_2::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_2::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_1_2::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_2::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_1_2::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_2::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_1_2::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_2::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_1_2::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_2::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_1_2::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_1_2::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_1_2::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_1_2::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_1_2::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_1_2::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_1_2::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_1_2::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_1_2::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_1_2::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_1_2::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_1_2::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_1_2::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_1_2::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_1_2::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_1_2::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_1_2::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_1_2::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_1_2::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_1_2::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_1_2::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_1_2::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_1_2::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_1_2::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_1_2::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_1_2::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_1_2::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_1_2::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_1_2::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_1_2::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_1_2::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_1_2::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_1_2::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_1_2::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_2::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_1_2::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_2::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_1_2::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_2::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_1_2::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_2::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_1_2::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_2::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_1_2::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_2::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_1_2::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_2::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_1_2::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_2::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_1_2::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_1_2::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_1_2::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_1_2::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_1_2::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_1_2::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_1_2::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_1_2::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_1_2::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_1_2::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_1_2::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_1_2::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_1_2::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_1_2::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_1_2::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_1_2::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_1_2::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_1_2::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_1_2::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_1_2::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_1_2::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_1_2::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_1_2::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_1_2::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_1_2::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_1_2::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_1_2::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_1_2::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_1_2::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_1_2::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_1_2::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_1_2::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_1_2::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_1_2::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_1_2::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_1_2::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_1_2::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_1_2::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_2::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_1_2::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_2::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_1_2::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_2::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_1_2::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_2::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_1_2::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_2::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_1_2::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_2::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_1_2::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_2::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_1_2::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_2::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_1_2::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_1_2::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_1_2::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_1_2::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_1_2::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_1_2::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_1_2::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_1_2::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_1_2::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_1_2::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_1_2::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_1_2::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_1_2::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_1_2::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_1_2::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_1_2::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_1_2::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_1_2::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_1_2::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_1_2::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_1_2::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_1_2::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_1_2::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_1_2::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_1_2::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_1_2::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_1_2::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_1_2::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_1_2::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_2::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_2::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_1_2::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_1_2::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_1_2::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_1_2::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_1_2::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_1_2::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_2::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_1_2::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_1_2::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_1_2::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_1_2::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_1_2::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_1_2::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_1_2::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_1_2::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_1_2::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_1_2::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_1_2::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_1_2::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_1_2::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_1_2::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_1_2::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_1_2::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_1_2::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_1_2::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_2::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
diff --git a/src/gui/opengl/qopenglfunctions_1_3.h b/src/gui/opengl/qopenglfunctions_1_3.h
index c75c514ae0..a8509c46c5 100644
--- a/src/gui/opengl/qopenglfunctions_1_3.h
+++ b/src/gui/opengl/qopenglfunctions_1_3.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -521,2116 +522,2116 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_1_3::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_1_3::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_1_3::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_1_3::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_1_3::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_1_3::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_1_3::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_1_3::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_1_3::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_1_3::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_3::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_1_3::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_1_3::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_1_3::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_1_3::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_1_3::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_1_3::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_1_3::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_1_3::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_1_3::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_1_3::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_1_3::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_1_3::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_1_3::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_3::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_1_3::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_1_3::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_1_3::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_3::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_1_3::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_1_3::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_3::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_3::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_1_3::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_1_3::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_1_3::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_1_3::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_1_3::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_1_3::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_1_3::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_1_3::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_1_3::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_1_3::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_1_3::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_1_3::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_1_3::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_1_3::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_1_3::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_3::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_1_3::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_1_3::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_1_3::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_1_3::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_1_3::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_1_3::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_3::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_1_3::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_1_3::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_1_3::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_1_3::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_1_3::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_1_3::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_1_3::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_1_3::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_1_3::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_1_3::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_1_3::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_1_3::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_1_3::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_1_3::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_1_3::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_1_3::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_1_3::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_1_3::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_1_3::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_1_3::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_1_3::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_1_3::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_3::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_3::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_1_3::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_3::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_3::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_3::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_1_3::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_1_3::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_1_3::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_1_3::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_1_3::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_1_3::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_1_3::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_1_3::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_3::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_3::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_1_3::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_1_3::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_3::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_3::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_3::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_3::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_1_3::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_1_3::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_1_3::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_1_3::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_1_3::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_3::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_1_3::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_1_3::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_1_3::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_1_3::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_1_3::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_1_3::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_1_3::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_3::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_1_3::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_3::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_1_3::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_3::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_1_3::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_1_3::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_1_3::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_1_3::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_3::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_1_3::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_3::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_1_3::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_1_3::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_1_3::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_1_3::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_1_3::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_1_3::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_3::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_1_3::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_3::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_1_3::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_1_3::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_1_3::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_1_3::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_1_3::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_1_3::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_3::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_1_3::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_3::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_1_3::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_3::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_1_3::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_3::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_1_3::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_3::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_1_3::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_1_3::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_1_3::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_1_3::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_1_3::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_1_3::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_1_3::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_1_3::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_1_3::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_1_3::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_1_3::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_1_3::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_1_3::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_1_3::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_1_3::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_1_3::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_1_3::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_1_3::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_1_3::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_1_3::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_1_3::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_1_3::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_3::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_1_3::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_3::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_1_3::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_3::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_1_3::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_1_3::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_3::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_1_3::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_1_3::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_1_3::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_1_3::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_1_3::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_1_3::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_1_3::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_1_3::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_1_3::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_1_3::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_1_3::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_1_3::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_1_3::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_1_3::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_1_3::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_1_3::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_1_3::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_1_3::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_1_3::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_1_3::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_1_3::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_1_3::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_1_3::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_1_3::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_1_3::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_1_3::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_1_3::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_1_3::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_1_3::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_1_3::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_1_3::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_1_3::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_1_3::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_1_3::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_1_3::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_1_3::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_3::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_1_3::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_3::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_1_3::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_3::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_1_3::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_3::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_1_3::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_3::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_1_3::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_3::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_1_3::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_3::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_1_3::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_3::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_1_3::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_1_3::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_1_3::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_1_3::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_1_3::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_1_3::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_1_3::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_1_3::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_1_3::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_1_3::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_1_3::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_1_3::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_1_3::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_1_3::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_1_3::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_1_3::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_1_3::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_1_3::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_1_3::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_1_3::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_1_3::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_1_3::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_1_3::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_1_3::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_1_3::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_1_3::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_3::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_3::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_1_3::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_1_3::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_1_3::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_1_3::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_1_3::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_3::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_1_3::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_1_3::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_1_3::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_1_3::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_1_3::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_1_3::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_3::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_1_3::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
diff --git a/src/gui/opengl/qopenglfunctions_1_4.h b/src/gui/opengl/qopenglfunctions_1_4.h
index 8e18e04ec5..eeb99dbb1b 100644
--- a/src/gui/opengl/qopenglfunctions_1_4.h
+++ b/src/gui/opengl/qopenglfunctions_1_4.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -572,2345 +573,2345 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_1_4::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_1_4::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_1_4::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_1_4::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_1_4::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_1_4::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_1_4::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_1_4::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_1_4::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_1_4::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_1_4::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_4::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_1_4::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_1_4::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_1_4::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_1_4::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_1_4::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_1_4::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_1_4::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_1_4::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_1_4::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_1_4::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_1_4::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_1_4::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_1_4::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_4::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_1_4::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_1_4::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_1_4::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_4::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_1_4::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_1_4::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_4::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_4::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_1_4::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_1_4::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_1_4::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_1_4::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_1_4::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_1_4::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_1_4::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_1_4::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_1_4::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_1_4::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_1_4::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_1_4::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_1_4::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_1_4::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_1_4::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_4::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_1_4::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_1_4::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_1_4::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_1_4::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_1_4::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_1_4::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_1_4::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_1_4::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_1_4::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_1_4::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_1_4::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_4::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_1_4::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_1_4::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_1_4::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_1_4::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_1_4::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_1_4::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_1_4::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_1_4::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_1_4::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_1_4::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_1_4::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_1_4::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_1_4::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_1_4::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_1_4::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_1_4::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_1_4::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_1_4::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_1_4::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_1_4::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_1_4::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_1_4::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_1_4::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_1_4::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_1_4::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_1_4::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_1_4::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_1_4::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_1_4::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_1_4::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_1_4::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_1_4::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_1_4::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_1_4::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_1_4::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_1_4::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_1_4::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_1_4::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_1_4::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_1_4::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_1_4::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_1_4::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_1_4::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_4::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_4::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_1_4::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_4::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_4::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_4::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_1_4::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_1_4::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_1_4::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_1_4::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_1_4::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_1_4::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_1_4::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_1_4::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_1_4::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_1_4::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_1_4::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_1_4::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_1_4::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_1_4::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_1_4::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_1_4::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_4::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_4::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_1_4::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_1_4::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_4::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_4::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_4::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_4::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_1_4::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_1_4::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_1_4::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_1_4::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_1_4::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_4::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_1_4::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_1_4::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_1_4::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_1_4::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_1_4::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_1_4::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_1_4::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_1_4::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_4::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_1_4::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_4::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_1_4::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_4::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_1_4::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_1_4::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_1_4::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_1_4::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_1_4::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_4::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_1_4::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_4::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_1_4::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_1_4::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_1_4::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_1_4::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_1_4::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_1_4::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_4::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_1_4::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_4::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_1_4::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_1_4::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_1_4::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_1_4::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_1_4::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_1_4::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_4::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_1_4::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_4::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_1_4::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_4::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_1_4::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_4::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_1_4::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_4::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_1_4::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_1_4::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_1_4::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_1_4::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_1_4::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_1_4::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_1_4::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_1_4::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_1_4::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_1_4::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_1_4::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_1_4::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_1_4::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_1_4::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_1_4::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_1_4::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_1_4::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_1_4::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_1_4::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_1_4::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_1_4::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_1_4::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_1_4::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_1_4::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_1_4::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_1_4::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_1_4::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_1_4::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_1_4::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_1_4::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_1_4::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_1_4::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_1_4::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_1_4::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_4::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_1_4::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_4::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_1_4::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_4::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_1_4::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_4::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_1_4::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_4::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_1_4::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_4::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_1_4::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_4::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_1_4::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_4::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_1_4::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_1_4::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_1_4::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_1_4::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_1_4::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_1_4::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_1_4::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_1_4::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_1_4::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_1_4::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_1_4::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_1_4::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_1_4::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_1_4::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_1_4::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_1_4::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_1_4::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_1_4::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_1_4::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_1_4::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_1_4::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_1_4::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_1_4::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_1_4::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_1_4::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_1_4::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_1_4::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_1_4::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_1_4::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_1_4::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_1_4::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_1_4::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_1_4::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_1_4::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_1_4::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_1_4::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_1_4::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_1_4::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_4::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_1_4::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_4::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_1_4::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_4::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_1_4::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_4::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_1_4::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_4::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_1_4::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_4::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_1_4::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_4::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_1_4::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_4::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_1_4::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_1_4::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_1_4::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_1_4::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_1_4::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_1_4::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_1_4::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_1_4::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_1_4::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_1_4::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_1_4::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_1_4::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_1_4::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_1_4::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_1_4::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_1_4::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_1_4::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_1_4::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_1_4::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_1_4::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_1_4::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_4::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_4::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_1_4::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_1_4::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_1_4::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_1_4::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_1_4::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_1_4::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_4::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_1_4::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_1_4::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_1_4::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_1_4::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_1_4::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_1_4::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_1_4::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_1_4::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_1_4::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_1_4::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_1_4::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_1_4::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_1_4::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_1_4::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_1_4::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_1_4::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_4::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_1_4::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_1_4::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_1_4::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_1_4::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_1_4::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_1_4::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_1_4::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_1_4::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_1_4::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_1_4::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_1_4::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_1_4::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_1_4::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_1_4::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_1_4::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_1_4::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_1_4::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_1_4::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_1_4::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_1_4::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_1_4::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_1_4::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_1_4::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_1_4::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_1_4::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_1_4::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_1_4::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
diff --git a/src/gui/opengl/qopenglfunctions_1_5.h b/src/gui/opengl/qopenglfunctions_1_5.h
index 00fd33cea4..d5f23c146b 100644
--- a/src/gui/opengl/qopenglfunctions_1_5.h
+++ b/src/gui/opengl/qopenglfunctions_1_5.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -596,2442 +597,2442 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_1_5::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_1_5::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_1_5::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_1_5::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_1_5::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_1_5::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_1_5::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_1_5::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_1_5::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_1_5::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_1_5::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_5::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_1_5::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_1_5::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_1_5::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_1_5::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_1_5::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_1_5::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_1_5::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_1_5::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_1_5::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_1_5::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_1_5::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_1_5::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_1_5::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_5::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_1_5::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_1_5::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_1_5::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_5::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_1_5::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_1_5::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_5::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_5::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_1_5::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_1_5::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_1_5::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_1_5::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_1_5::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_1_5::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_1_5::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_1_5::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_1_5::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_1_5::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_1_5::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_1_5::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_1_5::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_1_5::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_1_5::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_5::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_1_5::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_1_5::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_1_5::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_1_5::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_1_5::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_1_5::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_1_5::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_1_5::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_1_5::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_1_5::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_1_5::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_1_5::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_1_5::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_1_5::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_1_5::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_1_5::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_1_5::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_1_5::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_1_5::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_1_5::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_1_5::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_1_5::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_1_5::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_1_5::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_1_5::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_1_5::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_1_5::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_1_5::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_1_5::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_1_5::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_1_5::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_1_5::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_1_5::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_1_5::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_1_5::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_1_5::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_1_5::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_1_5::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_1_5::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_1_5::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_1_5::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_1_5::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_1_5::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_1_5::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_1_5::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_1_5::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_1_5::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_1_5::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_1_5::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_1_5::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_1_5::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_1_5::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_1_5::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_1_5::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_1_5::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_1_5::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_1_5::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_1_5::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_1_5::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_1_5::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_1_5::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_1_5::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_1_5::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_1_5::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_1_5::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_1_5::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_1_5::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_1_5::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_1_5::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_1_5::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_5::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_1_5::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_1_5::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_5::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_5::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_1_5::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_1_5::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_1_5::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_1_5::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_1_5::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_1_5::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_1_5::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_1_5::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_1_5::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_1_5::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_1_5::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_1_5::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_1_5::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_1_5::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_1_5::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_1_5::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_1_5::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_5::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_1_5::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_1_5::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_1_5::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_5::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_1_5::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_5::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_1_5::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_1_5::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_1_5::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_1_5::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_1_5::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_1_5::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_5::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_1_5::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_1_5::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_1_5::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_1_5::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_1_5::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_1_5::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_1_5::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_1_5::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_1_5::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_1_5::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_1_5::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_1_5::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_1_5::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_1_5::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_1_5::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_1_5::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_1_5::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_1_5::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_1_5::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_1_5::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_1_5::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_1_5::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_1_5::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_1_5::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_1_5::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_1_5::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_1_5::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_1_5::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_1_5::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_1_5::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_1_5::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_1_5::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_1_5::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_1_5::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_1_5::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_1_5::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_1_5::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_1_5::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_5::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_1_5::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_5::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_1_5::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_5::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_1_5::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_5::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_1_5::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_1_5::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_1_5::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_1_5::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_1_5::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_1_5::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_1_5::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_1_5::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_1_5::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_1_5::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_1_5::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_1_5::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_1_5::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_1_5::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_1_5::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_1_5::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_1_5::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_1_5::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_1_5::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_1_5::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_1_5::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_1_5::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_1_5::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_1_5::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_1_5::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_1_5::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_1_5::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_1_5::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_1_5::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_1_5::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_1_5::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_1_5::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_1_5::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_1_5::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_5::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_1_5::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_5::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_1_5::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_5::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_1_5::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_1_5::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_1_5::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_1_5::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_1_5::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_1_5::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_1_5::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_1_5::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_1_5::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_1_5::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_1_5::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_1_5::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_1_5::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_1_5::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_1_5::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_1_5::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_1_5::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_1_5::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_1_5::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_1_5::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_1_5::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_1_5::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_1_5::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_1_5::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_1_5::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_1_5::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_1_5::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_1_5::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_1_5::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_1_5::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_1_5::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_1_5::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_1_5::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_1_5::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_1_5::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_1_5::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_1_5::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_1_5::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_1_5::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_1_5::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_1_5::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_1_5::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_1_5::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_1_5::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_1_5::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_1_5::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_1_5::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_1_5::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_5::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_1_5::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_5::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_1_5::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_5::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_1_5::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_5::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_1_5::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_5::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_1_5::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_5::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_1_5::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_5::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_1_5::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_1_5::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_1_5::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_1_5::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_1_5::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_1_5::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_1_5::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_1_5::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_1_5::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_1_5::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_1_5::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_1_5::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_1_5::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_1_5::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_1_5::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_1_5::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_1_5::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_1_5::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_1_5::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_1_5::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_1_5::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_1_5::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_1_5::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_5::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_5::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_1_5::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_1_5::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_1_5::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_1_5::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_1_5::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_1_5::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_5::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_1_5::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_1_5::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_1_5::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_1_5::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_1_5::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_1_5::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_1_5::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_1_5::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_1_5::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_1_5::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_1_5::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_1_5::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_1_5::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_1_5::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_1_5::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_1_5::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_1_5::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_1_5::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_1_5::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_1_5::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_1_5::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_1_5::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_1_5::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_1_5::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_1_5::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_1_5::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_1_5::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_1_5::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_1_5::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_1_5::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_1_5::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_1_5::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_1_5::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_1_5::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_1_5::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_1_5::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_1_5::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_1_5::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_1_5::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_1_5::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_1_5::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_1_5::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_1_5::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_1_5::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
diff --git a/src/gui/opengl/qopenglfunctions_2_0.h b/src/gui/opengl/qopenglfunctions_2_0.h
index c46aa08a2d..81b7274a93 100644
--- a/src/gui/opengl/qopenglfunctions_2_0.h
+++ b/src/gui/opengl/qopenglfunctions_2_0.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -695,2729 +696,2729 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_2_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_2_0::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_2_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_2_0::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_2_0::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_2_0::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_2_0::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_2_0::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_2_0::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_2_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_2_0::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_2_0::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_2_0::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_2_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_2_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_2_0::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_2_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_2_0::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_2_0::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_2_0::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_2_0::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_2_0::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_2_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_0::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_2_0::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_2_0::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_2_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_0::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_2_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_2_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_2_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_2_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_2_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_2_0::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_2_0::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_2_0::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_2_0::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_2_0::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_2_0::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_2_0::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_2_0::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_2_0::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_2_0::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_2_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_2_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_2_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_2_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_2_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_2_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_2_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_2_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_2_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_2_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_2_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_2_0::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_2_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_2_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_2_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_2_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_2_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_2_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_2_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_2_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_2_0::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_2_0::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_2_0::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_2_0::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_2_0::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_2_0::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_2_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_2_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_2_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_2_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_2_0::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_2_0::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_2_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_2_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_2_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_2_0::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_2_0::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_2_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_2_0::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_2_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_2_0::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_2_0::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_2_0::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_2_0::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_2_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_2_0::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_2_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_2_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_2_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_2_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_2_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_2_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_2_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_2_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_2_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_2_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_2_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_2_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_2_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_2_0::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_2_0::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_2_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_2_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_2_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_2_0::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_2_0::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_2_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_2_0::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_2_0::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_2_0::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_2_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_2_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_2_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_2_0::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_2_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_2_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_2_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_2_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_2_0::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_2_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_2_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_2_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_2_0::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_2_0::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_2_0::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_2_0::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_2_0::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_2_0::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_2_0::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_2_0::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_2_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_2_0::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_2_0::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_2_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_2_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_2_0::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_2_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_2_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_2_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_2_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_2_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_2_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_2_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_2_0::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_2_0::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_2_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_2_0::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_2_0::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_2_0::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_2_0::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_2_0::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_2_0::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_2_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_2_0::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_2_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_2_0::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_2_0::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_2_0::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_2_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_2_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_2_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_2_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_2_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_2_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_2_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_2_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_2_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_2_0::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_2_0::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_2_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_2_0::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_2_0::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_2_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_2_0::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_2_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_2_0::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_2_0::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_2_0::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_2_0::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_2_0::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_2_0::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_2_0::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_2_0::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_2_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_2_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_2_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_2_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_2_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_2_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_2_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_2_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_2_0::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_2_0::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_2_0::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_2_0::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_2_0::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_2_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_0::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_2_0::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_2_0::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_2_0::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_2_0::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_2_0::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_2_0::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_2_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_2_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_2_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_2_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_2_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_2_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_2_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_2_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_2_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_2_0::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_2_0::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_2_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_2_0::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_2_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_2_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_2_0::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_2_0::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_2_0::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_2_0::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_2_0::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_2_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_2_0::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_2_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_2_0::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_2_0::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_2_0::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_2_0::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_2_0::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_2_0::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_2_0::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_2_0::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_2_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_2_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_2_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_2_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_2_0::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_2_0::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_2_0::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_2_0::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_2_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_2_0::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_2_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_2_0::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_2_0::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_2_0::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_2_0::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_2_0::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_2_0::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_2_0::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_2_0::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_2_0::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_2_0::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_2_0::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_2_0::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_2_0::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_2_0::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_2_0::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_2_0::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_2_0::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_2_0::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_2_0::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_2_0::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_2_0::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_2_0::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_2_0::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_2_0::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_2_0::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_2_0::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_2_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_2_0::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_2_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_2_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_2_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_2_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_2_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_2_0::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_2_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_2_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_2_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_2_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_2_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_2_0::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_2_0::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_2_0::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_2_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_2_0::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_2_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_2_0::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_2_0::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_2_0::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_2_0::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_2_0::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_2_0::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_2_0::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_2_0::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_2_0::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_2_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_2_0::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_2_0::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_2_0::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_2_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_2_0::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_2_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_2_0::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_2_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_2_0::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_2_0::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_2_0::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_2_0::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_2_0::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_2_0::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_2_0::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_2_0::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_2_0::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_2_0::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_2_0::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_2_0::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_2_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_0::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_2_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_0::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_2_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_0::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_2_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_0::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_2_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_0::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_2_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_0::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_2_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_0::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_2_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_0::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_2_0::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_2_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_2_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_2_0::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_2_0::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_2_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_2_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_2_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_2_0::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_2_0::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_2_0::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_2_0::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_2_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_2_0::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_2_0::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_2_0::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_2_0::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_2_0::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_2_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_2_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_2_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_2_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_2_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_2_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_2_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_2_0::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_2_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_2_0::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_2_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_2_0::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_2_0::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_2_0::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_2_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_2_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_2_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_2_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_2_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_2_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_2_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_2_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_2_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_2_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_2_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_2_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_2_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_2_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_2_0::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_2_0::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_2_0::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_2_0::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_2_0::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_2_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_2_0::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_2_0::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_2_0::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_2_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_2_0::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_2_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_2_0::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_2_0::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_2_0::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_2_0::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_2_0::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_2_0::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_2_0::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_2_0::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_2_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_2_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_2_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_2_0::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_2_0::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_2_0::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_2_0::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
@@ -3426,182 +3427,182 @@ inline void QOpenGLFunctions_2_0::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_2_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_2_1.h b/src/gui/opengl/qopenglfunctions_2_1.h
index 750c394f78..7bac5af9da 100644
--- a/src/gui/opengl/qopenglfunctions_2_1.h
+++ b/src/gui/opengl/qopenglfunctions_2_1.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -706,2761 +707,2761 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_2_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_2_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_2_1::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_2_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_2_1::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_2_1::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_2_1::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_2_1::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_2_1::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_2_1::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_2_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_2_1::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_2_1::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_2_1::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_2_1::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_2_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_2_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_2_1::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_2_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_2_1::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_2_1::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_2_1::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_2_1::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_2_1::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_2_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_1::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_2_1::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_2_1::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_2_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_1::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_2_1::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_2_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_2_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_2_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_2_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_2_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_2_1::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_2_1::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_2_1::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_2_1::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_2_1::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_2_1::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_2_1::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_2_1::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_2_1::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_2_1::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_2_1::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_2_1::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_2_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_2_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_2_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_2_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_2_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_2_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_2_1::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_2_1::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_2_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_2_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_2_1::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_2_1::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_2_1::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_2_1::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_2_1::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_2_1::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_2_1::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_2_1::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_2_1::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_2_1::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_2_1::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_2_1::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_2_1::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_2_1::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_2_1::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_2_1::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_2_1::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_2_1::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_2_1::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_2_1::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_2_1::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_2_1::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_2_1::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_2_1::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_2_1::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_2_1::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_2_1::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_2_1::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_2_1::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_2_1::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_2_1::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_2_1::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_2_1::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_2_1::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_2_1::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_2_1::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_2_1::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_2_1::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_2_1::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_2_1::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_2_1::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_2_1::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_2_1::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_2_1::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_2_1::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_2_1::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_2_1::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_2_1::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_2_1::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_2_1::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_2_1::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_2_1::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_2_1::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_2_1::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_2_1::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_2_1::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_2_1::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_2_1::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_2_1::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_2_1::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_2_1::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_2_1::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_2_1::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_2_1::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_2_1::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_2_1::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_2_1::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_2_1::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_2_1::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_2_1::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_2_1::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_2_1::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_2_1::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_2_1::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_2_1::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_2_1::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_2_1::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_2_1::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_2_1::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_2_1::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_2_1::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_2_1::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_2_1::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_2_1::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_2_1::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_2_1::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_2_1::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_2_1::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_2_1::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_2_1::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_2_1::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_2_1::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_2_1::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_2_1::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_2_1::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_2_1::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_2_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_2_1::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_2_1::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_2_1::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_2_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_2_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_2_1::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_2_1::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_2_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_2_1::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_2_1::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_2_1::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_2_1::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_2_1::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_2_1::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_2_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_2_1::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_2_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_2_1::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_2_1::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_2_1::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_2_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_2_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_2_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_2_1::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_2_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_2_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_2_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_2_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_2_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_2_1::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_2_1::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_2_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_2_1::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_2_1::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_2_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_2_1::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_2_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_2_1::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_2_1::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_2_1::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_2_1::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_2_1::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_2_1::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_2_1::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_2_1::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_2_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_2_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_2_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_2_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_2_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_2_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_2_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_2_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_2_1::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_2_1::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_2_1::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_2_1::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_2_1::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_2_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_1::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_2_1::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_2_1::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_2_1::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_2_1::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_2_1::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_2_1::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_2_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_2_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_2_1::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_2_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_2_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_2_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_2_1::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_2_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_2_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_2_1::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_2_1::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_2_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_2_1::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_2_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_2_1::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_2_1::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_2_1::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_2_1::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_2_1::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_2_1::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_2_1::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_2_1::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_2_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_2_1::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_2_1::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_2_1::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_2_1::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_2_1::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_2_1::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_2_1::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_2_1::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_2_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_2_1::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_2_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_2_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_2_1::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_2_1::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_2_1::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_2_1::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_2_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_2_1::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_2_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_2_1::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_2_1::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_2_1::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_2_1::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_2_1::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_2_1::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_2_1::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_2_1::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_2_1::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_2_1::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_2_1::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_2_1::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_2_1::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_2_1::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_2_1::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_2_1::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_2_1::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_2_1::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_2_1::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_2_1::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_2_1::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_2_1::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_2_1::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_2_1::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_2_1::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_2_1::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_2_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_2_1::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_2_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_2_1::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_2_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_2_1::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_2_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_2_1::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_2_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_2_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_2_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_2_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_2_1::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_2_1::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_2_1::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_2_1::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_2_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_2_1::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_2_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_2_1::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_2_1::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_2_1::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_2_1::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_2_1::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_2_1::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_2_1::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_2_1::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_2_1::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_2_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_2_1::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_2_1::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_2_1::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_2_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_2_1::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_2_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_2_1::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_2_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_2_1::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_2_1::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_2_1::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_2_1::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_2_1::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_2_1::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_2_1::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_2_1::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_2_1::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_2_1::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_2_1::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_2_1::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_2_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_1::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_2_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_1::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_2_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_1::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_2_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_1::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_2_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_1::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_2_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_1::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_2_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_1::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_2_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_2_1::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_2_1::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_2_1::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_2_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_2_1::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_2_1::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_2_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_2_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_2_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_2_1::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_2_1::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_2_1::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_2_1::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_2_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_2_1::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_2_1::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_2_1::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_2_1::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_2_1::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_2_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_2_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_2_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_2_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_2_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_2_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_2_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_2_1::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_2_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_2_1::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_2_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_2_1::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_2_1::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_2_1::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_2_1::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_2_1::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_2_1::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_2_1::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_2_1::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_2_1::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_2_1::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_2_1::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_2_1::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_2_1::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_2_1::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_2_1::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_2_1::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_2_1::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_2_1::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_2_1::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_2_1::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_2_1::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_2_1::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_2_1::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_2_1::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_2_1::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_2_1::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_2_1::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_2_1::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_2_1::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_2_1::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_2_1::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_2_1::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_2_1::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_2_1::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_2_1::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_2_1::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_2_1::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_2_1::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_2_1::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_2_1::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_2_1::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_2_1::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_2_1::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_2_1::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_2_1::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_2_1::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_2_1::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_2_1::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_2_1::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
@@ -3469,182 +3470,182 @@ inline void QOpenGLFunctions_2_1::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_2_1::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_3_0.h b/src/gui/opengl/qopenglfunctions_3_0.h
index 9aa3c8aed5..da8d5ec5ff 100644
--- a/src/gui/opengl/qopenglfunctions_3_0.h
+++ b/src/gui/opengl/qopenglfunctions_3_0.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -796,3083 +797,3083 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_3_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_3_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_3_0::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_3_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_3_0::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_3_0::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_3_0::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_3_0::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_3_0::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_3_0::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_3_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_0::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_3_0::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_3_0::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_3_0::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_3_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_3_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_3_0::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_3_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_3_0::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_3_0::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_3_0::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_3_0::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_3_0::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_3_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_0::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_3_0::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_3_0::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_3_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_0::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_3_0::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_3_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_3_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_3_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_3_0::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_3_0::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_3_0::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_3_0::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_3_0::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_3_0::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_3_0::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_3_0::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_3_0::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_3_0::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_3_0::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_3_0::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_3_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_3_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_3_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_3_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_3_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_3_0::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_3_0::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_3_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_3_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_3_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_3_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_3_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_3_0::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_3_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_3_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_3_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_3_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_3_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_3_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_3_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_3_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_3_0::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_3_0::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_3_0::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_3_0::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_3_0::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_3_0::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_3_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_3_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_3_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_3_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_3_0::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_3_0::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_3_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_3_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_3_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_3_0::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_3_0::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_3_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_3_0::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_3_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_3_0::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_3_0::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_3_0::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_3_0::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_3_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_3_0::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_3_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_3_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_3_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_3_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_3_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_3_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_3_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_3_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_3_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_0::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_3_0::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_3_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_3_0::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_3_0::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_3_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_3_0::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_3_0::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_3_0::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_3_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_3_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_3_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_3_0::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_3_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_3_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_3_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_3_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_3_0::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_3_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_3_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_0::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_3_0::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_3_0::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_3_0::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_3_0::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_3_0::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_3_0::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_3_0::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_3_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_3_0::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_3_0::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_3_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_3_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_3_0::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_3_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_3_0::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_0::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_0::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_0::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_0::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_0::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_3_0::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_3_0::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_3_0::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_3_0::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_3_0::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_3_0::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_3_0::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_3_0::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_3_0::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_3_0::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_3_0::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_3_0::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_3_0::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_3_0::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_3_0::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_3_0::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_3_0::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_3_0::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_3_0::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_3_0::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_3_0::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_3_0::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_3_0::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_3_0::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_3_0::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_3_0::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_3_0::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_3_0::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_0::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_0::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_0::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_3_0::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_3_0::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_3_0::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_3_0::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_0::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_0::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_3_0::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_3_0::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_3_0::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_3_0::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_3_0::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_3_0::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_0::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_3_0::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_3_0::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_3_0::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_0::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_3_0::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_3_0::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_3_0::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_3_0::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_3_0::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_3_0::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_3_0::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_3_0::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_3_0::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_3_0::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_3_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_3_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_3_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_3_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_3_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_3_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_3_0::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_3_0::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_3_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_3_0::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_3_0::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_3_0::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_3_0::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_3_0::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_3_0::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_3_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_3_0::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_3_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_3_0::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_3_0::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_3_0::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_3_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_3_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_3_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_3_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_3_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_3_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_3_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_3_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_3_0::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_3_0::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_3_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_3_0::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_3_0::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_3_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_3_0::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_3_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_3_0::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_3_0::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_3_0::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_3_0::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_3_0::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_3_0::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_3_0::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_3_0::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_3_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_3_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_3_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_3_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_3_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_3_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_3_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_3_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_3_0::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_3_0::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_3_0::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_3_0::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_3_0::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_3_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_0::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_3_0::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_3_0::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_3_0::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_3_0::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_3_0::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_3_0::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_3_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_3_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_3_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_3_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_3_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_3_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_3_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_3_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_3_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_3_0::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_3_0::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_3_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_3_0::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_3_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_3_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_3_0::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_3_0::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_3_0::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_3_0::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_3_0::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_3_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_3_0::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_3_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_3_0::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_3_0::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_3_0::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_3_0::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_3_0::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_3_0::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_3_0::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_3_0::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_3_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_3_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_3_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_3_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_3_0::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_3_0::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_3_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_3_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_3_0::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_3_0::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_3_0::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_3_0::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_3_0::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_3_0::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_3_0::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_3_0::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_3_0::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_3_0::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_3_0::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_3_0::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_3_0::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_3_0::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_3_0::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_3_0::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_3_0::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_3_0::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_3_0::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_3_0::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_3_0::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_3_0::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_3_0::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_3_0::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_3_0::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_3_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_3_0::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_3_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_3_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_3_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_3_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_3_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_3_0::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_3_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_3_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_3_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_3_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_3_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_3_0::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_3_0::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_3_0::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_3_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_3_0::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_3_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_3_0::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_3_0::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_3_0::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_3_0::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_3_0::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_3_0::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_3_0::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_3_0::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_3_0::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_3_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_3_0::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_3_0::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_3_0::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_3_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_3_0::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_3_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_3_0::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_3_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_3_0::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_3_0::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_3_0::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_3_0::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_3_0::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_3_0::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_3_0::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_3_0::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_3_0::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_3_0::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_3_0::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_3_0::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_3_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_0::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_3_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_0::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_3_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_0::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_3_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_0::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_3_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_0::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_3_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_0::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_3_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_0::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_3_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_0::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_3_0::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_3_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_3_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_3_0::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_3_0::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_3_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_3_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_3_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_3_0::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_3_0::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_3_0::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_3_0::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_3_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_3_0::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_3_0::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_3_0::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_3_0::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_3_0::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_3_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_3_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_3_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_3_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_3_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_3_0::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_3_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_3_0::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_3_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_0::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_3_0::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_3_0::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_3_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_3_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_3_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_3_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_3_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_3_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_3_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_3_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_3_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_3_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_3_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_3_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_3_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_3_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_3_0::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_3_0::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_3_0::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_3_0::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_3_0::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_3_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_3_0::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_3_0::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_3_0::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_3_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_3_0::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_3_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_3_0::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_3_0::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_3_0::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_3_0::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_3_0::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_3_0::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_3_0::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_3_0::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_3_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_3_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_3_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_3_0::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_3_0::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_3_0::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_3_0::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
@@ -3881,182 +3882,182 @@ inline void QOpenGLFunctions_3_0::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_3_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
@@ -4065,102 +4066,102 @@ inline void QOpenGLFunctions_3_0::glVertexAttrib1d(GLuint index, GLdouble x)
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_3_0::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Core->VertexAttribI4usv(index, v);
+ d_3_0_Core->f.VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Core->VertexAttribI4ubv(index, v);
+ d_3_0_Core->f.VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Core->VertexAttribI4sv(index, v);
+ d_3_0_Core->f.VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Core->VertexAttribI4bv(index, v);
+ d_3_0_Core->f.VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI4uiv(index, v);
+ d_3_0_Core->f.VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI3uiv(index, v);
+ d_3_0_Core->f.VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI2uiv(index, v);
+ d_3_0_Core->f.VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI1uiv(index, v);
+ d_3_0_Core->f.VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI4iv(index, v);
+ d_3_0_Core->f.VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI3iv(index, v);
+ d_3_0_Core->f.VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI2iv(index, v);
+ d_3_0_Core->f.VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI1iv(index, v);
+ d_3_0_Core->f.VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Core->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->f.VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Core->VertexAttribI1ui(index, x);
+ d_3_0_Core->f.VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Core->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Core->VertexAttribI2i(index, x, y);
+ d_3_0_Core->f.VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Core->VertexAttribI1i(index, x);
+ d_3_0_Core->f.VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_3_1.h b/src/gui/opengl/qopenglfunctions_3_1.h
index fac9b870eb..d5957381e9 100644
--- a/src/gui/opengl/qopenglfunctions_3_1.h
+++ b/src/gui/opengl/qopenglfunctions_3_1.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -351,242 +352,242 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_3_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_3_1::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_3_1::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_3_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_3_1::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_3_1::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_3_1::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_3_1::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_3_1::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_3_1::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_3_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_1::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_3_1::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_3_1::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_3_1::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_3_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_3_1::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_3_1::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_3_1::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_3_1::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_3_1::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_3_1::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_3_1::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_3_1::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_3_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_1::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_3_1::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_3_1::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_3_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_1::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_3_1::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_3_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_1::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_3_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_3_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_3_1::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_3_1::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_3_1::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_3_1::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_3_1::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_3_1::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
@@ -605,57 +606,57 @@ inline void QOpenGLFunctions_3_1::glIndexub(GLubyte c)
inline GLboolean QOpenGLFunctions_3_1::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_3_1::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_3_1::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_3_1::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_3_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_3_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_3_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_3_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_3_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_3_1::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_3_1::glGetPointerv(GLenum pname, GLvoid* *params)
@@ -667,928 +668,928 @@ inline void QOpenGLFunctions_3_1::glGetPointerv(GLenum pname, GLvoid* *params)
inline void QOpenGLFunctions_3_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_3_1::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_3_1::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_3_1::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_3_1::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_1::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_3_1::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_3_1::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_3_1::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_3_1::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_3_1::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_3_1::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_3_1::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_3_1::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_3_1::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_3_1::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_3_1::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_3_1::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_3_1::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_3_1::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_3_1::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_3_1::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_3_1::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_3_1::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_3_1::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_3_1::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_3_1::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_3_1::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_3_1::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_3_1::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_3_1::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_3_1::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_3_1::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_3_1::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_3_1::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_3_1::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_3_1::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_3_1::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_3_1::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_3_1::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_3_1::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_3_1::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_3_1::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_1::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_1::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_1::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_3_1::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_3_1::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_3_1::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_3_1::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_3_1::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_3_1::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_3_1::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_3_1::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_1::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_1::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_3_1::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_3_1::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_1::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_1::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_3_1::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_3_1::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_3_1::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_3_1::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_3_1::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_3_1::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_3_1::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_3_1::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_3_1::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_3_1::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_3_1::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_3_1::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_3_1::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_3_1::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_3_1::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_3_1::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_3_1::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_1::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_1::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_3_1::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_3_1::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_3_1::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_3_1::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_3_1::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_3_1::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_3_1::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_3_1::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_3_1::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_3_1::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_3_1::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_3_1::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_3_1::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_3_1::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_3_1::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_1::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_1::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_1::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_1::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_1::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_3_1::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_3_1::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_3_1::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_3_1::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_3_1::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_3_1::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_3_1::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_3_1::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_3_1::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_3_1::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_3_1::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_3_1::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_3_1::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_3_1::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_3_1::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_3_1::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_3_1::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_3_1::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_3_1::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_3_1::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_3_1::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_1::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_3_1::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_3_1::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_3_1::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_3_1::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_3_1::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_3_1::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_3_1::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_1::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_1::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_1::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_3_1::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_3_1::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_3_1::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_3_1::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_3_1::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_3_1::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_3_1::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_1::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_1::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_3_1::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_3_1::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_3_1::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_3_1::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_3_1::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_3_1::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_1::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_3_1::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_3_1::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_3_1::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_1::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_3_1::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_3_1::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_3_1::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_3_1::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_3_1::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_3_1::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_3_1::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_3_1::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_3_1::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_3_1::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_3_1::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_3_1::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_3_1::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_3_1::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_3_1::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_3_1::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_3_1::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_3_1::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_3_1::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_3_1::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_3_1::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_3_1::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
diff --git a/src/gui/opengl/qopenglfunctions_3_2_compatibility.h b/src/gui/opengl/qopenglfunctions_3_2_compatibility.h
index 8d9216ac04..44fa6759e5 100644
--- a/src/gui/opengl/qopenglfunctions_3_2_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_3_2_compatibility.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -837,3242 +838,3242 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_3_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_3_2_Compatibility::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Compatibility::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_3_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_3_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_3_2_Compatibility::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_3_2_Compatibility::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Compatibility::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_3_2_Compatibility::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_3_2_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_3_2_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_3_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_3_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_3_2_Compatibility::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_3_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_3_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_3_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_3_2_Compatibility::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_3_2_Compatibility::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_3_2_Compatibility::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_3_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_3_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_3_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_3_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_3_2_Compatibility::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_3_2_Compatibility::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_3_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_3_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_3_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_3_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_3_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_3_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_3_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(index, mask);
+ d_3_2_Core->f.SampleMaski(index, mask);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetInteger64v(pname, params);
+ d_3_2_Core->f.GetInteger64v(pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_3_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_3_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_3_2_Compatibility::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_3_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_3_2_Compatibility::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_3_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_3_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_3_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_3_2_Compatibility::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_3_2_Compatibility::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_3_2_Compatibility::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_3_2_Compatibility::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_3_2_Compatibility::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_3_2_Compatibility::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_3_2_Compatibility::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_3_2_Compatibility::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_3_2_Compatibility::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_3_2_Compatibility::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_3_2_Compatibility::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_3_2_Compatibility::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_3_2_Compatibility::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_3_2_Compatibility::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_3_2_Compatibility::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_3_2_Compatibility::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_3_2_Compatibility::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_3_2_Compatibility::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_3_2_Compatibility::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_3_2_Compatibility::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_3_2_Compatibility::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_3_2_Compatibility::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_3_2_Compatibility::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_3_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_3_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_3_2_Compatibility::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_3_2_Compatibility::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_3_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_3_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_3_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_3_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_3_2_Compatibility::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
@@ -4081,182 +4082,182 @@ inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
@@ -4265,102 +4266,102 @@ inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Core->VertexAttribI4usv(index, v);
+ d_3_0_Core->f.VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Core->VertexAttribI4ubv(index, v);
+ d_3_0_Core->f.VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Core->VertexAttribI4sv(index, v);
+ d_3_0_Core->f.VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Core->VertexAttribI4bv(index, v);
+ d_3_0_Core->f.VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI4uiv(index, v);
+ d_3_0_Core->f.VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI3uiv(index, v);
+ d_3_0_Core->f.VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI2uiv(index, v);
+ d_3_0_Core->f.VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI1uiv(index, v);
+ d_3_0_Core->f.VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI4iv(index, v);
+ d_3_0_Core->f.VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI3iv(index, v);
+ d_3_0_Core->f.VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI2iv(index, v);
+ d_3_0_Core->f.VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI1iv(index, v);
+ d_3_0_Core->f.VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Core->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->f.VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Core->VertexAttribI1ui(index, x);
+ d_3_0_Core->f.VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Core->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Core->VertexAttribI2i(index, x, y);
+ d_3_0_Core->f.VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Core->VertexAttribI1i(index, x);
+ d_3_0_Core->f.VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_3_2_core.h b/src/gui/opengl/qopenglfunctions_3_2_core.h
index e899d75ab5..36f959c04b 100644
--- a/src/gui/opengl/qopenglfunctions_3_2_core.h
+++ b/src/gui/opengl/qopenglfunctions_3_2_core.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -373,242 +374,242 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_3_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_3_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_3_2_Core::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_3_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_3_2_Core::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_3_2_Core::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_3_2_Core::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_3_2_Core::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Core::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_3_2_Core::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_3_2_Core::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_3_2_Core::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_3_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_3_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_3_2_Core::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_3_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_3_2_Core::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_3_2_Core::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_3_2_Core::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_3_2_Core::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_3_2_Core::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_3_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Core::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_3_2_Core::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_3_2_Core::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_3_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_2_Core::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_3_2_Core::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_3_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_3_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_3_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_3_2_Core::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_3_2_Core::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_3_2_Core::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_3_2_Core::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_3_2_Core::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_3_2_Core::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
@@ -627,57 +628,57 @@ inline void QOpenGLFunctions_3_2_Core::glIndexub(GLubyte c)
inline GLboolean QOpenGLFunctions_3_2_Core::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_3_2_Core::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_3_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_3_2_Core::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_3_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_3_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_3_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_3_2_Core::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_3_2_Core::glGetPointerv(GLenum pname, GLvoid* *params)
@@ -689,1025 +690,1025 @@ inline void QOpenGLFunctions_3_2_Core::glGetPointerv(GLenum pname, GLvoid* *para
inline void QOpenGLFunctions_3_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_3_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_3_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_3_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_3_2_Core::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_3_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_3_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_3_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_3_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_3_2_Core::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_3_2_Core::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_3_2_Core::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_3_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_3_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_3_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_3_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_3_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_3_2_Core::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_3_2_Core::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_3_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_3_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_3_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_3_2_Core::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_3_2_Core::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_3_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_3_2_Core::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_3_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_3_2_Core::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_3_2_Core::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_3_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_3_2_Core::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_3_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_3_2_Core::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_2_Core::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_3_2_Core::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_3_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_3_2_Core::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_3_2_Core::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_3_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_3_2_Core::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_3_2_Core::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_3_2_Core::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_3_2_Core::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_3_2_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_3_2_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_3_2_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_3_2_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_3_2_Core::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_3_2_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_3_2_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_2_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_2_Core::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_3_2_Core::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_3_2_Core::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_3_2_Core::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_3_2_Core::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_3_2_Core::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_3_2_Core::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_3_2_Core::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_3_2_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_3_2_Core::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_3_2_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_3_2_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_3_2_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_3_2_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_3_2_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_3_2_Core::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_3_2_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_3_2_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_3_2_Core::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_3_2_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_3_2_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_3_2_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_3_2_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_3_2_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_3_2_Core::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_3_2_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_3_2_Core::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_3_2_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_3_2_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_3_2_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_3_2_Core::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_3_2_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_3_2_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_3_2_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_3_2_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_3_2_Core::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_3_2_Core::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_3_2_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_3_2_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_2_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_2_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_2_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_3_2_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_2_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_2_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_3_2_Core::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_3_2_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_3_2_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_3_2_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_2_Core::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_3_2_Core::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_3_2_Core::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_3_2_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_2_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_3_2_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_3_2_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_3_2_Core::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_3_2_Core::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_3_2_Core::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_3_2_Core::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_3_2_Core::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_3_2_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_3_2_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_3_2_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_3_2_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_3_2_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_3_2_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_3_2_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_3_2_Core::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_3_2_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_3_2_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_3_2_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_3_2_Core::glSampleMaski(GLuint index, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(index, mask);
+ d_3_2_Core->f.SampleMaski(index, mask);
}
inline void QOpenGLFunctions_3_2_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_3_2_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_3_2_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_3_2_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_3_2_Core::glGetInteger64v(GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetInteger64v(pname, params);
+ d_3_2_Core->f.GetInteger64v(pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_3_2_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_3_2_Core::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_3_2_Core::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_3_2_Core::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_3_2_Core::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_3_2_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_3_2_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_3_2_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_3_2_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_3_2_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_3_2_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_3_2_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
diff --git a/src/gui/opengl/qopenglfunctions_3_3_compatibility.h b/src/gui/opengl/qopenglfunctions_3_3_compatibility.h
index 8cad5f8af3..126cc16858 100644
--- a/src/gui/opengl/qopenglfunctions_3_3_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_3_3_compatibility.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -900,3534 +901,3534 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_3_3_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_3_3_Compatibility::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Compatibility::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_3_3_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_3_3_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_3_3_Compatibility::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_3_3_Compatibility::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Compatibility::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_3_3_Compatibility::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_3_3_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_3_3_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_3_3_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_3_3_Compatibility::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_3_3_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_3_3_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_3_3_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_3_3_Compatibility::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_3_3_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_3_3_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_3_3_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_3_3_Compatibility::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_3_3_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_3_3_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_3_3_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_3_3_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_3_3_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_3_3_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(index, mask);
+ d_3_2_Core->f.SampleMaski(index, mask);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetInteger64v(pname, params);
+ d_3_2_Core->f.GetInteger64v(pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_3_3_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_3_3_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_3_3_Compatibility::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP4uiv(type, color);
+ d_3_3_Deprecated->f.ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP4ui(type, color);
+ d_3_3_Deprecated->f.ColorP4ui(type, color);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP3uiv(type, color);
+ d_3_3_Deprecated->f.ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP3ui(type, color);
+ d_3_3_Deprecated->f.ColorP3ui(type, color);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->f.NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->NormalP3ui(type, coords);
+ d_3_3_Deprecated->f.NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP4uiv(type, value);
+ d_3_3_Deprecated->f.VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP4ui(type, value);
+ d_3_3_Deprecated->f.VertexP4ui(type, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP3uiv(type, value);
+ d_3_3_Deprecated->f.VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP3ui(type, value);
+ d_3_3_Deprecated->f.VertexP3ui(type, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP2uiv(type, value);
+ d_3_3_Deprecated->f.VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP2ui(type, value);
+ d_3_3_Deprecated->f.VertexP2ui(type, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_3_3_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_3_3_Compatibility::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_3_3_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_3_3_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_3_3_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_3_3_Compatibility::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_3_3_Compatibility::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_3_3_Compatibility::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_3_3_Compatibility::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_3_3_Compatibility::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_3_3_Compatibility::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_3_3_Compatibility::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_3_3_Compatibility::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_3_3_Compatibility::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_3_3_Compatibility::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_3_3_Compatibility::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_3_3_Compatibility::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_3_3_Compatibility::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_3_3_Compatibility::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_3_3_Compatibility::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_3_3_Compatibility::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_3_3_Compatibility::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_3_3_Compatibility::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_3_3_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_3_3_Compatibility::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_3_3_Compatibility::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_3_3_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_3_3_Compatibility::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
@@ -4436,182 +4437,182 @@ inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
@@ -4620,102 +4621,102 @@ inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Core->VertexAttribI4usv(index, v);
+ d_3_0_Core->f.VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Core->VertexAttribI4ubv(index, v);
+ d_3_0_Core->f.VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Core->VertexAttribI4sv(index, v);
+ d_3_0_Core->f.VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Core->VertexAttribI4bv(index, v);
+ d_3_0_Core->f.VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI4uiv(index, v);
+ d_3_0_Core->f.VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI3uiv(index, v);
+ d_3_0_Core->f.VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI2uiv(index, v);
+ d_3_0_Core->f.VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI1uiv(index, v);
+ d_3_0_Core->f.VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI4iv(index, v);
+ d_3_0_Core->f.VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI3iv(index, v);
+ d_3_0_Core->f.VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI2iv(index, v);
+ d_3_0_Core->f.VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI1iv(index, v);
+ d_3_0_Core->f.VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Core->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->f.VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Core->VertexAttribI1ui(index, x);
+ d_3_0_Core->f.VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Core->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Core->VertexAttribI2i(index, x, y);
+ d_3_0_Core->f.VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Core->VertexAttribI1i(index, x);
+ d_3_0_Core->f.VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_3_3_core.h b/src/gui/opengl/qopenglfunctions_3_3_core.h
index 7bcbefada7..15a62802ab 100644
--- a/src/gui/opengl/qopenglfunctions_3_3_core.h
+++ b/src/gui/opengl/qopenglfunctions_3_3_core.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -434,242 +435,242 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_3_3_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_3_3_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_3_3_Core::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_3_3_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_3_3_Core::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_3_3_Core::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_3_3_Core::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_3_3_Core::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Core::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_3_3_Core::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_3_3_Core::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_3_3_Core::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_3_3_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_3_3_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_3_3_Core::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_3_3_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_3_3_Core::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_3_3_Core::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_3_3_Core::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_3_3_Core::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_3_3_Core::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_3_3_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Core::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_3_3_Core::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_3_3_Core::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_3_3_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_3_3_Core::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_3_3_Core::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_3_3_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_3_3_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_3_3_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_3_3_Core::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_3_3_Core::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_3_3_Core::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_3_3_Core::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_3_3_Core::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_3_3_Core::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
@@ -688,57 +689,57 @@ inline void QOpenGLFunctions_3_3_Core::glIndexub(GLubyte c)
inline GLboolean QOpenGLFunctions_3_3_Core::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_3_3_Core::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_3_3_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_3_3_Core::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_3_3_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_3_3_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_3_3_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_3_3_Core::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_3_3_Core::glGetPointerv(GLenum pname, GLvoid* *params)
@@ -750,1067 +751,1067 @@ inline void QOpenGLFunctions_3_3_Core::glGetPointerv(GLenum pname, GLvoid* *para
inline void QOpenGLFunctions_3_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_3_3_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_3_3_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_3_3_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_3_3_Core::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_3_3_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_3_3_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_3_3_Core::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_3_3_Core::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_3_3_Core::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_3_3_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_3_3_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_3_3_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_3_3_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_3_3_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_3_3_Core::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_3_3_Core::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_3_3_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_3_3_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_3_3_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_3_3_Core::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_3_3_Core::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_3_3_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_3_3_Core::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_3_3_Core::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_3_3_Core::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_3_3_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_3_3_Core::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_3_3_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_3_3_Core::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_3_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_3_Core::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_3_3_Core::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_3_3_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_3_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_3_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_3_3_Core::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_3_3_Core::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_3_3_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_3_3_Core::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_3_3_Core::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_3_3_Core::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_3_3_Core::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_3_3_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_3_3_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_3_3_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_3_3_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_3_3_Core::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_3_3_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_3_3_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_3_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_3_Core::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_3_3_Core::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_3_3_Core::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_3_3_Core::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_3_3_Core::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_3_3_Core::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_3_3_Core::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_3_3_Core::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_3_3_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_3_3_Core::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_3_3_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_3_3_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_3_3_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_3_3_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_3_3_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_3_3_Core::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_3_3_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_3_3_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_3_3_Core::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_3_3_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_3_3_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_3_3_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_3_3_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_3_3_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_3_3_Core::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_3_3_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_3_3_Core::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_3_3_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_3_3_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_3_3_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_3_3_Core::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_3_3_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_3_3_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_3_3_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_3_3_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_3_3_Core::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_3_3_Core::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_3_3_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_3_3_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_3_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_3_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_3_3_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_3_3_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_3_3_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_3_3_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_3_3_Core::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_3_3_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_3_3_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_3_3_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_3_3_Core::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_3_3_Core::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_3_3_Core::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_3_3_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_3_3_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_3_3_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_3_3_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_3_3_Core::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_3_3_Core::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_3_3_Core::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_3_3_Core::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_3_3_Core::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_3_3_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_3_3_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_3_3_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_3_3_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_3_3_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_3_3_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_3_3_Core::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_3_3_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_3_3_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_3_3_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_3_3_Core::glSampleMaski(GLuint index, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(index, mask);
+ d_3_2_Core->f.SampleMaski(index, mask);
}
inline void QOpenGLFunctions_3_3_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_3_3_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_3_3_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_3_3_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_3_3_Core::glGetInteger64v(GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetInteger64v(pname, params);
+ d_3_2_Core->f.GetInteger64v(pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_3_3_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_3_3_Core::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_3_3_Core::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_3_3_Core::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_3_3_Core::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_3_3_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_3_3_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_3_3_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_3_3_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_3_3_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_3_3_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_3_3_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
@@ -2033,102 +2034,102 @@ inline void QOpenGLFunctions_3_3_Core::glVertexP2ui(GLenum type, GLuint value)
inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_3_3_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_3_3_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_3_3_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_3_3_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_3_3_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_3_3_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_3_3_Core::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_3_3_Core::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_3_3_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_3_3_Core::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_3_3_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_3_3_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
inline void QOpenGLFunctions_3_3_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_0_compatibility.h b/src/gui/opengl/qopenglfunctions_4_0_compatibility.h
index eb8c556177..9ca6eb8a36 100644
--- a/src/gui/opengl/qopenglfunctions_4_0_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_4_0_compatibility.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -951,3766 +952,3766 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_4_0_Compatibility::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_4_0_Compatibility::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Compatibility::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_4_0_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_4_0_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_4_0_Compatibility::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_4_0_Compatibility::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_4_0_Compatibility::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_4_0_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_4_0_Compatibility::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_4_0_Compatibility::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_4_0_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_4_0_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_4_0_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_4_0_Compatibility::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_4_0_Compatibility::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_4_0_Compatibility::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_4_0_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_4_0_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_4_0_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_4_0_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_4_0_Compatibility::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_4_0_Compatibility::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_4_0_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_4_0_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_4_0_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_4_0_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(index, mask);
+ d_3_2_Core->f.SampleMaski(index, mask);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetInteger64v(pname, params);
+ d_3_2_Core->f.GetInteger64v(pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_4_0_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_4_0_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_4_0_Compatibility::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP4uiv(type, color);
+ d_3_3_Deprecated->f.ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP4ui(type, color);
+ d_3_3_Deprecated->f.ColorP4ui(type, color);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP3uiv(type, color);
+ d_3_3_Deprecated->f.ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP3ui(type, color);
+ d_3_3_Deprecated->f.ColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->f.NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->NormalP3ui(type, coords);
+ d_3_3_Deprecated->f.NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP4uiv(type, value);
+ d_3_3_Deprecated->f.VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP4ui(type, value);
+ d_3_3_Deprecated->f.VertexP4ui(type, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP3uiv(type, value);
+ d_3_3_Deprecated->f.VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP3ui(type, value);
+ d_3_3_Deprecated->f.VertexP3ui(type, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP2uiv(type, value);
+ d_3_3_Deprecated->f.VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP2ui(type, value);
+ d_3_3_Deprecated->f.VertexP2ui(type, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_4_0_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
// OpenGL 4.0 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
- d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+ d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
{
- d_4_0_Core->EndQueryIndexed(target, index);
+ d_4_0_Core->f.EndQueryIndexed(target, index);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
- d_4_0_Core->BeginQueryIndexed(target, index, id);
+ d_4_0_Core->f.BeginQueryIndexed(target, index, id);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
- d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+ d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
{
- d_4_0_Core->DrawTransformFeedback(mode, id);
+ d_4_0_Core->f.DrawTransformFeedback(mode, id);
}
inline void QOpenGLFunctions_4_0_Compatibility::glResumeTransformFeedback()
{
- d_4_0_Core->ResumeTransformFeedback();
+ d_4_0_Core->f.ResumeTransformFeedback();
}
inline void QOpenGLFunctions_4_0_Compatibility::glPauseTransformFeedback()
{
- d_4_0_Core->PauseTransformFeedback();
+ d_4_0_Core->f.PauseTransformFeedback();
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsTransformFeedback(GLuint id)
{
- return d_4_0_Core->IsTransformFeedback(id);
+ return d_4_0_Core->f.IsTransformFeedback(id);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_0_Core->GenTransformFeedbacks(n, ids);
+ d_4_0_Core->f.GenTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
- d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+ d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
{
- d_4_0_Core->BindTransformFeedback(target, id);
+ d_4_0_Core->f.BindTransformFeedback(target, id);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
{
- d_4_0_Core->PatchParameterfv(pname, values);
+ d_4_0_Core->f.PatchParameterfv(pname, values);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPatchParameteri(GLenum pname, GLint value)
{
- d_4_0_Core->PatchParameteri(pname, value);
+ d_4_0_Core->f.PatchParameteri(pname, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
- d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+ d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
- d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+ d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
- d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+ d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
- d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+ d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
inline GLuint QOpenGLFunctions_4_0_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
}
inline GLint QOpenGLFunctions_4_0_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
- d_4_0_Core->GetUniformdv(program, location, params);
+ d_4_0_Core->f.GetUniformdv(program, location, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform4dv(location, count, value);
+ d_4_0_Core->f.Uniform4dv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform3dv(location, count, value);
+ d_4_0_Core->f.Uniform3dv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform2dv(location, count, value);
+ d_4_0_Core->f.Uniform2dv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform1dv(location, count, value);
+ d_4_0_Core->f.Uniform1dv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_0_Core->Uniform4d(location, x, y, z, w);
+ d_4_0_Core->f.Uniform4d(location, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_0_Core->Uniform3d(location, x, y, z);
+ d_4_0_Core->f.Uniform3d(location, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
{
- d_4_0_Core->Uniform2d(location, x, y);
+ d_4_0_Core->f.Uniform2d(location, x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glUniform1d(GLint location, GLdouble x)
{
- d_4_0_Core->Uniform1d(location, x);
+ d_4_0_Core->f.Uniform1d(location, x);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
- d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+ d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
- d_4_0_Core->DrawArraysIndirect(mode, indirect);
+ d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
- d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
{
- d_4_0_Core->BlendFunci(buf, src, dst);
+ d_4_0_Core->f.BlendFunci(buf, src, dst);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
- d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+ d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
{
- d_4_0_Core->BlendEquationi(buf, mode);
+ d_4_0_Core->f.BlendEquationi(buf, mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMinSampleShading(GLfloat value)
{
- d_4_0_Core->MinSampleShading(value);
+ d_4_0_Core->f.MinSampleShading(value);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_4_0_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_4_0_Compatibility::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_4_0_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_4_0_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_4_0_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_4_0_Compatibility::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_4_0_Compatibility::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_4_0_Compatibility::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_4_0_Compatibility::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_4_0_Compatibility::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_4_0_Compatibility::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_4_0_Compatibility::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_4_0_Compatibility::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_4_0_Compatibility::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_4_0_Compatibility::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_4_0_Compatibility::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_4_0_Compatibility::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_4_0_Compatibility::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_4_0_Compatibility::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_4_0_Compatibility::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_4_0_Compatibility::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_4_0_Compatibility::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_4_0_Compatibility::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_4_0_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_4_0_Compatibility::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_4_0_Compatibility::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_4_0_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_4_0_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_4_0_Compatibility::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
@@ -4719,182 +4720,182 @@ inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
@@ -4903,102 +4904,102 @@ inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Core->VertexAttribI4usv(index, v);
+ d_3_0_Core->f.VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Core->VertexAttribI4ubv(index, v);
+ d_3_0_Core->f.VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Core->VertexAttribI4sv(index, v);
+ d_3_0_Core->f.VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Core->VertexAttribI4bv(index, v);
+ d_3_0_Core->f.VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI4uiv(index, v);
+ d_3_0_Core->f.VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI3uiv(index, v);
+ d_3_0_Core->f.VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI2uiv(index, v);
+ d_3_0_Core->f.VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI1uiv(index, v);
+ d_3_0_Core->f.VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI4iv(index, v);
+ d_3_0_Core->f.VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI3iv(index, v);
+ d_3_0_Core->f.VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI2iv(index, v);
+ d_3_0_Core->f.VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI1iv(index, v);
+ d_3_0_Core->f.VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Core->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->f.VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Core->VertexAttribI1ui(index, x);
+ d_3_0_Core->f.VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Core->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Core->VertexAttribI2i(index, x, y);
+ d_3_0_Core->f.VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Core->VertexAttribI1i(index, x);
+ d_3_0_Core->f.VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_0_core.h b/src/gui/opengl/qopenglfunctions_4_0_core.h
index bd6093d7b0..c3e1e9ce5a 100644
--- a/src/gui/opengl/qopenglfunctions_4_0_core.h
+++ b/src/gui/opengl/qopenglfunctions_4_0_core.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -483,242 +484,242 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_4_0_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_4_0_Core::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_4_0_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_4_0_Core::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_4_0_Core::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_4_0_Core::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_4_0_Core::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_4_0_Core::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_4_0_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Core::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_4_0_Core::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_4_0_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_0_Core::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_4_0_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_4_0_Core::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_4_0_Core::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
@@ -737,57 +738,57 @@ inline void QOpenGLFunctions_4_0_Core::glIndexub(GLubyte c)
inline GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_4_0_Core::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum pname, GLvoid* *params)
@@ -799,1067 +800,1067 @@ inline void QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum pname, GLvoid* *para
inline void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_0_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_4_0_Core::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_0_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_0_Core::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_4_0_Core::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_4_0_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_0_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_0_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_4_0_Core::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_4_0_Core::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_4_0_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_4_0_Core::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_4_0_Core::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_0_Core::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_4_0_Core::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_4_0_Core::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_4_0_Core::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_4_0_Core::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_0_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_0_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_4_0_Core::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_0_Core::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_4_0_Core::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_0_Core::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_4_0_Core::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_4_0_Core::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_4_0_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint index, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(index, mask);
+ d_3_2_Core->f.SampleMaski(index, mask);
}
inline void QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetInteger64v(pname, params);
+ d_3_2_Core->f.GetInteger64v(pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_4_0_Core::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_4_0_Core::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
@@ -2082,334 +2083,334 @@ inline void QOpenGLFunctions_4_0_Core::glVertexP2ui(GLenum type, GLuint value)
inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_4_0_Core::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_4_0_Core::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
inline void QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
// OpenGL 4.0 core functions
inline void QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
- d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+ d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
}
inline void QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum target, GLuint index)
{
- d_4_0_Core->EndQueryIndexed(target, index);
+ d_4_0_Core->f.EndQueryIndexed(target, index);
}
inline void QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
- d_4_0_Core->BeginQueryIndexed(target, index, id);
+ d_4_0_Core->f.BeginQueryIndexed(target, index, id);
}
inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
- d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+ d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
}
inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
{
- d_4_0_Core->DrawTransformFeedback(mode, id);
+ d_4_0_Core->f.DrawTransformFeedback(mode, id);
}
inline void QOpenGLFunctions_4_0_Core::glResumeTransformFeedback()
{
- d_4_0_Core->ResumeTransformFeedback();
+ d_4_0_Core->f.ResumeTransformFeedback();
}
inline void QOpenGLFunctions_4_0_Core::glPauseTransformFeedback()
{
- d_4_0_Core->PauseTransformFeedback();
+ d_4_0_Core->f.PauseTransformFeedback();
}
inline GLboolean QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint id)
{
- return d_4_0_Core->IsTransformFeedback(id);
+ return d_4_0_Core->f.IsTransformFeedback(id);
}
inline void QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_0_Core->GenTransformFeedbacks(n, ids);
+ d_4_0_Core->f.GenTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
- d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+ d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum target, GLuint id)
{
- d_4_0_Core->BindTransformFeedback(target, id);
+ d_4_0_Core->f.BindTransformFeedback(target, id);
}
inline void QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
{
- d_4_0_Core->PatchParameterfv(pname, values);
+ d_4_0_Core->f.PatchParameterfv(pname, values);
}
inline void QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum pname, GLint value)
{
- d_4_0_Core->PatchParameteri(pname, value);
+ d_4_0_Core->f.PatchParameteri(pname, value);
}
inline void QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
- d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+ d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
}
inline void QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
- d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+ d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
}
inline void QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
- d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+ d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
}
inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
- d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+ d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
inline GLuint QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
}
inline GLint QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
}
inline void QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
- d_4_0_Core->GetUniformdv(program, location, params);
+ d_4_0_Core->f.GetUniformdv(program, location, params);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform4dv(location, count, value);
+ d_4_0_Core->f.Uniform4dv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform3dv(location, count, value);
+ d_4_0_Core->f.Uniform3dv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform2dv(location, count, value);
+ d_4_0_Core->f.Uniform2dv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform1dv(location, count, value);
+ d_4_0_Core->f.Uniform1dv(location, count, value);
}
inline void QOpenGLFunctions_4_0_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_0_Core->Uniform4d(location, x, y, z, w);
+ d_4_0_Core->f.Uniform4d(location, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_0_Core->Uniform3d(location, x, y, z);
+ d_4_0_Core->f.Uniform3d(location, x, y, z);
}
inline void QOpenGLFunctions_4_0_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
{
- d_4_0_Core->Uniform2d(location, x, y);
+ d_4_0_Core->f.Uniform2d(location, x, y);
}
inline void QOpenGLFunctions_4_0_Core::glUniform1d(GLint location, GLdouble x)
{
- d_4_0_Core->Uniform1d(location, x);
+ d_4_0_Core->f.Uniform1d(location, x);
}
inline void QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
- d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+ d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
}
inline void QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
- d_4_0_Core->DrawArraysIndirect(mode, indirect);
+ d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
}
inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
- d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
inline void QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
{
- d_4_0_Core->BlendFunci(buf, src, dst);
+ d_4_0_Core->f.BlendFunci(buf, src, dst);
}
inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
- d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+ d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
}
inline void QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint buf, GLenum mode)
{
- d_4_0_Core->BlendEquationi(buf, mode);
+ d_4_0_Core->f.BlendEquationi(buf, mode);
}
inline void QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat value)
{
- d_4_0_Core->MinSampleShading(value);
+ d_4_0_Core->f.MinSampleShading(value);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_1_compatibility.h b/src/gui/opengl/qopenglfunctions_4_1_compatibility.h
index 17d87446c2..e06803f0aa 100644
--- a/src/gui/opengl/qopenglfunctions_4_1_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_4_1_compatibility.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -1044,4208 +1045,4208 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_4_1_Compatibility::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Compatibility::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_4_1_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_4_1_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_4_1_Compatibility::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_4_1_Compatibility::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_4_1_Compatibility::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_4_1_Compatibility::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_4_1_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_4_1_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_4_1_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_4_1_Compatibility::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_4_1_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_4_1_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_4_1_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_4_1_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_4_1_Compatibility::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_4_1_Compatibility::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_4_1_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_4_1_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(index, mask);
+ d_3_2_Core->f.SampleMaski(index, mask);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetInteger64v(pname, params);
+ d_3_2_Core->f.GetInteger64v(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_4_1_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_4_1_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP4uiv(type, color);
+ d_3_3_Deprecated->f.ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP4ui(type, color);
+ d_3_3_Deprecated->f.ColorP4ui(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP3uiv(type, color);
+ d_3_3_Deprecated->f.ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP3ui(type, color);
+ d_3_3_Deprecated->f.ColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->f.NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->NormalP3ui(type, coords);
+ d_3_3_Deprecated->f.NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP4uiv(type, value);
+ d_3_3_Deprecated->f.VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP4ui(type, value);
+ d_3_3_Deprecated->f.VertexP4ui(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP3uiv(type, value);
+ d_3_3_Deprecated->f.VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP3ui(type, value);
+ d_3_3_Deprecated->f.VertexP3ui(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP2uiv(type, value);
+ d_3_3_Deprecated->f.VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP2ui(type, value);
+ d_3_3_Deprecated->f.VertexP2ui(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_4_1_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
// OpenGL 4.0 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
- d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+ d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
{
- d_4_0_Core->EndQueryIndexed(target, index);
+ d_4_0_Core->f.EndQueryIndexed(target, index);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
- d_4_0_Core->BeginQueryIndexed(target, index, id);
+ d_4_0_Core->f.BeginQueryIndexed(target, index, id);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
- d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+ d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
{
- d_4_0_Core->DrawTransformFeedback(mode, id);
+ d_4_0_Core->f.DrawTransformFeedback(mode, id);
}
inline void QOpenGLFunctions_4_1_Compatibility::glResumeTransformFeedback()
{
- d_4_0_Core->ResumeTransformFeedback();
+ d_4_0_Core->f.ResumeTransformFeedback();
}
inline void QOpenGLFunctions_4_1_Compatibility::glPauseTransformFeedback()
{
- d_4_0_Core->PauseTransformFeedback();
+ d_4_0_Core->f.PauseTransformFeedback();
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTransformFeedback(GLuint id)
{
- return d_4_0_Core->IsTransformFeedback(id);
+ return d_4_0_Core->f.IsTransformFeedback(id);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_0_Core->GenTransformFeedbacks(n, ids);
+ d_4_0_Core->f.GenTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
- d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+ d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
{
- d_4_0_Core->BindTransformFeedback(target, id);
+ d_4_0_Core->f.BindTransformFeedback(target, id);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
{
- d_4_0_Core->PatchParameterfv(pname, values);
+ d_4_0_Core->f.PatchParameterfv(pname, values);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPatchParameteri(GLenum pname, GLint value)
{
- d_4_0_Core->PatchParameteri(pname, value);
+ d_4_0_Core->f.PatchParameteri(pname, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
- d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+ d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
- d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+ d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
- d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+ d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
- d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+ d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
inline GLuint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
}
inline GLint QOpenGLFunctions_4_1_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
- d_4_0_Core->GetUniformdv(program, location, params);
+ d_4_0_Core->f.GetUniformdv(program, location, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform4dv(location, count, value);
+ d_4_0_Core->f.Uniform4dv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform3dv(location, count, value);
+ d_4_0_Core->f.Uniform3dv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform2dv(location, count, value);
+ d_4_0_Core->f.Uniform2dv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform1dv(location, count, value);
+ d_4_0_Core->f.Uniform1dv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_0_Core->Uniform4d(location, x, y, z, w);
+ d_4_0_Core->f.Uniform4d(location, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_0_Core->Uniform3d(location, x, y, z);
+ d_4_0_Core->f.Uniform3d(location, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
{
- d_4_0_Core->Uniform2d(location, x, y);
+ d_4_0_Core->f.Uniform2d(location, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUniform1d(GLint location, GLdouble x)
{
- d_4_0_Core->Uniform1d(location, x);
+ d_4_0_Core->f.Uniform1d(location, x);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
- d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+ d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
- d_4_0_Core->DrawArraysIndirect(mode, indirect);
+ d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
- d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
{
- d_4_0_Core->BlendFunci(buf, src, dst);
+ d_4_0_Core->f.BlendFunci(buf, src, dst);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
- d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+ d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
{
- d_4_0_Core->BlendEquationi(buf, mode);
+ d_4_0_Core->f.BlendEquationi(buf, mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMinSampleShading(GLfloat value)
{
- d_4_0_Core->MinSampleShading(value);
+ d_4_0_Core->f.MinSampleShading(value);
}
// OpenGL 4.1 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
{
- d_4_1_Core->GetDoublei_v(target, index, data);
+ d_4_1_Core->f.GetDoublei_v(target, index, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
{
- d_4_1_Core->GetFloati_v(target, index, data);
+ d_4_1_Core->f.GetFloati_v(target, index, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
{
- d_4_1_Core->DepthRangeIndexed(index, n, f);
+ d_4_1_Core->f.DepthRangeIndexed(index, n, f);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
{
- d_4_1_Core->DepthRangeArrayv(first, count, v);
+ d_4_1_Core->f.DepthRangeArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
{
- d_4_1_Core->ScissorIndexedv(index, v);
+ d_4_1_Core->f.ScissorIndexedv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
{
- d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+ d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
}
inline void QOpenGLFunctions_4_1_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
{
- d_4_1_Core->ScissorArrayv(first, count, v);
+ d_4_1_Core->f.ScissorArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
{
- d_4_1_Core->ViewportIndexedfv(index, v);
+ d_4_1_Core->f.ViewportIndexedfv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
- d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+ d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
}
inline void QOpenGLFunctions_4_1_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
- d_4_1_Core->ViewportArrayv(first, count, v);
+ d_4_1_Core->f.ViewportArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+ d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+ d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL4dv(index, v);
+ d_4_1_Core->f.VertexAttribL4dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL3dv(index, v);
+ d_4_1_Core->f.VertexAttribL3dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL2dv(index, v);
+ d_4_1_Core->f.VertexAttribL2dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL1dv(index, v);
+ d_4_1_Core->f.VertexAttribL1dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+ d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_1_Core->VertexAttribL3d(index, x, y, z);
+ d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
- d_4_1_Core->VertexAttribL2d(index, x, y);
+ d_4_1_Core->f.VertexAttribL2d(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
{
- d_4_1_Core->VertexAttribL1d(index, x);
+ d_4_1_Core->f.VertexAttribL1d(index, x);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_1_Compatibility::glValidateProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->ValidateProgramPipeline(pipeline);
+ d_4_1_Core->f.ValidateProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
{
- d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
{
- d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
- d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
- d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
{
- d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
- d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
- d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
- d_4_1_Core->ProgramUniform1ui(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
{
- d_4_1_Core->ProgramUniform1d(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1d(program, location, v0);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
- d_4_1_Core->ProgramUniform1f(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1f(program, location, v0);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
{
- d_4_1_Core->ProgramUniform1i(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1i(program, location, v0);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
- d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+ d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsProgramPipeline(GLuint pipeline)
{
- return d_4_1_Core->IsProgramPipeline(pipeline);
+ return d_4_1_Core->f.IsProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
{
- d_4_1_Core->GenProgramPipelines(n, pipelines);
+ d_4_1_Core->f.GenProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
- d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+ d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBindProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->BindProgramPipeline(pipeline);
+ d_4_1_Core->f.BindProgramPipeline(pipeline);
}
inline GLuint QOpenGLFunctions_4_1_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
{
- return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+ return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
}
inline void QOpenGLFunctions_4_1_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
{
- d_4_1_Core->ActiveShaderProgram(pipeline, program);
+ d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
}
inline void QOpenGLFunctions_4_1_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
- d_4_1_Core->UseProgramStages(pipeline, stages, program);
+ d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
- d_4_1_Core->ProgramParameteri(program, pname, value);
+ d_4_1_Core->f.ProgramParameteri(program, pname, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
{
- d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+ d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
{
- d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+ d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClearDepthf(GLfloat dd)
{
- d_4_1_Core->ClearDepthf(dd);
+ d_4_1_Core->f.ClearDepthf(dd);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
{
- d_4_1_Core->DepthRangef(n, f);
+ d_4_1_Core->f.DepthRangef(n, f);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
- d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
inline void QOpenGLFunctions_4_1_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
{
- d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+ d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
}
inline void QOpenGLFunctions_4_1_Compatibility::glReleaseShaderCompiler()
{
- d_4_1_Core->ReleaseShaderCompiler();
+ d_4_1_Core->f.ReleaseShaderCompiler();
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_4_1_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_4_1_Compatibility::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_4_1_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_4_1_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_4_1_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_4_1_Compatibility::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_4_1_Compatibility::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_4_1_Compatibility::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_4_1_Compatibility::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_4_1_Compatibility::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_4_1_Compatibility::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_4_1_Compatibility::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_4_1_Compatibility::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_4_1_Compatibility::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_4_1_Compatibility::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_4_1_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_4_1_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_4_1_Compatibility::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_4_1_Compatibility::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_4_1_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_4_1_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_4_1_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_4_1_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_4_1_Compatibility::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
@@ -5254,182 +5255,182 @@ inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
@@ -5438,102 +5439,102 @@ inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Core->VertexAttribI4usv(index, v);
+ d_3_0_Core->f.VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Core->VertexAttribI4ubv(index, v);
+ d_3_0_Core->f.VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Core->VertexAttribI4sv(index, v);
+ d_3_0_Core->f.VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Core->VertexAttribI4bv(index, v);
+ d_3_0_Core->f.VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI4uiv(index, v);
+ d_3_0_Core->f.VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI3uiv(index, v);
+ d_3_0_Core->f.VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI2uiv(index, v);
+ d_3_0_Core->f.VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI1uiv(index, v);
+ d_3_0_Core->f.VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI4iv(index, v);
+ d_3_0_Core->f.VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI3iv(index, v);
+ d_3_0_Core->f.VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI2iv(index, v);
+ d_3_0_Core->f.VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI1iv(index, v);
+ d_3_0_Core->f.VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Core->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->f.VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Core->VertexAttribI1ui(index, x);
+ d_3_0_Core->f.VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Core->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Core->VertexAttribI2i(index, x, y);
+ d_3_0_Core->f.VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Core->VertexAttribI1i(index, x);
+ d_3_0_Core->f.VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_1_core.h b/src/gui/opengl/qopenglfunctions_4_1_core.h
index 919b44c20b..17d922e261 100644
--- a/src/gui/opengl/qopenglfunctions_4_1_core.h
+++ b/src/gui/opengl/qopenglfunctions_4_1_core.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -574,242 +575,242 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_4_1_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_4_1_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_4_1_Core::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_4_1_Core::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_4_1_Core::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Core::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_4_1_Core::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_4_1_Core::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_4_1_Core::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_4_1_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_4_1_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_4_1_Core::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_4_1_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_4_1_Core::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_4_1_Core::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_4_1_Core::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_4_1_Core::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_4_1_Core::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_4_1_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Core::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_4_1_Core::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_4_1_Core::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_4_1_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_1_Core::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_4_1_Core::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_4_1_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_1_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_4_1_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_4_1_Core::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_4_1_Core::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_4_1_Core::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_4_1_Core::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_4_1_Core::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_4_1_Core::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
@@ -828,57 +829,57 @@ inline void QOpenGLFunctions_4_1_Core::glIndexub(GLubyte c)
inline GLboolean QOpenGLFunctions_4_1_Core::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_4_1_Core::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_4_1_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_4_1_Core::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_4_1_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_1_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_4_1_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_4_1_Core::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_4_1_Core::glGetPointerv(GLenum pname, GLvoid* *params)
@@ -890,1067 +891,1067 @@ inline void QOpenGLFunctions_4_1_Core::glGetPointerv(GLenum pname, GLvoid* *para
inline void QOpenGLFunctions_4_1_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_4_1_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_1_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_1_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_4_1_Core::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_4_1_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_4_1_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_4_1_Core::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_4_1_Core::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_4_1_Core::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_4_1_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_4_1_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_4_1_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_4_1_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_4_1_Core::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_4_1_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_1_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_1_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_4_1_Core::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_1_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_1_Core::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_4_1_Core::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_4_1_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_4_1_Core::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_4_1_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Core::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Core::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Core::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_4_1_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Core::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_4_1_Core::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_4_1_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_4_1_Core::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_4_1_Core::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_4_1_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_4_1_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_1_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_1_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_4_1_Core::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_4_1_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_4_1_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_1_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_1_Core::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_1_Core::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_1_Core::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_4_1_Core::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_4_1_Core::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_4_1_Core::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_4_1_Core::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_4_1_Core::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_4_1_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_4_1_Core::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_4_1_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_4_1_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_4_1_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_4_1_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_4_1_Core::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_4_1_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_1_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_1_Core::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_4_1_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_4_1_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_1_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_1_Core::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_4_1_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_4_1_Core::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_4_1_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_1_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_1_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_4_1_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_4_1_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_1_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_1_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_4_1_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_4_1_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_1_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_1_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Core::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_4_1_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Core::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_4_1_Core::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_4_1_Core::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_4_1_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_1_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_4_1_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_4_1_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_1_Core::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_4_1_Core::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_4_1_Core::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_4_1_Core::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_4_1_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_4_1_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_4_1_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_4_1_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_1_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_4_1_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_4_1_Core::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_4_1_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_4_1_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_4_1_Core::glSampleMaski(GLuint index, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(index, mask);
+ d_3_2_Core->f.SampleMaski(index, mask);
}
inline void QOpenGLFunctions_4_1_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_4_1_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_1_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_1_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_4_1_Core::glGetInteger64v(GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetInteger64v(pname, params);
+ d_3_2_Core->f.GetInteger64v(pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_4_1_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_4_1_Core::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_4_1_Core::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_4_1_Core::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_4_1_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_4_1_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_1_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_1_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
@@ -2173,776 +2174,776 @@ inline void QOpenGLFunctions_4_1_Core::glVertexP2ui(GLenum type, GLuint value)
inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_1_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_1_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_4_1_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_1_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_4_1_Core::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_4_1_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_4_1_Core::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
// OpenGL 4.0 core functions
inline void QOpenGLFunctions_4_1_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
- d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+ d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glEndQueryIndexed(GLenum target, GLuint index)
{
- d_4_0_Core->EndQueryIndexed(target, index);
+ d_4_0_Core->f.EndQueryIndexed(target, index);
}
inline void QOpenGLFunctions_4_1_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
- d_4_0_Core->BeginQueryIndexed(target, index, id);
+ d_4_0_Core->f.BeginQueryIndexed(target, index, id);
}
inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
- d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+ d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
}
inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
{
- d_4_0_Core->DrawTransformFeedback(mode, id);
+ d_4_0_Core->f.DrawTransformFeedback(mode, id);
}
inline void QOpenGLFunctions_4_1_Core::glResumeTransformFeedback()
{
- d_4_0_Core->ResumeTransformFeedback();
+ d_4_0_Core->f.ResumeTransformFeedback();
}
inline void QOpenGLFunctions_4_1_Core::glPauseTransformFeedback()
{
- d_4_0_Core->PauseTransformFeedback();
+ d_4_0_Core->f.PauseTransformFeedback();
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsTransformFeedback(GLuint id)
{
- return d_4_0_Core->IsTransformFeedback(id);
+ return d_4_0_Core->f.IsTransformFeedback(id);
}
inline void QOpenGLFunctions_4_1_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_0_Core->GenTransformFeedbacks(n, ids);
+ d_4_0_Core->f.GenTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_1_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
- d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+ d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_1_Core::glBindTransformFeedback(GLenum target, GLuint id)
{
- d_4_0_Core->BindTransformFeedback(target, id);
+ d_4_0_Core->f.BindTransformFeedback(target, id);
}
inline void QOpenGLFunctions_4_1_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
{
- d_4_0_Core->PatchParameterfv(pname, values);
+ d_4_0_Core->f.PatchParameterfv(pname, values);
}
inline void QOpenGLFunctions_4_1_Core::glPatchParameteri(GLenum pname, GLint value)
{
- d_4_0_Core->PatchParameteri(pname, value);
+ d_4_0_Core->f.PatchParameteri(pname, value);
}
inline void QOpenGLFunctions_4_1_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
- d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+ d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
}
inline void QOpenGLFunctions_4_1_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
- d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+ d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
}
inline void QOpenGLFunctions_4_1_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
- d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+ d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
}
inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
- d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+ d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
inline GLuint QOpenGLFunctions_4_1_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
}
inline GLint QOpenGLFunctions_4_1_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
}
inline void QOpenGLFunctions_4_1_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
- d_4_0_Core->GetUniformdv(program, location, params);
+ d_4_0_Core->f.GetUniformdv(program, location, params);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform4dv(location, count, value);
+ d_4_0_Core->f.Uniform4dv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform3dv(location, count, value);
+ d_4_0_Core->f.Uniform3dv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform2dv(location, count, value);
+ d_4_0_Core->f.Uniform2dv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform1dv(location, count, value);
+ d_4_0_Core->f.Uniform1dv(location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_0_Core->Uniform4d(location, x, y, z, w);
+ d_4_0_Core->f.Uniform4d(location, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_0_Core->Uniform3d(location, x, y, z);
+ d_4_0_Core->f.Uniform3d(location, x, y, z);
}
inline void QOpenGLFunctions_4_1_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
{
- d_4_0_Core->Uniform2d(location, x, y);
+ d_4_0_Core->f.Uniform2d(location, x, y);
}
inline void QOpenGLFunctions_4_1_Core::glUniform1d(GLint location, GLdouble x)
{
- d_4_0_Core->Uniform1d(location, x);
+ d_4_0_Core->f.Uniform1d(location, x);
}
inline void QOpenGLFunctions_4_1_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
- d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+ d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
}
inline void QOpenGLFunctions_4_1_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
- d_4_0_Core->DrawArraysIndirect(mode, indirect);
+ d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
}
inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
- d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
inline void QOpenGLFunctions_4_1_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
{
- d_4_0_Core->BlendFunci(buf, src, dst);
+ d_4_0_Core->f.BlendFunci(buf, src, dst);
}
inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
- d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+ d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
}
inline void QOpenGLFunctions_4_1_Core::glBlendEquationi(GLuint buf, GLenum mode)
{
- d_4_0_Core->BlendEquationi(buf, mode);
+ d_4_0_Core->f.BlendEquationi(buf, mode);
}
inline void QOpenGLFunctions_4_1_Core::glMinSampleShading(GLfloat value)
{
- d_4_0_Core->MinSampleShading(value);
+ d_4_0_Core->f.MinSampleShading(value);
}
// OpenGL 4.1 core functions
inline void QOpenGLFunctions_4_1_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
{
- d_4_1_Core->GetDoublei_v(target, index, data);
+ d_4_1_Core->f.GetDoublei_v(target, index, data);
}
inline void QOpenGLFunctions_4_1_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
{
- d_4_1_Core->GetFloati_v(target, index, data);
+ d_4_1_Core->f.GetFloati_v(target, index, data);
}
inline void QOpenGLFunctions_4_1_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
{
- d_4_1_Core->DepthRangeIndexed(index, n, f);
+ d_4_1_Core->f.DepthRangeIndexed(index, n, f);
}
inline void QOpenGLFunctions_4_1_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
{
- d_4_1_Core->DepthRangeArrayv(first, count, v);
+ d_4_1_Core->f.DepthRangeArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_1_Core::glScissorIndexedv(GLuint index, const GLint *v)
{
- d_4_1_Core->ScissorIndexedv(index, v);
+ d_4_1_Core->f.ScissorIndexedv(index, v);
}
inline void QOpenGLFunctions_4_1_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
{
- d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+ d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
}
inline void QOpenGLFunctions_4_1_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
{
- d_4_1_Core->ScissorArrayv(first, count, v);
+ d_4_1_Core->f.ScissorArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_1_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
{
- d_4_1_Core->ViewportIndexedfv(index, v);
+ d_4_1_Core->f.ViewportIndexedfv(index, v);
}
inline void QOpenGLFunctions_4_1_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
- d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+ d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
}
inline void QOpenGLFunctions_4_1_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
- d_4_1_Core->ViewportArrayv(first, count, v);
+ d_4_1_Core->f.ViewportArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+ d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+ d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL4dv(index, v);
+ d_4_1_Core->f.VertexAttribL4dv(index, v);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL3dv(index, v);
+ d_4_1_Core->f.VertexAttribL3dv(index, v);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL2dv(index, v);
+ d_4_1_Core->f.VertexAttribL2dv(index, v);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL1dv(index, v);
+ d_4_1_Core->f.VertexAttribL1dv(index, v);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+ d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_1_Core->VertexAttribL3d(index, x, y, z);
+ d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
- d_4_1_Core->VertexAttribL2d(index, x, y);
+ d_4_1_Core->f.VertexAttribL2d(index, x, y);
}
inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1d(GLuint index, GLdouble x)
{
- d_4_1_Core->VertexAttribL1d(index, x);
+ d_4_1_Core->f.VertexAttribL1d(index, x);
}
inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_1_Core::glValidateProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->ValidateProgramPipeline(pipeline);
+ d_4_1_Core->f.ValidateProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
{
- d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
{
- d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
- d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
- d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
{
- d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
- d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
- d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
- d_4_1_Core->ProgramUniform1ui(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
{
- d_4_1_Core->ProgramUniform1d(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1d(program, location, v0);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
- d_4_1_Core->ProgramUniform1f(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1f(program, location, v0);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
{
- d_4_1_Core->ProgramUniform1i(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1i(program, location, v0);
}
inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
- d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+ d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgramPipeline(GLuint pipeline)
{
- return d_4_1_Core->IsProgramPipeline(pipeline);
+ return d_4_1_Core->f.IsProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_1_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
{
- d_4_1_Core->GenProgramPipelines(n, pipelines);
+ d_4_1_Core->f.GenProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_1_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
- d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+ d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_1_Core::glBindProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->BindProgramPipeline(pipeline);
+ d_4_1_Core->f.BindProgramPipeline(pipeline);
}
inline GLuint QOpenGLFunctions_4_1_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
{
- return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+ return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
}
inline void QOpenGLFunctions_4_1_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
{
- d_4_1_Core->ActiveShaderProgram(pipeline, program);
+ d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
}
inline void QOpenGLFunctions_4_1_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
- d_4_1_Core->UseProgramStages(pipeline, stages, program);
+ d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
}
inline void QOpenGLFunctions_4_1_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
- d_4_1_Core->ProgramParameteri(program, pname, value);
+ d_4_1_Core->f.ProgramParameteri(program, pname, value);
}
inline void QOpenGLFunctions_4_1_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
{
- d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+ d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
}
inline void QOpenGLFunctions_4_1_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
{
- d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+ d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
inline void QOpenGLFunctions_4_1_Core::glClearDepthf(GLfloat dd)
{
- d_4_1_Core->ClearDepthf(dd);
+ d_4_1_Core->f.ClearDepthf(dd);
}
inline void QOpenGLFunctions_4_1_Core::glDepthRangef(GLfloat n, GLfloat f)
{
- d_4_1_Core->DepthRangef(n, f);
+ d_4_1_Core->f.DepthRangef(n, f);
}
inline void QOpenGLFunctions_4_1_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
- d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
inline void QOpenGLFunctions_4_1_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
{
- d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+ d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
}
inline void QOpenGLFunctions_4_1_Core::glReleaseShaderCompiler()
{
- d_4_1_Core->ReleaseShaderCompiler();
+ d_4_1_Core->f.ReleaseShaderCompiler();
}
diff --git a/src/gui/opengl/qopenglfunctions_4_2_compatibility.h b/src/gui/opengl/qopenglfunctions_4_2_compatibility.h
index b357d9fb22..cb95c39936 100644
--- a/src/gui/opengl/qopenglfunctions_4_2_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_4_2_compatibility.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -1061,4270 +1062,4270 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_4_2_Compatibility::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_4_2_Compatibility::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Compatibility::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_4_2_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_4_2_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_4_2_Compatibility::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_4_2_Compatibility::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_4_2_Compatibility::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_4_2_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_4_2_Compatibility::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_4_2_Compatibility::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_4_2_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_4_2_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_4_2_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_4_2_Compatibility::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_4_2_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_4_2_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_4_2_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_4_2_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_4_2_Compatibility::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_4_2_Compatibility::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_4_2_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_4_2_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_4_2_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_4_2_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(index, mask);
+ d_3_2_Core->f.SampleMaski(index, mask);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetInteger64v(pname, params);
+ d_3_2_Core->f.GetInteger64v(pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_4_2_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_4_2_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP4uiv(type, color);
+ d_3_3_Deprecated->f.ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP4ui(type, color);
+ d_3_3_Deprecated->f.ColorP4ui(type, color);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP3uiv(type, color);
+ d_3_3_Deprecated->f.ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP3ui(type, color);
+ d_3_3_Deprecated->f.ColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->f.NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->NormalP3ui(type, coords);
+ d_3_3_Deprecated->f.NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP4uiv(type, value);
+ d_3_3_Deprecated->f.VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP4ui(type, value);
+ d_3_3_Deprecated->f.VertexP4ui(type, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP3uiv(type, value);
+ d_3_3_Deprecated->f.VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP3ui(type, value);
+ d_3_3_Deprecated->f.VertexP3ui(type, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP2uiv(type, value);
+ d_3_3_Deprecated->f.VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP2ui(type, value);
+ d_3_3_Deprecated->f.VertexP2ui(type, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_4_2_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
// OpenGL 4.0 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
- d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+ d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
{
- d_4_0_Core->EndQueryIndexed(target, index);
+ d_4_0_Core->f.EndQueryIndexed(target, index);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
- d_4_0_Core->BeginQueryIndexed(target, index, id);
+ d_4_0_Core->f.BeginQueryIndexed(target, index, id);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
- d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+ d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
{
- d_4_0_Core->DrawTransformFeedback(mode, id);
+ d_4_0_Core->f.DrawTransformFeedback(mode, id);
}
inline void QOpenGLFunctions_4_2_Compatibility::glResumeTransformFeedback()
{
- d_4_0_Core->ResumeTransformFeedback();
+ d_4_0_Core->f.ResumeTransformFeedback();
}
inline void QOpenGLFunctions_4_2_Compatibility::glPauseTransformFeedback()
{
- d_4_0_Core->PauseTransformFeedback();
+ d_4_0_Core->f.PauseTransformFeedback();
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsTransformFeedback(GLuint id)
{
- return d_4_0_Core->IsTransformFeedback(id);
+ return d_4_0_Core->f.IsTransformFeedback(id);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_0_Core->GenTransformFeedbacks(n, ids);
+ d_4_0_Core->f.GenTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
- d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+ d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
{
- d_4_0_Core->BindTransformFeedback(target, id);
+ d_4_0_Core->f.BindTransformFeedback(target, id);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
{
- d_4_0_Core->PatchParameterfv(pname, values);
+ d_4_0_Core->f.PatchParameterfv(pname, values);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPatchParameteri(GLenum pname, GLint value)
{
- d_4_0_Core->PatchParameteri(pname, value);
+ d_4_0_Core->f.PatchParameteri(pname, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
- d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+ d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
- d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+ d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
- d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+ d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
- d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+ d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
inline GLuint QOpenGLFunctions_4_2_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
}
inline GLint QOpenGLFunctions_4_2_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
- d_4_0_Core->GetUniformdv(program, location, params);
+ d_4_0_Core->f.GetUniformdv(program, location, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform4dv(location, count, value);
+ d_4_0_Core->f.Uniform4dv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform3dv(location, count, value);
+ d_4_0_Core->f.Uniform3dv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform2dv(location, count, value);
+ d_4_0_Core->f.Uniform2dv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform1dv(location, count, value);
+ d_4_0_Core->f.Uniform1dv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_0_Core->Uniform4d(location, x, y, z, w);
+ d_4_0_Core->f.Uniform4d(location, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_0_Core->Uniform3d(location, x, y, z);
+ d_4_0_Core->f.Uniform3d(location, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
{
- d_4_0_Core->Uniform2d(location, x, y);
+ d_4_0_Core->f.Uniform2d(location, x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUniform1d(GLint location, GLdouble x)
{
- d_4_0_Core->Uniform1d(location, x);
+ d_4_0_Core->f.Uniform1d(location, x);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
- d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+ d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
- d_4_0_Core->DrawArraysIndirect(mode, indirect);
+ d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
- d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
{
- d_4_0_Core->BlendFunci(buf, src, dst);
+ d_4_0_Core->f.BlendFunci(buf, src, dst);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
- d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+ d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
{
- d_4_0_Core->BlendEquationi(buf, mode);
+ d_4_0_Core->f.BlendEquationi(buf, mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMinSampleShading(GLfloat value)
{
- d_4_0_Core->MinSampleShading(value);
+ d_4_0_Core->f.MinSampleShading(value);
}
// OpenGL 4.1 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
{
- d_4_1_Core->GetDoublei_v(target, index, data);
+ d_4_1_Core->f.GetDoublei_v(target, index, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
{
- d_4_1_Core->GetFloati_v(target, index, data);
+ d_4_1_Core->f.GetFloati_v(target, index, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
{
- d_4_1_Core->DepthRangeIndexed(index, n, f);
+ d_4_1_Core->f.DepthRangeIndexed(index, n, f);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
{
- d_4_1_Core->DepthRangeArrayv(first, count, v);
+ d_4_1_Core->f.DepthRangeArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
{
- d_4_1_Core->ScissorIndexedv(index, v);
+ d_4_1_Core->f.ScissorIndexedv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
{
- d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+ d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
}
inline void QOpenGLFunctions_4_2_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
{
- d_4_1_Core->ScissorArrayv(first, count, v);
+ d_4_1_Core->f.ScissorArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
{
- d_4_1_Core->ViewportIndexedfv(index, v);
+ d_4_1_Core->f.ViewportIndexedfv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
- d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+ d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
}
inline void QOpenGLFunctions_4_2_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
- d_4_1_Core->ViewportArrayv(first, count, v);
+ d_4_1_Core->f.ViewportArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+ d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+ d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL4dv(index, v);
+ d_4_1_Core->f.VertexAttribL4dv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL3dv(index, v);
+ d_4_1_Core->f.VertexAttribL3dv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL2dv(index, v);
+ d_4_1_Core->f.VertexAttribL2dv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL1dv(index, v);
+ d_4_1_Core->f.VertexAttribL1dv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+ d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_1_Core->VertexAttribL3d(index, x, y, z);
+ d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
- d_4_1_Core->VertexAttribL2d(index, x, y);
+ d_4_1_Core->f.VertexAttribL2d(index, x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
{
- d_4_1_Core->VertexAttribL1d(index, x);
+ d_4_1_Core->f.VertexAttribL1d(index, x);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_2_Compatibility::glValidateProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->ValidateProgramPipeline(pipeline);
+ d_4_1_Core->f.ValidateProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
{
- d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
{
- d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
- d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
- d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
{
- d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
- d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
- d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
- d_4_1_Core->ProgramUniform1ui(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
{
- d_4_1_Core->ProgramUniform1d(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1d(program, location, v0);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
- d_4_1_Core->ProgramUniform1f(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1f(program, location, v0);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
{
- d_4_1_Core->ProgramUniform1i(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1i(program, location, v0);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
- d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+ d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsProgramPipeline(GLuint pipeline)
{
- return d_4_1_Core->IsProgramPipeline(pipeline);
+ return d_4_1_Core->f.IsProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
{
- d_4_1_Core->GenProgramPipelines(n, pipelines);
+ d_4_1_Core->f.GenProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
- d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+ d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->BindProgramPipeline(pipeline);
+ d_4_1_Core->f.BindProgramPipeline(pipeline);
}
inline GLuint QOpenGLFunctions_4_2_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
{
- return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+ return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
}
inline void QOpenGLFunctions_4_2_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
{
- d_4_1_Core->ActiveShaderProgram(pipeline, program);
+ d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
}
inline void QOpenGLFunctions_4_2_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
- d_4_1_Core->UseProgramStages(pipeline, stages, program);
+ d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
- d_4_1_Core->ProgramParameteri(program, pname, value);
+ d_4_1_Core->f.ProgramParameteri(program, pname, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
{
- d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+ d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
{
- d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+ d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClearDepthf(GLfloat dd)
{
- d_4_1_Core->ClearDepthf(dd);
+ d_4_1_Core->f.ClearDepthf(dd);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
{
- d_4_1_Core->DepthRangef(n, f);
+ d_4_1_Core->f.DepthRangef(n, f);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
- d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
inline void QOpenGLFunctions_4_2_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
{
- d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+ d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
}
inline void QOpenGLFunctions_4_2_Compatibility::glReleaseShaderCompiler()
{
- d_4_1_Core->ReleaseShaderCompiler();
+ d_4_1_Core->f.ReleaseShaderCompiler();
}
// OpenGL 4.2 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+ d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+ d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
{
- d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+ d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMemoryBarrier(GLbitfield barriers)
{
- d_4_2_Core->MemoryBarrier(barriers);
+ d_4_2_Core->f.MemoryBarrier(barriers);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
{
- d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+ d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
{
- d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+ d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
- d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+ d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+ d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_4_2_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_4_2_Compatibility::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_4_2_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_4_2_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_4_2_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_4_2_Compatibility::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_4_2_Compatibility::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_4_2_Compatibility::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_4_2_Compatibility::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_4_2_Compatibility::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_4_2_Compatibility::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_4_2_Compatibility::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_4_2_Compatibility::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_4_2_Compatibility::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_4_2_Compatibility::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_4_2_Compatibility::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_4_2_Compatibility::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_4_2_Compatibility::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_4_2_Compatibility::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_4_2_Compatibility::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_4_2_Compatibility::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_4_2_Compatibility::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_4_2_Compatibility::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_4_2_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_4_2_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_4_2_Compatibility::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_4_2_Compatibility::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_4_2_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_4_2_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_4_2_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_4_2_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_4_2_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_4_2_Compatibility::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
@@ -5333,182 +5334,182 @@ inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
@@ -5517,102 +5518,102 @@ inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Core->VertexAttribI4usv(index, v);
+ d_3_0_Core->f.VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Core->VertexAttribI4ubv(index, v);
+ d_3_0_Core->f.VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Core->VertexAttribI4sv(index, v);
+ d_3_0_Core->f.VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Core->VertexAttribI4bv(index, v);
+ d_3_0_Core->f.VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI4uiv(index, v);
+ d_3_0_Core->f.VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI3uiv(index, v);
+ d_3_0_Core->f.VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI2uiv(index, v);
+ d_3_0_Core->f.VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI1uiv(index, v);
+ d_3_0_Core->f.VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI4iv(index, v);
+ d_3_0_Core->f.VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI3iv(index, v);
+ d_3_0_Core->f.VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI2iv(index, v);
+ d_3_0_Core->f.VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI1iv(index, v);
+ d_3_0_Core->f.VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Core->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->f.VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Core->VertexAttribI1ui(index, x);
+ d_3_0_Core->f.VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Core->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Core->VertexAttribI2i(index, x, y);
+ d_3_0_Core->f.VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Core->VertexAttribI1i(index, x);
+ d_3_0_Core->f.VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_2_core.h b/src/gui/opengl/qopenglfunctions_4_2_core.h
index 173eb9e9ec..14b748b3f5 100644
--- a/src/gui/opengl/qopenglfunctions_4_2_core.h
+++ b/src/gui/opengl/qopenglfunctions_4_2_core.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -589,242 +590,242 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_4_2_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_4_2_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_4_2_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_4_2_Core::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_4_2_Core::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_4_2_Core::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_4_2_Core::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Core::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_4_2_Core::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_4_2_Core::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_4_2_Core::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_4_2_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_4_2_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_4_2_Core::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_4_2_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_4_2_Core::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_4_2_Core::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_4_2_Core::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_4_2_Core::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_4_2_Core::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_4_2_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Core::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_4_2_Core::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_4_2_Core::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_4_2_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_2_Core::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_4_2_Core::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_4_2_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_2_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_4_2_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_4_2_Core::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_4_2_Core::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_4_2_Core::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_4_2_Core::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_4_2_Core::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_4_2_Core::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
@@ -843,57 +844,57 @@ inline void QOpenGLFunctions_4_2_Core::glIndexub(GLubyte c)
inline GLboolean QOpenGLFunctions_4_2_Core::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_4_2_Core::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_4_2_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_4_2_Core::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_4_2_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_2_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_4_2_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_4_2_Core::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_4_2_Core::glGetPointerv(GLenum pname, GLvoid* *params)
@@ -905,1067 +906,1067 @@ inline void QOpenGLFunctions_4_2_Core::glGetPointerv(GLenum pname, GLvoid* *para
inline void QOpenGLFunctions_4_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_4_2_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_4_2_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_2_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_2_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_4_2_Core::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_4_2_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_4_2_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_2_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_4_2_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_4_2_Core::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_4_2_Core::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_4_2_Core::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_4_2_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_4_2_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_4_2_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_4_2_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_4_2_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_4_2_Core::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_4_2_Core::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_4_2_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_2_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_2_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_4_2_Core::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_2_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_2_Core::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_4_2_Core::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_4_2_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_4_2_Core::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_4_2_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Core::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Core::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Core::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_4_2_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Core::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_4_2_Core::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_4_2_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_4_2_Core::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_4_2_Core::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_4_2_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_4_2_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_2_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_2_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_4_2_Core::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_4_2_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_4_2_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_2_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_2_Core::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_2_Core::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_2_Core::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_4_2_Core::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_4_2_Core::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_4_2_Core::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_4_2_Core::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_4_2_Core::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_4_2_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_4_2_Core::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_4_2_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_4_2_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_4_2_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_4_2_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_4_2_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_4_2_Core::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_4_2_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_2_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_2_Core::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_4_2_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_4_2_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_4_2_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_2_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_2_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_2_Core::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_4_2_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_4_2_Core::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_4_2_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_2_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_2_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_4_2_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_4_2_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_2_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_2_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_4_2_Core::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_4_2_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_4_2_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_2_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_2_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_2_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Core::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_4_2_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_4_2_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_4_2_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Core::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_4_2_Core::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_4_2_Core::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_4_2_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_2_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_4_2_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_4_2_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_2_Core::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_4_2_Core::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_4_2_Core::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_4_2_Core::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_4_2_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_4_2_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_4_2_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_4_2_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_2_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_4_2_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_4_2_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_4_2_Core::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_4_2_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_4_2_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_4_2_Core::glSampleMaski(GLuint index, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(index, mask);
+ d_3_2_Core->f.SampleMaski(index, mask);
}
inline void QOpenGLFunctions_4_2_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_4_2_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_2_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_2_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_4_2_Core::glGetInteger64v(GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetInteger64v(pname, params);
+ d_3_2_Core->f.GetInteger64v(pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_4_2_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_4_2_Core::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_4_2_Core::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_4_2_Core::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_4_2_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_4_2_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_2_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_2_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_4_2_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_4_2_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_2_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
@@ -2188,838 +2189,838 @@ inline void QOpenGLFunctions_4_2_Core::glVertexP2ui(GLenum type, GLuint value)
inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_2_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_2_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_2_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_4_2_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_2_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_4_2_Core::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_4_2_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_4_2_Core::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_4_2_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_4_2_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
// OpenGL 4.0 core functions
inline void QOpenGLFunctions_4_2_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
- d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+ d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glEndQueryIndexed(GLenum target, GLuint index)
{
- d_4_0_Core->EndQueryIndexed(target, index);
+ d_4_0_Core->f.EndQueryIndexed(target, index);
}
inline void QOpenGLFunctions_4_2_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
- d_4_0_Core->BeginQueryIndexed(target, index, id);
+ d_4_0_Core->f.BeginQueryIndexed(target, index, id);
}
inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
- d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+ d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
}
inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
{
- d_4_0_Core->DrawTransformFeedback(mode, id);
+ d_4_0_Core->f.DrawTransformFeedback(mode, id);
}
inline void QOpenGLFunctions_4_2_Core::glResumeTransformFeedback()
{
- d_4_0_Core->ResumeTransformFeedback();
+ d_4_0_Core->f.ResumeTransformFeedback();
}
inline void QOpenGLFunctions_4_2_Core::glPauseTransformFeedback()
{
- d_4_0_Core->PauseTransformFeedback();
+ d_4_0_Core->f.PauseTransformFeedback();
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsTransformFeedback(GLuint id)
{
- return d_4_0_Core->IsTransformFeedback(id);
+ return d_4_0_Core->f.IsTransformFeedback(id);
}
inline void QOpenGLFunctions_4_2_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_0_Core->GenTransformFeedbacks(n, ids);
+ d_4_0_Core->f.GenTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_2_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
- d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+ d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_2_Core::glBindTransformFeedback(GLenum target, GLuint id)
{
- d_4_0_Core->BindTransformFeedback(target, id);
+ d_4_0_Core->f.BindTransformFeedback(target, id);
}
inline void QOpenGLFunctions_4_2_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
{
- d_4_0_Core->PatchParameterfv(pname, values);
+ d_4_0_Core->f.PatchParameterfv(pname, values);
}
inline void QOpenGLFunctions_4_2_Core::glPatchParameteri(GLenum pname, GLint value)
{
- d_4_0_Core->PatchParameteri(pname, value);
+ d_4_0_Core->f.PatchParameteri(pname, value);
}
inline void QOpenGLFunctions_4_2_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
- d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+ d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
}
inline void QOpenGLFunctions_4_2_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
- d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+ d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
}
inline void QOpenGLFunctions_4_2_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
- d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+ d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
}
inline void QOpenGLFunctions_4_2_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_2_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_2_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
- d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+ d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
inline GLuint QOpenGLFunctions_4_2_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
}
inline GLint QOpenGLFunctions_4_2_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
}
inline void QOpenGLFunctions_4_2_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
- d_4_0_Core->GetUniformdv(program, location, params);
+ d_4_0_Core->f.GetUniformdv(program, location, params);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform4dv(location, count, value);
+ d_4_0_Core->f.Uniform4dv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform3dv(location, count, value);
+ d_4_0_Core->f.Uniform3dv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform2dv(location, count, value);
+ d_4_0_Core->f.Uniform2dv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform1dv(location, count, value);
+ d_4_0_Core->f.Uniform1dv(location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_0_Core->Uniform4d(location, x, y, z, w);
+ d_4_0_Core->f.Uniform4d(location, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_0_Core->Uniform3d(location, x, y, z);
+ d_4_0_Core->f.Uniform3d(location, x, y, z);
}
inline void QOpenGLFunctions_4_2_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
{
- d_4_0_Core->Uniform2d(location, x, y);
+ d_4_0_Core->f.Uniform2d(location, x, y);
}
inline void QOpenGLFunctions_4_2_Core::glUniform1d(GLint location, GLdouble x)
{
- d_4_0_Core->Uniform1d(location, x);
+ d_4_0_Core->f.Uniform1d(location, x);
}
inline void QOpenGLFunctions_4_2_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
- d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+ d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
}
inline void QOpenGLFunctions_4_2_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
- d_4_0_Core->DrawArraysIndirect(mode, indirect);
+ d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
}
inline void QOpenGLFunctions_4_2_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
- d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
inline void QOpenGLFunctions_4_2_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
{
- d_4_0_Core->BlendFunci(buf, src, dst);
+ d_4_0_Core->f.BlendFunci(buf, src, dst);
}
inline void QOpenGLFunctions_4_2_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
- d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+ d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
}
inline void QOpenGLFunctions_4_2_Core::glBlendEquationi(GLuint buf, GLenum mode)
{
- d_4_0_Core->BlendEquationi(buf, mode);
+ d_4_0_Core->f.BlendEquationi(buf, mode);
}
inline void QOpenGLFunctions_4_2_Core::glMinSampleShading(GLfloat value)
{
- d_4_0_Core->MinSampleShading(value);
+ d_4_0_Core->f.MinSampleShading(value);
}
// OpenGL 4.1 core functions
inline void QOpenGLFunctions_4_2_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
{
- d_4_1_Core->GetDoublei_v(target, index, data);
+ d_4_1_Core->f.GetDoublei_v(target, index, data);
}
inline void QOpenGLFunctions_4_2_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
{
- d_4_1_Core->GetFloati_v(target, index, data);
+ d_4_1_Core->f.GetFloati_v(target, index, data);
}
inline void QOpenGLFunctions_4_2_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
{
- d_4_1_Core->DepthRangeIndexed(index, n, f);
+ d_4_1_Core->f.DepthRangeIndexed(index, n, f);
}
inline void QOpenGLFunctions_4_2_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
{
- d_4_1_Core->DepthRangeArrayv(first, count, v);
+ d_4_1_Core->f.DepthRangeArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_2_Core::glScissorIndexedv(GLuint index, const GLint *v)
{
- d_4_1_Core->ScissorIndexedv(index, v);
+ d_4_1_Core->f.ScissorIndexedv(index, v);
}
inline void QOpenGLFunctions_4_2_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
{
- d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+ d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
}
inline void QOpenGLFunctions_4_2_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
{
- d_4_1_Core->ScissorArrayv(first, count, v);
+ d_4_1_Core->f.ScissorArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_2_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
{
- d_4_1_Core->ViewportIndexedfv(index, v);
+ d_4_1_Core->f.ViewportIndexedfv(index, v);
}
inline void QOpenGLFunctions_4_2_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
- d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+ d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
}
inline void QOpenGLFunctions_4_2_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
- d_4_1_Core->ViewportArrayv(first, count, v);
+ d_4_1_Core->f.ViewportArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_2_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+ d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+ d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL4dv(index, v);
+ d_4_1_Core->f.VertexAttribL4dv(index, v);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL3dv(index, v);
+ d_4_1_Core->f.VertexAttribL3dv(index, v);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL2dv(index, v);
+ d_4_1_Core->f.VertexAttribL2dv(index, v);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL1dv(index, v);
+ d_4_1_Core->f.VertexAttribL1dv(index, v);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+ d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_1_Core->VertexAttribL3d(index, x, y, z);
+ d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
- d_4_1_Core->VertexAttribL2d(index, x, y);
+ d_4_1_Core->f.VertexAttribL2d(index, x, y);
}
inline void QOpenGLFunctions_4_2_Core::glVertexAttribL1d(GLuint index, GLdouble x)
{
- d_4_1_Core->VertexAttribL1d(index, x);
+ d_4_1_Core->f.VertexAttribL1d(index, x);
}
inline void QOpenGLFunctions_4_2_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_2_Core::glValidateProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->ValidateProgramPipeline(pipeline);
+ d_4_1_Core->f.ValidateProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
{
- d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
{
- d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
- d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
- d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
{
- d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
- d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
- d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
- d_4_1_Core->ProgramUniform1ui(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
{
- d_4_1_Core->ProgramUniform1d(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1d(program, location, v0);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
- d_4_1_Core->ProgramUniform1f(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1f(program, location, v0);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
{
- d_4_1_Core->ProgramUniform1i(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1i(program, location, v0);
}
inline void QOpenGLFunctions_4_2_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
- d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+ d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsProgramPipeline(GLuint pipeline)
{
- return d_4_1_Core->IsProgramPipeline(pipeline);
+ return d_4_1_Core->f.IsProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_2_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
{
- d_4_1_Core->GenProgramPipelines(n, pipelines);
+ d_4_1_Core->f.GenProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_2_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
- d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+ d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_2_Core::glBindProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->BindProgramPipeline(pipeline);
+ d_4_1_Core->f.BindProgramPipeline(pipeline);
}
inline GLuint QOpenGLFunctions_4_2_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
{
- return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+ return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
}
inline void QOpenGLFunctions_4_2_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
{
- d_4_1_Core->ActiveShaderProgram(pipeline, program);
+ d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
}
inline void QOpenGLFunctions_4_2_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
- d_4_1_Core->UseProgramStages(pipeline, stages, program);
+ d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
}
inline void QOpenGLFunctions_4_2_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
- d_4_1_Core->ProgramParameteri(program, pname, value);
+ d_4_1_Core->f.ProgramParameteri(program, pname, value);
}
inline void QOpenGLFunctions_4_2_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
{
- d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+ d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
}
inline void QOpenGLFunctions_4_2_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
{
- d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+ d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
inline void QOpenGLFunctions_4_2_Core::glClearDepthf(GLfloat dd)
{
- d_4_1_Core->ClearDepthf(dd);
+ d_4_1_Core->f.ClearDepthf(dd);
}
inline void QOpenGLFunctions_4_2_Core::glDepthRangef(GLfloat n, GLfloat f)
{
- d_4_1_Core->DepthRangef(n, f);
+ d_4_1_Core->f.DepthRangef(n, f);
}
inline void QOpenGLFunctions_4_2_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
- d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
inline void QOpenGLFunctions_4_2_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
{
- d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+ d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
}
inline void QOpenGLFunctions_4_2_Core::glReleaseShaderCompiler()
{
- d_4_1_Core->ReleaseShaderCompiler();
+ d_4_1_Core->f.ReleaseShaderCompiler();
}
// OpenGL 4.2 core functions
inline void QOpenGLFunctions_4_2_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+ d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
}
inline void QOpenGLFunctions_4_2_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+ d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
}
inline void QOpenGLFunctions_4_2_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
{
- d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+ d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
}
inline void QOpenGLFunctions_4_2_Core::glMemoryBarrier(GLbitfield barriers)
{
- d_4_2_Core->MemoryBarrier(barriers);
+ d_4_2_Core->f.MemoryBarrier(barriers);
}
inline void QOpenGLFunctions_4_2_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
{
- d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+ d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
}
inline void QOpenGLFunctions_4_2_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
{
- d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+ d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
}
inline void QOpenGLFunctions_4_2_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
- d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+ d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
}
inline void QOpenGLFunctions_4_2_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
}
inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
}
inline void QOpenGLFunctions_4_2_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
}
inline void QOpenGLFunctions_4_2_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+ d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_3_compatibility.h b/src/gui/opengl/qopenglfunctions_4_3_compatibility.h
index 366da302ed..33d3065500 100644
--- a/src/gui/opengl/qopenglfunctions_4_3_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_4_3_compatibility.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -1099,4437 +1100,4437 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_4_3_Compatibility::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_4_3_Compatibility::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Compatibility::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_4_3_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_4_3_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_4_3_Compatibility::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_4_3_Compatibility::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_4_3_Compatibility::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_4_3_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_4_3_Compatibility::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_4_3_Compatibility::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_4_3_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_4_3_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_4_3_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_4_3_Compatibility::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_4_3_Compatibility::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_4_3_Compatibility::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_4_3_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_4_3_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_4_3_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_4_3_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_4_3_Compatibility::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_4_3_Compatibility::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_4_3_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_4_3_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_4_3_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_4_3_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(index, mask);
+ d_3_2_Core->f.SampleMaski(index, mask);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetInteger64v(pname, params);
+ d_3_2_Core->f.GetInteger64v(pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_4_3_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_4_3_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP4uiv(type, color);
+ d_3_3_Deprecated->f.ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP4ui(type, color);
+ d_3_3_Deprecated->f.ColorP4ui(type, color);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP3uiv(type, color);
+ d_3_3_Deprecated->f.ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP3ui(type, color);
+ d_3_3_Deprecated->f.ColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->f.NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->NormalP3ui(type, coords);
+ d_3_3_Deprecated->f.NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP4uiv(type, value);
+ d_3_3_Deprecated->f.VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP4ui(type, value);
+ d_3_3_Deprecated->f.VertexP4ui(type, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP3uiv(type, value);
+ d_3_3_Deprecated->f.VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP3ui(type, value);
+ d_3_3_Deprecated->f.VertexP3ui(type, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP2uiv(type, value);
+ d_3_3_Deprecated->f.VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP2ui(type, value);
+ d_3_3_Deprecated->f.VertexP2ui(type, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_4_3_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
// OpenGL 4.0 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
- d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+ d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
{
- d_4_0_Core->EndQueryIndexed(target, index);
+ d_4_0_Core->f.EndQueryIndexed(target, index);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
- d_4_0_Core->BeginQueryIndexed(target, index, id);
+ d_4_0_Core->f.BeginQueryIndexed(target, index, id);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
- d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+ d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
{
- d_4_0_Core->DrawTransformFeedback(mode, id);
+ d_4_0_Core->f.DrawTransformFeedback(mode, id);
}
inline void QOpenGLFunctions_4_3_Compatibility::glResumeTransformFeedback()
{
- d_4_0_Core->ResumeTransformFeedback();
+ d_4_0_Core->f.ResumeTransformFeedback();
}
inline void QOpenGLFunctions_4_3_Compatibility::glPauseTransformFeedback()
{
- d_4_0_Core->PauseTransformFeedback();
+ d_4_0_Core->f.PauseTransformFeedback();
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsTransformFeedback(GLuint id)
{
- return d_4_0_Core->IsTransformFeedback(id);
+ return d_4_0_Core->f.IsTransformFeedback(id);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_0_Core->GenTransformFeedbacks(n, ids);
+ d_4_0_Core->f.GenTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
- d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+ d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
{
- d_4_0_Core->BindTransformFeedback(target, id);
+ d_4_0_Core->f.BindTransformFeedback(target, id);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
{
- d_4_0_Core->PatchParameterfv(pname, values);
+ d_4_0_Core->f.PatchParameterfv(pname, values);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPatchParameteri(GLenum pname, GLint value)
{
- d_4_0_Core->PatchParameteri(pname, value);
+ d_4_0_Core->f.PatchParameteri(pname, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
- d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+ d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
- d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+ d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
- d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+ d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
- d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+ d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
inline GLuint QOpenGLFunctions_4_3_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
}
inline GLint QOpenGLFunctions_4_3_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
- d_4_0_Core->GetUniformdv(program, location, params);
+ d_4_0_Core->f.GetUniformdv(program, location, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform4dv(location, count, value);
+ d_4_0_Core->f.Uniform4dv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform3dv(location, count, value);
+ d_4_0_Core->f.Uniform3dv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform2dv(location, count, value);
+ d_4_0_Core->f.Uniform2dv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform1dv(location, count, value);
+ d_4_0_Core->f.Uniform1dv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_0_Core->Uniform4d(location, x, y, z, w);
+ d_4_0_Core->f.Uniform4d(location, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_0_Core->Uniform3d(location, x, y, z);
+ d_4_0_Core->f.Uniform3d(location, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
{
- d_4_0_Core->Uniform2d(location, x, y);
+ d_4_0_Core->f.Uniform2d(location, x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUniform1d(GLint location, GLdouble x)
{
- d_4_0_Core->Uniform1d(location, x);
+ d_4_0_Core->f.Uniform1d(location, x);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
- d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+ d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
- d_4_0_Core->DrawArraysIndirect(mode, indirect);
+ d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
- d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
{
- d_4_0_Core->BlendFunci(buf, src, dst);
+ d_4_0_Core->f.BlendFunci(buf, src, dst);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
- d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+ d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
{
- d_4_0_Core->BlendEquationi(buf, mode);
+ d_4_0_Core->f.BlendEquationi(buf, mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMinSampleShading(GLfloat value)
{
- d_4_0_Core->MinSampleShading(value);
+ d_4_0_Core->f.MinSampleShading(value);
}
// OpenGL 4.1 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
{
- d_4_1_Core->GetDoublei_v(target, index, data);
+ d_4_1_Core->f.GetDoublei_v(target, index, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
{
- d_4_1_Core->GetFloati_v(target, index, data);
+ d_4_1_Core->f.GetFloati_v(target, index, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
{
- d_4_1_Core->DepthRangeIndexed(index, n, f);
+ d_4_1_Core->f.DepthRangeIndexed(index, n, f);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
{
- d_4_1_Core->DepthRangeArrayv(first, count, v);
+ d_4_1_Core->f.DepthRangeArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
{
- d_4_1_Core->ScissorIndexedv(index, v);
+ d_4_1_Core->f.ScissorIndexedv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
{
- d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+ d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
}
inline void QOpenGLFunctions_4_3_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
{
- d_4_1_Core->ScissorArrayv(first, count, v);
+ d_4_1_Core->f.ScissorArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
{
- d_4_1_Core->ViewportIndexedfv(index, v);
+ d_4_1_Core->f.ViewportIndexedfv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
- d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+ d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
}
inline void QOpenGLFunctions_4_3_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
- d_4_1_Core->ViewportArrayv(first, count, v);
+ d_4_1_Core->f.ViewportArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+ d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+ d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL4dv(index, v);
+ d_4_1_Core->f.VertexAttribL4dv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL3dv(index, v);
+ d_4_1_Core->f.VertexAttribL3dv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL2dv(index, v);
+ d_4_1_Core->f.VertexAttribL2dv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL1dv(index, v);
+ d_4_1_Core->f.VertexAttribL1dv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+ d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_1_Core->VertexAttribL3d(index, x, y, z);
+ d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
- d_4_1_Core->VertexAttribL2d(index, x, y);
+ d_4_1_Core->f.VertexAttribL2d(index, x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
{
- d_4_1_Core->VertexAttribL1d(index, x);
+ d_4_1_Core->f.VertexAttribL1d(index, x);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_3_Compatibility::glValidateProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->ValidateProgramPipeline(pipeline);
+ d_4_1_Core->f.ValidateProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
{
- d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
{
- d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
- d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
- d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
{
- d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
- d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
- d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
- d_4_1_Core->ProgramUniform1ui(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
{
- d_4_1_Core->ProgramUniform1d(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1d(program, location, v0);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
- d_4_1_Core->ProgramUniform1f(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1f(program, location, v0);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
{
- d_4_1_Core->ProgramUniform1i(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1i(program, location, v0);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
- d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+ d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsProgramPipeline(GLuint pipeline)
{
- return d_4_1_Core->IsProgramPipeline(pipeline);
+ return d_4_1_Core->f.IsProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
{
- d_4_1_Core->GenProgramPipelines(n, pipelines);
+ d_4_1_Core->f.GenProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
- d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+ d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->BindProgramPipeline(pipeline);
+ d_4_1_Core->f.BindProgramPipeline(pipeline);
}
inline GLuint QOpenGLFunctions_4_3_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
{
- return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+ return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
}
inline void QOpenGLFunctions_4_3_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
{
- d_4_1_Core->ActiveShaderProgram(pipeline, program);
+ d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
}
inline void QOpenGLFunctions_4_3_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
- d_4_1_Core->UseProgramStages(pipeline, stages, program);
+ d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
- d_4_1_Core->ProgramParameteri(program, pname, value);
+ d_4_1_Core->f.ProgramParameteri(program, pname, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
{
- d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+ d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
{
- d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+ d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClearDepthf(GLfloat dd)
{
- d_4_1_Core->ClearDepthf(dd);
+ d_4_1_Core->f.ClearDepthf(dd);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
{
- d_4_1_Core->DepthRangef(n, f);
+ d_4_1_Core->f.DepthRangef(n, f);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
- d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
inline void QOpenGLFunctions_4_3_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
{
- d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+ d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
}
inline void QOpenGLFunctions_4_3_Compatibility::glReleaseShaderCompiler()
{
- d_4_1_Core->ReleaseShaderCompiler();
+ d_4_1_Core->f.ReleaseShaderCompiler();
}
// OpenGL 4.2 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+ d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+ d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
{
- d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+ d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMemoryBarrier(GLbitfield barriers)
{
- d_4_2_Core->MemoryBarrier(barriers);
+ d_4_2_Core->f.MemoryBarrier(barriers);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
{
- d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+ d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
{
- d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+ d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
- d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+ d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+ d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
}
// OpenGL 4.3 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_4_3_Core->f.TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_4_3_Core->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size);
+ d_4_3_Core->f.TexBufferRange(target, internalformat, buffer, offset, size);
}
inline void QOpenGLFunctions_4_3_Compatibility::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
{
- d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+ d_4_3_Core->f.ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
}
inline GLint QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceLocationIndex(program, programInterface, name);
}
inline GLint QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceLocation(program, programInterface, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
{
- d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+ d_4_3_Core->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
{
- d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+ d_4_3_Core->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name);
}
inline GLuint QOpenGLFunctions_4_3_Compatibility::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceIndex(program, programInterface, name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
{
- d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params);
+ d_4_3_Core->f.GetProgramInterfaceiv(program, programInterface, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
{
- d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
+ d_4_3_Core->f.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
{
- d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+ d_4_3_Core->f.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
}
inline void QOpenGLFunctions_4_3_Compatibility::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+ d_4_3_Core->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
}
inline void QOpenGLFunctions_4_3_Compatibility::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
- d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments);
+ d_4_3_Core->f.InvalidateFramebuffer(target, numAttachments, attachments);
}
inline void QOpenGLFunctions_4_3_Compatibility::glInvalidateBufferData(GLuint buffer)
{
- d_4_3_Core->InvalidateBufferData(buffer);
+ d_4_3_Core->f.InvalidateBufferData(buffer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
{
- d_4_3_Core->InvalidateBufferSubData(buffer, offset, length);
+ d_4_3_Core->f.InvalidateBufferSubData(buffer, offset, length);
}
inline void QOpenGLFunctions_4_3_Compatibility::glInvalidateTexImage(GLuint texture, GLint level)
{
- d_4_3_Core->InvalidateTexImage(texture, level);
+ d_4_3_Core->f.InvalidateTexImage(texture, level);
}
inline void QOpenGLFunctions_4_3_Compatibility::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+ d_4_3_Core->f.InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
{
- d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params);
+ d_4_3_Core->f.GetInternalformati64v(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_4_3_Core->GetFramebufferParameteriv(target, pname, params);
+ d_4_3_Core->f.GetFramebufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
- d_4_3_Core->FramebufferParameteri(target, pname, param);
+ d_4_3_Core->f.FramebufferParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
{
- d_4_3_Core->VertexBindingDivisor(bindingindex, divisor);
+ d_4_3_Core->f.VertexBindingDivisor(bindingindex, divisor);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
{
- d_4_3_Core->VertexAttribBinding(attribindex, bindingindex);
+ d_4_3_Core->f.VertexAttribBinding(attribindex, bindingindex);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset);
+ d_4_3_Core->f.VertexAttribLFormat(attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+ d_4_3_Core->f.VertexAttribIFormat(attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+ d_4_3_Core->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
{
- d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride);
+ d_4_3_Core->f.BindVertexBuffer(bindingindex, buffer, offset, stride);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
{
- d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+ d_4_3_Core->f.TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
{
- d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+ d_4_3_Core->f.CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDispatchComputeIndirect(GLintptr indirect)
{
- d_4_3_Core->DispatchComputeIndirect(indirect);
+ d_4_3_Core->f.DispatchComputeIndirect(indirect);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
{
- d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+ d_4_3_Core->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
{
- d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data);
+ d_4_3_Core->f.ClearBufferSubData(target, internalformat, offset, size, format, type, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
{
- d_4_3_Core->ClearBufferData(target, internalformat, format, type, data);
+ d_4_3_Core->f.ClearBufferData(target, internalformat, format, type, data);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_4_3_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_4_3_Compatibility::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_4_3_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_4_3_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_4_3_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_4_3_Compatibility::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_4_3_Compatibility::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_4_3_Compatibility::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_4_3_Compatibility::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_4_3_Compatibility::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_4_3_Compatibility::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_4_3_Compatibility::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_4_3_Compatibility::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_4_3_Compatibility::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_4_3_Compatibility::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_4_3_Compatibility::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_4_3_Compatibility::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_4_3_Compatibility::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_4_3_Compatibility::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_4_3_Compatibility::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_4_3_Compatibility::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_4_3_Compatibility::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_4_3_Compatibility::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_4_3_Compatibility::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_4_3_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_4_3_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_4_3_Compatibility::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
inline void QOpenGLFunctions_4_3_Compatibility::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_4_3_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_4_3_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_4_3_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_4_3_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_4_3_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_4_3_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_4_3_Compatibility::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_4_3_Compatibility::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
@@ -5538,182 +5539,182 @@ inline void QOpenGLFunctions_4_3_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
@@ -5722,102 +5723,102 @@ inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Core->VertexAttribI4usv(index, v);
+ d_3_0_Core->f.VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Core->VertexAttribI4ubv(index, v);
+ d_3_0_Core->f.VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Core->VertexAttribI4sv(index, v);
+ d_3_0_Core->f.VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Core->VertexAttribI4bv(index, v);
+ d_3_0_Core->f.VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI4uiv(index, v);
+ d_3_0_Core->f.VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI3uiv(index, v);
+ d_3_0_Core->f.VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI2uiv(index, v);
+ d_3_0_Core->f.VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI1uiv(index, v);
+ d_3_0_Core->f.VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI4iv(index, v);
+ d_3_0_Core->f.VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI3iv(index, v);
+ d_3_0_Core->f.VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI2iv(index, v);
+ d_3_0_Core->f.VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI1iv(index, v);
+ d_3_0_Core->f.VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Core->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->f.VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Core->VertexAttribI1ui(index, x);
+ d_3_0_Core->f.VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Core->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Core->VertexAttribI2i(index, x, y);
+ d_3_0_Core->f.VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Core->VertexAttribI1i(index, x);
+ d_3_0_Core->f.VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_3_core.h b/src/gui/opengl/qopenglfunctions_4_3_core.h
index fab5fcd9f2..7e18292bb0 100644
--- a/src/gui/opengl/qopenglfunctions_4_3_core.h
+++ b/src/gui/opengl/qopenglfunctions_4_3_core.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -625,242 +626,242 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_4_3_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_4_3_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_4_3_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_4_3_Core::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_4_3_Core::glGetIntegerv(GLenum pname, GLint *params)
{
- d_1_0_Core->GetIntegerv(pname, params);
+ d_1_0_Core->f.GetIntegerv(pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetFloatv(GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetFloatv(pname, params);
+ d_1_0_Core->f.GetFloatv(pname, params);
}
inline GLenum QOpenGLFunctions_4_3_Core::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_4_3_Core::glGetDoublev(GLenum pname, GLdouble *params)
{
- d_1_0_Core->GetDoublev(pname, params);
+ d_1_0_Core->f.GetDoublev(pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetBooleanv(GLenum pname, GLboolean *params)
{
- d_1_0_Core->GetBooleanv(pname, params);
+ d_1_0_Core->f.GetBooleanv(pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Core::glReadBuffer(GLenum mode)
{
- d_1_0_Core->ReadBuffer(mode);
+ d_1_0_Core->f.ReadBuffer(mode);
}
inline void QOpenGLFunctions_4_3_Core::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_4_3_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_4_3_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_4_3_Core::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_4_3_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_4_3_Core::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_4_3_Core::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_4_3_Core::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_4_3_Core::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_4_3_Core::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_4_3_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Core::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_4_3_Core::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_4_3_Core::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_4_3_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_3_Core::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_4_3_Core::glDrawBuffer(GLenum mode)
{
- d_1_0_Core->DrawBuffer(mode);
+ d_1_0_Core->f.DrawBuffer(mode);
}
inline void QOpenGLFunctions_4_3_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_4_3_Core::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_4_3_Core::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_4_3_Core::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_4_3_Core::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_4_3_Core::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_4_3_Core::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
@@ -879,57 +880,57 @@ inline void QOpenGLFunctions_4_3_Core::glIndexub(GLubyte c)
inline GLboolean QOpenGLFunctions_4_3_Core::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_4_3_Core::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_4_3_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_4_3_Core::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_4_3_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_3_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_3_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_4_3_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_4_3_Core::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_4_3_Core::glGetPointerv(GLenum pname, GLvoid* *params)
@@ -941,1067 +942,1067 @@ inline void QOpenGLFunctions_4_3_Core::glGetPointerv(GLenum pname, GLvoid* *para
inline void QOpenGLFunctions_4_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_4_3_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_4_3_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_3_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_3_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
inline void QOpenGLFunctions_4_3_Core::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_4_3_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_4_3_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_3_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_3_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_4_3_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_4_3_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_4_3_Core::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_4_3_Core::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_4_3_Core::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_4_3_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_4_3_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_4_3_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_4_3_Core::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline GLvoid* QOpenGLFunctions_4_3_Core::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_4_3_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_3_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_3_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_4_3_Core::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_3_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_3_Core::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_4_3_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_4_3_Core::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_4_3_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_4_3_Core::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_4_3_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Core::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Core::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Core::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_4_3_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Core::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_4_3_Core::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_4_3_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_4_3_Core::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_4_3_Core::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_4_3_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_4_3_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_3_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_3_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_4_3_Core::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_4_3_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, obj);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
}
inline void QOpenGLFunctions_4_3_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_3_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_3_Core::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_3_Core::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_3_Core::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_4_3_Core::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_4_3_Core::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_4_3_Core::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_4_3_Core::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_4_3_Core::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_4_3_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_4_3_Core::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_4_3_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_4_3_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_4_3_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_4_3_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_4_3_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_4_3_Core::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_4_3_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_3_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_3_Core::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_4_3_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline GLvoid* QOpenGLFunctions_4_3_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_4_3_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_3_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_3_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_3_Core::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_4_3_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_3_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_4_3_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_4_3_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_4_3_Core::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_4_3_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_3_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_3_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_4_3_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_4_3_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_3_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_3_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_4_3_Core::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_4_3_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_4_3_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_3_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_3_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_3_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Core::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_4_3_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_4_3_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_4_3_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Core::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_4_3_Core::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_4_3_Core::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_4_3_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_3_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_4_3_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_4_3_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_3_Core::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_4_3_Core::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_4_3_Core::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_4_3_Core::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_4_3_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_4_3_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_4_3_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_4_3_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_3_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_4_3_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_4_3_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_4_3_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_4_3_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_4_3_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_4_3_Core::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_4_3_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_4_3_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_4_3_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_4_3_Core::glSampleMaski(GLuint index, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(index, mask);
+ d_3_2_Core->f.SampleMaski(index, mask);
}
inline void QOpenGLFunctions_4_3_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_4_3_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_3_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_3_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_4_3_Core::glGetInteger64v(GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetInteger64v(pname, params);
+ d_3_2_Core->f.GetInteger64v(pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_4_3_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_4_3_Core::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_4_3_Core::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_4_3_Core::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_4_3_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_4_3_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_3_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_3_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_4_3_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_4_3_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_3_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
@@ -2224,1005 +2225,1005 @@ inline void QOpenGLFunctions_4_3_Core::glVertexP2ui(GLenum type, GLuint value)
inline void QOpenGLFunctions_4_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_4_3_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_4_3_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_4_3_Core::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_4_3_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_4_3_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
// OpenGL 4.0 core functions
inline void QOpenGLFunctions_4_3_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
- d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+ d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glEndQueryIndexed(GLenum target, GLuint index)
{
- d_4_0_Core->EndQueryIndexed(target, index);
+ d_4_0_Core->f.EndQueryIndexed(target, index);
}
inline void QOpenGLFunctions_4_3_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
- d_4_0_Core->BeginQueryIndexed(target, index, id);
+ d_4_0_Core->f.BeginQueryIndexed(target, index, id);
}
inline void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
- d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+ d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
}
inline void QOpenGLFunctions_4_3_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
{
- d_4_0_Core->DrawTransformFeedback(mode, id);
+ d_4_0_Core->f.DrawTransformFeedback(mode, id);
}
inline void QOpenGLFunctions_4_3_Core::glResumeTransformFeedback()
{
- d_4_0_Core->ResumeTransformFeedback();
+ d_4_0_Core->f.ResumeTransformFeedback();
}
inline void QOpenGLFunctions_4_3_Core::glPauseTransformFeedback()
{
- d_4_0_Core->PauseTransformFeedback();
+ d_4_0_Core->f.PauseTransformFeedback();
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsTransformFeedback(GLuint id)
{
- return d_4_0_Core->IsTransformFeedback(id);
+ return d_4_0_Core->f.IsTransformFeedback(id);
}
inline void QOpenGLFunctions_4_3_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_0_Core->GenTransformFeedbacks(n, ids);
+ d_4_0_Core->f.GenTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_3_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
- d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+ d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_3_Core::glBindTransformFeedback(GLenum target, GLuint id)
{
- d_4_0_Core->BindTransformFeedback(target, id);
+ d_4_0_Core->f.BindTransformFeedback(target, id);
}
inline void QOpenGLFunctions_4_3_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
{
- d_4_0_Core->PatchParameterfv(pname, values);
+ d_4_0_Core->f.PatchParameterfv(pname, values);
}
inline void QOpenGLFunctions_4_3_Core::glPatchParameteri(GLenum pname, GLint value)
{
- d_4_0_Core->PatchParameteri(pname, value);
+ d_4_0_Core->f.PatchParameteri(pname, value);
}
inline void QOpenGLFunctions_4_3_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
- d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+ d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
}
inline void QOpenGLFunctions_4_3_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
- d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+ d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
}
inline void QOpenGLFunctions_4_3_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
- d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+ d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
}
inline void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_3_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
- d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+ d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
inline GLuint QOpenGLFunctions_4_3_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
}
inline GLint QOpenGLFunctions_4_3_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
}
inline void QOpenGLFunctions_4_3_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
- d_4_0_Core->GetUniformdv(program, location, params);
+ d_4_0_Core->f.GetUniformdv(program, location, params);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform4dv(location, count, value);
+ d_4_0_Core->f.Uniform4dv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform3dv(location, count, value);
+ d_4_0_Core->f.Uniform3dv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform2dv(location, count, value);
+ d_4_0_Core->f.Uniform2dv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform1dv(location, count, value);
+ d_4_0_Core->f.Uniform1dv(location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_0_Core->Uniform4d(location, x, y, z, w);
+ d_4_0_Core->f.Uniform4d(location, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_0_Core->Uniform3d(location, x, y, z);
+ d_4_0_Core->f.Uniform3d(location, x, y, z);
}
inline void QOpenGLFunctions_4_3_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
{
- d_4_0_Core->Uniform2d(location, x, y);
+ d_4_0_Core->f.Uniform2d(location, x, y);
}
inline void QOpenGLFunctions_4_3_Core::glUniform1d(GLint location, GLdouble x)
{
- d_4_0_Core->Uniform1d(location, x);
+ d_4_0_Core->f.Uniform1d(location, x);
}
inline void QOpenGLFunctions_4_3_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
{
- d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+ d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
}
inline void QOpenGLFunctions_4_3_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
- d_4_0_Core->DrawArraysIndirect(mode, indirect);
+ d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
}
inline void QOpenGLFunctions_4_3_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
- d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
inline void QOpenGLFunctions_4_3_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
{
- d_4_0_Core->BlendFunci(buf, src, dst);
+ d_4_0_Core->f.BlendFunci(buf, src, dst);
}
inline void QOpenGLFunctions_4_3_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
- d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+ d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
}
inline void QOpenGLFunctions_4_3_Core::glBlendEquationi(GLuint buf, GLenum mode)
{
- d_4_0_Core->BlendEquationi(buf, mode);
+ d_4_0_Core->f.BlendEquationi(buf, mode);
}
inline void QOpenGLFunctions_4_3_Core::glMinSampleShading(GLfloat value)
{
- d_4_0_Core->MinSampleShading(value);
+ d_4_0_Core->f.MinSampleShading(value);
}
// OpenGL 4.1 core functions
inline void QOpenGLFunctions_4_3_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
{
- d_4_1_Core->GetDoublei_v(target, index, data);
+ d_4_1_Core->f.GetDoublei_v(target, index, data);
}
inline void QOpenGLFunctions_4_3_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
{
- d_4_1_Core->GetFloati_v(target, index, data);
+ d_4_1_Core->f.GetFloati_v(target, index, data);
}
inline void QOpenGLFunctions_4_3_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
{
- d_4_1_Core->DepthRangeIndexed(index, n, f);
+ d_4_1_Core->f.DepthRangeIndexed(index, n, f);
}
inline void QOpenGLFunctions_4_3_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
{
- d_4_1_Core->DepthRangeArrayv(first, count, v);
+ d_4_1_Core->f.DepthRangeArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_3_Core::glScissorIndexedv(GLuint index, const GLint *v)
{
- d_4_1_Core->ScissorIndexedv(index, v);
+ d_4_1_Core->f.ScissorIndexedv(index, v);
}
inline void QOpenGLFunctions_4_3_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
{
- d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+ d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
}
inline void QOpenGLFunctions_4_3_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
{
- d_4_1_Core->ScissorArrayv(first, count, v);
+ d_4_1_Core->f.ScissorArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_3_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
{
- d_4_1_Core->ViewportIndexedfv(index, v);
+ d_4_1_Core->f.ViewportIndexedfv(index, v);
}
inline void QOpenGLFunctions_4_3_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
- d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+ d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
}
inline void QOpenGLFunctions_4_3_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
- d_4_1_Core->ViewportArrayv(first, count, v);
+ d_4_1_Core->f.ViewportArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_3_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+ d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
- d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+ d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL4dv(index, v);
+ d_4_1_Core->f.VertexAttribL4dv(index, v);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL3dv(index, v);
+ d_4_1_Core->f.VertexAttribL3dv(index, v);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL2dv(index, v);
+ d_4_1_Core->f.VertexAttribL2dv(index, v);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL1dv(index, v);
+ d_4_1_Core->f.VertexAttribL1dv(index, v);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+ d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_1_Core->VertexAttribL3d(index, x, y, z);
+ d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
- d_4_1_Core->VertexAttribL2d(index, x, y);
+ d_4_1_Core->f.VertexAttribL2d(index, x, y);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribL1d(GLuint index, GLdouble x)
{
- d_4_1_Core->VertexAttribL1d(index, x);
+ d_4_1_Core->f.VertexAttribL1d(index, x);
}
inline void QOpenGLFunctions_4_3_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_3_Core::glValidateProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->ValidateProgramPipeline(pipeline);
+ d_4_1_Core->f.ValidateProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
{
- d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
{
- d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
- d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
- d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
{
- d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
- d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
- d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
- d_4_1_Core->ProgramUniform1ui(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
{
- d_4_1_Core->ProgramUniform1d(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1d(program, location, v0);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
- d_4_1_Core->ProgramUniform1f(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1f(program, location, v0);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
{
- d_4_1_Core->ProgramUniform1i(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1i(program, location, v0);
}
inline void QOpenGLFunctions_4_3_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
- d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+ d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsProgramPipeline(GLuint pipeline)
{
- return d_4_1_Core->IsProgramPipeline(pipeline);
+ return d_4_1_Core->f.IsProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_3_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
{
- d_4_1_Core->GenProgramPipelines(n, pipelines);
+ d_4_1_Core->f.GenProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_3_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
- d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+ d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_3_Core::glBindProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->BindProgramPipeline(pipeline);
+ d_4_1_Core->f.BindProgramPipeline(pipeline);
}
inline GLuint QOpenGLFunctions_4_3_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
{
- return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+ return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
}
inline void QOpenGLFunctions_4_3_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
{
- d_4_1_Core->ActiveShaderProgram(pipeline, program);
+ d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
}
inline void QOpenGLFunctions_4_3_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
- d_4_1_Core->UseProgramStages(pipeline, stages, program);
+ d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
}
inline void QOpenGLFunctions_4_3_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
- d_4_1_Core->ProgramParameteri(program, pname, value);
+ d_4_1_Core->f.ProgramParameteri(program, pname, value);
}
inline void QOpenGLFunctions_4_3_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
{
- d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+ d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
}
inline void QOpenGLFunctions_4_3_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
{
- d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+ d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
inline void QOpenGLFunctions_4_3_Core::glClearDepthf(GLfloat dd)
{
- d_4_1_Core->ClearDepthf(dd);
+ d_4_1_Core->f.ClearDepthf(dd);
}
inline void QOpenGLFunctions_4_3_Core::glDepthRangef(GLfloat n, GLfloat f)
{
- d_4_1_Core->DepthRangef(n, f);
+ d_4_1_Core->f.DepthRangef(n, f);
}
inline void QOpenGLFunctions_4_3_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
- d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
inline void QOpenGLFunctions_4_3_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
{
- d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+ d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
}
inline void QOpenGLFunctions_4_3_Core::glReleaseShaderCompiler()
{
- d_4_1_Core->ReleaseShaderCompiler();
+ d_4_1_Core->f.ReleaseShaderCompiler();
}
// OpenGL 4.2 core functions
inline void QOpenGLFunctions_4_3_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+ d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
}
inline void QOpenGLFunctions_4_3_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+ d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
}
inline void QOpenGLFunctions_4_3_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
{
- d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+ d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
}
inline void QOpenGLFunctions_4_3_Core::glMemoryBarrier(GLbitfield barriers)
{
- d_4_2_Core->MemoryBarrier(barriers);
+ d_4_2_Core->f.MemoryBarrier(barriers);
}
inline void QOpenGLFunctions_4_3_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
{
- d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+ d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
}
inline void QOpenGLFunctions_4_3_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
{
- d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+ d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
- d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+ d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
}
inline void QOpenGLFunctions_4_3_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
}
inline void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
}
inline void QOpenGLFunctions_4_3_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
}
inline void QOpenGLFunctions_4_3_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+ d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
}
// OpenGL 4.3 core functions
inline void QOpenGLFunctions_4_3_Core::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_4_3_Core->f.TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_3_Core::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_4_3_Core->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_3_Core::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size);
+ d_4_3_Core->f.TexBufferRange(target, internalformat, buffer, offset, size);
}
inline void QOpenGLFunctions_4_3_Core::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
{
- d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+ d_4_3_Core->f.ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
}
inline GLint QOpenGLFunctions_4_3_Core::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceLocationIndex(program, programInterface, name);
}
inline GLint QOpenGLFunctions_4_3_Core::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceLocation(program, programInterface, name);
}
inline void QOpenGLFunctions_4_3_Core::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
{
- d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+ d_4_3_Core->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
{
- d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+ d_4_3_Core->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name);
}
inline GLuint QOpenGLFunctions_4_3_Core::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceIndex(program, programInterface, name);
}
inline void QOpenGLFunctions_4_3_Core::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
{
- d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params);
+ d_4_3_Core->f.GetProgramInterfaceiv(program, programInterface, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
{
- d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
+ d_4_3_Core->f.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
inline void QOpenGLFunctions_4_3_Core::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
{
- d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+ d_4_3_Core->f.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
}
inline void QOpenGLFunctions_4_3_Core::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+ d_4_3_Core->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
}
inline void QOpenGLFunctions_4_3_Core::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
- d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments);
+ d_4_3_Core->f.InvalidateFramebuffer(target, numAttachments, attachments);
}
inline void QOpenGLFunctions_4_3_Core::glInvalidateBufferData(GLuint buffer)
{
- d_4_3_Core->InvalidateBufferData(buffer);
+ d_4_3_Core->f.InvalidateBufferData(buffer);
}
inline void QOpenGLFunctions_4_3_Core::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
{
- d_4_3_Core->InvalidateBufferSubData(buffer, offset, length);
+ d_4_3_Core->f.InvalidateBufferSubData(buffer, offset, length);
}
inline void QOpenGLFunctions_4_3_Core::glInvalidateTexImage(GLuint texture, GLint level)
{
- d_4_3_Core->InvalidateTexImage(texture, level);
+ d_4_3_Core->f.InvalidateTexImage(texture, level);
}
inline void QOpenGLFunctions_4_3_Core::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+ d_4_3_Core->f.InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
}
inline void QOpenGLFunctions_4_3_Core::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
{
- d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params);
+ d_4_3_Core->f.GetInternalformati64v(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_3_Core::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_4_3_Core->GetFramebufferParameteriv(target, pname, params);
+ d_4_3_Core->f.GetFramebufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_3_Core::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
- d_4_3_Core->FramebufferParameteri(target, pname, param);
+ d_4_3_Core->f.FramebufferParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_3_Core::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
{
- d_4_3_Core->VertexBindingDivisor(bindingindex, divisor);
+ d_4_3_Core->f.VertexBindingDivisor(bindingindex, divisor);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
{
- d_4_3_Core->VertexAttribBinding(attribindex, bindingindex);
+ d_4_3_Core->f.VertexAttribBinding(attribindex, bindingindex);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset);
+ d_4_3_Core->f.VertexAttribLFormat(attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+ d_4_3_Core->f.VertexAttribIFormat(attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_3_Core::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+ d_4_3_Core->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
}
inline void QOpenGLFunctions_4_3_Core::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
{
- d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride);
+ d_4_3_Core->f.BindVertexBuffer(bindingindex, buffer, offset, stride);
}
inline void QOpenGLFunctions_4_3_Core::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
{
- d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+ d_4_3_Core->f.TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
}
inline void QOpenGLFunctions_4_3_Core::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
{
- d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+ d_4_3_Core->f.CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
}
inline void QOpenGLFunctions_4_3_Core::glDispatchComputeIndirect(GLintptr indirect)
{
- d_4_3_Core->DispatchComputeIndirect(indirect);
+ d_4_3_Core->f.DispatchComputeIndirect(indirect);
}
inline void QOpenGLFunctions_4_3_Core::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
{
- d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+ d_4_3_Core->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
}
inline void QOpenGLFunctions_4_3_Core::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
{
- d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data);
+ d_4_3_Core->f.ClearBufferSubData(target, internalformat, offset, size, format, type, data);
}
inline void QOpenGLFunctions_4_3_Core::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
{
- d_4_3_Core->ClearBufferData(target, internalformat, format, type, data);
+ d_4_3_Core->f.ClearBufferData(target, internalformat, format, type, data);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_4_compatibility.h b/src/gui/opengl/qopenglfunctions_4_4_compatibility.h
index 37fcbf5c2f..d369ff27ff 100644
--- a/src/gui/opengl/qopenglfunctions_4_4_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_4_4_compatibility.h
@@ -1,9 +1,10 @@
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
-** This file is part of the QtWidgets module of the Qt Toolkit.
+** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
@@ -1122,4664 +1123,4664 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_4_4_Compatibility::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetIntegerv(GLenum pname, GLint *data)
{
- d_1_0_Core->GetIntegerv(pname, data);
+ d_1_0_Core->f.GetIntegerv(pname, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetFloatv(GLenum pname, GLfloat *data)
{
- d_1_0_Core->GetFloatv(pname, data);
+ d_1_0_Core->f.GetFloatv(pname, data);
}
inline GLenum QOpenGLFunctions_4_4_Compatibility::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetDoublev(GLenum pname, GLdouble *data)
{
- d_1_0_Core->GetDoublev(pname, data);
+ d_1_0_Core->f.GetDoublev(pname, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetBooleanv(GLenum pname, GLboolean *data)
{
- d_1_0_Core->GetBooleanv(pname, data);
+ d_1_0_Core->f.GetBooleanv(pname, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Compatibility::glReadBuffer(GLenum src)
{
- d_1_0_Core->ReadBuffer(src);
+ d_1_0_Core->f.ReadBuffer(src);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_4_4_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_4_4_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_4_4_Compatibility::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_4_4_Compatibility::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawBuffer(GLenum buf)
{
- d_1_0_Core->DrawBuffer(buf);
+ d_1_0_Core->f.DrawBuffer(buf);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_4_4_Compatibility::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, void *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_4_4_Compatibility::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, void * *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline void * QOpenGLFunctions_4_4_Compatibility::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
inline void QOpenGLFunctions_4_4_Compatibility::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_4_4_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_4_4_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_4_4_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, shaders);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, shaders);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_4_4_Compatibility::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_4_4_Compatibility::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_4_4_Compatibility::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_4_4_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_4_4_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_4_4_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline void * QOpenGLFunctions_4_4_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_4_4_Compatibility::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_4_4_Compatibility::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_4_4_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Core->VertexAttribI4usv(index, v);
+ d_3_0_Core->f.VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Core->VertexAttribI4ubv(index, v);
+ d_3_0_Core->f.VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Core->VertexAttribI4sv(index, v);
+ d_3_0_Core->f.VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Core->VertexAttribI4bv(index, v);
+ d_3_0_Core->f.VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI4uiv(index, v);
+ d_3_0_Core->f.VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI3uiv(index, v);
+ d_3_0_Core->f.VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI2uiv(index, v);
+ d_3_0_Core->f.VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI1uiv(index, v);
+ d_3_0_Core->f.VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI4iv(index, v);
+ d_3_0_Core->f.VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI3iv(index, v);
+ d_3_0_Core->f.VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI2iv(index, v);
+ d_3_0_Core->f.VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI1iv(index, v);
+ d_3_0_Core->f.VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Core->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->f.VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Core->VertexAttribI1ui(index, x);
+ d_3_0_Core->f.VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Core->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Core->VertexAttribI2i(index, x, y);
+ d_3_0_Core->f.VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Core->VertexAttribI1i(index, x);
+ d_3_0_Core->f.VertexAttribI1i(index, x);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_4_4_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_4_4_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_4_4_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glSampleMaski(GLuint maskNumber, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(maskNumber, mask);
+ d_3_2_Core->f.SampleMaski(maskNumber, mask);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetInteger64v(GLenum pname, GLint64 *data)
{
- d_3_2_Core->GetInteger64v(pname, data);
+ d_3_2_Core->f.GetInteger64v(pname, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_4_4_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_4_4_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_4_4_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
// OpenGL 4.0 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
- d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+ d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
{
- d_4_0_Core->EndQueryIndexed(target, index);
+ d_4_0_Core->f.EndQueryIndexed(target, index);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
- d_4_0_Core->BeginQueryIndexed(target, index, id);
+ d_4_0_Core->f.BeginQueryIndexed(target, index, id);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
- d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+ d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
{
- d_4_0_Core->DrawTransformFeedback(mode, id);
+ d_4_0_Core->f.DrawTransformFeedback(mode, id);
}
inline void QOpenGLFunctions_4_4_Compatibility::glResumeTransformFeedback()
{
- d_4_0_Core->ResumeTransformFeedback();
+ d_4_0_Core->f.ResumeTransformFeedback();
}
inline void QOpenGLFunctions_4_4_Compatibility::glPauseTransformFeedback()
{
- d_4_0_Core->PauseTransformFeedback();
+ d_4_0_Core->f.PauseTransformFeedback();
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsTransformFeedback(GLuint id)
{
- return d_4_0_Core->IsTransformFeedback(id);
+ return d_4_0_Core->f.IsTransformFeedback(id);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_0_Core->GenTransformFeedbacks(n, ids);
+ d_4_0_Core->f.GenTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
- d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+ d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
{
- d_4_0_Core->BindTransformFeedback(target, id);
+ d_4_0_Core->f.BindTransformFeedback(target, id);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
{
- d_4_0_Core->PatchParameterfv(pname, values);
+ d_4_0_Core->f.PatchParameterfv(pname, values);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPatchParameteri(GLenum pname, GLint value)
{
- d_4_0_Core->PatchParameteri(pname, value);
+ d_4_0_Core->f.PatchParameteri(pname, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
- d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+ d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
- d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+ d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
- d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+ d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
- d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+ d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
inline GLuint QOpenGLFunctions_4_4_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
}
inline GLint QOpenGLFunctions_4_4_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
- d_4_0_Core->GetUniformdv(program, location, params);
+ d_4_0_Core->f.GetUniformdv(program, location, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform4dv(location, count, value);
+ d_4_0_Core->f.Uniform4dv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform3dv(location, count, value);
+ d_4_0_Core->f.Uniform3dv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform2dv(location, count, value);
+ d_4_0_Core->f.Uniform2dv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform1dv(location, count, value);
+ d_4_0_Core->f.Uniform1dv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_0_Core->Uniform4d(location, x, y, z, w);
+ d_4_0_Core->f.Uniform4d(location, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_0_Core->Uniform3d(location, x, y, z);
+ d_4_0_Core->f.Uniform3d(location, x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
{
- d_4_0_Core->Uniform2d(location, x, y);
+ d_4_0_Core->f.Uniform2d(location, x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUniform1d(GLint location, GLdouble x)
{
- d_4_0_Core->Uniform1d(location, x);
+ d_4_0_Core->f.Uniform1d(location, x);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
{
- d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+ d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawArraysIndirect(GLenum mode, const void *indirect)
{
- d_4_0_Core->DrawArraysIndirect(mode, indirect);
+ d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
- d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
{
- d_4_0_Core->BlendFunci(buf, src, dst);
+ d_4_0_Core->f.BlendFunci(buf, src, dst);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
- d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+ d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
{
- d_4_0_Core->BlendEquationi(buf, mode);
+ d_4_0_Core->f.BlendEquationi(buf, mode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMinSampleShading(GLfloat value)
{
- d_4_0_Core->MinSampleShading(value);
+ d_4_0_Core->f.MinSampleShading(value);
}
// OpenGL 4.1 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
{
- d_4_1_Core->GetDoublei_v(target, index, data);
+ d_4_1_Core->f.GetDoublei_v(target, index, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
{
- d_4_1_Core->GetFloati_v(target, index, data);
+ d_4_1_Core->f.GetFloati_v(target, index, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
{
- d_4_1_Core->DepthRangeIndexed(index, n, f);
+ d_4_1_Core->f.DepthRangeIndexed(index, n, f);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
{
- d_4_1_Core->DepthRangeArrayv(first, count, v);
+ d_4_1_Core->f.DepthRangeArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
{
- d_4_1_Core->ScissorIndexedv(index, v);
+ d_4_1_Core->f.ScissorIndexedv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
{
- d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+ d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
}
inline void QOpenGLFunctions_4_4_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
{
- d_4_1_Core->ScissorArrayv(first, count, v);
+ d_4_1_Core->f.ScissorArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
{
- d_4_1_Core->ViewportIndexedfv(index, v);
+ d_4_1_Core->f.ViewportIndexedfv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
- d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+ d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
}
inline void QOpenGLFunctions_4_4_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
- d_4_1_Core->ViewportArrayv(first, count, v);
+ d_4_1_Core->f.ViewportArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+ d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+ d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL4dv(index, v);
+ d_4_1_Core->f.VertexAttribL4dv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL3dv(index, v);
+ d_4_1_Core->f.VertexAttribL3dv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL2dv(index, v);
+ d_4_1_Core->f.VertexAttribL2dv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL1dv(index, v);
+ d_4_1_Core->f.VertexAttribL1dv(index, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+ d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_1_Core->VertexAttribL3d(index, x, y, z);
+ d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
- d_4_1_Core->VertexAttribL2d(index, x, y);
+ d_4_1_Core->f.VertexAttribL2d(index, x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
{
- d_4_1_Core->VertexAttribL1d(index, x);
+ d_4_1_Core->f.VertexAttribL1d(index, x);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_4_Compatibility::glValidateProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->ValidateProgramPipeline(pipeline);
+ d_4_1_Core->f.ValidateProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
{
- d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
{
- d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
- d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
- d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
{
- d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
- d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
- d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
- d_4_1_Core->ProgramUniform1ui(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
{
- d_4_1_Core->ProgramUniform1d(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1d(program, location, v0);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
- d_4_1_Core->ProgramUniform1f(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1f(program, location, v0);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
{
- d_4_1_Core->ProgramUniform1i(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1i(program, location, v0);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
- d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+ d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsProgramPipeline(GLuint pipeline)
{
- return d_4_1_Core->IsProgramPipeline(pipeline);
+ return d_4_1_Core->f.IsProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
{
- d_4_1_Core->GenProgramPipelines(n, pipelines);
+ d_4_1_Core->f.GenProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
- d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+ d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->BindProgramPipeline(pipeline);
+ d_4_1_Core->f.BindProgramPipeline(pipeline);
}
inline GLuint QOpenGLFunctions_4_4_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
{
- return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+ return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
}
inline void QOpenGLFunctions_4_4_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
{
- d_4_1_Core->ActiveShaderProgram(pipeline, program);
+ d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
}
inline void QOpenGLFunctions_4_4_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
- d_4_1_Core->UseProgramStages(pipeline, stages, program);
+ d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
- d_4_1_Core->ProgramParameteri(program, pname, value);
+ d_4_1_Core->f.ProgramParameteri(program, pname, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
{
- d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+ d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
{
- d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+ d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearDepthf(GLfloat dd)
{
- d_4_1_Core->ClearDepthf(dd);
+ d_4_1_Core->f.ClearDepthf(dd);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
{
- d_4_1_Core->DepthRangef(n, f);
+ d_4_1_Core->f.DepthRangef(n, f);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
- d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
inline void QOpenGLFunctions_4_4_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
{
- d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+ d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
}
inline void QOpenGLFunctions_4_4_Compatibility::glReleaseShaderCompiler()
{
- d_4_1_Core->ReleaseShaderCompiler();
+ d_4_1_Core->f.ReleaseShaderCompiler();
}
// OpenGL 4.2 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+ d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+ d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
{
- d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+ d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMemoryBarrier(GLbitfield barriers)
{
- d_4_2_Core->MemoryBarrier(barriers);
+ d_4_2_Core->f.MemoryBarrier(barriers);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
{
- d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+ d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
{
- d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+ d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
- d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+ d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+ d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
}
// OpenGL 4.3 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
{
- d_4_3_Core->GetObjectPtrLabel(ptr, bufSize, length, label);
+ d_4_3_Core->f.GetObjectPtrLabel(ptr, bufSize, length, label);
}
inline void QOpenGLFunctions_4_4_Compatibility::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
{
- d_4_3_Core->ObjectPtrLabel(ptr, length, label);
+ d_4_3_Core->f.ObjectPtrLabel(ptr, length, label);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
{
- d_4_3_Core->GetObjectLabel(identifier, name, bufSize, length, label);
+ d_4_3_Core->f.GetObjectLabel(identifier, name, bufSize, length, label);
}
inline void QOpenGLFunctions_4_4_Compatibility::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{
- d_4_3_Core->ObjectLabel(identifier, name, length, label);
+ d_4_3_Core->f.ObjectLabel(identifier, name, length, label);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPopDebugGroup()
{
- d_4_3_Core->PopDebugGroup();
+ d_4_3_Core->f.PopDebugGroup();
}
inline void QOpenGLFunctions_4_4_Compatibility::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
{
- d_4_3_Core->PushDebugGroup(source, id, length, message);
+ d_4_3_Core->f.PushDebugGroup(source, id, length, message);
}
inline GLuint QOpenGLFunctions_4_4_Compatibility::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
{
- return d_4_3_Core->GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
+ return d_4_3_Core->f.GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
{
- d_4_3_Core->DebugMessageCallback(callback, userParam);
+ d_4_3_Core->f.DebugMessageCallback(callback, userParam);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
{
- d_4_3_Core->DebugMessageInsert(source, type, id, severity, length, buf);
+ d_4_3_Core->f.DebugMessageInsert(source, type, id, severity, length, buf);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
{
- d_4_3_Core->DebugMessageControl(source, type, severity, count, ids, enabled);
+ d_4_3_Core->f.DebugMessageControl(source, type, severity, count, ids, enabled);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
{
- d_4_3_Core->VertexBindingDivisor(bindingindex, divisor);
+ d_4_3_Core->f.VertexBindingDivisor(bindingindex, divisor);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
{
- d_4_3_Core->VertexAttribBinding(attribindex, bindingindex);
+ d_4_3_Core->f.VertexAttribBinding(attribindex, bindingindex);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset);
+ d_4_3_Core->f.VertexAttribLFormat(attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+ d_4_3_Core->f.VertexAttribIFormat(attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+ d_4_3_Core->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
{
- d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride);
+ d_4_3_Core->f.BindVertexBuffer(bindingindex, buffer, offset, stride);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
{
- d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+ d_4_3_Core->f.TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_4_3_Core->f.TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_4_3_Core->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size);
+ d_4_3_Core->f.TexBufferRange(target, internalformat, buffer, offset, size);
}
inline void QOpenGLFunctions_4_4_Compatibility::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
{
- d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+ d_4_3_Core->f.ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
}
inline GLint QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceLocationIndex(program, programInterface, name);
}
inline GLint QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceLocation(program, programInterface, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
{
- d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+ d_4_3_Core->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
{
- d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+ d_4_3_Core->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name);
}
inline GLuint QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceIndex(program, programInterface, name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
{
- d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params);
+ d_4_3_Core->f.GetProgramInterfaceiv(program, programInterface, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
{
- d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
+ d_4_3_Core->f.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
{
- d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+ d_4_3_Core->f.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
}
inline void QOpenGLFunctions_4_4_Compatibility::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+ d_4_3_Core->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
}
inline void QOpenGLFunctions_4_4_Compatibility::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
- d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments);
+ d_4_3_Core->f.InvalidateFramebuffer(target, numAttachments, attachments);
}
inline void QOpenGLFunctions_4_4_Compatibility::glInvalidateBufferData(GLuint buffer)
{
- d_4_3_Core->InvalidateBufferData(buffer);
+ d_4_3_Core->f.InvalidateBufferData(buffer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
{
- d_4_3_Core->InvalidateBufferSubData(buffer, offset, length);
+ d_4_3_Core->f.InvalidateBufferSubData(buffer, offset, length);
}
inline void QOpenGLFunctions_4_4_Compatibility::glInvalidateTexImage(GLuint texture, GLint level)
{
- d_4_3_Core->InvalidateTexImage(texture, level);
+ d_4_3_Core->f.InvalidateTexImage(texture, level);
}
inline void QOpenGLFunctions_4_4_Compatibility::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+ d_4_3_Core->f.InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
{
- d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params);
+ d_4_3_Core->f.GetInternalformati64v(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_4_3_Core->GetFramebufferParameteriv(target, pname, params);
+ d_4_3_Core->f.GetFramebufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
- d_4_3_Core->FramebufferParameteri(target, pname, param);
+ d_4_3_Core->f.FramebufferParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
{
- d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+ d_4_3_Core->f.CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDispatchComputeIndirect(GLintptr indirect)
{
- d_4_3_Core->DispatchComputeIndirect(indirect);
+ d_4_3_Core->f.DispatchComputeIndirect(indirect);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
{
- d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+ d_4_3_Core->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
{
- d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data);
+ d_4_3_Core->f.ClearBufferSubData(target, internalformat, offset, size, format, type, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
{
- d_4_3_Core->ClearBufferData(target, internalformat, format, type, data);
+ d_4_3_Core->f.ClearBufferData(target, internalformat, format, type, data);
}
// OpenGL 4.4 core functions
inline void QOpenGLFunctions_4_4_Compatibility::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
{
- d_4_4_Core->BindVertexBuffers(first, count, buffers, offsets, strides);
+ d_4_4_Core->f.BindVertexBuffers(first, count, buffers, offsets, strides);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
{
- d_4_4_Core->BindImageTextures(first, count, textures);
+ d_4_4_Core->f.BindImageTextures(first, count, textures);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
{
- d_4_4_Core->BindSamplers(first, count, samplers);
+ d_4_4_Core->f.BindSamplers(first, count, samplers);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
{
- d_4_4_Core->BindTextures(first, count, textures);
+ d_4_4_Core->f.BindTextures(first, count, textures);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
{
- d_4_4_Core->BindBuffersRange(target, first, count, buffers, offsets, sizes);
+ d_4_4_Core->f.BindBuffersRange(target, first, count, buffers, offsets, sizes);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
{
- d_4_4_Core->BindBuffersBase(target, first, count, buffers);
+ d_4_4_Core->f.BindBuffersBase(target, first, count, buffers);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
{
- d_4_4_Core->ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
+ d_4_4_Core->f.ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
{
- d_4_4_Core->ClearTexImage(texture, level, format, type, data);
+ d_4_4_Core->f.ClearTexImage(texture, level, format, type, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
{
- d_4_4_Core->BufferStorage(target, size, data, flags);
+ d_4_4_Core->f.BufferStorage(target, size, data, flags);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_4_4_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_4_4_Compatibility::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_4_4_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_4_4_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_4_4_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_4_4_Compatibility::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_4_4_Compatibility::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_4_4_Compatibility::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_4_4_Compatibility::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_4_4_Compatibility::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_4_4_Compatibility::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_4_4_Compatibility::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_4_4_Compatibility::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_4_4_Compatibility::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_4_4_Compatibility::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_4_4_Compatibility::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_4_4_Compatibility::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_4_4_Compatibility::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_4_4_Compatibility::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_4_4_Compatibility::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_4_4_Compatibility::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCallLists(GLsizei n, GLenum type, const void *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_4_4_Compatibility::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_4_4_Compatibility::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_4_4_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_4_4_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline void QOpenGLFunctions_4_4_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_4_4_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetPointerv(GLenum pname, void * *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_4_4_Compatibility::glEdgeFlagPointer(GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_4_4_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, void *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_4_4_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_4_4_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_4_4_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_4_4_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, void *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_4_4_Compatibility::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_4_4_Compatibility::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_4_4_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_4_4_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_4_4_Compatibility::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_4_4_Compatibility::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
@@ -5798,152 +5799,152 @@ inline void QOpenGLFunctions_4_4_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 3.3 deprecated functions
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP4uiv(type, color);
+ d_3_3_Deprecated->f.ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP4ui(type, color);
+ d_3_3_Deprecated->f.ColorP4ui(type, color);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP3uiv(type, color);
+ d_3_3_Deprecated->f.ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_4_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP3ui(type, color);
+ d_3_3_Deprecated->f.ColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->f.NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->NormalP3ui(type, coords);
+ d_3_3_Deprecated->f.NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP4uiv(type, value);
+ d_3_3_Deprecated->f.VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP4ui(type, value);
+ d_3_3_Deprecated->f.VertexP4ui(type, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP3uiv(type, value);
+ d_3_3_Deprecated->f.VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP3ui(type, value);
+ d_3_3_Deprecated->f.VertexP3ui(type, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP2uiv(type, value);
+ d_3_3_Deprecated->f.VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_4_4_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP2ui(type, value);
+ d_3_3_Deprecated->f.VertexP2ui(type, value);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_4_core.h b/src/gui/opengl/qopenglfunctions_4_4_core.h
index 250352e8d0..e508478c50 100644
--- a/src/gui/opengl/qopenglfunctions_4_4_core.h
+++ b/src/gui/opengl/qopenglfunctions_4_4_core.h
@@ -1,9 +1,10 @@
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
-** This file is part of the QtWidgets module of the Qt Toolkit.
+** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
@@ -670,2744 +671,2744 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_4_4_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_4_4_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_4_4_Core::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_4_4_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_4_4_Core::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_4_4_Core::glGetIntegerv(GLenum pname, GLint *data)
{
- d_1_0_Core->GetIntegerv(pname, data);
+ d_1_0_Core->f.GetIntegerv(pname, data);
}
inline void QOpenGLFunctions_4_4_Core::glGetFloatv(GLenum pname, GLfloat *data)
{
- d_1_0_Core->GetFloatv(pname, data);
+ d_1_0_Core->f.GetFloatv(pname, data);
}
inline GLenum QOpenGLFunctions_4_4_Core::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_4_4_Core::glGetDoublev(GLenum pname, GLdouble *data)
{
- d_1_0_Core->GetDoublev(pname, data);
+ d_1_0_Core->f.GetDoublev(pname, data);
}
inline void QOpenGLFunctions_4_4_Core::glGetBooleanv(GLenum pname, GLboolean *data)
{
- d_1_0_Core->GetBooleanv(pname, data);
+ d_1_0_Core->f.GetBooleanv(pname, data);
}
inline void QOpenGLFunctions_4_4_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Core::glReadBuffer(GLenum src)
{
- d_1_0_Core->ReadBuffer(src);
+ d_1_0_Core->f.ReadBuffer(src);
}
inline void QOpenGLFunctions_4_4_Core::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_4_4_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_4_4_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_4_4_Core::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_4_4_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_4_4_Core::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_4_4_Core::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_4_4_Core::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_4_4_Core::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_4_4_Core::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_4_4_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Core::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_4_4_Core::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_4_4_Core::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_4_4_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Core::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_4_4_Core::glDrawBuffer(GLenum buf)
{
- d_1_0_Core->DrawBuffer(buf);
+ d_1_0_Core->f.DrawBuffer(buf);
}
inline void QOpenGLFunctions_4_4_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_4_4_Core::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_4_4_Core::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_4_4_Core::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_4_4_Core::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_4_4_Core::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_4_4_Core::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline GLboolean QOpenGLFunctions_4_4_Core::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_4_4_Core::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_4_4_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_4_4_Core::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_4_4_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_4_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_4_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_4_4_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_4_4_Core::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_4_4_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_4_4_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_4_4_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_4_Core::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_4_4_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_4_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_4_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_4_4_Core::glGetCompressedTexImage(GLenum target, GLint level, void *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_4_4_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_4_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_4_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_4_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_4_4_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_4_4_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_4_4_Core::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_4_4_Core::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_4_4_Core::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_4_4_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_4_4_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_4_4_Core::glGetBufferPointerv(GLenum target, GLenum pname, void * *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_4_4_Core::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline void * QOpenGLFunctions_4_4_Core::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_4_4_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_4_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_4_Core::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_4_4_Core::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_4_4_Core::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_4_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_4_Core::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_4_4_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_4_4_Core::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_4_4_Core::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_4_4_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_4_4_Core::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_4_4_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
inline void QOpenGLFunctions_4_4_Core::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Core::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Core::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_4_4_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Core::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_4_4_Core::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_4_4_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_4_4_Core::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_4_4_Core::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_4_4_Core::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_4_4_Core::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_4_4_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_4_4_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_4_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_4_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_4_4_Core::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_4_4_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, shaders);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, shaders);
}
inline void QOpenGLFunctions_4_4_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_4_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_4_Core::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_4_Core::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_4_Core::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_4_4_Core::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_4_4_Core::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_4_4_Core::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_4_4_Core::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_4_4_Core::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_4_4_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_4_4_Core::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_4_4_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_4_4_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_4_4_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_4_4_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_4_4_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_4_4_Core::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_4_4_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_4_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_4_Core::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_4_4_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline void * QOpenGLFunctions_4_4_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_4_4_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_4_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_4_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_4_Core::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_4_4_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_4_4_Core::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_4_4_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_4_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_4_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_4_4_Core::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_4_4_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_4_4_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_4_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_4_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_4_4_Core::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_4_4_Core::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_4_4_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_4_4_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_4_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_4_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_4_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Core::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_4_4_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_4_4_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_4_4_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Core->VertexAttribI4usv(index, v);
+ d_3_0_Core->f.VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Core->VertexAttribI4ubv(index, v);
+ d_3_0_Core->f.VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Core->VertexAttribI4sv(index, v);
+ d_3_0_Core->f.VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Core->VertexAttribI4bv(index, v);
+ d_3_0_Core->f.VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI4uiv(index, v);
+ d_3_0_Core->f.VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI3uiv(index, v);
+ d_3_0_Core->f.VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI2uiv(index, v);
+ d_3_0_Core->f.VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI1uiv(index, v);
+ d_3_0_Core->f.VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI4iv(index, v);
+ d_3_0_Core->f.VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI3iv(index, v);
+ d_3_0_Core->f.VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI2iv(index, v);
+ d_3_0_Core->f.VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI1iv(index, v);
+ d_3_0_Core->f.VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Core->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->f.VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Core->VertexAttribI1ui(index, x);
+ d_3_0_Core->f.VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Core->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Core->VertexAttribI2i(index, x, y);
+ d_3_0_Core->f.VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Core->VertexAttribI1i(index, x);
+ d_3_0_Core->f.VertexAttribI1i(index, x);
}
inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Core::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_4_4_Core::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_4_4_Core::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_4_4_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_4_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_4_4_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_4_4_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_4_Core::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_4_4_Core::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_4_4_Core::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_4_4_Core::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_4_4_Core::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_4_4_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_4_4_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_4_4_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_4_4_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_4_4_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_4_4_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_4_Core::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_4_4_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_4_4_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_4_4_Core::glSampleMaski(GLuint maskNumber, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(maskNumber, mask);
+ d_3_2_Core->f.SampleMaski(maskNumber, mask);
}
inline void QOpenGLFunctions_4_4_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_4_4_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_4_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_4_4_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
inline void QOpenGLFunctions_4_4_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_4_4_Core::glGetInteger64v(GLenum pname, GLint64 *data)
{
- d_3_2_Core->GetInteger64v(pname, data);
+ d_3_2_Core->f.GetInteger64v(pname, data);
}
inline void QOpenGLFunctions_4_4_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_4_4_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_4_4_Core::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_4_4_Core::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_4_4_Core::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_4_4_Core::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_4_4_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_4_4_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_4_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_4_4_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
inline void QOpenGLFunctions_4_4_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_4_4_Core::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_4_4_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_4_4_Core::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_4_4_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_4_4_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
// OpenGL 4.0 core functions
inline void QOpenGLFunctions_4_4_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
- d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+ d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glEndQueryIndexed(GLenum target, GLuint index)
{
- d_4_0_Core->EndQueryIndexed(target, index);
+ d_4_0_Core->f.EndQueryIndexed(target, index);
}
inline void QOpenGLFunctions_4_4_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
- d_4_0_Core->BeginQueryIndexed(target, index, id);
+ d_4_0_Core->f.BeginQueryIndexed(target, index, id);
}
inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
- d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+ d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
}
inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
{
- d_4_0_Core->DrawTransformFeedback(mode, id);
+ d_4_0_Core->f.DrawTransformFeedback(mode, id);
}
inline void QOpenGLFunctions_4_4_Core::glResumeTransformFeedback()
{
- d_4_0_Core->ResumeTransformFeedback();
+ d_4_0_Core->f.ResumeTransformFeedback();
}
inline void QOpenGLFunctions_4_4_Core::glPauseTransformFeedback()
{
- d_4_0_Core->PauseTransformFeedback();
+ d_4_0_Core->f.PauseTransformFeedback();
}
inline GLboolean QOpenGLFunctions_4_4_Core::glIsTransformFeedback(GLuint id)
{
- return d_4_0_Core->IsTransformFeedback(id);
+ return d_4_0_Core->f.IsTransformFeedback(id);
}
inline void QOpenGLFunctions_4_4_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_0_Core->GenTransformFeedbacks(n, ids);
+ d_4_0_Core->f.GenTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_4_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
- d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+ d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_4_Core::glBindTransformFeedback(GLenum target, GLuint id)
{
- d_4_0_Core->BindTransformFeedback(target, id);
+ d_4_0_Core->f.BindTransformFeedback(target, id);
}
inline void QOpenGLFunctions_4_4_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
{
- d_4_0_Core->PatchParameterfv(pname, values);
+ d_4_0_Core->f.PatchParameterfv(pname, values);
}
inline void QOpenGLFunctions_4_4_Core::glPatchParameteri(GLenum pname, GLint value)
{
- d_4_0_Core->PatchParameteri(pname, value);
+ d_4_0_Core->f.PatchParameteri(pname, value);
}
inline void QOpenGLFunctions_4_4_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
- d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+ d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
}
inline void QOpenGLFunctions_4_4_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
- d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+ d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
}
inline void QOpenGLFunctions_4_4_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
- d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+ d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
}
inline void QOpenGLFunctions_4_4_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_4_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_4_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
- d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+ d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
inline GLuint QOpenGLFunctions_4_4_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
}
inline GLint QOpenGLFunctions_4_4_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
}
inline void QOpenGLFunctions_4_4_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
- d_4_0_Core->GetUniformdv(program, location, params);
+ d_4_0_Core->f.GetUniformdv(program, location, params);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform4dv(location, count, value);
+ d_4_0_Core->f.Uniform4dv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform3dv(location, count, value);
+ d_4_0_Core->f.Uniform3dv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform2dv(location, count, value);
+ d_4_0_Core->f.Uniform2dv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform1dv(location, count, value);
+ d_4_0_Core->f.Uniform1dv(location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_0_Core->Uniform4d(location, x, y, z, w);
+ d_4_0_Core->f.Uniform4d(location, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_0_Core->Uniform3d(location, x, y, z);
+ d_4_0_Core->f.Uniform3d(location, x, y, z);
}
inline void QOpenGLFunctions_4_4_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
{
- d_4_0_Core->Uniform2d(location, x, y);
+ d_4_0_Core->f.Uniform2d(location, x, y);
}
inline void QOpenGLFunctions_4_4_Core::glUniform1d(GLint location, GLdouble x)
{
- d_4_0_Core->Uniform1d(location, x);
+ d_4_0_Core->f.Uniform1d(location, x);
}
inline void QOpenGLFunctions_4_4_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
{
- d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+ d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
}
inline void QOpenGLFunctions_4_4_Core::glDrawArraysIndirect(GLenum mode, const void *indirect)
{
- d_4_0_Core->DrawArraysIndirect(mode, indirect);
+ d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
}
inline void QOpenGLFunctions_4_4_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
- d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
inline void QOpenGLFunctions_4_4_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
{
- d_4_0_Core->BlendFunci(buf, src, dst);
+ d_4_0_Core->f.BlendFunci(buf, src, dst);
}
inline void QOpenGLFunctions_4_4_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
- d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+ d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
}
inline void QOpenGLFunctions_4_4_Core::glBlendEquationi(GLuint buf, GLenum mode)
{
- d_4_0_Core->BlendEquationi(buf, mode);
+ d_4_0_Core->f.BlendEquationi(buf, mode);
}
inline void QOpenGLFunctions_4_4_Core::glMinSampleShading(GLfloat value)
{
- d_4_0_Core->MinSampleShading(value);
+ d_4_0_Core->f.MinSampleShading(value);
}
// OpenGL 4.1 core functions
inline void QOpenGLFunctions_4_4_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
{
- d_4_1_Core->GetDoublei_v(target, index, data);
+ d_4_1_Core->f.GetDoublei_v(target, index, data);
}
inline void QOpenGLFunctions_4_4_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
{
- d_4_1_Core->GetFloati_v(target, index, data);
+ d_4_1_Core->f.GetFloati_v(target, index, data);
}
inline void QOpenGLFunctions_4_4_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
{
- d_4_1_Core->DepthRangeIndexed(index, n, f);
+ d_4_1_Core->f.DepthRangeIndexed(index, n, f);
}
inline void QOpenGLFunctions_4_4_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
{
- d_4_1_Core->DepthRangeArrayv(first, count, v);
+ d_4_1_Core->f.DepthRangeArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_4_Core::glScissorIndexedv(GLuint index, const GLint *v)
{
- d_4_1_Core->ScissorIndexedv(index, v);
+ d_4_1_Core->f.ScissorIndexedv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
{
- d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+ d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
}
inline void QOpenGLFunctions_4_4_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
{
- d_4_1_Core->ScissorArrayv(first, count, v);
+ d_4_1_Core->f.ScissorArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_4_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
{
- d_4_1_Core->ViewportIndexedfv(index, v);
+ d_4_1_Core->f.ViewportIndexedfv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
- d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+ d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
}
inline void QOpenGLFunctions_4_4_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
- d_4_1_Core->ViewportArrayv(first, count, v);
+ d_4_1_Core->f.ViewportArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+ d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+ d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL4dv(index, v);
+ d_4_1_Core->f.VertexAttribL4dv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL3dv(index, v);
+ d_4_1_Core->f.VertexAttribL3dv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL2dv(index, v);
+ d_4_1_Core->f.VertexAttribL2dv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL1dv(index, v);
+ d_4_1_Core->f.VertexAttribL1dv(index, v);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+ d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_1_Core->VertexAttribL3d(index, x, y, z);
+ d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
- d_4_1_Core->VertexAttribL2d(index, x, y);
+ d_4_1_Core->f.VertexAttribL2d(index, x, y);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribL1d(GLuint index, GLdouble x)
{
- d_4_1_Core->VertexAttribL1d(index, x);
+ d_4_1_Core->f.VertexAttribL1d(index, x);
}
inline void QOpenGLFunctions_4_4_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_4_Core::glValidateProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->ValidateProgramPipeline(pipeline);
+ d_4_1_Core->f.ValidateProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
{
- d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
{
- d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
- d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
- d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
{
- d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
- d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
- d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
- d_4_1_Core->ProgramUniform1ui(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
{
- d_4_1_Core->ProgramUniform1d(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1d(program, location, v0);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
- d_4_1_Core->ProgramUniform1f(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1f(program, location, v0);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
{
- d_4_1_Core->ProgramUniform1i(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1i(program, location, v0);
}
inline void QOpenGLFunctions_4_4_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
- d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+ d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
}
inline GLboolean QOpenGLFunctions_4_4_Core::glIsProgramPipeline(GLuint pipeline)
{
- return d_4_1_Core->IsProgramPipeline(pipeline);
+ return d_4_1_Core->f.IsProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_4_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
{
- d_4_1_Core->GenProgramPipelines(n, pipelines);
+ d_4_1_Core->f.GenProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_4_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
- d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+ d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_4_Core::glBindProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->BindProgramPipeline(pipeline);
+ d_4_1_Core->f.BindProgramPipeline(pipeline);
}
inline GLuint QOpenGLFunctions_4_4_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
{
- return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+ return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
}
inline void QOpenGLFunctions_4_4_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
{
- d_4_1_Core->ActiveShaderProgram(pipeline, program);
+ d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
}
inline void QOpenGLFunctions_4_4_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
- d_4_1_Core->UseProgramStages(pipeline, stages, program);
+ d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
}
inline void QOpenGLFunctions_4_4_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
- d_4_1_Core->ProgramParameteri(program, pname, value);
+ d_4_1_Core->f.ProgramParameteri(program, pname, value);
}
inline void QOpenGLFunctions_4_4_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
{
- d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+ d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
}
inline void QOpenGLFunctions_4_4_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
{
- d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+ d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
inline void QOpenGLFunctions_4_4_Core::glClearDepthf(GLfloat dd)
{
- d_4_1_Core->ClearDepthf(dd);
+ d_4_1_Core->f.ClearDepthf(dd);
}
inline void QOpenGLFunctions_4_4_Core::glDepthRangef(GLfloat n, GLfloat f)
{
- d_4_1_Core->DepthRangef(n, f);
+ d_4_1_Core->f.DepthRangef(n, f);
}
inline void QOpenGLFunctions_4_4_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
- d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
inline void QOpenGLFunctions_4_4_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
{
- d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+ d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
}
inline void QOpenGLFunctions_4_4_Core::glReleaseShaderCompiler()
{
- d_4_1_Core->ReleaseShaderCompiler();
+ d_4_1_Core->f.ReleaseShaderCompiler();
}
// OpenGL 4.2 core functions
inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
}
inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
}
inline void QOpenGLFunctions_4_4_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+ d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
}
inline void QOpenGLFunctions_4_4_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+ d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
}
inline void QOpenGLFunctions_4_4_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
{
- d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+ d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
}
inline void QOpenGLFunctions_4_4_Core::glMemoryBarrier(GLbitfield barriers)
{
- d_4_2_Core->MemoryBarrier(barriers);
+ d_4_2_Core->f.MemoryBarrier(barriers);
}
inline void QOpenGLFunctions_4_4_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
{
- d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+ d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
}
inline void QOpenGLFunctions_4_4_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
{
- d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+ d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
- d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+ d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
}
inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
}
inline void QOpenGLFunctions_4_4_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+ d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
}
// OpenGL 4.3 core functions
inline void QOpenGLFunctions_4_4_Core::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
{
- d_4_3_Core->GetObjectPtrLabel(ptr, bufSize, length, label);
+ d_4_3_Core->f.GetObjectPtrLabel(ptr, bufSize, length, label);
}
inline void QOpenGLFunctions_4_4_Core::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
{
- d_4_3_Core->ObjectPtrLabel(ptr, length, label);
+ d_4_3_Core->f.ObjectPtrLabel(ptr, length, label);
}
inline void QOpenGLFunctions_4_4_Core::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
{
- d_4_3_Core->GetObjectLabel(identifier, name, bufSize, length, label);
+ d_4_3_Core->f.GetObjectLabel(identifier, name, bufSize, length, label);
}
inline void QOpenGLFunctions_4_4_Core::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{
- d_4_3_Core->ObjectLabel(identifier, name, length, label);
+ d_4_3_Core->f.ObjectLabel(identifier, name, length, label);
}
inline void QOpenGLFunctions_4_4_Core::glPopDebugGroup()
{
- d_4_3_Core->PopDebugGroup();
+ d_4_3_Core->f.PopDebugGroup();
}
inline void QOpenGLFunctions_4_4_Core::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
{
- d_4_3_Core->PushDebugGroup(source, id, length, message);
+ d_4_3_Core->f.PushDebugGroup(source, id, length, message);
}
inline GLuint QOpenGLFunctions_4_4_Core::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
{
- return d_4_3_Core->GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
+ return d_4_3_Core->f.GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
}
inline void QOpenGLFunctions_4_4_Core::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
{
- d_4_3_Core->DebugMessageCallback(callback, userParam);
+ d_4_3_Core->f.DebugMessageCallback(callback, userParam);
}
inline void QOpenGLFunctions_4_4_Core::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
{
- d_4_3_Core->DebugMessageInsert(source, type, id, severity, length, buf);
+ d_4_3_Core->f.DebugMessageInsert(source, type, id, severity, length, buf);
}
inline void QOpenGLFunctions_4_4_Core::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
{
- d_4_3_Core->DebugMessageControl(source, type, severity, count, ids, enabled);
+ d_4_3_Core->f.DebugMessageControl(source, type, severity, count, ids, enabled);
}
inline void QOpenGLFunctions_4_4_Core::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
{
- d_4_3_Core->VertexBindingDivisor(bindingindex, divisor);
+ d_4_3_Core->f.VertexBindingDivisor(bindingindex, divisor);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
{
- d_4_3_Core->VertexAttribBinding(attribindex, bindingindex);
+ d_4_3_Core->f.VertexAttribBinding(attribindex, bindingindex);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset);
+ d_4_3_Core->f.VertexAttribLFormat(attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+ d_4_3_Core->f.VertexAttribIFormat(attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_4_Core::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+ d_4_3_Core->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
}
inline void QOpenGLFunctions_4_4_Core::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
{
- d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride);
+ d_4_3_Core->f.BindVertexBuffer(bindingindex, buffer, offset, stride);
}
inline void QOpenGLFunctions_4_4_Core::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
{
- d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+ d_4_3_Core->f.TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
}
inline void QOpenGLFunctions_4_4_Core::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_4_3_Core->f.TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_4_Core::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_4_3_Core->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_4_Core::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size);
+ d_4_3_Core->f.TexBufferRange(target, internalformat, buffer, offset, size);
}
inline void QOpenGLFunctions_4_4_Core::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
{
- d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+ d_4_3_Core->f.ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
}
inline GLint QOpenGLFunctions_4_4_Core::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceLocationIndex(program, programInterface, name);
}
inline GLint QOpenGLFunctions_4_4_Core::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceLocation(program, programInterface, name);
}
inline void QOpenGLFunctions_4_4_Core::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
{
- d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+ d_4_3_Core->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
{
- d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+ d_4_3_Core->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name);
}
inline GLuint QOpenGLFunctions_4_4_Core::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceIndex(program, programInterface, name);
}
inline void QOpenGLFunctions_4_4_Core::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
{
- d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params);
+ d_4_3_Core->f.GetProgramInterfaceiv(program, programInterface, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
{
- d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
+ d_4_3_Core->f.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
inline void QOpenGLFunctions_4_4_Core::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
{
- d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+ d_4_3_Core->f.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
}
inline void QOpenGLFunctions_4_4_Core::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+ d_4_3_Core->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
}
inline void QOpenGLFunctions_4_4_Core::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
- d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments);
+ d_4_3_Core->f.InvalidateFramebuffer(target, numAttachments, attachments);
}
inline void QOpenGLFunctions_4_4_Core::glInvalidateBufferData(GLuint buffer)
{
- d_4_3_Core->InvalidateBufferData(buffer);
+ d_4_3_Core->f.InvalidateBufferData(buffer);
}
inline void QOpenGLFunctions_4_4_Core::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
{
- d_4_3_Core->InvalidateBufferSubData(buffer, offset, length);
+ d_4_3_Core->f.InvalidateBufferSubData(buffer, offset, length);
}
inline void QOpenGLFunctions_4_4_Core::glInvalidateTexImage(GLuint texture, GLint level)
{
- d_4_3_Core->InvalidateTexImage(texture, level);
+ d_4_3_Core->f.InvalidateTexImage(texture, level);
}
inline void QOpenGLFunctions_4_4_Core::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+ d_4_3_Core->f.InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
}
inline void QOpenGLFunctions_4_4_Core::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
{
- d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params);
+ d_4_3_Core->f.GetInternalformati64v(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_4_Core::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_4_3_Core->GetFramebufferParameteriv(target, pname, params);
+ d_4_3_Core->f.GetFramebufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_4_Core::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
- d_4_3_Core->FramebufferParameteri(target, pname, param);
+ d_4_3_Core->f.FramebufferParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_4_Core::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
{
- d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+ d_4_3_Core->f.CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
}
inline void QOpenGLFunctions_4_4_Core::glDispatchComputeIndirect(GLintptr indirect)
{
- d_4_3_Core->DispatchComputeIndirect(indirect);
+ d_4_3_Core->f.DispatchComputeIndirect(indirect);
}
inline void QOpenGLFunctions_4_4_Core::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
{
- d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+ d_4_3_Core->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
}
inline void QOpenGLFunctions_4_4_Core::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
{
- d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data);
+ d_4_3_Core->f.ClearBufferSubData(target, internalformat, offset, size, format, type, data);
}
inline void QOpenGLFunctions_4_4_Core::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
{
- d_4_3_Core->ClearBufferData(target, internalformat, format, type, data);
+ d_4_3_Core->f.ClearBufferData(target, internalformat, format, type, data);
}
// OpenGL 4.4 core functions
inline void QOpenGLFunctions_4_4_Core::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
{
- d_4_4_Core->BindVertexBuffers(first, count, buffers, offsets, strides);
+ d_4_4_Core->f.BindVertexBuffers(first, count, buffers, offsets, strides);
}
inline void QOpenGLFunctions_4_4_Core::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
{
- d_4_4_Core->BindImageTextures(first, count, textures);
+ d_4_4_Core->f.BindImageTextures(first, count, textures);
}
inline void QOpenGLFunctions_4_4_Core::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
{
- d_4_4_Core->BindSamplers(first, count, samplers);
+ d_4_4_Core->f.BindSamplers(first, count, samplers);
}
inline void QOpenGLFunctions_4_4_Core::glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
{
- d_4_4_Core->BindTextures(first, count, textures);
+ d_4_4_Core->f.BindTextures(first, count, textures);
}
inline void QOpenGLFunctions_4_4_Core::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
{
- d_4_4_Core->BindBuffersRange(target, first, count, buffers, offsets, sizes);
+ d_4_4_Core->f.BindBuffersRange(target, first, count, buffers, offsets, sizes);
}
inline void QOpenGLFunctions_4_4_Core::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
{
- d_4_4_Core->BindBuffersBase(target, first, count, buffers);
+ d_4_4_Core->f.BindBuffersBase(target, first, count, buffers);
}
inline void QOpenGLFunctions_4_4_Core::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
{
- d_4_4_Core->ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
+ d_4_4_Core->f.ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
}
inline void QOpenGLFunctions_4_4_Core::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
{
- d_4_4_Core->ClearTexImage(texture, level, format, type, data);
+ d_4_4_Core->f.ClearTexImage(texture, level, format, type, data);
}
inline void QOpenGLFunctions_4_4_Core::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
{
- d_4_4_Core->BufferStorage(target, size, data, flags);
+ d_4_4_Core->f.BufferStorage(target, size, data, flags);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_5_compatibility.cpp b/src/gui/opengl/qopenglfunctions_4_5_compatibility.cpp
index 9960152256..d568d17f56 100644
--- a/src/gui/opengl/qopenglfunctions_4_5_compatibility.cpp
+++ b/src/gui/opengl/qopenglfunctions_4_5_compatibility.cpp
@@ -3,7 +3,7 @@
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
** Contact: https://www.qt.io/licensing/
**
-** This file is part of the QtWidgets module of the Qt Toolkit.
+** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
diff --git a/src/gui/opengl/qopenglfunctions_4_5_compatibility.h b/src/gui/opengl/qopenglfunctions_4_5_compatibility.h
index e7c74d2dd8..1c50dafd65 100644
--- a/src/gui/opengl/qopenglfunctions_4_5_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_4_5_compatibility.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtWidgets module of the Qt Toolkit.
@@ -1246,5196 +1247,5196 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_4_5_Compatibility::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetIntegerv(GLenum pname, GLint *data)
{
- d_1_0_Core->GetIntegerv(pname, data);
+ d_1_0_Core->f.GetIntegerv(pname, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetFloatv(GLenum pname, GLfloat *data)
{
- d_1_0_Core->GetFloatv(pname, data);
+ d_1_0_Core->f.GetFloatv(pname, data);
}
inline GLenum QOpenGLFunctions_4_5_Compatibility::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetDoublev(GLenum pname, GLdouble *data)
{
- d_1_0_Core->GetDoublev(pname, data);
+ d_1_0_Core->f.GetDoublev(pname, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetBooleanv(GLenum pname, GLboolean *data)
{
- d_1_0_Core->GetBooleanv(pname, data);
+ d_1_0_Core->f.GetBooleanv(pname, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glReadBuffer(GLenum src)
{
- d_1_0_Core->ReadBuffer(src);
+ d_1_0_Core->f.ReadBuffer(src);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_4_5_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_4_5_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_4_5_Compatibility::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_4_5_Compatibility::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawBuffer(GLenum buf)
{
- d_1_0_Core->DrawBuffer(buf);
+ d_1_0_Core->f.DrawBuffer(buf);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_4_5_Compatibility::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, void *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_4_5_Compatibility::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, void * *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline void * QOpenGLFunctions_4_5_Compatibility::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
inline void QOpenGLFunctions_4_5_Compatibility::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_4_5_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_4_5_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_4_5_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, shaders);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, shaders);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_4_5_Compatibility::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_4_5_Compatibility::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_4_5_Compatibility::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_4_5_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_4_5_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_4_5_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline void * QOpenGLFunctions_4_5_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_4_5_Compatibility::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_4_5_Compatibility::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_4_5_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Core->VertexAttribI4usv(index, v);
+ d_3_0_Core->f.VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Core->VertexAttribI4ubv(index, v);
+ d_3_0_Core->f.VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Core->VertexAttribI4sv(index, v);
+ d_3_0_Core->f.VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Core->VertexAttribI4bv(index, v);
+ d_3_0_Core->f.VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI4uiv(index, v);
+ d_3_0_Core->f.VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI3uiv(index, v);
+ d_3_0_Core->f.VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI2uiv(index, v);
+ d_3_0_Core->f.VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI1uiv(index, v);
+ d_3_0_Core->f.VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI4iv(index, v);
+ d_3_0_Core->f.VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI3iv(index, v);
+ d_3_0_Core->f.VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI2iv(index, v);
+ d_3_0_Core->f.VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI1iv(index, v);
+ d_3_0_Core->f.VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Core->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->f.VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Core->VertexAttribI1ui(index, x);
+ d_3_0_Core->f.VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Core->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Core->VertexAttribI2i(index, x, y);
+ d_3_0_Core->f.VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Core->VertexAttribI1i(index, x);
+ d_3_0_Core->f.VertexAttribI1i(index, x);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_4_5_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_4_5_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_4_5_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glSampleMaski(GLuint maskNumber, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(maskNumber, mask);
+ d_3_2_Core->f.SampleMaski(maskNumber, mask);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetInteger64v(GLenum pname, GLint64 *data)
{
- d_3_2_Core->GetInteger64v(pname, data);
+ d_3_2_Core->f.GetInteger64v(pname, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_4_5_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_4_5_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_4_5_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
// OpenGL 4.0 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
- d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+ d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
{
- d_4_0_Core->EndQueryIndexed(target, index);
+ d_4_0_Core->f.EndQueryIndexed(target, index);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
- d_4_0_Core->BeginQueryIndexed(target, index, id);
+ d_4_0_Core->f.BeginQueryIndexed(target, index, id);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
- d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+ d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
{
- d_4_0_Core->DrawTransformFeedback(mode, id);
+ d_4_0_Core->f.DrawTransformFeedback(mode, id);
}
inline void QOpenGLFunctions_4_5_Compatibility::glResumeTransformFeedback()
{
- d_4_0_Core->ResumeTransformFeedback();
+ d_4_0_Core->f.ResumeTransformFeedback();
}
inline void QOpenGLFunctions_4_5_Compatibility::glPauseTransformFeedback()
{
- d_4_0_Core->PauseTransformFeedback();
+ d_4_0_Core->f.PauseTransformFeedback();
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsTransformFeedback(GLuint id)
{
- return d_4_0_Core->IsTransformFeedback(id);
+ return d_4_0_Core->f.IsTransformFeedback(id);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_0_Core->GenTransformFeedbacks(n, ids);
+ d_4_0_Core->f.GenTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
- d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+ d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
{
- d_4_0_Core->BindTransformFeedback(target, id);
+ d_4_0_Core->f.BindTransformFeedback(target, id);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
{
- d_4_0_Core->PatchParameterfv(pname, values);
+ d_4_0_Core->f.PatchParameterfv(pname, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPatchParameteri(GLenum pname, GLint value)
{
- d_4_0_Core->PatchParameteri(pname, value);
+ d_4_0_Core->f.PatchParameteri(pname, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
- d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+ d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
- d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+ d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
- d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+ d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
- d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+ d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
inline GLuint QOpenGLFunctions_4_5_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
}
inline GLint QOpenGLFunctions_4_5_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
- d_4_0_Core->GetUniformdv(program, location, params);
+ d_4_0_Core->f.GetUniformdv(program, location, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform4dv(location, count, value);
+ d_4_0_Core->f.Uniform4dv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform3dv(location, count, value);
+ d_4_0_Core->f.Uniform3dv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform2dv(location, count, value);
+ d_4_0_Core->f.Uniform2dv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform1dv(location, count, value);
+ d_4_0_Core->f.Uniform1dv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_0_Core->Uniform4d(location, x, y, z, w);
+ d_4_0_Core->f.Uniform4d(location, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_0_Core->Uniform3d(location, x, y, z);
+ d_4_0_Core->f.Uniform3d(location, x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
{
- d_4_0_Core->Uniform2d(location, x, y);
+ d_4_0_Core->f.Uniform2d(location, x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUniform1d(GLint location, GLdouble x)
{
- d_4_0_Core->Uniform1d(location, x);
+ d_4_0_Core->f.Uniform1d(location, x);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
{
- d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+ d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawArraysIndirect(GLenum mode, const void *indirect)
{
- d_4_0_Core->DrawArraysIndirect(mode, indirect);
+ d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
- d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
{
- d_4_0_Core->BlendFunci(buf, src, dst);
+ d_4_0_Core->f.BlendFunci(buf, src, dst);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
- d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+ d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
{
- d_4_0_Core->BlendEquationi(buf, mode);
+ d_4_0_Core->f.BlendEquationi(buf, mode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMinSampleShading(GLfloat value)
{
- d_4_0_Core->MinSampleShading(value);
+ d_4_0_Core->f.MinSampleShading(value);
}
// OpenGL 4.1 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
{
- d_4_1_Core->GetDoublei_v(target, index, data);
+ d_4_1_Core->f.GetDoublei_v(target, index, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
{
- d_4_1_Core->GetFloati_v(target, index, data);
+ d_4_1_Core->f.GetFloati_v(target, index, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
{
- d_4_1_Core->DepthRangeIndexed(index, n, f);
+ d_4_1_Core->f.DepthRangeIndexed(index, n, f);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
{
- d_4_1_Core->DepthRangeArrayv(first, count, v);
+ d_4_1_Core->f.DepthRangeArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
{
- d_4_1_Core->ScissorIndexedv(index, v);
+ d_4_1_Core->f.ScissorIndexedv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
{
- d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+ d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
{
- d_4_1_Core->ScissorArrayv(first, count, v);
+ d_4_1_Core->f.ScissorArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
{
- d_4_1_Core->ViewportIndexedfv(index, v);
+ d_4_1_Core->f.ViewportIndexedfv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
- d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+ d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
}
inline void QOpenGLFunctions_4_5_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
- d_4_1_Core->ViewportArrayv(first, count, v);
+ d_4_1_Core->f.ViewportArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+ d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+ d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL4dv(index, v);
+ d_4_1_Core->f.VertexAttribL4dv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL3dv(index, v);
+ d_4_1_Core->f.VertexAttribL3dv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL2dv(index, v);
+ d_4_1_Core->f.VertexAttribL2dv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL1dv(index, v);
+ d_4_1_Core->f.VertexAttribL1dv(index, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+ d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_1_Core->VertexAttribL3d(index, x, y, z);
+ d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
- d_4_1_Core->VertexAttribL2d(index, x, y);
+ d_4_1_Core->f.VertexAttribL2d(index, x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
{
- d_4_1_Core->VertexAttribL1d(index, x);
+ d_4_1_Core->f.VertexAttribL1d(index, x);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_5_Compatibility::glValidateProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->ValidateProgramPipeline(pipeline);
+ d_4_1_Core->f.ValidateProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
{
- d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
{
- d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
- d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
- d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
{
- d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
- d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
- d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
- d_4_1_Core->ProgramUniform1ui(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
{
- d_4_1_Core->ProgramUniform1d(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1d(program, location, v0);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
- d_4_1_Core->ProgramUniform1f(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1f(program, location, v0);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
{
- d_4_1_Core->ProgramUniform1i(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1i(program, location, v0);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
- d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+ d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsProgramPipeline(GLuint pipeline)
{
- return d_4_1_Core->IsProgramPipeline(pipeline);
+ return d_4_1_Core->f.IsProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
{
- d_4_1_Core->GenProgramPipelines(n, pipelines);
+ d_4_1_Core->f.GenProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
- d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+ d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->BindProgramPipeline(pipeline);
+ d_4_1_Core->f.BindProgramPipeline(pipeline);
}
inline GLuint QOpenGLFunctions_4_5_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
{
- return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+ return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
}
inline void QOpenGLFunctions_4_5_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
{
- d_4_1_Core->ActiveShaderProgram(pipeline, program);
+ d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
}
inline void QOpenGLFunctions_4_5_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
- d_4_1_Core->UseProgramStages(pipeline, stages, program);
+ d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
- d_4_1_Core->ProgramParameteri(program, pname, value);
+ d_4_1_Core->f.ProgramParameteri(program, pname, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
{
- d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+ d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
{
- d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+ d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearDepthf(GLfloat dd)
{
- d_4_1_Core->ClearDepthf(dd);
+ d_4_1_Core->f.ClearDepthf(dd);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
{
- d_4_1_Core->DepthRangef(n, f);
+ d_4_1_Core->f.DepthRangef(n, f);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
- d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
inline void QOpenGLFunctions_4_5_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
{
- d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+ d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
}
inline void QOpenGLFunctions_4_5_Compatibility::glReleaseShaderCompiler()
{
- d_4_1_Core->ReleaseShaderCompiler();
+ d_4_1_Core->f.ReleaseShaderCompiler();
}
// OpenGL 4.2 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+ d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+ d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
{
- d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+ d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMemoryBarrier(GLbitfield barriers)
{
- d_4_2_Core->MemoryBarrier(barriers);
+ d_4_2_Core->f.MemoryBarrier(barriers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
{
- d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+ d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
{
- d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+ d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
- d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+ d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+ d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
}
// OpenGL 4.3 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
{
- d_4_3_Core->GetObjectPtrLabel(ptr, bufSize, length, label);
+ d_4_3_Core->f.GetObjectPtrLabel(ptr, bufSize, length, label);
}
inline void QOpenGLFunctions_4_5_Compatibility::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
{
- d_4_3_Core->ObjectPtrLabel(ptr, length, label);
+ d_4_3_Core->f.ObjectPtrLabel(ptr, length, label);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
{
- d_4_3_Core->GetObjectLabel(identifier, name, bufSize, length, label);
+ d_4_3_Core->f.GetObjectLabel(identifier, name, bufSize, length, label);
}
inline void QOpenGLFunctions_4_5_Compatibility::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{
- d_4_3_Core->ObjectLabel(identifier, name, length, label);
+ d_4_3_Core->f.ObjectLabel(identifier, name, length, label);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPopDebugGroup()
{
- d_4_3_Core->PopDebugGroup();
+ d_4_3_Core->f.PopDebugGroup();
}
inline void QOpenGLFunctions_4_5_Compatibility::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
{
- d_4_3_Core->PushDebugGroup(source, id, length, message);
+ d_4_3_Core->f.PushDebugGroup(source, id, length, message);
}
inline GLuint QOpenGLFunctions_4_5_Compatibility::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
{
- return d_4_3_Core->GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
+ return d_4_3_Core->f.GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
{
- d_4_3_Core->DebugMessageCallback(callback, userParam);
+ d_4_3_Core->f.DebugMessageCallback(callback, userParam);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
{
- d_4_3_Core->DebugMessageInsert(source, type, id, severity, length, buf);
+ d_4_3_Core->f.DebugMessageInsert(source, type, id, severity, length, buf);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
{
- d_4_3_Core->DebugMessageControl(source, type, severity, count, ids, enabled);
+ d_4_3_Core->f.DebugMessageControl(source, type, severity, count, ids, enabled);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
{
- d_4_3_Core->VertexBindingDivisor(bindingindex, divisor);
+ d_4_3_Core->f.VertexBindingDivisor(bindingindex, divisor);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
{
- d_4_3_Core->VertexAttribBinding(attribindex, bindingindex);
+ d_4_3_Core->f.VertexAttribBinding(attribindex, bindingindex);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset);
+ d_4_3_Core->f.VertexAttribLFormat(attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+ d_4_3_Core->f.VertexAttribIFormat(attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+ d_4_3_Core->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
{
- d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride);
+ d_4_3_Core->f.BindVertexBuffer(bindingindex, buffer, offset, stride);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
{
- d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+ d_4_3_Core->f.TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_4_3_Core->f.TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_4_3_Core->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size);
+ d_4_3_Core->f.TexBufferRange(target, internalformat, buffer, offset, size);
}
inline void QOpenGLFunctions_4_5_Compatibility::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
{
- d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+ d_4_3_Core->f.ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
}
inline GLint QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceLocationIndex(program, programInterface, name);
}
inline GLint QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceLocation(program, programInterface, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
{
- d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+ d_4_3_Core->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
{
- d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+ d_4_3_Core->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name);
}
inline GLuint QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceIndex(program, programInterface, name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
{
- d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params);
+ d_4_3_Core->f.GetProgramInterfaceiv(program, programInterface, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
{
- d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
+ d_4_3_Core->f.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
{
- d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+ d_4_3_Core->f.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
}
inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+ d_4_3_Core->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
- d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments);
+ d_4_3_Core->f.InvalidateFramebuffer(target, numAttachments, attachments);
}
inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateBufferData(GLuint buffer)
{
- d_4_3_Core->InvalidateBufferData(buffer);
+ d_4_3_Core->f.InvalidateBufferData(buffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
{
- d_4_3_Core->InvalidateBufferSubData(buffer, offset, length);
+ d_4_3_Core->f.InvalidateBufferSubData(buffer, offset, length);
}
inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateTexImage(GLuint texture, GLint level)
{
- d_4_3_Core->InvalidateTexImage(texture, level);
+ d_4_3_Core->f.InvalidateTexImage(texture, level);
}
inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+ d_4_3_Core->f.InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
{
- d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params);
+ d_4_3_Core->f.GetInternalformati64v(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_4_3_Core->GetFramebufferParameteriv(target, pname, params);
+ d_4_3_Core->f.GetFramebufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
- d_4_3_Core->FramebufferParameteri(target, pname, param);
+ d_4_3_Core->f.FramebufferParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
{
- d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+ d_4_3_Core->f.CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDispatchComputeIndirect(GLintptr indirect)
{
- d_4_3_Core->DispatchComputeIndirect(indirect);
+ d_4_3_Core->f.DispatchComputeIndirect(indirect);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
{
- d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+ d_4_3_Core->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
{
- d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data);
+ d_4_3_Core->f.ClearBufferSubData(target, internalformat, offset, size, format, type, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
{
- d_4_3_Core->ClearBufferData(target, internalformat, format, type, data);
+ d_4_3_Core->f.ClearBufferData(target, internalformat, format, type, data);
}
// OpenGL 4.4 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
{
- d_4_4_Core->BindVertexBuffers(first, count, buffers, offsets, strides);
+ d_4_4_Core->f.BindVertexBuffers(first, count, buffers, offsets, strides);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
{
- d_4_4_Core->BindImageTextures(first, count, textures);
+ d_4_4_Core->f.BindImageTextures(first, count, textures);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
{
- d_4_4_Core->BindSamplers(first, count, samplers);
+ d_4_4_Core->f.BindSamplers(first, count, samplers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
{
- d_4_4_Core->BindTextures(first, count, textures);
+ d_4_4_Core->f.BindTextures(first, count, textures);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
{
- d_4_4_Core->BindBuffersRange(target, first, count, buffers, offsets, sizes);
+ d_4_4_Core->f.BindBuffersRange(target, first, count, buffers, offsets, sizes);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
{
- d_4_4_Core->BindBuffersBase(target, first, count, buffers);
+ d_4_4_Core->f.BindBuffersBase(target, first, count, buffers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
{
- d_4_4_Core->ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
+ d_4_4_Core->f.ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
{
- d_4_4_Core->ClearTexImage(texture, level, format, type, data);
+ d_4_4_Core->f.ClearTexImage(texture, level, format, type, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
{
- d_4_4_Core->BufferStorage(target, size, data, flags);
+ d_4_4_Core->f.BufferStorage(target, size, data, flags);
}
// OpenGL 4.5 core functions
inline void QOpenGLFunctions_4_5_Compatibility::glTextureBarrier()
{
- d_4_5_Core->TextureBarrier();
+ d_4_5_Core->f.TextureBarrier();
}
inline void QOpenGLFunctions_4_5_Compatibility::glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
{
- d_4_5_Core->ReadnPixels(x, y, width, height, format, type, bufSize, data);
+ d_4_5_Core->f.ReadnPixels(x, y, width, height, format, type, bufSize, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
{
- d_4_5_Core->GetnUniformuiv(program, location, bufSize, params);
+ d_4_5_Core->f.GetnUniformuiv(program, location, bufSize, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
{
- d_4_5_Core->GetnUniformiv(program, location, bufSize, params);
+ d_4_5_Core->f.GetnUniformiv(program, location, bufSize, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
{
- d_4_5_Core->GetnUniformfv(program, location, bufSize, params);
+ d_4_5_Core->f.GetnUniformfv(program, location, bufSize, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
{
- d_4_5_Core->GetnUniformdv(program, location, bufSize, params);
+ d_4_5_Core->f.GetnUniformdv(program, location, bufSize, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
- d_4_5_Core->GetnTexImage(target, level, format, type, bufSize, pixels);
+ d_4_5_Core->f.GetnTexImage(target, level, format, type, bufSize, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
{
- d_4_5_Core->GetnCompressedTexImage(target, lod, bufSize, pixels);
+ d_4_5_Core->f.GetnCompressedTexImage(target, lod, bufSize, pixels);
}
inline GLenum QOpenGLFunctions_4_5_Compatibility::glGetGraphicsResetStatus()
{
- return d_4_5_Core->GetGraphicsResetStatus();
+ return d_4_5_Core->f.GetGraphicsResetStatus();
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
{
- d_4_5_Core->GetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
+ d_4_5_Core->f.GetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
- d_4_5_Core->GetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
+ d_4_5_Core->f.GetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMemoryBarrierByRegion(GLbitfield barriers)
{
- d_4_5_Core->MemoryBarrierByRegion(barriers);
+ d_4_5_Core->f.MemoryBarrierByRegion(barriers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCreateQueries(GLenum target, GLsizei n, GLuint *ids)
{
- d_4_5_Core->CreateQueries(target, n, ids);
+ d_4_5_Core->f.CreateQueries(target, n, ids);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCreateProgramPipelines(GLsizei n, GLuint *pipelines)
{
- d_4_5_Core->CreateProgramPipelines(n, pipelines);
+ d_4_5_Core->f.CreateProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCreateSamplers(GLsizei n, GLuint *samplers)
{
- d_4_5_Core->CreateSamplers(n, samplers);
+ d_4_5_Core->f.CreateSamplers(n, samplers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
{
- d_4_5_Core->GetVertexArrayIndexed64iv(vaobj, index, pname, param);
+ d_4_5_Core->f.GetVertexArrayIndexed64iv(vaobj, index, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
{
- d_4_5_Core->GetVertexArrayIndexediv(vaobj, index, pname, param);
+ d_4_5_Core->f.GetVertexArrayIndexediv(vaobj, index, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
{
- d_4_5_Core->GetVertexArrayiv(vaobj, pname, param);
+ d_4_5_Core->f.GetVertexArrayiv(vaobj, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
{
- d_4_5_Core->VertexArrayBindingDivisor(vaobj, bindingindex, divisor);
+ d_4_5_Core->f.VertexArrayBindingDivisor(vaobj, bindingindex, divisor);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_5_Core->VertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset);
+ d_4_5_Core->f.VertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_5_Core->VertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset);
+ d_4_5_Core->f.VertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
{
- d_4_5_Core->VertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset);
+ d_4_5_Core->f.VertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
{
- d_4_5_Core->VertexArrayAttribBinding(vaobj, attribindex, bindingindex);
+ d_4_5_Core->f.VertexArrayAttribBinding(vaobj, attribindex, bindingindex);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
{
- d_4_5_Core->VertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides);
+ d_4_5_Core->f.VertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
{
- d_4_5_Core->VertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
+ d_4_5_Core->f.VertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
{
- d_4_5_Core->VertexArrayElementBuffer(vaobj, buffer);
+ d_4_5_Core->f.VertexArrayElementBuffer(vaobj, buffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEnableVertexArrayAttrib(GLuint vaobj, GLuint index)
{
- d_4_5_Core->EnableVertexArrayAttrib(vaobj, index);
+ d_4_5_Core->f.EnableVertexArrayAttrib(vaobj, index);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDisableVertexArrayAttrib(GLuint vaobj, GLuint index)
{
- d_4_5_Core->DisableVertexArrayAttrib(vaobj, index);
+ d_4_5_Core->f.DisableVertexArrayAttrib(vaobj, index);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCreateVertexArrays(GLsizei n, GLuint *arrays)
{
- d_4_5_Core->CreateVertexArrays(n, arrays);
+ d_4_5_Core->f.CreateVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params)
{
- d_4_5_Core->GetTextureParameteriv(texture, pname, params);
+ d_4_5_Core->f.GetTextureParameteriv(texture, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params)
{
- d_4_5_Core->GetTextureParameterIuiv(texture, pname, params);
+ d_4_5_Core->f.GetTextureParameterIuiv(texture, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params)
{
- d_4_5_Core->GetTextureParameterIiv(texture, pname, params);
+ d_4_5_Core->f.GetTextureParameterIiv(texture, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params)
{
- d_4_5_Core->GetTextureParameterfv(texture, pname, params);
+ d_4_5_Core->f.GetTextureParameterfv(texture, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params)
{
- d_4_5_Core->GetTextureLevelParameteriv(texture, level, pname, params);
+ d_4_5_Core->f.GetTextureLevelParameteriv(texture, level, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params)
{
- d_4_5_Core->GetTextureLevelParameterfv(texture, level, pname, params);
+ d_4_5_Core->f.GetTextureLevelParameterfv(texture, level, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels)
{
- d_4_5_Core->GetCompressedTextureImage(texture, level, bufSize, pixels);
+ d_4_5_Core->f.GetCompressedTextureImage(texture, level, bufSize, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
- d_4_5_Core->GetTextureImage(texture, level, format, type, bufSize, pixels);
+ d_4_5_Core->f.GetTextureImage(texture, level, format, type, bufSize, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBindTextureUnit(GLuint unit, GLuint texture)
{
- d_4_5_Core->BindTextureUnit(unit, texture);
+ d_4_5_Core->f.BindTextureUnit(unit, texture);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGenerateTextureMipmap(GLuint texture)
{
- d_4_5_Core->GenerateTextureMipmap(texture);
+ d_4_5_Core->f.GenerateTextureMipmap(texture);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param)
{
- d_4_5_Core->TextureParameteriv(texture, pname, param);
+ d_4_5_Core->f.TextureParameteriv(texture, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params)
{
- d_4_5_Core->TextureParameterIuiv(texture, pname, params);
+ d_4_5_Core->f.TextureParameterIuiv(texture, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params)
{
- d_4_5_Core->TextureParameterIiv(texture, pname, params);
+ d_4_5_Core->f.TextureParameterIiv(texture, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameteri(GLuint texture, GLenum pname, GLint param)
{
- d_4_5_Core->TextureParameteri(texture, pname, param);
+ d_4_5_Core->f.TextureParameteri(texture, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param)
{
- d_4_5_Core->TextureParameterfv(texture, pname, param);
+ d_4_5_Core->f.TextureParameterfv(texture, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
{
- d_4_5_Core->TextureParameterf(texture, pname, param);
+ d_4_5_Core->f.TextureParameterf(texture, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_4_5_Core->CopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_4_5_Core->f.CopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_4_5_Core->CopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height);
+ d_4_5_Core->f.CopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_4_5_Core->CopyTextureSubImage1D(texture, level, xoffset, x, y, width);
+ d_4_5_Core->f.CopyTextureSubImage1D(texture, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
{
- d_4_5_Core->CompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_4_5_Core->f.CompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
{
- d_4_5_Core->CompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_4_5_Core->f.CompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
{
- d_4_5_Core->CompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data);
+ d_4_5_Core->f.CompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
{
- d_4_5_Core->TextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_4_5_Core->f.TextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
{
- d_4_5_Core->TextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_4_5_Core->f.TextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
{
- d_4_5_Core->TextureSubImage1D(texture, level, xoffset, width, format, type, pixels);
+ d_4_5_Core->f.TextureSubImage1D(texture, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_4_5_Core->TextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_4_5_Core->f.TextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_4_5_Core->TextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations);
+ d_4_5_Core->f.TextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_5_Core->TextureStorage3D(texture, levels, internalformat, width, height, depth);
+ d_4_5_Core->f.TextureStorage3D(texture, levels, internalformat, width, height, depth);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_5_Core->TextureStorage2D(texture, levels, internalformat, width, height);
+ d_4_5_Core->f.TextureStorage2D(texture, levels, internalformat, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
{
- d_4_5_Core->TextureStorage1D(texture, levels, internalformat, width);
+ d_4_5_Core->f.TextureStorage1D(texture, levels, internalformat, width);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)
{
- d_4_5_Core->TextureBufferRange(texture, internalformat, buffer, offset, size);
+ d_4_5_Core->f.TextureBufferRange(texture, internalformat, buffer, offset, size);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)
{
- d_4_5_Core->TextureBuffer(texture, internalformat, buffer);
+ d_4_5_Core->f.TextureBuffer(texture, internalformat, buffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCreateTextures(GLenum target, GLsizei n, GLuint *textures)
{
- d_4_5_Core->CreateTextures(target, n, textures);
+ d_4_5_Core->f.CreateTextures(target, n, textures);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params)
{
- d_4_5_Core->GetNamedRenderbufferParameteriv(renderbuffer, pname, params);
+ d_4_5_Core->f.GetNamedRenderbufferParameteriv(renderbuffer, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_5_Core->NamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height);
+ d_4_5_Core->f.NamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_5_Core->NamedRenderbufferStorage(renderbuffer, internalformat, width, height);
+ d_4_5_Core->f.NamedRenderbufferStorage(renderbuffer, internalformat, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_4_5_Core->CreateRenderbuffers(n, renderbuffers);
+ d_4_5_Core->f.CreateRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
{
- d_4_5_Core->GetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
+ d_4_5_Core->f.GetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
{
- d_4_5_Core->GetNamedFramebufferParameteriv(framebuffer, pname, param);
+ d_4_5_Core->f.GetNamedFramebufferParameteriv(framebuffer, pname, param);
}
inline GLenum QOpenGLFunctions_4_5_Compatibility::glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
{
- return d_4_5_Core->CheckNamedFramebufferStatus(framebuffer, target);
+ return d_4_5_Core->f.CheckNamedFramebufferStatus(framebuffer, target);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_4_5_Core->BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_4_5_Core->f.BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil)
{
- d_4_5_Core->ClearNamedFramebufferfi(framebuffer, buffer, depth, stencil);
+ d_4_5_Core->f.ClearNamedFramebufferfi(framebuffer, buffer, depth, stencil);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_4_5_Core->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
+ d_4_5_Core->f.ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_4_5_Core->ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
+ d_4_5_Core->f.ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_4_5_Core->ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
+ d_4_5_Core->f.ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_4_5_Core->InvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height);
+ d_4_5_Core->f.InvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
{
- d_4_5_Core->InvalidateNamedFramebufferData(framebuffer, numAttachments, attachments);
+ d_4_5_Core->f.InvalidateNamedFramebufferData(framebuffer, numAttachments, attachments);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
{
- d_4_5_Core->NamedFramebufferReadBuffer(framebuffer, src);
+ d_4_5_Core->f.NamedFramebufferReadBuffer(framebuffer, src);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs)
{
- d_4_5_Core->NamedFramebufferDrawBuffers(framebuffer, n, bufs);
+ d_4_5_Core->f.NamedFramebufferDrawBuffers(framebuffer, n, bufs);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
{
- d_4_5_Core->NamedFramebufferDrawBuffer(framebuffer, buf);
+ d_4_5_Core->f.NamedFramebufferDrawBuffer(framebuffer, buf);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_4_5_Core->NamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer);
+ d_4_5_Core->f.NamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
{
- d_4_5_Core->NamedFramebufferTexture(framebuffer, attachment, texture, level);
+ d_4_5_Core->f.NamedFramebufferTexture(framebuffer, attachment, texture, level);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
{
- d_4_5_Core->NamedFramebufferParameteri(framebuffer, pname, param);
+ d_4_5_Core->f.NamedFramebufferParameteri(framebuffer, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_4_5_Core->NamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer);
+ d_4_5_Core->f.NamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCreateFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_4_5_Core->CreateFramebuffers(n, framebuffers);
+ d_4_5_Core->f.CreateFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data)
{
- d_4_5_Core->GetNamedBufferSubData(buffer, offset, size, data);
+ d_4_5_Core->f.GetNamedBufferSubData(buffer, offset, size, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params)
{
- d_4_5_Core->GetNamedBufferPointerv(buffer, pname, params);
+ d_4_5_Core->f.GetNamedBufferPointerv(buffer, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params)
{
- d_4_5_Core->GetNamedBufferParameteri64v(buffer, pname, params);
+ d_4_5_Core->f.GetNamedBufferParameteri64v(buffer, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
{
- d_4_5_Core->GetNamedBufferParameteriv(buffer, pname, params);
+ d_4_5_Core->f.GetNamedBufferParameteriv(buffer, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length)
{
- d_4_5_Core->FlushMappedNamedBufferRange(buffer, offset, length);
+ d_4_5_Core->f.FlushMappedNamedBufferRange(buffer, offset, length);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glUnmapNamedBuffer(GLuint buffer)
{
- return d_4_5_Core->UnmapNamedBuffer(buffer);
+ return d_4_5_Core->f.UnmapNamedBuffer(buffer);
}
inline void * QOpenGLFunctions_4_5_Compatibility::glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)
{
- return d_4_5_Core->MapNamedBufferRange(buffer, offset, length, access);
+ return d_4_5_Core->f.MapNamedBufferRange(buffer, offset, length, access);
}
inline void * QOpenGLFunctions_4_5_Compatibility::glMapNamedBuffer(GLuint buffer, GLenum access)
{
- return d_4_5_Core->MapNamedBuffer(buffer, access);
+ return d_4_5_Core->f.MapNamedBuffer(buffer, access);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)
{
- d_4_5_Core->ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
+ d_4_5_Core->f.ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
{
- d_4_5_Core->ClearNamedBufferData(buffer, internalformat, format, type, data);
+ d_4_5_Core->f.ClearNamedBufferData(buffer, internalformat, format, type, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)
{
- d_4_5_Core->CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
+ d_4_5_Core->f.CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data)
{
- d_4_5_Core->NamedBufferSubData(buffer, offset, size, data);
+ d_4_5_Core->f.NamedBufferSubData(buffer, offset, size, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage)
{
- d_4_5_Core->NamedBufferData(buffer, size, data, usage);
+ d_4_5_Core->f.NamedBufferData(buffer, size, data, usage);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags)
{
- d_4_5_Core->NamedBufferStorage(buffer, size, data, flags);
+ d_4_5_Core->f.NamedBufferStorage(buffer, size, data, flags);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCreateBuffers(GLsizei n, GLuint *buffers)
{
- d_4_5_Core->CreateBuffers(n, buffers);
+ d_4_5_Core->f.CreateBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
{
- d_4_5_Core->GetTransformFeedbacki64_v(xfb, pname, index, param);
+ d_4_5_Core->f.GetTransformFeedbacki64_v(xfb, pname, index, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
{
- d_4_5_Core->GetTransformFeedbacki_v(xfb, pname, index, param);
+ d_4_5_Core->f.GetTransformFeedbacki_v(xfb, pname, index, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
{
- d_4_5_Core->GetTransformFeedbackiv(xfb, pname, param);
+ d_4_5_Core->f.GetTransformFeedbackiv(xfb, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)
{
- d_4_5_Core->TransformFeedbackBufferRange(xfb, index, buffer, offset, size);
+ d_4_5_Core->f.TransformFeedbackBufferRange(xfb, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
{
- d_4_5_Core->TransformFeedbackBufferBase(xfb, index, buffer);
+ d_4_5_Core->f.TransformFeedbackBufferBase(xfb, index, buffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCreateTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_5_Core->CreateTransformFeedbacks(n, ids);
+ d_4_5_Core->f.CreateTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClipControl(GLenum origin, GLenum depth)
{
- d_4_5_Core->ClipControl(origin, depth);
+ d_4_5_Core->f.ClipControl(origin, depth);
}
// OpenGL 1.0 deprecated functions
inline void QOpenGLFunctions_4_5_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Translatef(x, y, z);
+ d_1_0_Deprecated->f.Translatef(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Translated(x, y, z);
+ d_1_0_Deprecated->f.Translated(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Scalef(x, y, z);
+ d_1_0_Deprecated->f.Scalef(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Scaled(x, y, z);
+ d_1_0_Deprecated->f.Scaled(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Rotatef(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Rotated(angle, x, y, z);
+ d_1_0_Deprecated->f.Rotated(angle, x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPushMatrix()
{
- d_1_0_Deprecated->PushMatrix();
+ d_1_0_Deprecated->f.PushMatrix();
}
inline void QOpenGLFunctions_4_5_Compatibility::glPopMatrix()
{
- d_1_0_Deprecated->PopMatrix();
+ d_1_0_Deprecated->f.PopMatrix();
}
inline void QOpenGLFunctions_4_5_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->MultMatrixd(m);
+ d_1_0_Deprecated->f.MultMatrixd(m);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->MultMatrixf(m);
+ d_1_0_Deprecated->f.MultMatrixf(m);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMatrixMode(GLenum mode)
{
- d_1_0_Deprecated->MatrixMode(mode);
+ d_1_0_Deprecated->f.MatrixMode(mode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLoadMatrixd(const GLdouble *m)
{
- d_1_0_Deprecated->LoadMatrixd(m);
+ d_1_0_Deprecated->f.LoadMatrixd(m);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLoadMatrixf(const GLfloat *m)
{
- d_1_0_Deprecated->LoadMatrixf(m);
+ d_1_0_Deprecated->f.LoadMatrixf(m);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLoadIdentity()
{
- d_1_0_Deprecated->LoadIdentity();
+ d_1_0_Deprecated->f.LoadIdentity();
}
inline void QOpenGLFunctions_4_5_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
{
- d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+ d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsList(GLuint list)
{
- return d_1_0_Deprecated->IsList(list);
+ return d_1_0_Deprecated->f.IsList(list);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
{
- d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetPolygonStipple(GLubyte *mask)
{
- d_1_0_Deprecated->GetPolygonStipple(mask);
+ d_1_0_Deprecated->f.GetPolygonStipple(mask);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
{
- d_1_0_Deprecated->GetPixelMapusv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapusv(map, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
{
- d_1_0_Deprecated->GetPixelMapuiv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
{
- d_1_0_Deprecated->GetPixelMapfv(map, values);
+ d_1_0_Deprecated->f.GetPixelMapfv(map, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+ d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
{
- d_1_0_Deprecated->GetMapiv(target, query, v);
+ d_1_0_Deprecated->f.GetMapiv(target, query, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
{
- d_1_0_Deprecated->GetMapfv(target, query, v);
+ d_1_0_Deprecated->f.GetMapfv(target, query, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
{
- d_1_0_Deprecated->GetMapdv(target, query, v);
+ d_1_0_Deprecated->f.GetMapdv(target, query, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
{
- d_1_0_Deprecated->GetLightiv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightiv(light, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
{
- d_1_0_Deprecated->GetLightfv(light, pname, params);
+ d_1_0_Deprecated->f.GetLightfv(light, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
{
- d_1_0_Deprecated->GetClipPlane(plane, equation);
+ d_1_0_Deprecated->f.GetClipPlane(plane, equation);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
{
- d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+ d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
{
- d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+ d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
{
- d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
{
- d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
{
- d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+ d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPixelTransferi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->PixelTransferi(pname, param);
+ d_1_0_Deprecated->f.PixelTransferi(pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->PixelTransferf(pname, param);
+ d_1_0_Deprecated->f.PixelTransferf(pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
{
- d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+ d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
}
inline void QOpenGLFunctions_4_5_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
{
- d_1_0_Deprecated->AlphaFunc(func, ref);
+ d_1_0_Deprecated->f.AlphaFunc(func, ref);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEvalPoint2(GLint i, GLint j)
{
- d_1_0_Deprecated->EvalPoint2(i, j);
+ d_1_0_Deprecated->f.EvalPoint2(i, j);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
{
- d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+ d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEvalPoint1(GLint i)
{
- d_1_0_Deprecated->EvalPoint1(i);
+ d_1_0_Deprecated->f.EvalPoint1(i);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
{
- d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+ d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord2fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord2fv(u);
+ d_1_0_Deprecated->f.EvalCoord2fv(u);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
{
- d_1_0_Deprecated->EvalCoord2f(u, v);
+ d_1_0_Deprecated->f.EvalCoord2f(u, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord2dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord2dv(u);
+ d_1_0_Deprecated->f.EvalCoord2dv(u);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
{
- d_1_0_Deprecated->EvalCoord2d(u, v);
+ d_1_0_Deprecated->f.EvalCoord2d(u, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord1fv(const GLfloat *u)
{
- d_1_0_Deprecated->EvalCoord1fv(u);
+ d_1_0_Deprecated->f.EvalCoord1fv(u);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord1f(GLfloat u)
{
- d_1_0_Deprecated->EvalCoord1f(u);
+ d_1_0_Deprecated->f.EvalCoord1f(u);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord1dv(const GLdouble *u)
{
- d_1_0_Deprecated->EvalCoord1dv(u);
+ d_1_0_Deprecated->f.EvalCoord1dv(u);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord1d(GLdouble u)
{
- d_1_0_Deprecated->EvalCoord1d(u);
+ d_1_0_Deprecated->f.EvalCoord1d(u);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
{
- d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
{
- d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+ d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
{
- d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
{
- d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+ d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
{
- d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
{
- d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+ d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
{
- d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
{
- d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+ d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPushAttrib(GLbitfield mask)
{
- d_1_0_Deprecated->PushAttrib(mask);
+ d_1_0_Deprecated->f.PushAttrib(mask);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPopAttrib()
{
- d_1_0_Deprecated->PopAttrib();
+ d_1_0_Deprecated->f.PopAttrib();
}
inline void QOpenGLFunctions_4_5_Compatibility::glAccum(GLenum op, GLfloat value)
{
- d_1_0_Deprecated->Accum(op, value);
+ d_1_0_Deprecated->f.Accum(op, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glIndexMask(GLuint mask)
{
- d_1_0_Deprecated->IndexMask(mask);
+ d_1_0_Deprecated->f.IndexMask(mask);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearIndex(GLfloat c)
{
- d_1_0_Deprecated->ClearIndex(c);
+ d_1_0_Deprecated->f.ClearIndex(c);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+ d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPushName(GLuint name)
{
- d_1_0_Deprecated->PushName(name);
+ d_1_0_Deprecated->f.PushName(name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPopName()
{
- d_1_0_Deprecated->PopName();
+ d_1_0_Deprecated->f.PopName();
}
inline void QOpenGLFunctions_4_5_Compatibility::glPassThrough(GLfloat token)
{
- d_1_0_Deprecated->PassThrough(token);
+ d_1_0_Deprecated->f.PassThrough(token);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLoadName(GLuint name)
{
- d_1_0_Deprecated->LoadName(name);
+ d_1_0_Deprecated->f.LoadName(name);
}
inline void QOpenGLFunctions_4_5_Compatibility::glInitNames()
{
- d_1_0_Deprecated->InitNames();
+ d_1_0_Deprecated->f.InitNames();
}
inline GLint QOpenGLFunctions_4_5_Compatibility::glRenderMode(GLenum mode)
{
- return d_1_0_Deprecated->RenderMode(mode);
+ return d_1_0_Deprecated->f.RenderMode(mode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
{
- d_1_0_Deprecated->SelectBuffer(size, buffer);
+ d_1_0_Deprecated->f.SelectBuffer(size, buffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
{
- d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+ d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexGeniv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexGeni(coord, pname, param);
+ d_1_0_Deprecated->f.TexGeni(coord, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexGenfv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexGenf(coord, pname, param);
+ d_1_0_Deprecated->f.TexGenf(coord, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
{
- d_1_0_Deprecated->TexGendv(coord, pname, params);
+ d_1_0_Deprecated->f.TexGendv(coord, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
{
- d_1_0_Deprecated->TexGend(coord, pname, param);
+ d_1_0_Deprecated->f.TexGend(coord, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->TexEnviv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnviv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Deprecated->TexEnvi(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvi(target, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->TexEnvfv(target, pname, params);
+ d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->TexEnvf(target, pname, param);
+ d_1_0_Deprecated->f.TexEnvf(target, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glShadeModel(GLenum mode)
{
- d_1_0_Deprecated->ShadeModel(mode);
+ d_1_0_Deprecated->f.ShadeModel(mode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPolygonStipple(const GLubyte *mask)
{
- d_1_0_Deprecated->PolygonStipple(mask);
+ d_1_0_Deprecated->f.PolygonStipple(mask);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Materialiv(face, pname, params);
+ d_1_0_Deprecated->f.Materialiv(face, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Materiali(face, pname, param);
+ d_1_0_Deprecated->f.Materiali(face, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Materialfv(face, pname, params);
+ d_1_0_Deprecated->f.Materialfv(face, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Materialf(face, pname, param);
+ d_1_0_Deprecated->f.Materialf(face, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLineStipple(GLint factor, GLushort pattern)
{
- d_1_0_Deprecated->LineStipple(factor, pattern);
+ d_1_0_Deprecated->f.LineStipple(factor, pattern);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->LightModeliv(pname, params);
+ d_1_0_Deprecated->f.LightModeliv(pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLightModeli(GLenum pname, GLint param)
{
- d_1_0_Deprecated->LightModeli(pname, param);
+ d_1_0_Deprecated->f.LightModeli(pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->LightModelfv(pname, params);
+ d_1_0_Deprecated->f.LightModelfv(pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLightModelf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->LightModelf(pname, param);
+ d_1_0_Deprecated->f.LightModelf(pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Lightiv(light, pname, params);
+ d_1_0_Deprecated->f.Lightiv(light, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
{
- d_1_0_Deprecated->Lighti(light, pname, param);
+ d_1_0_Deprecated->f.Lighti(light, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Lightfv(light, pname, params);
+ d_1_0_Deprecated->f.Lightfv(light, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Lightf(light, pname, param);
+ d_1_0_Deprecated->f.Lightf(light, pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFogiv(GLenum pname, const GLint *params)
{
- d_1_0_Deprecated->Fogiv(pname, params);
+ d_1_0_Deprecated->f.Fogiv(pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFogi(GLenum pname, GLint param)
{
- d_1_0_Deprecated->Fogi(pname, param);
+ d_1_0_Deprecated->f.Fogi(pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
{
- d_1_0_Deprecated->Fogfv(pname, params);
+ d_1_0_Deprecated->f.Fogfv(pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFogf(GLenum pname, GLfloat param)
{
- d_1_0_Deprecated->Fogf(pname, param);
+ d_1_0_Deprecated->f.Fogf(pname, param);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColorMaterial(GLenum face, GLenum mode)
{
- d_1_0_Deprecated->ColorMaterial(face, mode);
+ d_1_0_Deprecated->f.ColorMaterial(face, mode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
{
- d_1_0_Deprecated->ClipPlane(plane, equation);
+ d_1_0_Deprecated->f.ClipPlane(plane, equation);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex4sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex4sv(v);
+ d_1_0_Deprecated->f.Vertex4sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->Vertex4s(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex4iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex4iv(v);
+ d_1_0_Deprecated->f.Vertex4iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->Vertex4i(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex4fv(v);
+ d_1_0_Deprecated->f.Vertex4fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->Vertex4f(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex4dv(v);
+ d_1_0_Deprecated->f.Vertex4dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->Vertex4d(x, y, z, w);
+ d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex3sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex3sv(v);
+ d_1_0_Deprecated->f.Vertex3sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->Vertex3s(x, y, z);
+ d_1_0_Deprecated->f.Vertex3s(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex3iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex3iv(v);
+ d_1_0_Deprecated->f.Vertex3iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->Vertex3i(x, y, z);
+ d_1_0_Deprecated->f.Vertex3i(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex3fv(v);
+ d_1_0_Deprecated->f.Vertex3fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->Vertex3f(x, y, z);
+ d_1_0_Deprecated->f.Vertex3f(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex3dv(v);
+ d_1_0_Deprecated->f.Vertex3dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->Vertex3d(x, y, z);
+ d_1_0_Deprecated->f.Vertex3d(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex2sv(const GLshort *v)
{
- d_1_0_Deprecated->Vertex2sv(v);
+ d_1_0_Deprecated->f.Vertex2sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->Vertex2s(x, y);
+ d_1_0_Deprecated->f.Vertex2s(x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex2iv(const GLint *v)
{
- d_1_0_Deprecated->Vertex2iv(v);
+ d_1_0_Deprecated->f.Vertex2iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex2i(GLint x, GLint y)
{
- d_1_0_Deprecated->Vertex2i(x, y);
+ d_1_0_Deprecated->f.Vertex2i(x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex2fv(const GLfloat *v)
{
- d_1_0_Deprecated->Vertex2fv(v);
+ d_1_0_Deprecated->f.Vertex2fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->Vertex2f(x, y);
+ d_1_0_Deprecated->f.Vertex2f(x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex2dv(const GLdouble *v)
{
- d_1_0_Deprecated->Vertex2dv(v);
+ d_1_0_Deprecated->f.Vertex2dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertex2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->Vertex2d(x, y);
+ d_1_0_Deprecated->f.Vertex2d(x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord4sv(v);
+ d_1_0_Deprecated->f.TexCoord4sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord4iv(v);
+ d_1_0_Deprecated->f.TexCoord4iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
{
- d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord4fv(v);
+ d_1_0_Deprecated->f.TexCoord4fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord4dv(v);
+ d_1_0_Deprecated->f.TexCoord4dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+ d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord3sv(v);
+ d_1_0_Deprecated->f.TexCoord3sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
{
- d_1_0_Deprecated->TexCoord3s(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3s(s, t, r);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord3iv(v);
+ d_1_0_Deprecated->f.TexCoord3iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
{
- d_1_0_Deprecated->TexCoord3i(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3i(s, t, r);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord3fv(v);
+ d_1_0_Deprecated->f.TexCoord3fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
{
- d_1_0_Deprecated->TexCoord3f(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3f(s, t, r);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord3dv(v);
+ d_1_0_Deprecated->f.TexCoord3dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
{
- d_1_0_Deprecated->TexCoord3d(s, t, r);
+ d_1_0_Deprecated->f.TexCoord3d(s, t, r);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord2sv(v);
+ d_1_0_Deprecated->f.TexCoord2sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2s(GLshort s, GLshort t)
{
- d_1_0_Deprecated->TexCoord2s(s, t);
+ d_1_0_Deprecated->f.TexCoord2s(s, t);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord2iv(v);
+ d_1_0_Deprecated->f.TexCoord2iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2i(GLint s, GLint t)
{
- d_1_0_Deprecated->TexCoord2i(s, t);
+ d_1_0_Deprecated->f.TexCoord2i(s, t);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord2fv(v);
+ d_1_0_Deprecated->f.TexCoord2fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
{
- d_1_0_Deprecated->TexCoord2f(s, t);
+ d_1_0_Deprecated->f.TexCoord2f(s, t);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord2dv(v);
+ d_1_0_Deprecated->f.TexCoord2dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
{
- d_1_0_Deprecated->TexCoord2d(s, t);
+ d_1_0_Deprecated->f.TexCoord2d(s, t);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1sv(const GLshort *v)
{
- d_1_0_Deprecated->TexCoord1sv(v);
+ d_1_0_Deprecated->f.TexCoord1sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1s(GLshort s)
{
- d_1_0_Deprecated->TexCoord1s(s);
+ d_1_0_Deprecated->f.TexCoord1s(s);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1iv(const GLint *v)
{
- d_1_0_Deprecated->TexCoord1iv(v);
+ d_1_0_Deprecated->f.TexCoord1iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1i(GLint s)
{
- d_1_0_Deprecated->TexCoord1i(s);
+ d_1_0_Deprecated->f.TexCoord1i(s);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1fv(const GLfloat *v)
{
- d_1_0_Deprecated->TexCoord1fv(v);
+ d_1_0_Deprecated->f.TexCoord1fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1f(GLfloat s)
{
- d_1_0_Deprecated->TexCoord1f(s);
+ d_1_0_Deprecated->f.TexCoord1f(s);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1dv(const GLdouble *v)
{
- d_1_0_Deprecated->TexCoord1dv(v);
+ d_1_0_Deprecated->f.TexCoord1dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1d(GLdouble s)
{
- d_1_0_Deprecated->TexCoord1d(s);
+ d_1_0_Deprecated->f.TexCoord1d(s);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
{
- d_1_0_Deprecated->Rectsv(v1, v2);
+ d_1_0_Deprecated->f.Rectsv(v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
- d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
{
- d_1_0_Deprecated->Rectiv(v1, v2);
+ d_1_0_Deprecated->f.Rectiv(v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
{
- d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
{
- d_1_0_Deprecated->Rectfv(v1, v2);
+ d_1_0_Deprecated->f.Rectfv(v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
{
- d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
{
- d_1_0_Deprecated->Rectdv(v1, v2);
+ d_1_0_Deprecated->f.Rectdv(v1, v2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
- d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+ d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos4sv(v);
+ d_1_0_Deprecated->f.RasterPos4sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos4iv(v);
+ d_1_0_Deprecated->f.RasterPos4iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
- d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos4fv(v);
+ d_1_0_Deprecated->f.RasterPos4fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos4dv(v);
+ d_1_0_Deprecated->f.RasterPos4dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+ d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos3sv(v);
+ d_1_0_Deprecated->f.RasterPos3sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_0_Deprecated->RasterPos3s(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3s(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos3iv(v);
+ d_1_0_Deprecated->f.RasterPos3iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
{
- d_1_0_Deprecated->RasterPos3i(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3i(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos3fv(v);
+ d_1_0_Deprecated->f.RasterPos3fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_0_Deprecated->RasterPos3f(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3f(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos3dv(v);
+ d_1_0_Deprecated->f.RasterPos3dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_0_Deprecated->RasterPos3d(x, y, z);
+ d_1_0_Deprecated->f.RasterPos3d(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2sv(const GLshort *v)
{
- d_1_0_Deprecated->RasterPos2sv(v);
+ d_1_0_Deprecated->f.RasterPos2sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2s(GLshort x, GLshort y)
{
- d_1_0_Deprecated->RasterPos2s(x, y);
+ d_1_0_Deprecated->f.RasterPos2s(x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2iv(const GLint *v)
{
- d_1_0_Deprecated->RasterPos2iv(v);
+ d_1_0_Deprecated->f.RasterPos2iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2i(GLint x, GLint y)
{
- d_1_0_Deprecated->RasterPos2i(x, y);
+ d_1_0_Deprecated->f.RasterPos2i(x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2fv(const GLfloat *v)
{
- d_1_0_Deprecated->RasterPos2fv(v);
+ d_1_0_Deprecated->f.RasterPos2fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
{
- d_1_0_Deprecated->RasterPos2f(x, y);
+ d_1_0_Deprecated->f.RasterPos2f(x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2dv(const GLdouble *v)
{
- d_1_0_Deprecated->RasterPos2dv(v);
+ d_1_0_Deprecated->f.RasterPos2dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
{
- d_1_0_Deprecated->RasterPos2d(x, y);
+ d_1_0_Deprecated->f.RasterPos2d(x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormal3sv(const GLshort *v)
{
- d_1_0_Deprecated->Normal3sv(v);
+ d_1_0_Deprecated->f.Normal3sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
{
- d_1_0_Deprecated->Normal3s(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormal3iv(const GLint *v)
{
- d_1_0_Deprecated->Normal3iv(v);
+ d_1_0_Deprecated->f.Normal3iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
{
- d_1_0_Deprecated->Normal3i(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormal3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Normal3fv(v);
+ d_1_0_Deprecated->f.Normal3fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
- d_1_0_Deprecated->Normal3f(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormal3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Normal3dv(v);
+ d_1_0_Deprecated->f.Normal3dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
{
- d_1_0_Deprecated->Normal3d(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormal3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Normal3bv(v);
+ d_1_0_Deprecated->f.Normal3bv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
{
- d_1_0_Deprecated->Normal3b(nx, ny, nz);
+ d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
}
inline void QOpenGLFunctions_4_5_Compatibility::glIndexsv(const GLshort *c)
{
- d_1_0_Deprecated->Indexsv(c);
+ d_1_0_Deprecated->f.Indexsv(c);
}
inline void QOpenGLFunctions_4_5_Compatibility::glIndexs(GLshort c)
{
- d_1_0_Deprecated->Indexs(c);
+ d_1_0_Deprecated->f.Indexs(c);
}
inline void QOpenGLFunctions_4_5_Compatibility::glIndexiv(const GLint *c)
{
- d_1_0_Deprecated->Indexiv(c);
+ d_1_0_Deprecated->f.Indexiv(c);
}
inline void QOpenGLFunctions_4_5_Compatibility::glIndexi(GLint c)
{
- d_1_0_Deprecated->Indexi(c);
+ d_1_0_Deprecated->f.Indexi(c);
}
inline void QOpenGLFunctions_4_5_Compatibility::glIndexfv(const GLfloat *c)
{
- d_1_0_Deprecated->Indexfv(c);
+ d_1_0_Deprecated->f.Indexfv(c);
}
inline void QOpenGLFunctions_4_5_Compatibility::glIndexf(GLfloat c)
{
- d_1_0_Deprecated->Indexf(c);
+ d_1_0_Deprecated->f.Indexf(c);
}
inline void QOpenGLFunctions_4_5_Compatibility::glIndexdv(const GLdouble *c)
{
- d_1_0_Deprecated->Indexdv(c);
+ d_1_0_Deprecated->f.Indexdv(c);
}
inline void QOpenGLFunctions_4_5_Compatibility::glIndexd(GLdouble c)
{
- d_1_0_Deprecated->Indexd(c);
+ d_1_0_Deprecated->f.Indexd(c);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEnd()
{
- d_1_0_Deprecated->End();
+ d_1_0_Deprecated->f.End();
}
inline void QOpenGLFunctions_4_5_Compatibility::glEdgeFlagv(const GLboolean *flag)
{
- d_1_0_Deprecated->EdgeFlagv(flag);
+ d_1_0_Deprecated->f.EdgeFlagv(flag);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEdgeFlag(GLboolean flag)
{
- d_1_0_Deprecated->EdgeFlag(flag);
+ d_1_0_Deprecated->f.EdgeFlag(flag);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4usv(const GLushort *v)
{
- d_1_0_Deprecated->Color4usv(v);
+ d_1_0_Deprecated->f.Color4usv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
{
- d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color4uiv(v);
+ d_1_0_Deprecated->f.Color4uiv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
{
- d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color4ubv(v);
+ d_1_0_Deprecated->f.Color4ubv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
- d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4sv(const GLshort *v)
{
- d_1_0_Deprecated->Color4sv(v);
+ d_1_0_Deprecated->f.Color4sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
{
- d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4iv(const GLint *v)
{
- d_1_0_Deprecated->Color4iv(v);
+ d_1_0_Deprecated->f.Color4iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
{
- d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color4fv(v);
+ d_1_0_Deprecated->f.Color4fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color4dv(v);
+ d_1_0_Deprecated->f.Color4dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
{
- d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color4bv(v);
+ d_1_0_Deprecated->f.Color4bv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
{
- d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+ d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3usv(const GLushort *v)
{
- d_1_0_Deprecated->Color3usv(v);
+ d_1_0_Deprecated->f.Color3usv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_0_Deprecated->Color3us(red, green, blue);
+ d_1_0_Deprecated->f.Color3us(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3uiv(const GLuint *v)
{
- d_1_0_Deprecated->Color3uiv(v);
+ d_1_0_Deprecated->f.Color3uiv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_0_Deprecated->Color3ui(red, green, blue);
+ d_1_0_Deprecated->f.Color3ui(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3ubv(const GLubyte *v)
{
- d_1_0_Deprecated->Color3ubv(v);
+ d_1_0_Deprecated->f.Color3ubv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_0_Deprecated->Color3ub(red, green, blue);
+ d_1_0_Deprecated->f.Color3ub(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3sv(const GLshort *v)
{
- d_1_0_Deprecated->Color3sv(v);
+ d_1_0_Deprecated->f.Color3sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_0_Deprecated->Color3s(red, green, blue);
+ d_1_0_Deprecated->f.Color3s(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3iv(const GLint *v)
{
- d_1_0_Deprecated->Color3iv(v);
+ d_1_0_Deprecated->f.Color3iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
{
- d_1_0_Deprecated->Color3i(red, green, blue);
+ d_1_0_Deprecated->f.Color3i(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3fv(const GLfloat *v)
{
- d_1_0_Deprecated->Color3fv(v);
+ d_1_0_Deprecated->f.Color3fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_0_Deprecated->Color3f(red, green, blue);
+ d_1_0_Deprecated->f.Color3f(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3dv(const GLdouble *v)
{
- d_1_0_Deprecated->Color3dv(v);
+ d_1_0_Deprecated->f.Color3dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_0_Deprecated->Color3d(red, green, blue);
+ d_1_0_Deprecated->f.Color3d(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3bv(const GLbyte *v)
{
- d_1_0_Deprecated->Color3bv(v);
+ d_1_0_Deprecated->f.Color3bv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_0_Deprecated->Color3b(red, green, blue);
+ d_1_0_Deprecated->f.Color3b(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
{
- d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+ d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
inline void QOpenGLFunctions_4_5_Compatibility::glBegin(GLenum mode)
{
- d_1_0_Deprecated->Begin(mode);
+ d_1_0_Deprecated->f.Begin(mode);
}
inline void QOpenGLFunctions_4_5_Compatibility::glListBase(GLuint base)
{
- d_1_0_Deprecated->ListBase(base);
+ d_1_0_Deprecated->f.ListBase(base);
}
inline GLuint QOpenGLFunctions_4_5_Compatibility::glGenLists(GLsizei range)
{
- return d_1_0_Deprecated->GenLists(range);
+ return d_1_0_Deprecated->f.GenLists(range);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDeleteLists(GLuint list, GLsizei range)
{
- d_1_0_Deprecated->DeleteLists(list, range);
+ d_1_0_Deprecated->f.DeleteLists(list, range);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCallLists(GLsizei n, GLenum type, const void *lists)
{
- d_1_0_Deprecated->CallLists(n, type, lists);
+ d_1_0_Deprecated->f.CallLists(n, type, lists);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCallList(GLuint list)
{
- d_1_0_Deprecated->CallList(list);
+ d_1_0_Deprecated->f.CallList(list);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEndList()
{
- d_1_0_Deprecated->EndList();
+ d_1_0_Deprecated->f.EndList();
}
inline void QOpenGLFunctions_4_5_Compatibility::glNewList(GLuint list, GLenum mode)
{
- d_1_0_Deprecated->NewList(list, mode);
+ d_1_0_Deprecated->f.NewList(list, mode);
}
// OpenGL 1.1 deprecated functions
inline void QOpenGLFunctions_4_5_Compatibility::glPushClientAttrib(GLbitfield mask)
{
- d_1_1_Deprecated->PushClientAttrib(mask);
+ d_1_1_Deprecated->f.PushClientAttrib(mask);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPopClientAttrib()
{
- d_1_1_Deprecated->PopClientAttrib();
+ d_1_1_Deprecated->f.PopClientAttrib();
}
inline void QOpenGLFunctions_4_5_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Deprecated->Indexubv(c);
+ d_1_1_Deprecated->f.Indexubv(c);
}
inline void QOpenGLFunctions_4_5_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Deprecated->Indexub(c);
+ d_1_1_Deprecated->f.Indexub(c);
}
inline void QOpenGLFunctions_4_5_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
{
- d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+ d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
}
inline GLboolean QOpenGLFunctions_4_5_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
{
- return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+ return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+ d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetPointerv(GLenum pname, void * *params)
{
- d_1_1_Deprecated->GetPointerv(pname, params);
+ d_1_1_Deprecated->f.GetPointerv(pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+ d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEnableClientState(GLenum array)
{
- d_1_1_Deprecated->EnableClientState(array);
+ d_1_1_Deprecated->f.EnableClientState(array);
}
inline void QOpenGLFunctions_4_5_Compatibility::glEdgeFlagPointer(GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+ d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glDisableClientState(GLenum array)
{
- d_1_1_Deprecated->DisableClientState(array);
+ d_1_1_Deprecated->f.DisableClientState(array);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+ d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glArrayElement(GLint i)
{
- d_1_1_Deprecated->ArrayElement(i);
+ d_1_1_Deprecated->f.ArrayElement(i);
}
// OpenGL 1.2 deprecated functions
inline void QOpenGLFunctions_4_5_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
{
- d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+ d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, void *table)
{
- d_1_2_Deprecated->GetColorTable(target, format, type, table);
+ d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
{
- d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+ d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+ d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
}
inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
{
- d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
}
inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
{
- d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+ d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
}
inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
{
- d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
{
- d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
{
- d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+ d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
}
inline void QOpenGLFunctions_4_5_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+ d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, void *image)
{
- d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+ d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
{
- d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+ d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
{
- d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+ d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
{
- d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
{
- d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+ d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+ d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+ d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
{
- d_1_2_Deprecated->Minmax(target, internalformat, sink);
+ d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
}
inline void QOpenGLFunctions_4_5_Compatibility::glResetHistogram(GLenum target)
{
- d_1_2_Deprecated->ResetHistogram(target);
+ d_1_2_Deprecated->f.ResetHistogram(target);
}
inline void QOpenGLFunctions_4_5_Compatibility::glResetMinmax(GLenum target)
{
- d_1_2_Deprecated->ResetMinmax(target);
+ d_1_2_Deprecated->f.ResetMinmax(target);
}
// OpenGL 1.3 deprecated functions
inline void QOpenGLFunctions_4_5_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->MultTransposeMatrixd(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixd(m);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->MultTransposeMatrixf(m);
+ d_1_3_Deprecated->f.MultTransposeMatrixf(m);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixd(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
}
inline void QOpenGLFunctions_4_5_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
{
- d_1_3_Deprecated->LoadTransposeMatrixf(m);
+ d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
- d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
- d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
- d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
- d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+ d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
{
- d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
{
- d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
- d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
- d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+ d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
{
- d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
{
- d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
{
- d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
{
- d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+ d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
{
- d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
{
- d_1_3_Deprecated->MultiTexCoord1s(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
{
- d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
{
- d_1_3_Deprecated->MultiTexCoord1i(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
{
- d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
{
- d_1_3_Deprecated->MultiTexCoord1f(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
{
- d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+ d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
{
- d_1_3_Deprecated->MultiTexCoord1d(target, s);
+ d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
}
inline void QOpenGLFunctions_4_5_Compatibility::glClientActiveTexture(GLenum texture)
{
- d_1_3_Deprecated->ClientActiveTexture(texture);
+ d_1_3_Deprecated->f.ClientActiveTexture(texture);
}
// OpenGL 1.4 deprecated functions
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos3sv(v);
+ d_1_4_Deprecated->f.WindowPos3sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
{
- d_1_4_Deprecated->WindowPos3s(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3s(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos3iv(v);
+ d_1_4_Deprecated->f.WindowPos3iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
{
- d_1_4_Deprecated->WindowPos3i(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3i(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos3fv(v);
+ d_1_4_Deprecated->f.WindowPos3fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
{
- d_1_4_Deprecated->WindowPos3f(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3f(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos3dv(v);
+ d_1_4_Deprecated->f.WindowPos3dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
{
- d_1_4_Deprecated->WindowPos3d(x, y, z);
+ d_1_4_Deprecated->f.WindowPos3d(x, y, z);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2sv(const GLshort *v)
{
- d_1_4_Deprecated->WindowPos2sv(v);
+ d_1_4_Deprecated->f.WindowPos2sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2s(GLshort x, GLshort y)
{
- d_1_4_Deprecated->WindowPos2s(x, y);
+ d_1_4_Deprecated->f.WindowPos2s(x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2iv(const GLint *v)
{
- d_1_4_Deprecated->WindowPos2iv(v);
+ d_1_4_Deprecated->f.WindowPos2iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2i(GLint x, GLint y)
{
- d_1_4_Deprecated->WindowPos2i(x, y);
+ d_1_4_Deprecated->f.WindowPos2i(x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2fv(const GLfloat *v)
{
- d_1_4_Deprecated->WindowPos2fv(v);
+ d_1_4_Deprecated->f.WindowPos2fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
{
- d_1_4_Deprecated->WindowPos2f(x, y);
+ d_1_4_Deprecated->f.WindowPos2f(x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2dv(const GLdouble *v)
{
- d_1_4_Deprecated->WindowPos2dv(v);
+ d_1_4_Deprecated->f.WindowPos2dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
{
- d_1_4_Deprecated->WindowPos2d(x, y);
+ d_1_4_Deprecated->f.WindowPos2d(x, y);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+ d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3usv(const GLushort *v)
{
- d_1_4_Deprecated->SecondaryColor3usv(v);
+ d_1_4_Deprecated->f.SecondaryColor3usv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
{
- d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3uiv(const GLuint *v)
{
- d_1_4_Deprecated->SecondaryColor3uiv(v);
+ d_1_4_Deprecated->f.SecondaryColor3uiv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
{
- d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
{
- d_1_4_Deprecated->SecondaryColor3ubv(v);
+ d_1_4_Deprecated->f.SecondaryColor3ubv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
{
- d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3sv(const GLshort *v)
{
- d_1_4_Deprecated->SecondaryColor3sv(v);
+ d_1_4_Deprecated->f.SecondaryColor3sv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
{
- d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3iv(const GLint *v)
{
- d_1_4_Deprecated->SecondaryColor3iv(v);
+ d_1_4_Deprecated->f.SecondaryColor3iv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
{
- d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3fv(const GLfloat *v)
{
- d_1_4_Deprecated->SecondaryColor3fv(v);
+ d_1_4_Deprecated->f.SecondaryColor3fv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
- d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3dv(const GLdouble *v)
{
- d_1_4_Deprecated->SecondaryColor3dv(v);
+ d_1_4_Deprecated->f.SecondaryColor3dv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
{
- d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3bv(const GLbyte *v)
{
- d_1_4_Deprecated->SecondaryColor3bv(v);
+ d_1_4_Deprecated->f.SecondaryColor3bv(v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
{
- d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+ d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
{
- d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+ d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFogCoorddv(const GLdouble *coord)
{
- d_1_4_Deprecated->FogCoorddv(coord);
+ d_1_4_Deprecated->f.FogCoorddv(coord);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordd(GLdouble coord)
{
- d_1_4_Deprecated->FogCoordd(coord);
+ d_1_4_Deprecated->f.FogCoordd(coord);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordfv(const GLfloat *coord)
{
- d_1_4_Deprecated->FogCoordfv(coord);
+ d_1_4_Deprecated->f.FogCoordfv(coord);
}
inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordf(GLfloat coord)
{
- d_1_4_Deprecated->FogCoordf(coord);
+ d_1_4_Deprecated->f.FogCoordf(coord);
}
@@ -6454,152 +6455,152 @@ inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 3.3 deprecated functions
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP4uiv(type, color);
+ d_3_3_Deprecated->f.ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP4ui(type, color);
+ d_3_3_Deprecated->f.ColorP4ui(type, color);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Deprecated->ColorP3uiv(type, color);
+ d_3_3_Deprecated->f.ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_5_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Deprecated->ColorP3ui(type, color);
+ d_3_3_Deprecated->f.ColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->f.NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->NormalP3ui(type, coords);
+ d_3_3_Deprecated->f.NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Deprecated->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Deprecated->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP4uiv(type, value);
+ d_3_3_Deprecated->f.VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP4ui(type, value);
+ d_3_3_Deprecated->f.VertexP4ui(type, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP3uiv(type, value);
+ d_3_3_Deprecated->f.VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP3ui(type, value);
+ d_3_3_Deprecated->f.VertexP3ui(type, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Deprecated->VertexP2uiv(type, value);
+ d_3_3_Deprecated->f.VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_4_5_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Deprecated->VertexP2ui(type, value);
+ d_3_3_Deprecated->f.VertexP2ui(type, value);
}
@@ -6616,62 +6617,62 @@ inline void QOpenGLFunctions_4_5_Compatibility::glVertexP2ui(GLenum type, GLuint
// OpenGL 4.5 deprecated functions
inline void QOpenGLFunctions_4_5_Compatibility::glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
{
- d_4_5_Deprecated->GetnMinmax(target, reset, format, type, bufSize, values);
+ d_4_5_Deprecated->f.GetnMinmax(target, reset, format, type, bufSize, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
{
- d_4_5_Deprecated->GetnHistogram(target, reset, format, type, bufSize, values);
+ d_4_5_Deprecated->f.GetnHistogram(target, reset, format, type, bufSize, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)
{
- d_4_5_Deprecated->GetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span);
+ d_4_5_Deprecated->f.GetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
{
- d_4_5_Deprecated->GetnConvolutionFilter(target, format, type, bufSize, image);
+ d_4_5_Deprecated->f.GetnConvolutionFilter(target, format, type, bufSize, image);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
{
- d_4_5_Deprecated->GetnColorTable(target, format, type, bufSize, table);
+ d_4_5_Deprecated->f.GetnColorTable(target, format, type, bufSize, table);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
{
- d_4_5_Deprecated->GetnPolygonStipple(bufSize, pattern);
+ d_4_5_Deprecated->f.GetnPolygonStipple(bufSize, pattern);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
{
- d_4_5_Deprecated->GetnPixelMapusv(map, bufSize, values);
+ d_4_5_Deprecated->f.GetnPixelMapusv(map, bufSize, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
{
- d_4_5_Deprecated->GetnPixelMapuiv(map, bufSize, values);
+ d_4_5_Deprecated->f.GetnPixelMapuiv(map, bufSize, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
{
- d_4_5_Deprecated->GetnPixelMapfv(map, bufSize, values);
+ d_4_5_Deprecated->f.GetnPixelMapfv(map, bufSize, values);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
{
- d_4_5_Deprecated->GetnMapiv(target, query, bufSize, v);
+ d_4_5_Deprecated->f.GetnMapiv(target, query, bufSize, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
{
- d_4_5_Deprecated->GetnMapfv(target, query, bufSize, v);
+ d_4_5_Deprecated->f.GetnMapfv(target, query, bufSize, v);
}
inline void QOpenGLFunctions_4_5_Compatibility::glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
{
- d_4_5_Deprecated->GetnMapdv(target, query, bufSize, v);
+ d_4_5_Deprecated->f.GetnMapdv(target, query, bufSize, v);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_5_core.h b/src/gui/opengl/qopenglfunctions_4_5_core.h
index 14614a3a5e..b086e63917 100644
--- a/src/gui/opengl/qopenglfunctions_4_5_core.h
+++ b/src/gui/opengl/qopenglfunctions_4_5_core.h
@@ -1,9 +1,10 @@
/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
-** This file is part of the QtWidgets module of the Qt Toolkit.
+** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
@@ -779,3276 +780,3276 @@ private:
// OpenGL 1.0 core functions
inline void QOpenGLFunctions_4_5_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Viewport(x, y, width, height);
+ d_1_0_Core->f.Viewport(x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
{
- d_1_0_Core->DepthRange(nearVal, farVal);
+ d_1_0_Core->f.DepthRange(nearVal, farVal);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glIsEnabled(GLenum cap)
{
- return d_1_0_Core->IsEnabled(cap);
+ return d_1_0_Core->f.IsEnabled(cap);
}
inline void QOpenGLFunctions_4_5_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+ d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_0_Core->GetTexParameteriv(target, pname, params);
+ d_1_0_Core->f.GetTexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- d_1_0_Core->GetTexParameterfv(target, pname, params);
+ d_1_0_Core->f.GetTexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
{
- d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+ d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
}
inline const GLubyte * QOpenGLFunctions_4_5_Core::glGetString(GLenum name)
{
- return d_1_0_Core->GetString(name);
+ return d_1_0_Core->f.GetString(name);
}
inline void QOpenGLFunctions_4_5_Core::glGetIntegerv(GLenum pname, GLint *data)
{
- d_1_0_Core->GetIntegerv(pname, data);
+ d_1_0_Core->f.GetIntegerv(pname, data);
}
inline void QOpenGLFunctions_4_5_Core::glGetFloatv(GLenum pname, GLfloat *data)
{
- d_1_0_Core->GetFloatv(pname, data);
+ d_1_0_Core->f.GetFloatv(pname, data);
}
inline GLenum QOpenGLFunctions_4_5_Core::glGetError()
{
- return d_1_0_Core->GetError();
+ return d_1_0_Core->f.GetError();
}
inline void QOpenGLFunctions_4_5_Core::glGetDoublev(GLenum pname, GLdouble *data)
{
- d_1_0_Core->GetDoublev(pname, data);
+ d_1_0_Core->f.GetDoublev(pname, data);
}
inline void QOpenGLFunctions_4_5_Core::glGetBooleanv(GLenum pname, GLboolean *data)
{
- d_1_0_Core->GetBooleanv(pname, data);
+ d_1_0_Core->f.GetBooleanv(pname, data);
}
inline void QOpenGLFunctions_4_5_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
{
- d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+ d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glReadBuffer(GLenum src)
{
- d_1_0_Core->ReadBuffer(src);
+ d_1_0_Core->f.ReadBuffer(src);
}
inline void QOpenGLFunctions_4_5_Core::glPixelStorei(GLenum pname, GLint param)
{
- d_1_0_Core->PixelStorei(pname, param);
+ d_1_0_Core->f.PixelStorei(pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glPixelStoref(GLenum pname, GLfloat param)
{
- d_1_0_Core->PixelStoref(pname, param);
+ d_1_0_Core->f.PixelStoref(pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glDepthFunc(GLenum func)
{
- d_1_0_Core->DepthFunc(func);
+ d_1_0_Core->f.DepthFunc(func);
}
inline void QOpenGLFunctions_4_5_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
- d_1_0_Core->StencilOp(fail, zfail, zpass);
+ d_1_0_Core->f.StencilOp(fail, zfail, zpass);
}
inline void QOpenGLFunctions_4_5_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
- d_1_0_Core->StencilFunc(func, ref, mask);
+ d_1_0_Core->f.StencilFunc(func, ref, mask);
}
inline void QOpenGLFunctions_4_5_Core::glLogicOp(GLenum opcode)
{
- d_1_0_Core->LogicOp(opcode);
+ d_1_0_Core->f.LogicOp(opcode);
}
inline void QOpenGLFunctions_4_5_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
{
- d_1_0_Core->BlendFunc(sfactor, dfactor);
+ d_1_0_Core->f.BlendFunc(sfactor, dfactor);
}
inline void QOpenGLFunctions_4_5_Core::glFlush()
{
- d_1_0_Core->Flush();
+ d_1_0_Core->f.Flush();
}
inline void QOpenGLFunctions_4_5_Core::glFinish()
{
- d_1_0_Core->Finish();
+ d_1_0_Core->f.Finish();
}
inline void QOpenGLFunctions_4_5_Core::glEnable(GLenum cap)
{
- d_1_0_Core->Enable(cap);
+ d_1_0_Core->f.Enable(cap);
}
inline void QOpenGLFunctions_4_5_Core::glDisable(GLenum cap)
{
- d_1_0_Core->Disable(cap);
+ d_1_0_Core->f.Disable(cap);
}
inline void QOpenGLFunctions_4_5_Core::glDepthMask(GLboolean flag)
{
- d_1_0_Core->DepthMask(flag);
+ d_1_0_Core->f.DepthMask(flag);
}
inline void QOpenGLFunctions_4_5_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
- d_1_0_Core->ColorMask(red, green, blue, alpha);
+ d_1_0_Core->f.ColorMask(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Core::glStencilMask(GLuint mask)
{
- d_1_0_Core->StencilMask(mask);
+ d_1_0_Core->f.StencilMask(mask);
}
inline void QOpenGLFunctions_4_5_Core::glClearDepth(GLdouble depth)
{
- d_1_0_Core->ClearDepth(depth);
+ d_1_0_Core->f.ClearDepth(depth);
}
inline void QOpenGLFunctions_4_5_Core::glClearStencil(GLint s)
{
- d_1_0_Core->ClearStencil(s);
+ d_1_0_Core->f.ClearStencil(s);
}
inline void QOpenGLFunctions_4_5_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_0_Core->ClearColor(red, green, blue, alpha);
+ d_1_0_Core->f.ClearColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Core::glClear(GLbitfield mask)
{
- d_1_0_Core->Clear(mask);
+ d_1_0_Core->f.Clear(mask);
}
inline void QOpenGLFunctions_4_5_Core::glDrawBuffer(GLenum buf)
{
- d_1_0_Core->DrawBuffer(buf);
+ d_1_0_Core->f.DrawBuffer(buf);
}
inline void QOpenGLFunctions_4_5_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
{
- d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
{
- d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+ d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- d_1_0_Core->TexParameteriv(target, pname, params);
+ d_1_0_Core->f.TexParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
{
- d_1_0_Core->TexParameteri(target, pname, param);
+ d_1_0_Core->f.TexParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- d_1_0_Core->TexParameterfv(target, pname, params);
+ d_1_0_Core->f.TexParameterfv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
- d_1_0_Core->TexParameterf(target, pname, param);
+ d_1_0_Core->f.TexParameterf(target, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_0_Core->Scissor(x, y, width, height);
+ d_1_0_Core->f.Scissor(x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glPolygonMode(GLenum face, GLenum mode)
{
- d_1_0_Core->PolygonMode(face, mode);
+ d_1_0_Core->f.PolygonMode(face, mode);
}
inline void QOpenGLFunctions_4_5_Core::glPointSize(GLfloat size)
{
- d_1_0_Core->PointSize(size);
+ d_1_0_Core->f.PointSize(size);
}
inline void QOpenGLFunctions_4_5_Core::glLineWidth(GLfloat width)
{
- d_1_0_Core->LineWidth(width);
+ d_1_0_Core->f.LineWidth(width);
}
inline void QOpenGLFunctions_4_5_Core::glHint(GLenum target, GLenum mode)
{
- d_1_0_Core->Hint(target, mode);
+ d_1_0_Core->f.Hint(target, mode);
}
inline void QOpenGLFunctions_4_5_Core::glFrontFace(GLenum mode)
{
- d_1_0_Core->FrontFace(mode);
+ d_1_0_Core->f.FrontFace(mode);
}
inline void QOpenGLFunctions_4_5_Core::glCullFace(GLenum mode)
{
- d_1_0_Core->CullFace(mode);
+ d_1_0_Core->f.CullFace(mode);
}
// OpenGL 1.1 core functions
inline GLboolean QOpenGLFunctions_4_5_Core::glIsTexture(GLuint texture)
{
- return d_1_1_Core->IsTexture(texture);
+ return d_1_1_Core->f.IsTexture(texture);
}
inline void QOpenGLFunctions_4_5_Core::glGenTextures(GLsizei n, GLuint *textures)
{
- d_1_1_Core->GenTextures(n, textures);
+ d_1_1_Core->f.GenTextures(n, textures);
}
inline void QOpenGLFunctions_4_5_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
{
- d_1_1_Core->DeleteTextures(n, textures);
+ d_1_1_Core->f.DeleteTextures(n, textures);
}
inline void QOpenGLFunctions_4_5_Core::glBindTexture(GLenum target, GLuint texture)
{
- d_1_1_Core->BindTexture(target, texture);
+ d_1_1_Core->f.BindTexture(target, texture);
}
inline void QOpenGLFunctions_4_5_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
{
- d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
{
- d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+ d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+ d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_5_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
- d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
inline void QOpenGLFunctions_4_5_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
{
- d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+ d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
}
inline void QOpenGLFunctions_4_5_Core::glPolygonOffset(GLfloat factor, GLfloat units)
{
- d_1_1_Core->PolygonOffset(factor, units);
+ d_1_1_Core->f.PolygonOffset(factor, units);
}
inline void QOpenGLFunctions_4_5_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
{
- d_1_1_Core->DrawElements(mode, count, type, indices);
+ d_1_1_Core->f.DrawElements(mode, count, type, indices);
}
inline void QOpenGLFunctions_4_5_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- d_1_1_Core->DrawArrays(mode, first, count);
+ d_1_1_Core->f.DrawArrays(mode, first, count);
}
// OpenGL 1.2 core functions
inline void QOpenGLFunctions_4_5_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
- d_1_2_Core->BlendColor(red, green, blue, alpha);
+ d_1_2_Core->f.BlendColor(red, green, blue, alpha);
}
inline void QOpenGLFunctions_4_5_Core::glBlendEquation(GLenum mode)
{
- d_1_2_Core->BlendEquation(mode);
+ d_1_2_Core->f.BlendEquation(mode);
}
inline void QOpenGLFunctions_4_5_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
{
- d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
{
- d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+ d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
{
- d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+ d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
}
// OpenGL 1.3 core functions
inline void QOpenGLFunctions_4_5_Core::glGetCompressedTexImage(GLenum target, GLint level, void *img)
{
- d_1_3_Core->GetCompressedTexImage(target, level, img);
+ d_1_3_Core->f.GetCompressedTexImage(target, level, img);
}
inline void QOpenGLFunctions_4_5_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
{
- d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+ d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Core::glSampleCoverage(GLfloat value, GLboolean invert)
{
- d_1_3_Core->SampleCoverage(value, invert);
+ d_1_3_Core->f.SampleCoverage(value, invert);
}
inline void QOpenGLFunctions_4_5_Core::glActiveTexture(GLenum texture)
{
- d_1_3_Core->ActiveTexture(texture);
+ d_1_3_Core->f.ActiveTexture(texture);
}
// OpenGL 1.4 core functions
inline void QOpenGLFunctions_4_5_Core::glPointParameteriv(GLenum pname, const GLint *params)
{
- d_1_4_Core->PointParameteriv(pname, params);
+ d_1_4_Core->f.PointParameteriv(pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glPointParameteri(GLenum pname, GLint param)
{
- d_1_4_Core->PointParameteri(pname, param);
+ d_1_4_Core->f.PointParameteri(pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
{
- d_1_4_Core->PointParameterfv(pname, params);
+ d_1_4_Core->f.PointParameterfv(pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glPointParameterf(GLenum pname, GLfloat param)
{
- d_1_4_Core->PointParameterf(pname, param);
+ d_1_4_Core->f.PointParameterf(pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+ d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
}
inline void QOpenGLFunctions_4_5_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
{
- d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+ d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
}
inline void QOpenGLFunctions_4_5_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
- d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
// OpenGL 1.5 core functions
inline void QOpenGLFunctions_4_5_Core::glGetBufferPointerv(GLenum target, GLenum pname, void * *params)
{
- d_1_5_Core->GetBufferPointerv(target, pname, params);
+ d_1_5_Core->f.GetBufferPointerv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetBufferParameteriv(target, pname, params);
+ d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glUnmapBuffer(GLenum target)
{
- return d_1_5_Core->UnmapBuffer(target);
+ return d_1_5_Core->f.UnmapBuffer(target);
}
inline void * QOpenGLFunctions_4_5_Core::glMapBuffer(GLenum target, GLenum access)
{
- return d_1_5_Core->MapBuffer(target, access);
+ return d_1_5_Core->f.MapBuffer(target, access);
}
inline void QOpenGLFunctions_4_5_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
{
- d_1_5_Core->GetBufferSubData(target, offset, size, data);
+ d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_5_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
{
- d_1_5_Core->BufferSubData(target, offset, size, data);
+ d_1_5_Core->f.BufferSubData(target, offset, size, data);
}
inline void QOpenGLFunctions_4_5_Core::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
{
- d_1_5_Core->BufferData(target, size, data, usage);
+ d_1_5_Core->f.BufferData(target, size, data, usage);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glIsBuffer(GLuint buffer)
{
- return d_1_5_Core->IsBuffer(buffer);
+ return d_1_5_Core->f.IsBuffer(buffer);
}
inline void QOpenGLFunctions_4_5_Core::glGenBuffers(GLsizei n, GLuint *buffers)
{
- d_1_5_Core->GenBuffers(n, buffers);
+ d_1_5_Core->f.GenBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_5_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
{
- d_1_5_Core->DeleteBuffers(n, buffers);
+ d_1_5_Core->f.DeleteBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_5_Core::glBindBuffer(GLenum target, GLuint buffer)
{
- d_1_5_Core->BindBuffer(target, buffer);
+ d_1_5_Core->f.BindBuffer(target, buffer);
}
inline void QOpenGLFunctions_4_5_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
- d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryObjectiv(id, pname, params);
+ d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
{
- d_1_5_Core->GetQueryiv(target, pname, params);
+ d_1_5_Core->f.GetQueryiv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glEndQuery(GLenum target)
{
- d_1_5_Core->EndQuery(target);
+ d_1_5_Core->f.EndQuery(target);
}
inline void QOpenGLFunctions_4_5_Core::glBeginQuery(GLenum target, GLuint id)
{
- d_1_5_Core->BeginQuery(target, id);
+ d_1_5_Core->f.BeginQuery(target, id);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glIsQuery(GLuint id)
{
- return d_1_5_Core->IsQuery(id);
+ return d_1_5_Core->f.IsQuery(id);
}
inline void QOpenGLFunctions_4_5_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
{
- d_1_5_Core->DeleteQueries(n, ids);
+ d_1_5_Core->f.DeleteQueries(n, ids);
}
inline void QOpenGLFunctions_4_5_Core::glGenQueries(GLsizei n, GLuint *ids)
{
- d_1_5_Core->GenQueries(n, ids);
+ d_1_5_Core->f.GenQueries(n, ids);
}
// OpenGL 2.0 core functions
inline void QOpenGLFunctions_4_5_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
{
- d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+ d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4usv(index, v);
+ d_2_0_Core->f.VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4uiv(index, v);
+ d_2_0_Core->f.VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4ubv(index, v);
+ d_2_0_Core->f.VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4sv(index, v);
+ d_2_0_Core->f.VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4iv(index, v);
+ d_2_0_Core->f.VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib4fv(index, v);
+ d_2_0_Core->f.VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib4dv(index, v);
+ d_2_0_Core->f.VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4bv(index, v);
+ d_2_0_Core->f.VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Core->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Core->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Core->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Core->VertexAttrib4Niv(index, v);
+ d_2_0_Core->f.VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Core->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->f.VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib3sv(index, v);
+ d_2_0_Core->f.VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Core->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib3fv(index, v);
+ d_2_0_Core->f.VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Core->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib3dv(index, v);
+ d_2_0_Core->f.VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Core->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib2sv(index, v);
+ d_2_0_Core->f.VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Core->VertexAttrib2s(index, x, y);
+ d_2_0_Core->f.VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib2fv(index, v);
+ d_2_0_Core->f.VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Core->VertexAttrib2f(index, x, y);
+ d_2_0_Core->f.VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib2dv(index, v);
+ d_2_0_Core->f.VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Core->VertexAttrib2d(index, x, y);
+ d_2_0_Core->f.VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Core->VertexAttrib1sv(index, v);
+ d_2_0_Core->f.VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Core->VertexAttrib1s(index, x);
+ d_2_0_Core->f.VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Core->VertexAttrib1fv(index, v);
+ d_2_0_Core->f.VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Core->VertexAttrib1f(index, x);
+ d_2_0_Core->f.VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Core->VertexAttrib1dv(index, v);
+ d_2_0_Core->f.VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Core->VertexAttrib1d(index, x);
+ d_2_0_Core->f.VertexAttrib1d(index, x);
}
inline void QOpenGLFunctions_4_5_Core::glValidateProgram(GLuint program)
{
- d_2_0_Core->ValidateProgram(program);
+ d_2_0_Core->f.ValidateProgram(program);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+ d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform4iv(location, count, value);
+ d_2_0_Core->f.Uniform4iv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform3iv(location, count, value);
+ d_2_0_Core->f.Uniform3iv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform2iv(location, count, value);
+ d_2_0_Core->f.Uniform2iv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
{
- d_2_0_Core->Uniform1iv(location, count, value);
+ d_2_0_Core->f.Uniform1iv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform4fv(location, count, value);
+ d_2_0_Core->f.Uniform4fv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform3fv(location, count, value);
+ d_2_0_Core->f.Uniform3fv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform2fv(location, count, value);
+ d_2_0_Core->f.Uniform2fv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
{
- d_2_0_Core->Uniform1fv(location, count, value);
+ d_2_0_Core->f.Uniform1fv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
{
- d_2_0_Core->Uniform3i(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Core::glUniform2i(GLint location, GLint v0, GLint v1)
{
- d_2_0_Core->Uniform2i(location, v0, v1);
+ d_2_0_Core->f.Uniform2i(location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Core::glUniform1i(GLint location, GLint v0)
{
- d_2_0_Core->Uniform1i(location, v0);
+ d_2_0_Core->f.Uniform1i(location, v0);
}
inline void QOpenGLFunctions_4_5_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+ d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_2_0_Core->Uniform3f(location, v0, v1, v2);
+ d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
{
- d_2_0_Core->Uniform2f(location, v0, v1);
+ d_2_0_Core->f.Uniform2f(location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Core::glUniform1f(GLint location, GLfloat v0)
{
- d_2_0_Core->Uniform1f(location, v0);
+ d_2_0_Core->f.Uniform1f(location, v0);
}
inline void QOpenGLFunctions_4_5_Core::glUseProgram(GLuint program)
{
- d_2_0_Core->UseProgram(program);
+ d_2_0_Core->f.UseProgram(program);
}
inline void QOpenGLFunctions_4_5_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
{
- d_2_0_Core->ShaderSource(shader, count, string, length);
+ d_2_0_Core->f.ShaderSource(shader, count, string, length);
}
inline void QOpenGLFunctions_4_5_Core::glLinkProgram(GLuint program)
{
- d_2_0_Core->LinkProgram(program);
+ d_2_0_Core->f.LinkProgram(program);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glIsShader(GLuint shader)
{
- return d_2_0_Core->IsShader(shader);
+ return d_2_0_Core->f.IsShader(shader);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glIsProgram(GLuint program)
{
- return d_2_0_Core->IsProgram(program);
+ return d_2_0_Core->f.IsProgram(program);
}
inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer)
{
- d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+ d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
}
inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
{
- d_2_0_Core->GetVertexAttribiv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
{
- d_2_0_Core->GetVertexAttribfv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_2_0_Core->GetVertexAttribdv(index, pname, params);
+ d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
{
- d_2_0_Core->GetUniformiv(program, location, params);
+ d_2_0_Core->f.GetUniformiv(program, location, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
{
- d_2_0_Core->GetUniformfv(program, location, params);
+ d_2_0_Core->f.GetUniformfv(program, location, params);
}
inline GLint QOpenGLFunctions_4_5_Core::glGetUniformLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetUniformLocation(program, name);
+ return d_2_0_Core->f.GetUniformLocation(program, name);
}
inline void QOpenGLFunctions_4_5_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
{
- d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+ d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
}
inline void QOpenGLFunctions_4_5_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+ d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_5_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
- d_2_0_Core->GetShaderiv(shader, pname, params);
+ d_2_0_Core->f.GetShaderiv(shader, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+ d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_5_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
{
- d_2_0_Core->GetProgramiv(program, pname, params);
+ d_2_0_Core->f.GetProgramiv(program, pname, params);
}
inline GLint QOpenGLFunctions_4_5_Core::glGetAttribLocation(GLuint program, const GLchar *name)
{
- return d_2_0_Core->GetAttribLocation(program, name);
+ return d_2_0_Core->f.GetAttribLocation(program, name);
}
inline void QOpenGLFunctions_4_5_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
{
- d_2_0_Core->GetAttachedShaders(program, maxCount, count, shaders);
+ d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, shaders);
}
inline void QOpenGLFunctions_4_5_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_5_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
- d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+ d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_5_Core::glEnableVertexAttribArray(GLuint index)
{
- d_2_0_Core->EnableVertexAttribArray(index);
+ d_2_0_Core->f.EnableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_5_Core::glDisableVertexAttribArray(GLuint index)
{
- d_2_0_Core->DisableVertexAttribArray(index);
+ d_2_0_Core->f.DisableVertexAttribArray(index);
}
inline void QOpenGLFunctions_4_5_Core::glDetachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->DetachShader(program, shader);
+ d_2_0_Core->f.DetachShader(program, shader);
}
inline void QOpenGLFunctions_4_5_Core::glDeleteShader(GLuint shader)
{
- d_2_0_Core->DeleteShader(shader);
+ d_2_0_Core->f.DeleteShader(shader);
}
inline void QOpenGLFunctions_4_5_Core::glDeleteProgram(GLuint program)
{
- d_2_0_Core->DeleteProgram(program);
+ d_2_0_Core->f.DeleteProgram(program);
}
inline GLuint QOpenGLFunctions_4_5_Core::glCreateShader(GLenum type)
{
- return d_2_0_Core->CreateShader(type);
+ return d_2_0_Core->f.CreateShader(type);
}
inline GLuint QOpenGLFunctions_4_5_Core::glCreateProgram()
{
- return d_2_0_Core->CreateProgram();
+ return d_2_0_Core->f.CreateProgram();
}
inline void QOpenGLFunctions_4_5_Core::glCompileShader(GLuint shader)
{
- d_2_0_Core->CompileShader(shader);
+ d_2_0_Core->f.CompileShader(shader);
}
inline void QOpenGLFunctions_4_5_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
{
- d_2_0_Core->BindAttribLocation(program, index, name);
+ d_2_0_Core->f.BindAttribLocation(program, index, name);
}
inline void QOpenGLFunctions_4_5_Core::glAttachShader(GLuint program, GLuint shader)
{
- d_2_0_Core->AttachShader(program, shader);
+ d_2_0_Core->f.AttachShader(program, shader);
}
inline void QOpenGLFunctions_4_5_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
{
- d_2_0_Core->StencilMaskSeparate(face, mask);
+ d_2_0_Core->f.StencilMaskSeparate(face, mask);
}
inline void QOpenGLFunctions_4_5_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
- d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+ d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
}
inline void QOpenGLFunctions_4_5_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
{
- d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+ d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
}
inline void QOpenGLFunctions_4_5_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
{
- d_2_0_Core->DrawBuffers(n, bufs);
+ d_2_0_Core->f.DrawBuffers(n, bufs);
}
inline void QOpenGLFunctions_4_5_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
- d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+ d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
}
// OpenGL 2.1 core functions
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+ d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
}
// OpenGL 3.0 core functions
inline GLboolean QOpenGLFunctions_4_5_Core::glIsVertexArray(GLuint array)
{
- return d_3_0_Core->IsVertexArray(array);
+ return d_3_0_Core->f.IsVertexArray(array);
}
inline void QOpenGLFunctions_4_5_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
{
- d_3_0_Core->GenVertexArrays(n, arrays);
+ d_3_0_Core->f.GenVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_5_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
- d_3_0_Core->DeleteVertexArrays(n, arrays);
+ d_3_0_Core->f.DeleteVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_5_Core::glBindVertexArray(GLuint array)
{
- d_3_0_Core->BindVertexArray(array);
+ d_3_0_Core->f.BindVertexArray(array);
}
inline void QOpenGLFunctions_4_5_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
- d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+ d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
}
inline void * QOpenGLFunctions_4_5_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
- return d_3_0_Core->MapBufferRange(target, offset, length, access);
+ return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
}
inline void QOpenGLFunctions_4_5_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+ d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_5_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_5_Core::glGenerateMipmap(GLenum target)
{
- d_3_0_Core->GenerateMipmap(target);
+ d_3_0_Core->f.GenerateMipmap(target);
}
inline void QOpenGLFunctions_4_5_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
{
- d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
- d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+ d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
}
inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
- d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+ d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
}
inline GLenum QOpenGLFunctions_4_5_Core::glCheckFramebufferStatus(GLenum target)
{
- return d_3_0_Core->CheckFramebufferStatus(target);
+ return d_3_0_Core->f.CheckFramebufferStatus(target);
}
inline void QOpenGLFunctions_4_5_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_3_0_Core->GenFramebuffers(n, framebuffers);
+ d_3_0_Core->f.GenFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_5_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
- d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+ d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_5_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
{
- d_3_0_Core->BindFramebuffer(target, framebuffer);
+ d_3_0_Core->f.BindFramebuffer(target, framebuffer);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glIsFramebuffer(GLuint framebuffer)
{
- return d_3_0_Core->IsFramebuffer(framebuffer);
+ return d_3_0_Core->f.IsFramebuffer(framebuffer);
}
inline void QOpenGLFunctions_4_5_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+ d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+ d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_5_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
{
- d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+ d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_5_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
- d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+ d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glIsRenderbuffer(GLuint renderbuffer)
{
- return d_3_0_Core->IsRenderbuffer(renderbuffer);
+ return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
}
inline const GLubyte * QOpenGLFunctions_4_5_Core::glGetStringi(GLenum name, GLuint index)
{
- return d_3_0_Core->GetStringi(name, index);
+ return d_3_0_Core->f.GetStringi(name, index);
}
inline void QOpenGLFunctions_4_5_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
- d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+ d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
inline void QOpenGLFunctions_4_5_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_5_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_5_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+ d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_5_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
{
- d_3_0_Core->GetTexParameterIiv(target, pname, params);
+ d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
{
- d_3_0_Core->TexParameterIuiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIuiv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
{
- d_3_0_Core->TexParameterIiv(target, pname, params);
+ d_3_0_Core->f.TexParameterIiv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform4uiv(location, count, value);
+ d_3_0_Core->f.Uniform4uiv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform3uiv(location, count, value);
+ d_3_0_Core->f.Uniform3uiv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform2uiv(location, count, value);
+ d_3_0_Core->f.Uniform2uiv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
- d_3_0_Core->Uniform1uiv(location, count, value);
+ d_3_0_Core->f.Uniform1uiv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+ d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+ d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
{
- d_3_0_Core->Uniform2ui(location, v0, v1);
+ d_3_0_Core->f.Uniform2ui(location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Core::glUniform1ui(GLint location, GLuint v0)
{
- d_3_0_Core->Uniform1ui(location, v0);
+ d_3_0_Core->f.Uniform1ui(location, v0);
}
inline GLint QOpenGLFunctions_4_5_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
{
- return d_3_0_Core->GetFragDataLocation(program, name);
+ return d_3_0_Core->f.GetFragDataLocation(program, name);
}
inline void QOpenGLFunctions_4_5_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
{
- d_3_0_Core->BindFragDataLocation(program, color, name);
+ d_3_0_Core->f.BindFragDataLocation(program, color, name);
}
inline void QOpenGLFunctions_4_5_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
{
- d_3_0_Core->GetUniformuiv(program, location, params);
+ d_3_0_Core->f.GetUniformuiv(program, location, params);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Core->VertexAttribI4usv(index, v);
+ d_3_0_Core->f.VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Core->VertexAttribI4ubv(index, v);
+ d_3_0_Core->f.VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Core->VertexAttribI4sv(index, v);
+ d_3_0_Core->f.VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Core->VertexAttribI4bv(index, v);
+ d_3_0_Core->f.VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI4uiv(index, v);
+ d_3_0_Core->f.VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI3uiv(index, v);
+ d_3_0_Core->f.VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI2uiv(index, v);
+ d_3_0_Core->f.VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Core->VertexAttribI1uiv(index, v);
+ d_3_0_Core->f.VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI4iv(index, v);
+ d_3_0_Core->f.VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI3iv(index, v);
+ d_3_0_Core->f.VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI2iv(index, v);
+ d_3_0_Core->f.VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Core->VertexAttribI1iv(index, v);
+ d_3_0_Core->f.VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Core->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->f.VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Core->VertexAttribI1ui(index, x);
+ d_3_0_Core->f.VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Core->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Core->VertexAttribI2i(index, x, y);
+ d_3_0_Core->f.VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Core->VertexAttribI1i(index, x);
+ d_3_0_Core->f.VertexAttribI1i(index, x);
}
inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
- d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
- d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+ d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+ d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Core::glEndConditionalRender()
{
- d_3_0_Core->EndConditionalRender();
+ d_3_0_Core->f.EndConditionalRender();
}
inline void QOpenGLFunctions_4_5_Core::glBeginConditionalRender(GLuint id, GLenum mode)
{
- d_3_0_Core->BeginConditionalRender(id, mode);
+ d_3_0_Core->f.BeginConditionalRender(id, mode);
}
inline void QOpenGLFunctions_4_5_Core::glClampColor(GLenum target, GLenum clamp)
{
- d_3_0_Core->ClampColor(target, clamp);
+ d_3_0_Core->f.ClampColor(target, clamp);
}
inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
- d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+ d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
{
- d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+ d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
}
inline void QOpenGLFunctions_4_5_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
- d_3_0_Core->BindBufferBase(target, index, buffer);
+ d_3_0_Core->f.BindBufferBase(target, index, buffer);
}
inline void QOpenGLFunctions_4_5_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+ d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_5_Core::glEndTransformFeedback()
{
- d_3_0_Core->EndTransformFeedback();
+ d_3_0_Core->f.EndTransformFeedback();
}
inline void QOpenGLFunctions_4_5_Core::glBeginTransformFeedback(GLenum primitiveMode)
{
- d_3_0_Core->BeginTransformFeedback(primitiveMode);
+ d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glIsEnabledi(GLenum target, GLuint index)
{
- return d_3_0_Core->IsEnabledi(target, index);
+ return d_3_0_Core->f.IsEnabledi(target, index);
}
inline void QOpenGLFunctions_4_5_Core::glDisablei(GLenum target, GLuint index)
{
- d_3_0_Core->Disablei(target, index);
+ d_3_0_Core->f.Disablei(target, index);
}
inline void QOpenGLFunctions_4_5_Core::glEnablei(GLenum target, GLuint index)
{
- d_3_0_Core->Enablei(target, index);
+ d_3_0_Core->f.Enablei(target, index);
}
inline void QOpenGLFunctions_4_5_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
- d_3_0_Core->GetIntegeri_v(target, index, data);
+ d_3_0_Core->f.GetIntegeri_v(target, index, data);
}
inline void QOpenGLFunctions_4_5_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
{
- d_3_0_Core->GetBooleani_v(target, index, data);
+ d_3_0_Core->f.GetBooleani_v(target, index, data);
}
inline void QOpenGLFunctions_4_5_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
- d_3_0_Core->ColorMaski(index, r, g, b, a);
+ d_3_0_Core->f.ColorMaski(index, r, g, b, a);
}
// OpenGL 3.1 core functions
inline void QOpenGLFunctions_4_5_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
{
- d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+ d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
{
- d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+ d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+ d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
inline GLuint QOpenGLFunctions_4_5_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
- return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+ return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
}
inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
{
- d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+ d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
}
inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
{
- d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+ d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
{
- d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+ d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
inline void QOpenGLFunctions_4_5_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
- d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_5_Core::glPrimitiveRestartIndex(GLuint index)
{
- d_3_1_Core->PrimitiveRestartIndex(index);
+ d_3_1_Core->f.PrimitiveRestartIndex(index);
}
inline void QOpenGLFunctions_4_5_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
{
- d_3_1_Core->TexBuffer(target, internalformat, buffer);
+ d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
}
inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
{
- d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+ d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
}
inline void QOpenGLFunctions_4_5_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
- d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+ d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
}
// OpenGL 3.2 core functions
inline void QOpenGLFunctions_4_5_Core::glSampleMaski(GLuint maskNumber, GLbitfield mask)
{
- d_3_2_Core->SampleMaski(maskNumber, mask);
+ d_3_2_Core->f.SampleMaski(maskNumber, mask);
}
inline void QOpenGLFunctions_4_5_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
{
- d_3_2_Core->GetMultisamplefv(pname, index, val);
+ d_3_2_Core->f.GetMultisamplefv(pname, index, val);
}
inline void QOpenGLFunctions_4_5_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_5_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
{
- d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+ d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
}
inline void QOpenGLFunctions_4_5_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
- d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+ d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
- d_3_2_Core->GetInteger64i_v(target, index, data);
+ d_3_2_Core->f.GetInteger64i_v(target, index, data);
}
inline void QOpenGLFunctions_4_5_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
- d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+ d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
}
inline void QOpenGLFunctions_4_5_Core::glGetInteger64v(GLenum pname, GLint64 *data)
{
- d_3_2_Core->GetInteger64v(pname, data);
+ d_3_2_Core->f.GetInteger64v(pname, data);
}
inline void QOpenGLFunctions_4_5_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- d_3_2_Core->WaitSync(sync, flags, timeout);
+ d_3_2_Core->f.WaitSync(sync, flags, timeout);
}
inline GLenum QOpenGLFunctions_4_5_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
- return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+ return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
}
inline void QOpenGLFunctions_4_5_Core::glDeleteSync(GLsync sync)
{
- d_3_2_Core->DeleteSync(sync);
+ d_3_2_Core->f.DeleteSync(sync);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glIsSync(GLsync sync)
{
- return d_3_2_Core->IsSync(sync);
+ return d_3_2_Core->f.IsSync(sync);
}
inline GLsync QOpenGLFunctions_4_5_Core::glFenceSync(GLenum condition, GLbitfield flags)
{
- return d_3_2_Core->FenceSync(condition, flags);
+ return d_3_2_Core->f.FenceSync(condition, flags);
}
inline void QOpenGLFunctions_4_5_Core::glProvokingVertex(GLenum mode)
{
- d_3_2_Core->ProvokingVertex(mode);
+ d_3_2_Core->f.ProvokingVertex(mode);
}
inline void QOpenGLFunctions_4_5_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
{
- d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+ d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
}
inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
{
- d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+ d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
}
inline void QOpenGLFunctions_4_5_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
{
- d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
}
inline void QOpenGLFunctions_4_5_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
{
- d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+ d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
}
// OpenGL 3.3 core functions
inline void QOpenGLFunctions_4_5_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
{
- d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
{
- d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+ d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
{
- d_3_3_Core->VertexAttribDivisor(index, divisor);
+ d_3_3_Core->f.VertexAttribDivisor(index, divisor);
}
inline void QOpenGLFunctions_4_5_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
{
- d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
{
- d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+ d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glQueryCounter(GLuint id, GLenum target)
{
- d_3_3_Core->QueryCounter(id, target);
+ d_3_3_Core->f.QueryCounter(id, target);
}
inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
{
- d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
- d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
- d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+ d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
{
- d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
- d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
- d_3_3_Core->SamplerParameterf(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
- d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
- d_3_3_Core->SamplerParameteri(sampler, pname, param);
+ d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glBindSampler(GLuint unit, GLuint sampler)
{
- d_3_3_Core->BindSampler(unit, sampler);
+ d_3_3_Core->f.BindSampler(unit, sampler);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glIsSampler(GLuint sampler)
{
- return d_3_3_Core->IsSampler(sampler);
+ return d_3_3_Core->f.IsSampler(sampler);
}
inline void QOpenGLFunctions_4_5_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
{
- d_3_3_Core->DeleteSamplers(count, samplers);
+ d_3_3_Core->f.DeleteSamplers(count, samplers);
}
inline void QOpenGLFunctions_4_5_Core::glGenSamplers(GLsizei count, GLuint *samplers)
{
- d_3_3_Core->GenSamplers(count, samplers);
+ d_3_3_Core->f.GenSamplers(count, samplers);
}
inline GLint QOpenGLFunctions_4_5_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
{
- return d_3_3_Core->GetFragDataIndex(program, name);
+ return d_3_3_Core->f.GetFragDataIndex(program, name);
}
inline void QOpenGLFunctions_4_5_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
{
- d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+ d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
}
// OpenGL 4.0 core functions
inline void QOpenGLFunctions_4_5_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
{
- d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+ d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glEndQueryIndexed(GLenum target, GLuint index)
{
- d_4_0_Core->EndQueryIndexed(target, index);
+ d_4_0_Core->f.EndQueryIndexed(target, index);
}
inline void QOpenGLFunctions_4_5_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
{
- d_4_0_Core->BeginQueryIndexed(target, index, id);
+ d_4_0_Core->f.BeginQueryIndexed(target, index, id);
}
inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
{
- d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+ d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
}
inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
{
- d_4_0_Core->DrawTransformFeedback(mode, id);
+ d_4_0_Core->f.DrawTransformFeedback(mode, id);
}
inline void QOpenGLFunctions_4_5_Core::glResumeTransformFeedback()
{
- d_4_0_Core->ResumeTransformFeedback();
+ d_4_0_Core->f.ResumeTransformFeedback();
}
inline void QOpenGLFunctions_4_5_Core::glPauseTransformFeedback()
{
- d_4_0_Core->PauseTransformFeedback();
+ d_4_0_Core->f.PauseTransformFeedback();
}
inline GLboolean QOpenGLFunctions_4_5_Core::glIsTransformFeedback(GLuint id)
{
- return d_4_0_Core->IsTransformFeedback(id);
+ return d_4_0_Core->f.IsTransformFeedback(id);
}
inline void QOpenGLFunctions_4_5_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_0_Core->GenTransformFeedbacks(n, ids);
+ d_4_0_Core->f.GenTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_5_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
- d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+ d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_5_Core::glBindTransformFeedback(GLenum target, GLuint id)
{
- d_4_0_Core->BindTransformFeedback(target, id);
+ d_4_0_Core->f.BindTransformFeedback(target, id);
}
inline void QOpenGLFunctions_4_5_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
{
- d_4_0_Core->PatchParameterfv(pname, values);
+ d_4_0_Core->f.PatchParameterfv(pname, values);
}
inline void QOpenGLFunctions_4_5_Core::glPatchParameteri(GLenum pname, GLint value)
{
- d_4_0_Core->PatchParameteri(pname, value);
+ d_4_0_Core->f.PatchParameteri(pname, value);
}
inline void QOpenGLFunctions_4_5_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
{
- d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+ d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
}
inline void QOpenGLFunctions_4_5_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
{
- d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+ d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
}
inline void QOpenGLFunctions_4_5_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
{
- d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+ d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
}
inline void QOpenGLFunctions_4_5_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_5_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
{
- d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+ d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
}
inline void QOpenGLFunctions_4_5_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
{
- d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+ d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
}
inline GLuint QOpenGLFunctions_4_5_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
}
inline GLint QOpenGLFunctions_4_5_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
{
- return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+ return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
}
inline void QOpenGLFunctions_4_5_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
{
- d_4_0_Core->GetUniformdv(program, location, params);
+ d_4_0_Core->f.GetUniformdv(program, location, params);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+ d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform4dv(location, count, value);
+ d_4_0_Core->f.Uniform4dv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform3dv(location, count, value);
+ d_4_0_Core->f.Uniform3dv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform2dv(location, count, value);
+ d_4_0_Core->f.Uniform2dv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
{
- d_4_0_Core->Uniform1dv(location, count, value);
+ d_4_0_Core->f.Uniform1dv(location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_0_Core->Uniform4d(location, x, y, z, w);
+ d_4_0_Core->f.Uniform4d(location, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_0_Core->Uniform3d(location, x, y, z);
+ d_4_0_Core->f.Uniform3d(location, x, y, z);
}
inline void QOpenGLFunctions_4_5_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
{
- d_4_0_Core->Uniform2d(location, x, y);
+ d_4_0_Core->f.Uniform2d(location, x, y);
}
inline void QOpenGLFunctions_4_5_Core::glUniform1d(GLint location, GLdouble x)
{
- d_4_0_Core->Uniform1d(location, x);
+ d_4_0_Core->f.Uniform1d(location, x);
}
inline void QOpenGLFunctions_4_5_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
{
- d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+ d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
}
inline void QOpenGLFunctions_4_5_Core::glDrawArraysIndirect(GLenum mode, const void *indirect)
{
- d_4_0_Core->DrawArraysIndirect(mode, indirect);
+ d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
}
inline void QOpenGLFunctions_4_5_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
- d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+ d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
inline void QOpenGLFunctions_4_5_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
{
- d_4_0_Core->BlendFunci(buf, src, dst);
+ d_4_0_Core->f.BlendFunci(buf, src, dst);
}
inline void QOpenGLFunctions_4_5_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
{
- d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+ d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
}
inline void QOpenGLFunctions_4_5_Core::glBlendEquationi(GLuint buf, GLenum mode)
{
- d_4_0_Core->BlendEquationi(buf, mode);
+ d_4_0_Core->f.BlendEquationi(buf, mode);
}
inline void QOpenGLFunctions_4_5_Core::glMinSampleShading(GLfloat value)
{
- d_4_0_Core->MinSampleShading(value);
+ d_4_0_Core->f.MinSampleShading(value);
}
// OpenGL 4.1 core functions
inline void QOpenGLFunctions_4_5_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
{
- d_4_1_Core->GetDoublei_v(target, index, data);
+ d_4_1_Core->f.GetDoublei_v(target, index, data);
}
inline void QOpenGLFunctions_4_5_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
{
- d_4_1_Core->GetFloati_v(target, index, data);
+ d_4_1_Core->f.GetFloati_v(target, index, data);
}
inline void QOpenGLFunctions_4_5_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
{
- d_4_1_Core->DepthRangeIndexed(index, n, f);
+ d_4_1_Core->f.DepthRangeIndexed(index, n, f);
}
inline void QOpenGLFunctions_4_5_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
{
- d_4_1_Core->DepthRangeArrayv(first, count, v);
+ d_4_1_Core->f.DepthRangeArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_5_Core::glScissorIndexedv(GLuint index, const GLint *v)
{
- d_4_1_Core->ScissorIndexedv(index, v);
+ d_4_1_Core->f.ScissorIndexedv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
{
- d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+ d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
{
- d_4_1_Core->ScissorArrayv(first, count, v);
+ d_4_1_Core->f.ScissorArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_5_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
{
- d_4_1_Core->ViewportIndexedfv(index, v);
+ d_4_1_Core->f.ViewportIndexedfv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
- d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+ d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
}
inline void QOpenGLFunctions_4_5_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
{
- d_4_1_Core->ViewportArrayv(first, count, v);
+ d_4_1_Core->f.ViewportArrayv(first, count, v);
}
inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
{
- d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+ d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
- d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+ d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL4dv(index, v);
+ d_4_1_Core->f.VertexAttribL4dv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL3dv(index, v);
+ d_4_1_Core->f.VertexAttribL3dv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL2dv(index, v);
+ d_4_1_Core->f.VertexAttribL2dv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
{
- d_4_1_Core->VertexAttribL1dv(index, v);
+ d_4_1_Core->f.VertexAttribL1dv(index, v);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+ d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_4_1_Core->VertexAttribL3d(index, x, y, z);
+ d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
{
- d_4_1_Core->VertexAttribL2d(index, x, y);
+ d_4_1_Core->f.VertexAttribL2d(index, x, y);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribL1d(GLuint index, GLdouble x)
{
- d_4_1_Core->VertexAttribL1d(index, x);
+ d_4_1_Core->f.VertexAttribL1d(index, x);
}
inline void QOpenGLFunctions_4_5_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
{
- d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+ d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
}
inline void QOpenGLFunctions_4_5_Core::glValidateProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->ValidateProgramPipeline(pipeline);
+ d_4_1_Core->f.ValidateProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
{
- d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
- d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+ d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
- d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
{
- d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
- d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
- d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+ d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
{
- d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
{
- d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
- d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
{
- d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+ d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
{
- d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
{
- d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
{
- d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
{
- d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+ d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
{
- d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
{
- d_4_1_Core->ProgramUniform1ui(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
{
- d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
{
- d_4_1_Core->ProgramUniform1d(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1d(program, location, v0);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
{
- d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
{
- d_4_1_Core->ProgramUniform1f(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1f(program, location, v0);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
{
- d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+ d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
{
- d_4_1_Core->ProgramUniform1i(program, location, v0);
+ d_4_1_Core->f.ProgramUniform1i(program, location, v0);
}
inline void QOpenGLFunctions_4_5_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
{
- d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+ d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glIsProgramPipeline(GLuint pipeline)
{
- return d_4_1_Core->IsProgramPipeline(pipeline);
+ return d_4_1_Core->f.IsProgramPipeline(pipeline);
}
inline void QOpenGLFunctions_4_5_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
{
- d_4_1_Core->GenProgramPipelines(n, pipelines);
+ d_4_1_Core->f.GenProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_5_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
{
- d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+ d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_5_Core::glBindProgramPipeline(GLuint pipeline)
{
- d_4_1_Core->BindProgramPipeline(pipeline);
+ d_4_1_Core->f.BindProgramPipeline(pipeline);
}
inline GLuint QOpenGLFunctions_4_5_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
{
- return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+ return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
}
inline void QOpenGLFunctions_4_5_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
{
- d_4_1_Core->ActiveShaderProgram(pipeline, program);
+ d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
}
inline void QOpenGLFunctions_4_5_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
{
- d_4_1_Core->UseProgramStages(pipeline, stages, program);
+ d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
}
inline void QOpenGLFunctions_4_5_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
{
- d_4_1_Core->ProgramParameteri(program, pname, value);
+ d_4_1_Core->f.ProgramParameteri(program, pname, value);
}
inline void QOpenGLFunctions_4_5_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
{
- d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+ d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
}
inline void QOpenGLFunctions_4_5_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
{
- d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+ d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
}
inline void QOpenGLFunctions_4_5_Core::glClearDepthf(GLfloat dd)
{
- d_4_1_Core->ClearDepthf(dd);
+ d_4_1_Core->f.ClearDepthf(dd);
}
inline void QOpenGLFunctions_4_5_Core::glDepthRangef(GLfloat n, GLfloat f)
{
- d_4_1_Core->DepthRangef(n, f);
+ d_4_1_Core->f.DepthRangef(n, f);
}
inline void QOpenGLFunctions_4_5_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
{
- d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
inline void QOpenGLFunctions_4_5_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
{
- d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+ d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
}
inline void QOpenGLFunctions_4_5_Core::glReleaseShaderCompiler()
{
- d_4_1_Core->ReleaseShaderCompiler();
+ d_4_1_Core->f.ReleaseShaderCompiler();
}
// OpenGL 4.2 core functions
inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
}
inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
{
- d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+ d_4_2_Core->f.DrawTransformFeedbackInstanced(mode, id, instancecount);
}
inline void QOpenGLFunctions_4_5_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+ d_4_2_Core->f.TexStorage3D(target, levels, internalformat, width, height, depth);
}
inline void QOpenGLFunctions_4_5_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+ d_4_2_Core->f.TexStorage2D(target, levels, internalformat, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
{
- d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+ d_4_2_Core->f.TexStorage1D(target, levels, internalformat, width);
}
inline void QOpenGLFunctions_4_5_Core::glMemoryBarrier(GLbitfield barriers)
{
- d_4_2_Core->MemoryBarrier(barriers);
+ d_4_2_Core->f.MemoryBarrier(barriers);
}
inline void QOpenGLFunctions_4_5_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
{
- d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+ d_4_2_Core->f.BindImageTexture(unit, texture, level, layered, layer, access, format);
}
inline void QOpenGLFunctions_4_5_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
{
- d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+ d_4_2_Core->f.GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
{
- d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+ d_4_2_Core->f.GetInternalformativ(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
}
inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+ d_4_2_Core->f.DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
}
inline void QOpenGLFunctions_4_5_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
{
- d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+ d_4_2_Core->f.DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
}
// OpenGL 4.3 core functions
inline void QOpenGLFunctions_4_5_Core::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
{
- d_4_3_Core->GetObjectPtrLabel(ptr, bufSize, length, label);
+ d_4_3_Core->f.GetObjectPtrLabel(ptr, bufSize, length, label);
}
inline void QOpenGLFunctions_4_5_Core::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
{
- d_4_3_Core->ObjectPtrLabel(ptr, length, label);
+ d_4_3_Core->f.ObjectPtrLabel(ptr, length, label);
}
inline void QOpenGLFunctions_4_5_Core::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
{
- d_4_3_Core->GetObjectLabel(identifier, name, bufSize, length, label);
+ d_4_3_Core->f.GetObjectLabel(identifier, name, bufSize, length, label);
}
inline void QOpenGLFunctions_4_5_Core::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{
- d_4_3_Core->ObjectLabel(identifier, name, length, label);
+ d_4_3_Core->f.ObjectLabel(identifier, name, length, label);
}
inline void QOpenGLFunctions_4_5_Core::glPopDebugGroup()
{
- d_4_3_Core->PopDebugGroup();
+ d_4_3_Core->f.PopDebugGroup();
}
inline void QOpenGLFunctions_4_5_Core::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
{
- d_4_3_Core->PushDebugGroup(source, id, length, message);
+ d_4_3_Core->f.PushDebugGroup(source, id, length, message);
}
inline GLuint QOpenGLFunctions_4_5_Core::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
{
- return d_4_3_Core->GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
+ return d_4_3_Core->f.GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
}
inline void QOpenGLFunctions_4_5_Core::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
{
- d_4_3_Core->DebugMessageCallback(callback, userParam);
+ d_4_3_Core->f.DebugMessageCallback(callback, userParam);
}
inline void QOpenGLFunctions_4_5_Core::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
{
- d_4_3_Core->DebugMessageInsert(source, type, id, severity, length, buf);
+ d_4_3_Core->f.DebugMessageInsert(source, type, id, severity, length, buf);
}
inline void QOpenGLFunctions_4_5_Core::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
{
- d_4_3_Core->DebugMessageControl(source, type, severity, count, ids, enabled);
+ d_4_3_Core->f.DebugMessageControl(source, type, severity, count, ids, enabled);
}
inline void QOpenGLFunctions_4_5_Core::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
{
- d_4_3_Core->VertexBindingDivisor(bindingindex, divisor);
+ d_4_3_Core->f.VertexBindingDivisor(bindingindex, divisor);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
{
- d_4_3_Core->VertexAttribBinding(attribindex, bindingindex);
+ d_4_3_Core->f.VertexAttribBinding(attribindex, bindingindex);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset);
+ d_4_3_Core->f.VertexAttribLFormat(attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+ d_4_3_Core->f.VertexAttribIFormat(attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_5_Core::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
{
- d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+ d_4_3_Core->f.VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
}
inline void QOpenGLFunctions_4_5_Core::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
{
- d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride);
+ d_4_3_Core->f.BindVertexBuffer(bindingindex, buffer, offset, stride);
}
inline void QOpenGLFunctions_4_5_Core::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
{
- d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+ d_4_3_Core->f.TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
}
inline void QOpenGLFunctions_4_5_Core::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_4_3_Core->f.TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_5_Core::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+ d_4_3_Core->f.TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_5_Core::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
- d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size);
+ d_4_3_Core->f.TexBufferRange(target, internalformat, buffer, offset, size);
}
inline void QOpenGLFunctions_4_5_Core::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
{
- d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+ d_4_3_Core->f.ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
}
inline GLint QOpenGLFunctions_4_5_Core::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceLocationIndex(program, programInterface, name);
}
inline GLint QOpenGLFunctions_4_5_Core::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceLocation(program, programInterface, name);
}
inline void QOpenGLFunctions_4_5_Core::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
{
- d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+ d_4_3_Core->f.GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
{
- d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+ d_4_3_Core->f.GetProgramResourceName(program, programInterface, index, bufSize, length, name);
}
inline GLuint QOpenGLFunctions_4_5_Core::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
{
- return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name);
+ return d_4_3_Core->f.GetProgramResourceIndex(program, programInterface, name);
}
inline void QOpenGLFunctions_4_5_Core::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
{
- d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params);
+ d_4_3_Core->f.GetProgramInterfaceiv(program, programInterface, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
{
- d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
+ d_4_3_Core->f.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
inline void QOpenGLFunctions_4_5_Core::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
{
- d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+ d_4_3_Core->f.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
}
inline void QOpenGLFunctions_4_5_Core::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+ d_4_3_Core->f.InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
{
- d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments);
+ d_4_3_Core->f.InvalidateFramebuffer(target, numAttachments, attachments);
}
inline void QOpenGLFunctions_4_5_Core::glInvalidateBufferData(GLuint buffer)
{
- d_4_3_Core->InvalidateBufferData(buffer);
+ d_4_3_Core->f.InvalidateBufferData(buffer);
}
inline void QOpenGLFunctions_4_5_Core::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
{
- d_4_3_Core->InvalidateBufferSubData(buffer, offset, length);
+ d_4_3_Core->f.InvalidateBufferSubData(buffer, offset, length);
}
inline void QOpenGLFunctions_4_5_Core::glInvalidateTexImage(GLuint texture, GLint level)
{
- d_4_3_Core->InvalidateTexImage(texture, level);
+ d_4_3_Core->f.InvalidateTexImage(texture, level);
}
inline void QOpenGLFunctions_4_5_Core::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+ d_4_3_Core->f.InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
}
inline void QOpenGLFunctions_4_5_Core::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
{
- d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params);
+ d_4_3_Core->f.GetInternalformati64v(target, internalformat, pname, bufSize, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
{
- d_4_3_Core->GetFramebufferParameteriv(target, pname, params);
+ d_4_3_Core->f.GetFramebufferParameteriv(target, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
{
- d_4_3_Core->FramebufferParameteri(target, pname, param);
+ d_4_3_Core->f.FramebufferParameteri(target, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
{
- d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+ d_4_3_Core->f.CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
}
inline void QOpenGLFunctions_4_5_Core::glDispatchComputeIndirect(GLintptr indirect)
{
- d_4_3_Core->DispatchComputeIndirect(indirect);
+ d_4_3_Core->f.DispatchComputeIndirect(indirect);
}
inline void QOpenGLFunctions_4_5_Core::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
{
- d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+ d_4_3_Core->f.DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
}
inline void QOpenGLFunctions_4_5_Core::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
{
- d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data);
+ d_4_3_Core->f.ClearBufferSubData(target, internalformat, offset, size, format, type, data);
}
inline void QOpenGLFunctions_4_5_Core::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
{
- d_4_3_Core->ClearBufferData(target, internalformat, format, type, data);
+ d_4_3_Core->f.ClearBufferData(target, internalformat, format, type, data);
}
// OpenGL 4.4 core functions
inline void QOpenGLFunctions_4_5_Core::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
{
- d_4_4_Core->BindVertexBuffers(first, count, buffers, offsets, strides);
+ d_4_4_Core->f.BindVertexBuffers(first, count, buffers, offsets, strides);
}
inline void QOpenGLFunctions_4_5_Core::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
{
- d_4_4_Core->BindImageTextures(first, count, textures);
+ d_4_4_Core->f.BindImageTextures(first, count, textures);
}
inline void QOpenGLFunctions_4_5_Core::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
{
- d_4_4_Core->BindSamplers(first, count, samplers);
+ d_4_4_Core->f.BindSamplers(first, count, samplers);
}
inline void QOpenGLFunctions_4_5_Core::glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
{
- d_4_4_Core->BindTextures(first, count, textures);
+ d_4_4_Core->f.BindTextures(first, count, textures);
}
inline void QOpenGLFunctions_4_5_Core::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
{
- d_4_4_Core->BindBuffersRange(target, first, count, buffers, offsets, sizes);
+ d_4_4_Core->f.BindBuffersRange(target, first, count, buffers, offsets, sizes);
}
inline void QOpenGLFunctions_4_5_Core::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
{
- d_4_4_Core->BindBuffersBase(target, first, count, buffers);
+ d_4_4_Core->f.BindBuffersBase(target, first, count, buffers);
}
inline void QOpenGLFunctions_4_5_Core::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
{
- d_4_4_Core->ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
+ d_4_4_Core->f.ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
}
inline void QOpenGLFunctions_4_5_Core::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
{
- d_4_4_Core->ClearTexImage(texture, level, format, type, data);
+ d_4_4_Core->f.ClearTexImage(texture, level, format, type, data);
}
inline void QOpenGLFunctions_4_5_Core::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
{
- d_4_4_Core->BufferStorage(target, size, data, flags);
+ d_4_4_Core->f.BufferStorage(target, size, data, flags);
}
// OpenGL 4.5 core functions
inline void QOpenGLFunctions_4_5_Core::glTextureBarrier()
{
- d_4_5_Core->TextureBarrier();
+ d_4_5_Core->f.TextureBarrier();
}
inline void QOpenGLFunctions_4_5_Core::glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
{
- d_4_5_Core->ReadnPixels(x, y, width, height, format, type, bufSize, data);
+ d_4_5_Core->f.ReadnPixels(x, y, width, height, format, type, bufSize, data);
}
inline void QOpenGLFunctions_4_5_Core::glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
{
- d_4_5_Core->GetnUniformuiv(program, location, bufSize, params);
+ d_4_5_Core->f.GetnUniformuiv(program, location, bufSize, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
{
- d_4_5_Core->GetnUniformiv(program, location, bufSize, params);
+ d_4_5_Core->f.GetnUniformiv(program, location, bufSize, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
{
- d_4_5_Core->GetnUniformfv(program, location, bufSize, params);
+ d_4_5_Core->f.GetnUniformfv(program, location, bufSize, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
{
- d_4_5_Core->GetnUniformdv(program, location, bufSize, params);
+ d_4_5_Core->f.GetnUniformdv(program, location, bufSize, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
- d_4_5_Core->GetnTexImage(target, level, format, type, bufSize, pixels);
+ d_4_5_Core->f.GetnTexImage(target, level, format, type, bufSize, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
{
- d_4_5_Core->GetnCompressedTexImage(target, lod, bufSize, pixels);
+ d_4_5_Core->f.GetnCompressedTexImage(target, lod, bufSize, pixels);
}
inline GLenum QOpenGLFunctions_4_5_Core::glGetGraphicsResetStatus()
{
- return d_4_5_Core->GetGraphicsResetStatus();
+ return d_4_5_Core->f.GetGraphicsResetStatus();
}
inline void QOpenGLFunctions_4_5_Core::glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
{
- d_4_5_Core->GetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
+ d_4_5_Core->f.GetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
- d_4_5_Core->GetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
+ d_4_5_Core->f.GetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glMemoryBarrierByRegion(GLbitfield barriers)
{
- d_4_5_Core->MemoryBarrierByRegion(barriers);
+ d_4_5_Core->f.MemoryBarrierByRegion(barriers);
}
inline void QOpenGLFunctions_4_5_Core::glCreateQueries(GLenum target, GLsizei n, GLuint *ids)
{
- d_4_5_Core->CreateQueries(target, n, ids);
+ d_4_5_Core->f.CreateQueries(target, n, ids);
}
inline void QOpenGLFunctions_4_5_Core::glCreateProgramPipelines(GLsizei n, GLuint *pipelines)
{
- d_4_5_Core->CreateProgramPipelines(n, pipelines);
+ d_4_5_Core->f.CreateProgramPipelines(n, pipelines);
}
inline void QOpenGLFunctions_4_5_Core::glCreateSamplers(GLsizei n, GLuint *samplers)
{
- d_4_5_Core->CreateSamplers(n, samplers);
+ d_4_5_Core->f.CreateSamplers(n, samplers);
}
inline void QOpenGLFunctions_4_5_Core::glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
{
- d_4_5_Core->GetVertexArrayIndexed64iv(vaobj, index, pname, param);
+ d_4_5_Core->f.GetVertexArrayIndexed64iv(vaobj, index, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
{
- d_4_5_Core->GetVertexArrayIndexediv(vaobj, index, pname, param);
+ d_4_5_Core->f.GetVertexArrayIndexediv(vaobj, index, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
{
- d_4_5_Core->GetVertexArrayiv(vaobj, pname, param);
+ d_4_5_Core->f.GetVertexArrayiv(vaobj, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
{
- d_4_5_Core->VertexArrayBindingDivisor(vaobj, bindingindex, divisor);
+ d_4_5_Core->f.VertexArrayBindingDivisor(vaobj, bindingindex, divisor);
}
inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_5_Core->VertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset);
+ d_4_5_Core->f.VertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
{
- d_4_5_Core->VertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset);
+ d_4_5_Core->f.VertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset);
}
inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
{
- d_4_5_Core->VertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset);
+ d_4_5_Core->f.VertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset);
}
inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
{
- d_4_5_Core->VertexArrayAttribBinding(vaobj, attribindex, bindingindex);
+ d_4_5_Core->f.VertexArrayAttribBinding(vaobj, attribindex, bindingindex);
}
inline void QOpenGLFunctions_4_5_Core::glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
{
- d_4_5_Core->VertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides);
+ d_4_5_Core->f.VertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides);
}
inline void QOpenGLFunctions_4_5_Core::glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
{
- d_4_5_Core->VertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
+ d_4_5_Core->f.VertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
}
inline void QOpenGLFunctions_4_5_Core::glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
{
- d_4_5_Core->VertexArrayElementBuffer(vaobj, buffer);
+ d_4_5_Core->f.VertexArrayElementBuffer(vaobj, buffer);
}
inline void QOpenGLFunctions_4_5_Core::glEnableVertexArrayAttrib(GLuint vaobj, GLuint index)
{
- d_4_5_Core->EnableVertexArrayAttrib(vaobj, index);
+ d_4_5_Core->f.EnableVertexArrayAttrib(vaobj, index);
}
inline void QOpenGLFunctions_4_5_Core::glDisableVertexArrayAttrib(GLuint vaobj, GLuint index)
{
- d_4_5_Core->DisableVertexArrayAttrib(vaobj, index);
+ d_4_5_Core->f.DisableVertexArrayAttrib(vaobj, index);
}
inline void QOpenGLFunctions_4_5_Core::glCreateVertexArrays(GLsizei n, GLuint *arrays)
{
- d_4_5_Core->CreateVertexArrays(n, arrays);
+ d_4_5_Core->f.CreateVertexArrays(n, arrays);
}
inline void QOpenGLFunctions_4_5_Core::glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params)
{
- d_4_5_Core->GetTextureParameteriv(texture, pname, params);
+ d_4_5_Core->f.GetTextureParameteriv(texture, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params)
{
- d_4_5_Core->GetTextureParameterIuiv(texture, pname, params);
+ d_4_5_Core->f.GetTextureParameterIuiv(texture, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params)
{
- d_4_5_Core->GetTextureParameterIiv(texture, pname, params);
+ d_4_5_Core->f.GetTextureParameterIiv(texture, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params)
{
- d_4_5_Core->GetTextureParameterfv(texture, pname, params);
+ d_4_5_Core->f.GetTextureParameterfv(texture, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params)
{
- d_4_5_Core->GetTextureLevelParameteriv(texture, level, pname, params);
+ d_4_5_Core->f.GetTextureLevelParameteriv(texture, level, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params)
{
- d_4_5_Core->GetTextureLevelParameterfv(texture, level, pname, params);
+ d_4_5_Core->f.GetTextureLevelParameterfv(texture, level, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels)
{
- d_4_5_Core->GetCompressedTextureImage(texture, level, bufSize, pixels);
+ d_4_5_Core->f.GetCompressedTextureImage(texture, level, bufSize, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
- d_4_5_Core->GetTextureImage(texture, level, format, type, bufSize, pixels);
+ d_4_5_Core->f.GetTextureImage(texture, level, format, type, bufSize, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glBindTextureUnit(GLuint unit, GLuint texture)
{
- d_4_5_Core->BindTextureUnit(unit, texture);
+ d_4_5_Core->f.BindTextureUnit(unit, texture);
}
inline void QOpenGLFunctions_4_5_Core::glGenerateTextureMipmap(GLuint texture)
{
- d_4_5_Core->GenerateTextureMipmap(texture);
+ d_4_5_Core->f.GenerateTextureMipmap(texture);
}
inline void QOpenGLFunctions_4_5_Core::glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param)
{
- d_4_5_Core->TextureParameteriv(texture, pname, param);
+ d_4_5_Core->f.TextureParameteriv(texture, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params)
{
- d_4_5_Core->TextureParameterIuiv(texture, pname, params);
+ d_4_5_Core->f.TextureParameterIuiv(texture, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params)
{
- d_4_5_Core->TextureParameterIiv(texture, pname, params);
+ d_4_5_Core->f.TextureParameterIiv(texture, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glTextureParameteri(GLuint texture, GLenum pname, GLint param)
{
- d_4_5_Core->TextureParameteri(texture, pname, param);
+ d_4_5_Core->f.TextureParameteri(texture, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param)
{
- d_4_5_Core->TextureParameterfv(texture, pname, param);
+ d_4_5_Core->f.TextureParameterfv(texture, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
{
- d_4_5_Core->TextureParameterf(texture, pname, param);
+ d_4_5_Core->f.TextureParameterf(texture, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_4_5_Core->CopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
+ d_4_5_Core->f.CopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_4_5_Core->CopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height);
+ d_4_5_Core->f.CopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
{
- d_4_5_Core->CopyTextureSubImage1D(texture, level, xoffset, x, y, width);
+ d_4_5_Core->f.CopyTextureSubImage1D(texture, level, xoffset, x, y, width);
}
inline void QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
{
- d_4_5_Core->CompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ d_4_5_Core->f.CompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
{
- d_4_5_Core->CompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data);
+ d_4_5_Core->f.CompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
{
- d_4_5_Core->CompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data);
+ d_4_5_Core->f.CompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data);
}
inline void QOpenGLFunctions_4_5_Core::glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
{
- d_4_5_Core->TextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+ d_4_5_Core->f.TextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
{
- d_4_5_Core->TextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
+ d_4_5_Core->f.TextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
{
- d_4_5_Core->TextureSubImage1D(texture, level, xoffset, width, format, type, pixels);
+ d_4_5_Core->f.TextureSubImage1D(texture, level, xoffset, width, format, type, pixels);
}
inline void QOpenGLFunctions_4_5_Core::glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
{
- d_4_5_Core->TextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
+ d_4_5_Core->f.TextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_5_Core::glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
{
- d_4_5_Core->TextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations);
+ d_4_5_Core->f.TextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations);
}
inline void QOpenGLFunctions_4_5_Core::glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- d_4_5_Core->TextureStorage3D(texture, levels, internalformat, width, height, depth);
+ d_4_5_Core->f.TextureStorage3D(texture, levels, internalformat, width, height, depth);
}
inline void QOpenGLFunctions_4_5_Core::glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_5_Core->TextureStorage2D(texture, levels, internalformat, width, height);
+ d_4_5_Core->f.TextureStorage2D(texture, levels, internalformat, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
{
- d_4_5_Core->TextureStorage1D(texture, levels, internalformat, width);
+ d_4_5_Core->f.TextureStorage1D(texture, levels, internalformat, width);
}
inline void QOpenGLFunctions_4_5_Core::glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)
{
- d_4_5_Core->TextureBufferRange(texture, internalformat, buffer, offset, size);
+ d_4_5_Core->f.TextureBufferRange(texture, internalformat, buffer, offset, size);
}
inline void QOpenGLFunctions_4_5_Core::glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)
{
- d_4_5_Core->TextureBuffer(texture, internalformat, buffer);
+ d_4_5_Core->f.TextureBuffer(texture, internalformat, buffer);
}
inline void QOpenGLFunctions_4_5_Core::glCreateTextures(GLenum target, GLsizei n, GLuint *textures)
{
- d_4_5_Core->CreateTextures(target, n, textures);
+ d_4_5_Core->f.CreateTextures(target, n, textures);
}
inline void QOpenGLFunctions_4_5_Core::glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params)
{
- d_4_5_Core->GetNamedRenderbufferParameteriv(renderbuffer, pname, params);
+ d_4_5_Core->f.GetNamedRenderbufferParameteriv(renderbuffer, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_5_Core->NamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height);
+ d_4_5_Core->f.NamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
{
- d_4_5_Core->NamedRenderbufferStorage(renderbuffer, internalformat, width, height);
+ d_4_5_Core->f.NamedRenderbufferStorage(renderbuffer, internalformat, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
{
- d_4_5_Core->CreateRenderbuffers(n, renderbuffers);
+ d_4_5_Core->f.CreateRenderbuffers(n, renderbuffers);
}
inline void QOpenGLFunctions_4_5_Core::glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
{
- d_4_5_Core->GetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
+ d_4_5_Core->f.GetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
{
- d_4_5_Core->GetNamedFramebufferParameteriv(framebuffer, pname, param);
+ d_4_5_Core->f.GetNamedFramebufferParameteriv(framebuffer, pname, param);
}
inline GLenum QOpenGLFunctions_4_5_Core::glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
{
- return d_4_5_Core->CheckNamedFramebufferStatus(framebuffer, target);
+ return d_4_5_Core->f.CheckNamedFramebufferStatus(framebuffer, target);
}
inline void QOpenGLFunctions_4_5_Core::glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
{
- d_4_5_Core->BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ d_4_5_Core->f.BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil)
{
- d_4_5_Core->ClearNamedFramebufferfi(framebuffer, buffer, depth, stencil);
+ d_4_5_Core->f.ClearNamedFramebufferfi(framebuffer, buffer, depth, stencil);
}
inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
- d_4_5_Core->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
+ d_4_5_Core->f.ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
{
- d_4_5_Core->ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
+ d_4_5_Core->f.ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
{
- d_4_5_Core->ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
+ d_4_5_Core->f.ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
}
inline void QOpenGLFunctions_4_5_Core::glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
{
- d_4_5_Core->InvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height);
+ d_4_5_Core->f.InvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height);
}
inline void QOpenGLFunctions_4_5_Core::glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
{
- d_4_5_Core->InvalidateNamedFramebufferData(framebuffer, numAttachments, attachments);
+ d_4_5_Core->f.InvalidateNamedFramebufferData(framebuffer, numAttachments, attachments);
}
inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
{
- d_4_5_Core->NamedFramebufferReadBuffer(framebuffer, src);
+ d_4_5_Core->f.NamedFramebufferReadBuffer(framebuffer, src);
}
inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs)
{
- d_4_5_Core->NamedFramebufferDrawBuffers(framebuffer, n, bufs);
+ d_4_5_Core->f.NamedFramebufferDrawBuffers(framebuffer, n, bufs);
}
inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
{
- d_4_5_Core->NamedFramebufferDrawBuffer(framebuffer, buf);
+ d_4_5_Core->f.NamedFramebufferDrawBuffer(framebuffer, buf);
}
inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
- d_4_5_Core->NamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer);
+ d_4_5_Core->f.NamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer);
}
inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
{
- d_4_5_Core->NamedFramebufferTexture(framebuffer, attachment, texture, level);
+ d_4_5_Core->f.NamedFramebufferTexture(framebuffer, attachment, texture, level);
}
inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
{
- d_4_5_Core->NamedFramebufferParameteri(framebuffer, pname, param);
+ d_4_5_Core->f.NamedFramebufferParameteri(framebuffer, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
- d_4_5_Core->NamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer);
+ d_4_5_Core->f.NamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer);
}
inline void QOpenGLFunctions_4_5_Core::glCreateFramebuffers(GLsizei n, GLuint *framebuffers)
{
- d_4_5_Core->CreateFramebuffers(n, framebuffers);
+ d_4_5_Core->f.CreateFramebuffers(n, framebuffers);
}
inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data)
{
- d_4_5_Core->GetNamedBufferSubData(buffer, offset, size, data);
+ d_4_5_Core->f.GetNamedBufferSubData(buffer, offset, size, data);
}
inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params)
{
- d_4_5_Core->GetNamedBufferPointerv(buffer, pname, params);
+ d_4_5_Core->f.GetNamedBufferPointerv(buffer, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params)
{
- d_4_5_Core->GetNamedBufferParameteri64v(buffer, pname, params);
+ d_4_5_Core->f.GetNamedBufferParameteri64v(buffer, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
{
- d_4_5_Core->GetNamedBufferParameteriv(buffer, pname, params);
+ d_4_5_Core->f.GetNamedBufferParameteriv(buffer, pname, params);
}
inline void QOpenGLFunctions_4_5_Core::glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length)
{
- d_4_5_Core->FlushMappedNamedBufferRange(buffer, offset, length);
+ d_4_5_Core->f.FlushMappedNamedBufferRange(buffer, offset, length);
}
inline GLboolean QOpenGLFunctions_4_5_Core::glUnmapNamedBuffer(GLuint buffer)
{
- return d_4_5_Core->UnmapNamedBuffer(buffer);
+ return d_4_5_Core->f.UnmapNamedBuffer(buffer);
}
inline void * QOpenGLFunctions_4_5_Core::glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)
{
- return d_4_5_Core->MapNamedBufferRange(buffer, offset, length, access);
+ return d_4_5_Core->f.MapNamedBufferRange(buffer, offset, length, access);
}
inline void * QOpenGLFunctions_4_5_Core::glMapNamedBuffer(GLuint buffer, GLenum access)
{
- return d_4_5_Core->MapNamedBuffer(buffer, access);
+ return d_4_5_Core->f.MapNamedBuffer(buffer, access);
}
inline void QOpenGLFunctions_4_5_Core::glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)
{
- d_4_5_Core->ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
+ d_4_5_Core->f.ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
}
inline void QOpenGLFunctions_4_5_Core::glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
{
- d_4_5_Core->ClearNamedBufferData(buffer, internalformat, format, type, data);
+ d_4_5_Core->f.ClearNamedBufferData(buffer, internalformat, format, type, data);
}
inline void QOpenGLFunctions_4_5_Core::glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)
{
- d_4_5_Core->CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
+ d_4_5_Core->f.CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
}
inline void QOpenGLFunctions_4_5_Core::glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data)
{
- d_4_5_Core->NamedBufferSubData(buffer, offset, size, data);
+ d_4_5_Core->f.NamedBufferSubData(buffer, offset, size, data);
}
inline void QOpenGLFunctions_4_5_Core::glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage)
{
- d_4_5_Core->NamedBufferData(buffer, size, data, usage);
+ d_4_5_Core->f.NamedBufferData(buffer, size, data, usage);
}
inline void QOpenGLFunctions_4_5_Core::glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags)
{
- d_4_5_Core->NamedBufferStorage(buffer, size, data, flags);
+ d_4_5_Core->f.NamedBufferStorage(buffer, size, data, flags);
}
inline void QOpenGLFunctions_4_5_Core::glCreateBuffers(GLsizei n, GLuint *buffers)
{
- d_4_5_Core->CreateBuffers(n, buffers);
+ d_4_5_Core->f.CreateBuffers(n, buffers);
}
inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
{
- d_4_5_Core->GetTransformFeedbacki64_v(xfb, pname, index, param);
+ d_4_5_Core->f.GetTransformFeedbacki64_v(xfb, pname, index, param);
}
inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
{
- d_4_5_Core->GetTransformFeedbacki_v(xfb, pname, index, param);
+ d_4_5_Core->f.GetTransformFeedbacki_v(xfb, pname, index, param);
}
inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
{
- d_4_5_Core->GetTransformFeedbackiv(xfb, pname, param);
+ d_4_5_Core->f.GetTransformFeedbackiv(xfb, pname, param);
}
inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)
{
- d_4_5_Core->TransformFeedbackBufferRange(xfb, index, buffer, offset, size);
+ d_4_5_Core->f.TransformFeedbackBufferRange(xfb, index, buffer, offset, size);
}
inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
{
- d_4_5_Core->TransformFeedbackBufferBase(xfb, index, buffer);
+ d_4_5_Core->f.TransformFeedbackBufferBase(xfb, index, buffer);
}
inline void QOpenGLFunctions_4_5_Core::glCreateTransformFeedbacks(GLsizei n, GLuint *ids)
{
- d_4_5_Core->CreateTransformFeedbacks(n, ids);
+ d_4_5_Core->f.CreateTransformFeedbacks(n, ids);
}
inline void QOpenGLFunctions_4_5_Core::glClipControl(GLenum origin, GLenum depth)
{
- d_4_5_Core->ClipControl(origin, depth);
+ d_4_5_Core->f.ClipControl(origin, depth);
}
diff --git a/src/gui/opengl/qopenglversionfunctions.cpp b/src/gui/opengl/qopenglversionfunctions.cpp
index 89f066163a..ad44ae9b23 100644
--- a/src/gui/opengl/qopenglversionfunctions.cpp
+++ b/src/gui/opengl/qopenglversionfunctions.cpp
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -52,6 +53,38 @@
QT_BEGIN_NAMESPACE
+#define QT_OPENGL_COUNT_FUNCTIONS(ret, name, args) +1
+#define QT_OPENGL_FUNCTION_NAMES(ret, name, args) \
+ "gl"#name"\0"
+#define QT_OPENGL_IMPLEMENT(CLASS, FUNCTIONS) \
+void CLASS::init() \
+{ \
+ const char *names = FUNCTIONS(QT_OPENGL_FUNCTION_NAMES); \
+ const char *name = names; \
+ for (int i = 0; i < FUNCTIONS(QT_OPENGL_COUNT_FUNCTIONS); ++i) { \
+ functions[i] = context->getProcAddress(name); \
+ name += strlen(name) + 1; \
+ } \
+}
+
+#ifdef Q_OS_WIN
+#define QT_OPENGL_IMPLEMENT_WIN(CLASS, FUNCTIONS) \
+void CLASS::init() \
+{ \
+ HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle()); \
+ if (!handle) \
+ handle = GetModuleHandleA("opengl32.dll"); \
+ const char *names = FUNCTIONS(QT_OPENGL_FUNCTION_NAMES); \
+ const char *name = names; \
+ for (int i = 0; i < FUNCTIONS(QT_OPENGL_COUNT_FUNCTIONS); ++i) { \
+ functions[i] = (QFunctionPointer)GetProcAddress(handle, name); \
+ name += strlen(name) + 1; \
+ } \
+}
+#else
+#define QT_OPENGL_IMPLEMENT_WIN QT_OPENGL_IMPLEMENT
+#endif
+
QOpenGLVersionFunctionsBackend *QAbstractOpenGLFunctionsPrivate::functionsBackend(QOpenGLContext *context,
const QOpenGLVersionStatus &v)
{
@@ -261,112 +294,12 @@ QOpenGLContext *QAbstractOpenGLFunctions::owningContext() const
QOpenGLFunctions_1_0_CoreBackend::QOpenGLFunctions_1_0_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 1.0 core functions
-#if defined(Q_OS_WIN)
- HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle());
- if (!handle)
- handle = GetModuleHandleA("opengl32.dll");
- Viewport = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glViewport"));
- DepthRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glDepthRange"));
- IsEnabled = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glIsEnabled"));
- GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexLevelParameteriv"));
- GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexLevelParameterfv"));
- GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexParameteriv"));
- GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexParameterfv"));
- GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, "glGetTexImage"));
- GetString = reinterpret_cast<const GLubyte * (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glGetString"));
- GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(GetProcAddress(handle, "glGetIntegerv"));
- GetFloatv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(GetProcAddress(handle, "glGetFloatv"));
- GetError = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glGetError"));
- GetDoublev = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(GetProcAddress(handle, "glGetDoublev"));
- GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(GetProcAddress(handle, "glGetBooleanv"));
- ReadPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(GetProcAddress(handle, "glReadPixels"));
- ReadBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glReadBuffer"));
- PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glPixelStorei"));
- PixelStoref = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glPixelStoref"));
- DepthFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDepthFunc"));
- StencilOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum )>(GetProcAddress(handle, "glStencilOp"));
- StencilFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint )>(GetProcAddress(handle, "glStencilFunc"));
- LogicOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glLogicOp"));
- BlendFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glBlendFunc"));
- Flush = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glFlush"));
- Finish = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glFinish"));
- Enable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glEnable"));
- Disable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDisable"));
- DepthMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(GetProcAddress(handle, "glDepthMask"));
- ColorMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean , GLboolean , GLboolean , GLboolean )>(GetProcAddress(handle, "glColorMask"));
- StencilMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glStencilMask"));
- ClearDepth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glClearDepth"));
- ClearStencil = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glClearStencil"));
- ClearColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glClearColor"));
- Clear = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glClear"));
- DrawBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDrawBuffer"));
- TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexImage2D"));
- TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexImage1D"));
- TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glTexParameteriv"));
- TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glTexParameteri"));
- TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glTexParameterfv"));
- TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glTexParameterf"));
- Scissor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glScissor"));
- PolygonMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glPolygonMode"));
- PointSize = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glPointSize"));
- LineWidth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glLineWidth"));
- Hint = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glHint"));
- FrontFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glFrontFace"));
- CullFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glCullFace"));
-#else
- Viewport = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glViewport"));
- DepthRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glDepthRange"));
- IsEnabled = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glIsEnabled"));
- GetTexLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTexLevelParameteriv"));
- GetTexLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTexLevelParameterfv"));
- GetTexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameteriv"));
- GetTexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexParameterfv"));
- GetTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetTexImage"));
- GetString = reinterpret_cast<const GLubyte * (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGetString"));
- GetIntegerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint *)>(context->getProcAddress("glGetIntegerv"));
- GetFloatv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glGetFloatv"));
- GetError = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glGetError"));
- GetDoublev = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(context->getProcAddress("glGetDoublev"));
- GetBooleanv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean *)>(context->getProcAddress("glGetBooleanv"));
- ReadPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glReadPixels"));
- ReadBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glReadBuffer"));
- PixelStorei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPixelStorei"));
- PixelStoref = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPixelStoref"));
- DepthFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDepthFunc"));
- StencilOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOp"));
- StencilFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFunc"));
- LogicOp = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glLogicOp"));
- BlendFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glBlendFunc"));
- Flush = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glFlush"));
- Finish = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glFinish"));
- Enable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEnable"));
- Disable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDisable"));
- DepthMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(context->getProcAddress("glDepthMask"));
- ColorMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMask"));
- StencilMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glStencilMask"));
- ClearDepth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glClearDepth"));
- ClearStencil = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glClearStencil"));
- ClearColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearColor"));
- Clear = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glClear"));
- DrawBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDrawBuffer"));
- TexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage2D"));
- TexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage1D"));
- TexParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameteriv"));
- TexParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexParameteri"));
- TexParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexParameterfv"));
- TexParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexParameterf"));
- Scissor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissor"));
- PolygonMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glPolygonMode"));
- PointSize = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glPointSize"));
- LineWidth = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glLineWidth"));
- Hint = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glHint"));
- FrontFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glFrontFace"));
- CullFace = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCullFace"));
-#endif
-
+ init();
}
+// OpenGL 1.0 core functions
+QT_OPENGL_IMPLEMENT_WIN(QOpenGLFunctions_1_0_CoreBackend, QT_OPENGL_1_0_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_1_0_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::CoreStatus);
@@ -375,48 +308,11 @@ QOpenGLVersionStatus QOpenGLFunctions_1_0_CoreBackend::versionStatus()
QOpenGLFunctions_1_1_CoreBackend::QOpenGLFunctions_1_1_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 1.1 core functions
-#if defined(Q_OS_WIN)
- HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle());
- if (!handle)
- handle = GetModuleHandleA("opengl32.dll");
- Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glIndexubv"));
- Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(GetProcAddress(handle, "glIndexub"));
- IsTexture = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIsTexture"));
- GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, "glGenTextures"));
- DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(GetProcAddress(handle, "glDeleteTextures"));
- BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(GetProcAddress(handle, "glBindTexture"));
- TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexSubImage2D"));
- TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glTexSubImage1D"));
- CopyTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(GetProcAddress(handle, "glCopyTexSubImage2D"));
- CopyTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei )>(GetProcAddress(handle, "glCopyTexSubImage1D"));
- CopyTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(GetProcAddress(handle, "glCopyTexImage2D"));
- CopyTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(GetProcAddress(handle, "glCopyTexImage1D"));
- PolygonOffset = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glPolygonOffset"));
- GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid * *)>(GetProcAddress(handle, "glGetPointerv"));
- DrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *)>(GetProcAddress(handle, "glDrawElements"));
- DrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei )>(GetProcAddress(handle, "glDrawArrays"));
-#else
- Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glIndexubv"));
- Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(context->getProcAddress("glIndexub"));
- IsTexture = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsTexture"));
- GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenTextures"));
- DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTextures"));
- BindTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindTexture"));
- TexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage2D"));
- TexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage1D"));
- CopyTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage2D"));
- CopyTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTexSubImage1D"));
- CopyTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage2D"));
- CopyTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage1D"));
- PolygonOffset = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glPolygonOffset"));
- GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid * *)>(context->getProcAddress("glGetPointerv"));
- DrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElements"));
- DrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei )>(context->getProcAddress("glDrawArrays"));
-#endif
-
+ init();
}
+QT_OPENGL_IMPLEMENT_WIN(QOpenGLFunctions_1_1_CoreBackend, QT_OPENGL_1_1_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_1_1_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::CoreStatus);
@@ -425,16 +321,11 @@ QOpenGLVersionStatus QOpenGLFunctions_1_1_CoreBackend::versionStatus()
QOpenGLFunctions_1_2_CoreBackend::QOpenGLFunctions_1_2_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 1.2 core functions
- CopyTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTexSubImage3D"));
- TexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexSubImage3D"));
- TexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glTexImage3D"));
- DrawRangeElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawRangeElements"));
- BlendEquation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBlendEquation"));
- BlendColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glBlendColor"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_2_CoreBackend, QT_OPENGL_1_2_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_1_2_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::CoreStatus);
@@ -443,37 +334,21 @@ QOpenGLVersionStatus QOpenGLFunctions_1_2_CoreBackend::versionStatus()
QOpenGLFunctions_1_3_CoreBackend::QOpenGLFunctions_1_3_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 1.3 core functions
- GetCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLvoid *)>(context->getProcAddress("glGetCompressedTexImage"));
- CompressedTexSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage1D"));
- CompressedTexSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage2D"));
- CompressedTexSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexSubImage3D"));
- CompressedTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage1D"));
- CompressedTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage2D"));
- CompressedTexImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)>(context->getProcAddress("glCompressedTexImage3D"));
- SampleCoverage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLboolean )>(context->getProcAddress("glSampleCoverage"));
- ActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glActiveTexture"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_3_CoreBackend, QT_OPENGL_1_3_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_1_3_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::CoreStatus);
}
-QOpenGLFunctions_1_4_CoreBackend::QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *context)
- : QOpenGLVersionFunctionsBackend(context)
-{
- // OpenGL 1.4 core functions
- PointParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glPointParameteriv"));
- PointParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPointParameteri"));
- PointParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPointParameterfv"));
- PointParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPointParameterf"));
- MultiDrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei )>(context->getProcAddress("glMultiDrawElements"));
- MultiDrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *, const GLsizei *, GLsizei )>(context->getProcAddress("glMultiDrawArrays"));
- BlendFuncSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparate"));
+QOpenGLFunctions_1_4_CoreBackend::QOpenGLFunctions_1_4_CoreBackend(QOpenGLContext *c)
+ : QOpenGLVersionFunctionsBackend(c)
+{ init(); }
-}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_4_CoreBackend, QT_OPENGL_1_4_FUNCTIONS);
QOpenGLVersionStatus QOpenGLFunctions_1_4_CoreBackend::versionStatus()
{
@@ -483,29 +358,11 @@ QOpenGLVersionStatus QOpenGLFunctions_1_4_CoreBackend::versionStatus()
QOpenGLFunctions_1_5_CoreBackend::QOpenGLFunctions_1_5_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 1.5 core functions
- GetBufferPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLvoid* *)>(context->getProcAddress("glGetBufferPointerv"));
- GetBufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetBufferParameteriv"));
- UnmapBuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glUnmapBuffer"));
- MapBuffer = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glMapBuffer"));
- GetBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , GLvoid *)>(context->getProcAddress("glGetBufferSubData"));
- BufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , const GLvoid *)>(context->getProcAddress("glBufferSubData"));
- BufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizeiptr , const GLvoid *, GLenum )>(context->getProcAddress("glBufferData"));
- IsBuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsBuffer"));
- GenBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenBuffers"));
- DeleteBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteBuffers"));
- BindBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindBuffer"));
- GetQueryObjectuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetQueryObjectuiv"));
- GetQueryObjectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryObjectiv"));
- GetQueryiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetQueryiv"));
- EndQuery = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEndQuery"));
- BeginQuery = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBeginQuery"));
- IsQuery = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsQuery"));
- DeleteQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteQueries"));
- GenQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenQueries"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_5_CoreBackend, QT_OPENGL_1_5_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_1_5_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(1, 5, QOpenGLVersionStatus::CoreStatus);
@@ -514,103 +371,11 @@ QOpenGLVersionStatus QOpenGLFunctions_1_5_CoreBackend::versionStatus()
QOpenGLFunctions_2_0_CoreBackend::QOpenGLFunctions_2_0_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 2.0 core functions
- VertexAttribPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribPointer"));
- VertexAttrib4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv"));
- VertexAttrib4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv"));
- VertexAttrib4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv"));
- VertexAttrib4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv"));
- VertexAttrib4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s"));
- VertexAttrib4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv"));
- VertexAttrib4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv"));
- VertexAttrib4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f"));
- VertexAttrib4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv"));
- VertexAttrib4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d"));
- VertexAttrib4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv"));
- VertexAttrib4Nusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv"));
- VertexAttrib4Nuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv"));
- VertexAttrib4Nubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv"));
- VertexAttrib4Nub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub"));
- VertexAttrib4Nsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv"));
- VertexAttrib4Niv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv"));
- VertexAttrib4Nbv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv"));
- VertexAttrib3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv"));
- VertexAttrib3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s"));
- VertexAttrib3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv"));
- VertexAttrib3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f"));
- VertexAttrib3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv"));
- VertexAttrib3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d"));
- VertexAttrib2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv"));
- VertexAttrib2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s"));
- VertexAttrib2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv"));
- VertexAttrib2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f"));
- VertexAttrib2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv"));
- VertexAttrib2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d"));
- VertexAttrib1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv"));
- VertexAttrib1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s"));
- VertexAttrib1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv"));
- VertexAttrib1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f"));
- VertexAttrib1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv"));
- VertexAttrib1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d"));
- ValidateProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glValidateProgram"));
- UniformMatrix4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4fv"));
- UniformMatrix3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3fv"));
- UniformMatrix2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2fv"));
- Uniform4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform4iv"));
- Uniform3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform3iv"));
- Uniform2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform2iv"));
- Uniform1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLint *)>(context->getProcAddress("glUniform1iv"));
- Uniform4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform4fv"));
- Uniform3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform3fv"));
- Uniform2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform2fv"));
- Uniform1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glUniform1fv"));
- Uniform4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform4i"));
- Uniform3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glUniform3i"));
- Uniform2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glUniform2i"));
- Uniform1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glUniform1i"));
- Uniform4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform4f"));
- Uniform3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glUniform3f"));
- Uniform2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glUniform2f"));
- Uniform1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat )>(context->getProcAddress("glUniform1f"));
- UseProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glUseProgram"));
- ShaderSource = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, const GLint *)>(context->getProcAddress("glShaderSource"));
- LinkProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glLinkProgram"));
- IsShader = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsShader"));
- IsProgram = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsProgram"));
- GetVertexAttribPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLvoid* *)>(context->getProcAddress("glGetVertexAttribPointerv"));
- GetVertexAttribiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribiv"));
- GetVertexAttribfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetVertexAttribfv"));
- GetVertexAttribdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribdv"));
- GetUniformiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint *)>(context->getProcAddress("glGetUniformiv"));
- GetUniformfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat *)>(context->getProcAddress("glGetUniformfv"));
- GetUniformLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformLocation"));
- GetShaderSource = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderSource"));
- GetShaderInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetShaderInfoLog"));
- GetShaderiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetShaderiv"));
- GetProgramInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramInfoLog"));
- GetProgramiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramiv"));
- GetAttribLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetAttribLocation"));
- GetAttachedShaders = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLuint *)>(context->getProcAddress("glGetAttachedShaders"));
- GetActiveUniform = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveUniform"));
- GetActiveAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)>(context->getProcAddress("glGetActiveAttrib"));
- EnableVertexAttribArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glEnableVertexAttribArray"));
- DisableVertexAttribArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDisableVertexAttribArray"));
- DetachShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glDetachShader"));
- DeleteShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDeleteShader"));
- DeleteProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glDeleteProgram"));
- CreateShader = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCreateShader"));
- CreateProgram = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glCreateProgram"));
- CompileShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glCompileShader"));
- BindAttribLocation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindAttribLocation"));
- AttachShader = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glAttachShader"));
- StencilMaskSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glStencilMaskSeparate"));
- StencilFuncSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLuint )>(context->getProcAddress("glStencilFuncSeparate"));
- StencilOpSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glStencilOpSeparate"));
- DrawBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLenum *)>(context->getProcAddress("glDrawBuffers"));
- BlendEquationSeparate = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparate"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_2_0_CoreBackend, QT_OPENGL_2_0_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_2_0_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::CoreStatus);
@@ -619,16 +384,11 @@ QOpenGLVersionStatus QOpenGLFunctions_2_0_CoreBackend::versionStatus()
QOpenGLFunctions_2_1_CoreBackend::QOpenGLFunctions_2_1_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 2.1 core functions
- UniformMatrix4x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4x3fv"));
- UniformMatrix3x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x4fv"));
- UniformMatrix4x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4x2fv"));
- UniformMatrix2x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x4fv"));
- UniformMatrix3x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3x2fv"));
- UniformMatrix2x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix2x3fv"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_2_1_CoreBackend, QT_OPENGL_2_1_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_2_1_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(2, 1, QOpenGLVersionStatus::CoreStatus);
@@ -637,94 +397,11 @@ QOpenGLVersionStatus QOpenGLFunctions_2_1_CoreBackend::versionStatus()
QOpenGLFunctions_3_0_CoreBackend::QOpenGLFunctions_3_0_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 3.0 core functions
- IsVertexArray = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsVertexArray"));
- GenVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenVertexArrays"));
- DeleteVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteVertexArrays"));
- BindVertexArray = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindVertexArray"));
- FlushMappedBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr )>(context->getProcAddress("glFlushMappedBufferRange"));
- MapBufferRange = reinterpret_cast<GLvoid* (QOPENGLF_APIENTRYP)(GLenum , GLintptr , GLsizeiptr , GLbitfield )>(context->getProcAddress("glMapBufferRange"));
- FramebufferTextureLayer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTextureLayer"));
- RenderbufferStorageMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorageMultisample"));
- BlitFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitFramebuffer"));
- GenerateMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glGenerateMipmap"));
- GetFramebufferAttachmentParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferAttachmentParameteriv"));
- FramebufferRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint )>(context->getProcAddress("glFramebufferRenderbuffer"));
- FramebufferTexture3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glFramebufferTexture3D"));
- FramebufferTexture2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture2D"));
- FramebufferTexture1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture1D"));
- CheckFramebufferStatus = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glCheckFramebufferStatus"));
- GenFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenFramebuffers"));
- DeleteFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteFramebuffers"));
- BindFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindFramebuffer"));
- IsFramebuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsFramebuffer"));
- GetRenderbufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetRenderbufferParameteriv"));
- RenderbufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glRenderbufferStorage"));
- GenRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenRenderbuffers"));
- DeleteRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteRenderbuffers"));
- BindRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindRenderbuffer"));
- IsRenderbuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsRenderbuffer"));
- GetStringi = reinterpret_cast<const GLubyte * (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glGetStringi"));
- ClearBufferfi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLfloat , GLint )>(context->getProcAddress("glClearBufferfi"));
- ClearBufferfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearBufferfv"));
- ClearBufferuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearBufferuiv"));
- ClearBufferiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLint *)>(context->getProcAddress("glClearBufferiv"));
- GetTexParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint *)>(context->getProcAddress("glGetTexParameterIuiv"));
- GetTexParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexParameterIiv"));
- TexParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glTexParameterIuiv"));
- TexParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexParameterIiv"));
- Uniform4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform4uiv"));
- Uniform3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform3uiv"));
- Uniform2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform2uiv"));
- Uniform1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLuint *)>(context->getProcAddress("glUniform1uiv"));
- Uniform4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform4ui"));
- Uniform3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glUniform3ui"));
- Uniform2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint , GLuint )>(context->getProcAddress("glUniform2ui"));
- Uniform1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLuint )>(context->getProcAddress("glUniform1ui"));
- GetFragDataLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataLocation"));
- BindFragDataLocation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocation"));
- GetUniformuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint *)>(context->getProcAddress("glGetUniformuiv"));
- VertexAttribI4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv"));
- VertexAttribI4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv"));
- VertexAttribI4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv"));
- VertexAttribI4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv"));
- VertexAttribI4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv"));
- VertexAttribI3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv"));
- VertexAttribI2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv"));
- VertexAttribI1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv"));
- VertexAttribI4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv"));
- VertexAttribI3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv"));
- VertexAttribI2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv"));
- VertexAttribI1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv"));
- VertexAttribI4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui"));
- VertexAttribI3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui"));
- VertexAttribI2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui"));
- VertexAttribI1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui"));
- VertexAttribI4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i"));
- VertexAttribI3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i"));
- VertexAttribI2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i"));
- VertexAttribI1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i"));
- GetVertexAttribIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetVertexAttribIuiv"));
- GetVertexAttribIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribIiv"));
- VertexAttribIPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribIPointer"));
- EndConditionalRender = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndConditionalRender"));
- BeginConditionalRender = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glBeginConditionalRender"));
- ClampColor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glClampColor"));
- GetTransformFeedbackVarying = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)>(context->getProcAddress("glGetTransformFeedbackVarying"));
- TransformFeedbackVaryings = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, GLenum )>(context->getProcAddress("glTransformFeedbackVaryings"));
- BindBufferBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBindBufferBase"));
- BindBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glBindBufferRange"));
- EndTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndTransformFeedback"));
- BeginTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBeginTransformFeedback"));
- IsEnabledi = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glIsEnabledi"));
- Disablei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glDisablei"));
- Enablei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glEnablei"));
- GetIntegeri_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint *)>(context->getProcAddress("glGetIntegeri_v"));
- GetBooleani_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLboolean *)>(context->getProcAddress("glGetBooleani_v"));
- ColorMaski = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )>(context->getProcAddress("glColorMaski"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_3_0_CoreBackend, QT_OPENGL_3_0_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_3_0_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::CoreStatus);
@@ -733,22 +410,11 @@ QOpenGLVersionStatus QOpenGLFunctions_3_0_CoreBackend::versionStatus()
QOpenGLFunctions_3_1_CoreBackend::QOpenGLFunctions_3_1_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 3.1 core functions
- CopyBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )>(context->getProcAddress("glCopyBufferSubData"));
- UniformBlockBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glUniformBlockBinding"));
- GetActiveUniformBlockName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformBlockName"));
- GetActiveUniformBlockiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformBlockiv"));
- GetUniformBlockIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetUniformBlockIndex"));
- GetActiveUniformName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveUniformName"));
- GetActiveUniformsiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *, GLenum , GLint *)>(context->getProcAddress("glGetActiveUniformsiv"));
- GetUniformIndices = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLchar* const *, GLuint *)>(context->getProcAddress("glGetUniformIndices"));
- PrimitiveRestartIndex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glPrimitiveRestartIndex"));
- TexBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glTexBuffer"));
- DrawElementsInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glDrawElementsInstanced"));
- DrawArraysInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLsizei )>(context->getProcAddress("glDrawArraysInstanced"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_3_1_CoreBackend, QT_OPENGL_3_1_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_3_1_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(3, 1, QOpenGLVersionStatus::CoreStatus);
@@ -757,29 +423,11 @@ QOpenGLVersionStatus QOpenGLFunctions_3_1_CoreBackend::versionStatus()
QOpenGLFunctions_3_2_CoreBackend::QOpenGLFunctions_3_2_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 3.2 core functions
- SampleMaski = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLbitfield )>(context->getProcAddress("glSampleMaski"));
- GetMultisamplefv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetMultisamplefv"));
- TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample"));
- TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample"));
- GetSynciv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync , GLenum , GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetSynciv"));
- GetInteger64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint64 *)>(context->getProcAddress("glGetInteger64v"));
- WaitSync = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glWaitSync"));
- ClientWaitSync = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glClientWaitSync"));
- DeleteSync = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync )>(context->getProcAddress("glDeleteSync"));
- IsSync = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsync )>(context->getProcAddress("glIsSync"));
- FenceSync = reinterpret_cast<GLsync (QOPENGLF_APIENTRYP)(GLenum , GLbitfield )>(context->getProcAddress("glFenceSync"));
- ProvokingVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glProvokingVertex"));
- MultiDrawElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei , const GLint *)>(context->getProcAddress("glMultiDrawElementsBaseVertex"));
- DrawElementsInstancedBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )>(context->getProcAddress("glDrawElementsInstancedBaseVertex"));
- DrawRangeElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawRangeElementsBaseVertex"));
- DrawElementsBaseVertex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *, GLint )>(context->getProcAddress("glDrawElementsBaseVertex"));
- FramebufferTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLint )>(context->getProcAddress("glFramebufferTexture"));
- GetBufferParameteri64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint64 *)>(context->getProcAddress("glGetBufferParameteri64v"));
- GetInteger64i_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLint64 *)>(context->getProcAddress("glGetInteger64i_v"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_3_2_CoreBackend, QT_OPENGL_3_2_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_3_2_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(3, 2, QOpenGLVersionStatus::CoreStatus);
@@ -788,68 +436,11 @@ QOpenGLVersionStatus QOpenGLFunctions_3_2_CoreBackend::versionStatus()
QOpenGLFunctions_3_3_CoreBackend::QOpenGLFunctions_3_3_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 3.3 core functions
- VertexAttribP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP4uiv"));
- VertexAttribP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP4ui"));
- VertexAttribP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP3uiv"));
- VertexAttribP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP3ui"));
- VertexAttribP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP2uiv"));
- VertexAttribP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP2ui"));
- VertexAttribP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP1uiv"));
- VertexAttribP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP1ui"));
- SecondaryColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv"));
- SecondaryColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui"));
- ColorP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv"));
- ColorP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui"));
- ColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv"));
- ColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui"));
- NormalP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv"));
- NormalP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui"));
- MultiTexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv"));
- MultiTexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui"));
- MultiTexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv"));
- MultiTexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui"));
- MultiTexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv"));
- MultiTexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui"));
- MultiTexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv"));
- MultiTexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui"));
- TexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv"));
- TexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui"));
- TexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv"));
- TexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui"));
- TexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv"));
- TexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui"));
- TexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv"));
- TexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui"));
- VertexP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv"));
- VertexP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui"));
- VertexP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv"));
- VertexP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui"));
- VertexP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv"));
- VertexP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui"));
- GetQueryObjectui64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64 *)>(context->getProcAddress("glGetQueryObjectui64v"));
- GetQueryObjecti64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetQueryObjecti64v"));
- QueryCounter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glQueryCounter"));
- GetSamplerParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetSamplerParameterIuiv"));
- GetSamplerParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetSamplerParameterfv"));
- GetSamplerParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameterIiv"));
- GetSamplerParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetSamplerParameteriv"));
- SamplerParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glSamplerParameterIuiv"));
- SamplerParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameterIiv"));
- SamplerParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glSamplerParameterfv"));
- SamplerParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glSamplerParameterf"));
- SamplerParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glSamplerParameteriv"));
- SamplerParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glSamplerParameteri"));
- BindSampler = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glBindSampler"));
- IsSampler = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsSampler"));
- DeleteSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteSamplers"));
- GenSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenSamplers"));
- GetFragDataIndex = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataIndex"));
- BindFragDataLocationIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocationIndexed"));
- VertexAttribDivisor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribDivisor"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_3_3_CoreBackend, QT_OPENGL_3_3_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_3_3_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::CoreStatus);
@@ -858,56 +449,11 @@ QOpenGLVersionStatus QOpenGLFunctions_3_3_CoreBackend::versionStatus()
QOpenGLFunctions_4_0_CoreBackend::QOpenGLFunctions_4_0_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 4.0 core functions
- GetQueryIndexediv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetQueryIndexediv"));
- EndQueryIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glEndQueryIndexed"));
- BeginQueryIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glBeginQueryIndexed"));
- DrawTransformFeedbackStream = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint )>(context->getProcAddress("glDrawTransformFeedbackStream"));
- DrawTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glDrawTransformFeedback"));
- ResumeTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glResumeTransformFeedback"));
- PauseTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPauseTransformFeedback"));
- IsTransformFeedback = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsTransformFeedback"));
- GenTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenTransformFeedbacks"));
- DeleteTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTransformFeedbacks"));
- BindTransformFeedback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glBindTransformFeedback"));
- PatchParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glPatchParameterfv"));
- PatchParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPatchParameteri"));
- GetProgramStageiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramStageiv"));
- GetUniformSubroutineuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLuint *)>(context->getProcAddress("glGetUniformSubroutineuiv"));
- UniformSubroutinesuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glUniformSubroutinesuiv"));
- GetActiveSubroutineName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineName"));
- GetActiveSubroutineUniformName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetActiveSubroutineUniformName"));
- GetActiveSubroutineUniformiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveSubroutineUniformiv"));
- GetSubroutineIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineIndex"));
- GetSubroutineUniformLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetSubroutineUniformLocation"));
- GetUniformdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble *)>(context->getProcAddress("glGetUniformdv"));
- UniformMatrix4x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x3dv"));
- UniformMatrix4x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4x2dv"));
- UniformMatrix3x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x4dv"));
- UniformMatrix3x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3x2dv"));
- UniformMatrix2x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x4dv"));
- UniformMatrix2x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2x3dv"));
- UniformMatrix4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix4dv"));
- UniformMatrix3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix3dv"));
- UniformMatrix2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glUniformMatrix2dv"));
- Uniform4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform4dv"));
- Uniform3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform3dv"));
- Uniform2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform2dv"));
- Uniform1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glUniform1dv"));
- Uniform4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform4d"));
- Uniform3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glUniform3d"));
- Uniform2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glUniform2d"));
- Uniform1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble )>(context->getProcAddress("glUniform1d"));
- DrawElementsIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElementsIndirect"));
- DrawArraysIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLvoid *)>(context->getProcAddress("glDrawArraysIndirect"));
- BlendFuncSeparatei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLenum , GLenum )>(context->getProcAddress("glBlendFuncSeparatei"));
- BlendFunci = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendFunci"));
- BlendEquationSeparatei = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum )>(context->getProcAddress("glBlendEquationSeparatei"));
- BlendEquationi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glBlendEquationi"));
- MinSampleShading = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glMinSampleShading"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_0_CoreBackend, QT_OPENGL_4_0_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_4_0_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(4, 0, QOpenGLVersionStatus::CoreStatus);
@@ -916,98 +462,11 @@ QOpenGLVersionStatus QOpenGLFunctions_4_0_CoreBackend::versionStatus()
QOpenGLFunctions_4_1_CoreBackend::QOpenGLFunctions_4_1_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 4.1 core functions
- GetDoublei_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLdouble *)>(context->getProcAddress("glGetDoublei_v"));
- GetFloati_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetFloati_v"));
- DepthRangeIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glDepthRangeIndexed"));
- DepthRangeArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLdouble *)>(context->getProcAddress("glDepthRangeArrayv"));
- ScissorIndexedv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glScissorIndexedv"));
- ScissorIndexed = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glScissorIndexed"));
- ScissorArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLint *)>(context->getProcAddress("glScissorArrayv"));
- ViewportIndexedfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glViewportIndexedfv"));
- ViewportIndexedf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glViewportIndexedf"));
- ViewportArrayv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLfloat *)>(context->getProcAddress("glViewportArrayv"));
- GetVertexAttribLdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLdouble *)>(context->getProcAddress("glGetVertexAttribLdv"));
- VertexAttribLPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribLPointer"));
- VertexAttribL4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL4dv"));
- VertexAttribL3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL3dv"));
- VertexAttribL2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL2dv"));
- VertexAttribL1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttribL1dv"));
- VertexAttribL4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL4d"));
- VertexAttribL3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL3d"));
- VertexAttribL2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttribL2d"));
- VertexAttribL1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttribL1d"));
- GetProgramPipelineInfoLog = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramPipelineInfoLog"));
- ValidateProgramPipeline = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glValidateProgramPipeline"));
- ProgramUniformMatrix4x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x3dv"));
- ProgramUniformMatrix3x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x4dv"));
- ProgramUniformMatrix4x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4x2dv"));
- ProgramUniformMatrix2x4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x4dv"));
- ProgramUniformMatrix3x2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3x2dv"));
- ProgramUniformMatrix2x3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2x3dv"));
- ProgramUniformMatrix4x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x3fv"));
- ProgramUniformMatrix3x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x4fv"));
- ProgramUniformMatrix4x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4x2fv"));
- ProgramUniformMatrix2x4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x4fv"));
- ProgramUniformMatrix3x2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3x2fv"));
- ProgramUniformMatrix2x3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2x3fv"));
- ProgramUniformMatrix4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix4dv"));
- ProgramUniformMatrix3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix3dv"));
- ProgramUniformMatrix2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)>(context->getProcAddress("glProgramUniformMatrix2dv"));
- ProgramUniformMatrix4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix4fv"));
- ProgramUniformMatrix3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix3fv"));
- ProgramUniformMatrix2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glProgramUniformMatrix2fv"));
- ProgramUniform4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform4uiv"));
- ProgramUniform4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform4ui"));
- ProgramUniform4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform4dv"));
- ProgramUniform4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform4d"));
- ProgramUniform4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform4fv"));
- ProgramUniform4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform4f"));
- ProgramUniform4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform4iv"));
- ProgramUniform4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform4i"));
- ProgramUniform3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform3uiv"));
- ProgramUniform3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform3ui"));
- ProgramUniform3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform3dv"));
- ProgramUniform3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform3d"));
- ProgramUniform3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform3fv"));
- ProgramUniform3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform3f"));
- ProgramUniform3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform3iv"));
- ProgramUniform3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform3i"));
- ProgramUniform2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform2uiv"));
- ProgramUniform2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint , GLuint )>(context->getProcAddress("glProgramUniform2ui"));
- ProgramUniform2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform2dv"));
- ProgramUniform2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble , GLdouble )>(context->getProcAddress("glProgramUniform2d"));
- ProgramUniform2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform2fv"));
- ProgramUniform2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat , GLfloat )>(context->getProcAddress("glProgramUniform2f"));
- ProgramUniform2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform2iv"));
- ProgramUniform2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glProgramUniform2i"));
- ProgramUniform1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLuint *)>(context->getProcAddress("glProgramUniform1uiv"));
- ProgramUniform1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint )>(context->getProcAddress("glProgramUniform1ui"));
- ProgramUniform1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLdouble *)>(context->getProcAddress("glProgramUniform1dv"));
- ProgramUniform1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLdouble )>(context->getProcAddress("glProgramUniform1d"));
- ProgramUniform1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLfloat *)>(context->getProcAddress("glProgramUniform1fv"));
- ProgramUniform1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLfloat )>(context->getProcAddress("glProgramUniform1f"));
- ProgramUniform1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , const GLint *)>(context->getProcAddress("glProgramUniform1iv"));
- ProgramUniform1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glProgramUniform1i"));
- GetProgramPipelineiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetProgramPipelineiv"));
- IsProgramPipeline = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsProgramPipeline"));
- GenProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenProgramPipelines"));
- DeleteProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteProgramPipelines"));
- BindProgramPipeline = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glBindProgramPipeline"));
- CreateShaderProgramv = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLchar* const *)>(context->getProcAddress("glCreateShaderProgramv"));
- ActiveShaderProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glActiveShaderProgram"));
- UseProgramStages = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLbitfield , GLuint )>(context->getProcAddress("glUseProgramStages"));
- ProgramParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glProgramParameteri"));
- ProgramBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glProgramBinary"));
- GetProgramBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLsizei *, GLenum *, GLvoid *)>(context->getProcAddress("glGetProgramBinary"));
- ClearDepthf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glClearDepthf"));
- DepthRangef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glDepthRangef"));
- GetShaderPrecisionFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *, GLint *)>(context->getProcAddress("glGetShaderPrecisionFormat"));
- ShaderBinary = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )>(context->getProcAddress("glShaderBinary"));
- ReleaseShaderCompiler = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glReleaseShaderCompiler"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_1_CoreBackend, QT_OPENGL_4_1_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_4_1_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(4, 1, QOpenGLVersionStatus::CoreStatus);
@@ -1016,22 +475,11 @@ QOpenGLVersionStatus QOpenGLFunctions_4_1_CoreBackend::versionStatus()
QOpenGLFunctions_4_2_CoreBackend::QOpenGLFunctions_4_2_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 4.2 core functions
- TexStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage3D"));
- TexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTexStorage2D"));
- TexStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTexStorage1D"));
- MemoryBarrier = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glMemoryBarrier"));
- BindImageTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )>(context->getProcAddress("glBindImageTexture"));
- GetActiveAtomicCounterBufferiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetActiveAtomicCounterBufferiv"));
- GetInternalformativ = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetInternalformativ"));
- DrawTransformFeedbackStreamInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackStreamInstanced"));
- DrawTransformFeedbackInstanced = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei )>(context->getProcAddress("glDrawTransformFeedbackInstanced"));
- DrawElementsInstancedBaseVertexBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"));
- DrawElementsInstancedBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const void *, GLsizei , GLuint )>(context->getProcAddress("glDrawElementsInstancedBaseInstance"));
- DrawArraysInstancedBaseInstance = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , GLsizei , GLuint )>(context->getProcAddress("glDrawArraysInstancedBaseInstance"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_2_CoreBackend, QT_OPENGL_4_2_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_4_2_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(4, 2, QOpenGLVersionStatus::CoreStatus);
@@ -1040,53 +488,11 @@ QOpenGLVersionStatus QOpenGLFunctions_4_2_CoreBackend::versionStatus()
QOpenGLFunctions_4_3_CoreBackend::QOpenGLFunctions_4_3_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 4.3 core functions
- GetObjectPtrLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const void *, GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectPtrLabel"));
- ObjectPtrLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const void *, GLsizei , const GLchar *)>(context->getProcAddress("glObjectPtrLabel"));
- GetObjectLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectLabel"));
- ObjectLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glObjectLabel"));
- PopDebugGroup = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopDebugGroup"));
- PushDebugGroup = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glPushDebugGroup"));
- GetDebugMessageLog = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(context->getProcAddress("glGetDebugMessageLog"));
- DebugMessageCallback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLDEBUGPROC , const void *)>(context->getProcAddress("glDebugMessageCallback"));
- DebugMessageInsert = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLenum , GLsizei , const GLchar *)>(context->getProcAddress("glDebugMessageInsert"));
- DebugMessageControl = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , const GLuint *, GLboolean )>(context->getProcAddress("glDebugMessageControl"));
- TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage3DMultisample"));
- TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage2DMultisample"));
- TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTexBufferRange"));
- ShaderStorageBlockBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glShaderStorageBlockBinding"));
- GetProgramResourceLocationIndex = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocationIndex"));
- GetProgramResourceLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceLocation"));
- GetProgramResourceiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , const GLenum *, GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetProgramResourceiv"));
- GetProgramResourceName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetProgramResourceName"));
- GetProgramResourceIndex = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLchar *)>(context->getProcAddress("glGetProgramResourceIndex"));
- GetProgramInterfaceiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetProgramInterfaceiv"));
- MultiDrawElementsIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawElementsIndirect"));
- MultiDrawArraysIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const void *, GLsizei , GLsizei )>(context->getProcAddress("glMultiDrawArraysIndirect"));
- InvalidateSubFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateSubFramebuffer"));
- InvalidateFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateFramebuffer"));
- InvalidateBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glInvalidateBufferData"));
- InvalidateBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glInvalidateBufferSubData"));
- InvalidateTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glInvalidateTexImage"));
- InvalidateTexSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateTexSubImage"));
- GetInternalformati64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , GLint64 *)>(context->getProcAddress("glGetInternalformati64v"));
- GetFramebufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetFramebufferParameteriv"));
- FramebufferParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glFramebufferParameteri"));
- VertexBindingDivisor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexBindingDivisor"));
- VertexAttribBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribBinding"));
- VertexAttribLFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribLFormat"));
- VertexAttribIFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexAttribIFormat"));
- VertexAttribFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribFormat"));
- BindVertexBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glBindVertexBuffer"));
- TextureView = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLenum , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glTextureView"));
- CopyImageSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , GLint , GLint , GLint , GLuint , GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glCopyImageSubData"));
- DispatchComputeIndirect = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLintptr )>(context->getProcAddress("glDispatchComputeIndirect"));
- DispatchCompute = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glDispatchCompute"));
- ClearBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLintptr , GLsizeiptr , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferSubData"));
- ClearBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearBufferData"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_3_CoreBackend, QT_OPENGL_4_3_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_4_3_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(4, 3, QOpenGLVersionStatus::CoreStatus);
@@ -1095,19 +501,11 @@ QOpenGLVersionStatus QOpenGLFunctions_4_3_CoreBackend::versionStatus()
QOpenGLFunctions_4_4_CoreBackend::QOpenGLFunctions_4_4_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 4.4 core functions
- BindVertexBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)>(context->getProcAddress("glBindVertexBuffers"));
- BindImageTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindImageTextures"));
- BindSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindSamplers"));
- BindTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindTextures"));
- BindBuffersRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizeiptr *)>(context->getProcAddress("glBindBuffersRange"));
- BindBuffersBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindBuffersBase"));
- ClearTexSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glClearTexSubImage"));
- ClearTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLenum , const void *)>(context->getProcAddress("glClearTexImage"));
- BufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizeiptr , const void *, GLbitfield )>(context->getProcAddress("glBufferStorage"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_4_CoreBackend, QT_OPENGL_4_4_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_4_4_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(4, 4, QOpenGLVersionStatus::CoreStatus);
@@ -1116,116 +514,11 @@ QOpenGLVersionStatus QOpenGLFunctions_4_4_CoreBackend::versionStatus()
QOpenGLFunctions_4_5_CoreBackend::QOpenGLFunctions_4_5_CoreBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 4.5 core functions
- TextureBarrier = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glTextureBarrier"));
- ReadnPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glReadnPixels"));
- GetnUniformuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLuint *)>(context->getProcAddress("glGetnUniformuiv"));
- GetnUniformiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLint *)>(context->getProcAddress("glGetnUniformiv"));
- GetnUniformfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLfloat *)>(context->getProcAddress("glGetnUniformfv"));
- GetnUniformdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLdouble *)>(context->getProcAddress("glGetnUniformdv"));
- GetnTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnTexImage"));
- GetnCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , void *)>(context->getProcAddress("glGetnCompressedTexImage"));
- GetGraphicsResetStatus = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glGetGraphicsResetStatus"));
- GetCompressedTextureSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , void *)>(context->getProcAddress("glGetCompressedTextureSubImage"));
- GetTextureSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetTextureSubImage"));
- MemoryBarrierByRegion = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glMemoryBarrierByRegion"));
- CreateQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glCreateQueries"));
- CreateProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateProgramPipelines"));
- CreateSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateSamplers"));
- GetVertexArrayIndexed64iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetVertexArrayIndexed64iv"));
- GetVertexArrayIndexediv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexArrayIndexediv"));
- GetVertexArrayiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexArrayiv"));
- VertexArrayBindingDivisor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayBindingDivisor"));
- VertexArrayAttribLFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayAttribLFormat"));
- VertexArrayAttribIFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayAttribIFormat"));
- VertexArrayAttribFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexArrayAttribFormat"));
- VertexArrayAttribBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayAttribBinding"));
- VertexArrayVertexBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)>(context->getProcAddress("glVertexArrayVertexBuffers"));
- VertexArrayVertexBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glVertexArrayVertexBuffer"));
- VertexArrayElementBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexArrayElementBuffer"));
- EnableVertexArrayAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glEnableVertexArrayAttrib"));
- DisableVertexArrayAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glDisableVertexArrayAttrib"));
- CreateVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateVertexArrays"));
- GetTextureParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameteriv"));
- GetTextureParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetTextureParameterIuiv"));
- GetTextureParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameterIiv"));
- GetTextureParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureParameterfv"));
- GetTextureLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTextureLevelParameteriv"));
- GetTextureLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureLevelParameterfv"));
- GetCompressedTextureImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , void *)>(context->getProcAddress("glGetCompressedTextureImage"));
- GetTextureImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetTextureImage"));
- BindTextureUnit = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glBindTextureUnit"));
- GenerateTextureMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glGenerateTextureMipmap"));
- TextureParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glTextureParameteriv"));
- TextureParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glTextureParameterIuiv"));
- TextureParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glTextureParameterIiv"));
- TextureParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glTextureParameteri"));
- TextureParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glTextureParameterfv"));
- TextureParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glTextureParameterf"));
- CopyTextureSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage3D"));
- CopyTextureSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage2D"));
- CopyTextureSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTextureSubImage1D"));
- CompressedTextureSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage3D"));
- CompressedTextureSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage2D"));
- CompressedTextureSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage1D"));
- TextureSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage3D"));
- TextureSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage2D"));
- TextureSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage1D"));
- TextureStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage3DMultisample"));
- TextureStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage2DMultisample"));
- TextureStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage3D"));
- TextureStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage2D"));
- TextureStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTextureStorage1D"));
- TextureBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glTextureBufferRange"));
- TextureBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint )>(context->getProcAddress("glTextureBuffer"));
- CreateTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glCreateTextures"));
- GetNamedRenderbufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedRenderbufferParameteriv"));
- NamedRenderbufferStorageMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorageMultisample"));
- NamedRenderbufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorage"));
- CreateRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateRenderbuffers"));
- GetNamedFramebufferAttachmentParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferAttachmentParameteriv"));
- GetNamedFramebufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferParameteriv"));
- CheckNamedFramebufferStatus = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glCheckNamedFramebufferStatus"));
- BlitNamedFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitNamedFramebuffer"));
- ClearNamedFramebufferfi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat , GLint )>(context->getProcAddress("glClearNamedFramebufferfi"));
- ClearNamedFramebufferfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearNamedFramebufferfv"));
- ClearNamedFramebufferuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearNamedFramebufferuiv"));
- ClearNamedFramebufferiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , const GLint *)>(context->getProcAddress("glClearNamedFramebufferiv"));
- InvalidateNamedFramebufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateNamedFramebufferSubData"));
- InvalidateNamedFramebufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateNamedFramebufferData"));
- NamedFramebufferReadBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glNamedFramebufferReadBuffer"));
- NamedFramebufferDrawBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLenum *)>(context->getProcAddress("glNamedFramebufferDrawBuffers"));
- NamedFramebufferDrawBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glNamedFramebufferDrawBuffer"));
- NamedFramebufferTextureLayer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glNamedFramebufferTextureLayer"));
- NamedFramebufferTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint )>(context->getProcAddress("glNamedFramebufferTexture"));
- NamedFramebufferParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glNamedFramebufferParameteri"));
- NamedFramebufferRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLuint )>(context->getProcAddress("glNamedFramebufferRenderbuffer"));
- CreateFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateFramebuffers"));
- GetNamedBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizei , void *)>(context->getProcAddress("glGetNamedBufferSubData"));
- GetNamedBufferPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , void * *)>(context->getProcAddress("glGetNamedBufferPointerv"));
- GetNamedBufferParameteri64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetNamedBufferParameteri64v"));
- GetNamedBufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedBufferParameteriv"));
- FlushMappedNamedBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizei )>(context->getProcAddress("glFlushMappedNamedBufferRange"));
- UnmapNamedBuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glUnmapNamedBuffer"));
- MapNamedBufferRange = reinterpret_cast<void * (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizei , GLbitfield )>(context->getProcAddress("glMapNamedBufferRange"));
- MapNamedBuffer = reinterpret_cast<void * (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glMapNamedBuffer"));
- ClearNamedBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLintptr , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferSubData"));
- ClearNamedBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferData"));
- CopyNamedBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLintptr , GLintptr , GLsizei )>(context->getProcAddress("glCopyNamedBufferSubData"));
- NamedBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizei , const void *)>(context->getProcAddress("glNamedBufferSubData"));
- NamedBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const void *, GLenum )>(context->getProcAddress("glNamedBufferData"));
- NamedBufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const void *, GLbitfield )>(context->getProcAddress("glNamedBufferStorage"));
- CreateBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateBuffers"));
- GetTransformFeedbacki64_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint64 *)>(context->getProcAddress("glGetTransformFeedbacki64_v"));
- GetTransformFeedbacki_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint *)>(context->getProcAddress("glGetTransformFeedbacki_v"));
- GetTransformFeedbackiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTransformFeedbackiv"));
- TransformFeedbackBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glTransformFeedbackBufferRange"));
- TransformFeedbackBufferBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glTransformFeedbackBufferBase"));
- CreateTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateTransformFeedbacks"));
- ClipControl = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glClipControl"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_5_CoreBackend, QT_OPENGL_4_5_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_4_5_CoreBackend::versionStatus()
{
return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::CoreStatus);
@@ -1234,532 +527,11 @@ QOpenGLVersionStatus QOpenGLFunctions_4_5_CoreBackend::versionStatus()
QOpenGLFunctions_1_0_DeprecatedBackend::QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 1.0 deprecated functions
-#if defined(Q_OS_WIN)
- HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle());
- if (!handle)
- handle = GetModuleHandleA("opengl32.dll");
- Translatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTranslatef"));
- Translated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTranslated"));
- Scalef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glScalef"));
- Scaled = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glScaled"));
- Rotatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRotatef"));
- Rotated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRotated"));
- PushMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPushMatrix"));
- PopMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopMatrix"));
- Ortho = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glOrtho"));
- MultMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glMultMatrixd"));
- MultMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glMultMatrixf"));
- MatrixMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glMatrixMode"));
- LoadMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glLoadMatrixd"));
- LoadMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glLoadMatrixf"));
- LoadIdentity = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glLoadIdentity"));
- Frustum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glFrustum"));
- IsList = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIsList"));
- GetTexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexGeniv"));
- GetTexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexGenfv"));
- GetTexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(GetProcAddress(handle, "glGetTexGendv"));
- GetTexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetTexEnviv"));
- GetTexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetTexEnvfv"));
- GetPolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte *)>(GetProcAddress(handle, "glGetPolygonStipple"));
- GetPixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLushort *)>(GetProcAddress(handle, "glGetPixelMapusv"));
- GetPixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint *)>(GetProcAddress(handle, "glGetPixelMapuiv"));
- GetPixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(GetProcAddress(handle, "glGetPixelMapfv"));
- GetMaterialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetMaterialiv"));
- GetMaterialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetMaterialfv"));
- GetMapiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetMapiv"));
- GetMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetMapfv"));
- GetMapdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(GetProcAddress(handle, "glGetMapdv"));
- GetLightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(GetProcAddress(handle, "glGetLightiv"));
- GetLightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(GetProcAddress(handle, "glGetLightfv"));
- GetClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(GetProcAddress(handle, "glGetClipPlane"));
- DrawPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glDrawPixels"));
- CopyPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum )>(GetProcAddress(handle, "glCopyPixels"));
- PixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLushort *)>(GetProcAddress(handle, "glPixelMapusv"));
- PixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLuint *)>(GetProcAddress(handle, "glPixelMapuiv"));
- PixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLfloat *)>(GetProcAddress(handle, "glPixelMapfv"));
- PixelTransferi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glPixelTransferi"));
- PixelTransferf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glPixelTransferf"));
- PixelZoom = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glPixelZoom"));
- AlphaFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glAlphaFunc"));
- EvalPoint2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glEvalPoint2"));
- EvalMesh2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glEvalMesh2"));
- EvalPoint1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glEvalPoint1"));
- EvalMesh1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(GetProcAddress(handle, "glEvalMesh1"));
- EvalCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glEvalCoord2fv"));
- EvalCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glEvalCoord2f"));
- EvalCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glEvalCoord2dv"));
- EvalCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glEvalCoord2d"));
- EvalCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glEvalCoord1fv"));
- EvalCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glEvalCoord1f"));
- EvalCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glEvalCoord1dv"));
- EvalCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glEvalCoord1d"));
- MapGrid2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )>(GetProcAddress(handle, "glMapGrid2f"));
- MapGrid2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )>(GetProcAddress(handle, "glMapGrid2d"));
- MapGrid1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(GetProcAddress(handle, "glMapGrid1f"));
- MapGrid1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(GetProcAddress(handle, "glMapGrid1d"));
- Map2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(GetProcAddress(handle, "glMap2f"));
- Map2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(GetProcAddress(handle, "glMap2d"));
- Map1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(GetProcAddress(handle, "glMap1f"));
- Map1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(GetProcAddress(handle, "glMap1d"));
- PushAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glPushAttrib"));
- PopAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopAttrib"));
- Accum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glAccum"));
- IndexMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIndexMask"));
- ClearIndex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glClearIndex"));
- ClearAccum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glClearAccum"));
- PushName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glPushName"));
- PopName = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopName"));
- PassThrough = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glPassThrough"));
- LoadName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glLoadName"));
- InitNames = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glInitNames"));
- RenderMode = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glRenderMode"));
- SelectBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, "glSelectBuffer"));
- FeedbackBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , GLfloat *)>(GetProcAddress(handle, "glFeedbackBuffer"));
- TexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glTexGeniv"));
- TexGeni = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glTexGeni"));
- TexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glTexGenfv"));
- TexGenf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glTexGenf"));
- TexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLdouble *)>(GetProcAddress(handle, "glTexGendv"));
- TexGend = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble )>(GetProcAddress(handle, "glTexGend"));
- TexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glTexEnviv"));
- TexEnvi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glTexEnvi"));
- TexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glTexEnvfv"));
- TexEnvf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glTexEnvf"));
- ShadeModel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glShadeModel"));
- PolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glPolygonStipple"));
- Materialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glMaterialiv"));
- Materiali = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glMateriali"));
- Materialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glMaterialfv"));
- Materialf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glMaterialf"));
- LineStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLushort )>(GetProcAddress(handle, "glLineStipple"));
- LightModeliv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(GetProcAddress(handle, "glLightModeliv"));
- LightModeli = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glLightModeli"));
- LightModelfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(GetProcAddress(handle, "glLightModelfv"));
- LightModelf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glLightModelf"));
- Lightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(GetProcAddress(handle, "glLightiv"));
- Lighti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(GetProcAddress(handle, "glLighti"));
- Lightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(GetProcAddress(handle, "glLightfv"));
- Lightf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(GetProcAddress(handle, "glLightf"));
- Fogiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(GetProcAddress(handle, "glFogiv"));
- Fogi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glFogi"));
- Fogfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(GetProcAddress(handle, "glFogfv"));
- Fogf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glFogf"));
- ColorMaterial = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(GetProcAddress(handle, "glColorMaterial"));
- ClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(GetProcAddress(handle, "glClipPlane"));
- Vertex4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glVertex4sv"));
- Vertex4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glVertex4s"));
- Vertex4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glVertex4iv"));
- Vertex4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glVertex4i"));
- Vertex4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glVertex4fv"));
- Vertex4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glVertex4f"));
- Vertex4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glVertex4dv"));
- Vertex4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glVertex4d"));
- Vertex3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glVertex3sv"));
- Vertex3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glVertex3s"));
- Vertex3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glVertex3iv"));
- Vertex3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glVertex3i"));
- Vertex3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glVertex3fv"));
- Vertex3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glVertex3f"));
- Vertex3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glVertex3dv"));
- Vertex3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glVertex3d"));
- Vertex2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glVertex2sv"));
- Vertex2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(GetProcAddress(handle, "glVertex2s"));
- Vertex2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glVertex2iv"));
- Vertex2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glVertex2i"));
- Vertex2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glVertex2fv"));
- Vertex2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glVertex2f"));
- Vertex2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glVertex2dv"));
- Vertex2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glVertex2d"));
- TexCoord4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord4sv"));
- TexCoord4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glTexCoord4s"));
- TexCoord4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord4iv"));
- TexCoord4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glTexCoord4i"));
- TexCoord4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord4fv"));
- TexCoord4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTexCoord4f"));
- TexCoord4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord4dv"));
- TexCoord4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTexCoord4d"));
- TexCoord3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord3sv"));
- TexCoord3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glTexCoord3s"));
- TexCoord3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord3iv"));
- TexCoord3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glTexCoord3i"));
- TexCoord3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord3fv"));
- TexCoord3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glTexCoord3f"));
- TexCoord3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord3dv"));
- TexCoord3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glTexCoord3d"));
- TexCoord2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord2sv"));
- TexCoord2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(GetProcAddress(handle, "glTexCoord2s"));
- TexCoord2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord2iv"));
- TexCoord2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glTexCoord2i"));
- TexCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord2fv"));
- TexCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glTexCoord2f"));
- TexCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord2dv"));
- TexCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glTexCoord2d"));
- TexCoord1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glTexCoord1sv"));
- TexCoord1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(GetProcAddress(handle, "glTexCoord1s"));
- TexCoord1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glTexCoord1iv"));
- TexCoord1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glTexCoord1i"));
- TexCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glTexCoord1fv"));
- TexCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glTexCoord1f"));
- TexCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glTexCoord1dv"));
- TexCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glTexCoord1d"));
- Rectsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *, const GLshort *)>(GetProcAddress(handle, "glRectsv"));
- Rects = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glRects"));
- Rectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *, const GLint *)>(GetProcAddress(handle, "glRectiv"));
- Recti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glRecti"));
- Rectfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *)>(GetProcAddress(handle, "glRectfv"));
- Rectf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRectf"));
- Rectdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *, const GLdouble *)>(GetProcAddress(handle, "glRectdv"));
- Rectd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRectd"));
- RasterPos4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glRasterPos4sv"));
- RasterPos4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glRasterPos4s"));
- RasterPos4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glRasterPos4iv"));
- RasterPos4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glRasterPos4i"));
- RasterPos4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glRasterPos4fv"));
- RasterPos4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRasterPos4f"));
- RasterPos4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glRasterPos4dv"));
- RasterPos4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRasterPos4d"));
- RasterPos3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glRasterPos3sv"));
- RasterPos3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glRasterPos3s"));
- RasterPos3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glRasterPos3iv"));
- RasterPos3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glRasterPos3i"));
- RasterPos3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glRasterPos3fv"));
- RasterPos3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glRasterPos3f"));
- RasterPos3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glRasterPos3dv"));
- RasterPos3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glRasterPos3d"));
- RasterPos2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glRasterPos2sv"));
- RasterPos2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(GetProcAddress(handle, "glRasterPos2s"));
- RasterPos2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glRasterPos2iv"));
- RasterPos2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(GetProcAddress(handle, "glRasterPos2i"));
- RasterPos2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glRasterPos2fv"));
- RasterPos2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glRasterPos2f"));
- RasterPos2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glRasterPos2dv"));
- RasterPos2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(GetProcAddress(handle, "glRasterPos2d"));
- Normal3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glNormal3sv"));
- Normal3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glNormal3s"));
- Normal3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glNormal3iv"));
- Normal3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glNormal3i"));
- Normal3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glNormal3fv"));
- Normal3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glNormal3f"));
- Normal3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glNormal3dv"));
- Normal3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glNormal3d"));
- Normal3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(GetProcAddress(handle, "glNormal3bv"));
- Normal3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(GetProcAddress(handle, "glNormal3b"));
- Indexsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glIndexsv"));
- Indexs = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(GetProcAddress(handle, "glIndexs"));
- Indexiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glIndexiv"));
- Indexi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glIndexi"));
- Indexfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glIndexfv"));
- Indexf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(GetProcAddress(handle, "glIndexf"));
- Indexdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glIndexdv"));
- Indexd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(GetProcAddress(handle, "glIndexd"));
- End = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glEnd"));
- EdgeFlagv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLboolean *)>(GetProcAddress(handle, "glEdgeFlagv"));
- EdgeFlag = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(GetProcAddress(handle, "glEdgeFlag"));
- Color4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(GetProcAddress(handle, "glColor4usv"));
- Color4us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort , GLushort )>(GetProcAddress(handle, "glColor4us"));
- Color4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(GetProcAddress(handle, "glColor4uiv"));
- Color4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(GetProcAddress(handle, "glColor4ui"));
- Color4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glColor4ubv"));
- Color4ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte , GLubyte )>(GetProcAddress(handle, "glColor4ub"));
- Color4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glColor4sv"));
- Color4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glColor4s"));
- Color4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glColor4iv"));
- Color4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(GetProcAddress(handle, "glColor4i"));
- Color4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glColor4fv"));
- Color4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glColor4f"));
- Color4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glColor4dv"));
- Color4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glColor4d"));
- Color4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(GetProcAddress(handle, "glColor4bv"));
- Color4b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte , GLbyte )>(GetProcAddress(handle, "glColor4b"));
- Color3usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(GetProcAddress(handle, "glColor3usv"));
- Color3us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(GetProcAddress(handle, "glColor3us"));
- Color3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(GetProcAddress(handle, "glColor3uiv"));
- Color3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(GetProcAddress(handle, "glColor3ui"));
- Color3ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glColor3ubv"));
- Color3ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(GetProcAddress(handle, "glColor3ub"));
- Color3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(GetProcAddress(handle, "glColor3sv"));
- Color3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(GetProcAddress(handle, "glColor3s"));
- Color3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(GetProcAddress(handle, "glColor3iv"));
- Color3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(GetProcAddress(handle, "glColor3i"));
- Color3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(GetProcAddress(handle, "glColor3fv"));
- Color3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(GetProcAddress(handle, "glColor3f"));
- Color3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(GetProcAddress(handle, "glColor3dv"));
- Color3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(GetProcAddress(handle, "glColor3d"));
- Color3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(GetProcAddress(handle, "glColor3bv"));
- Color3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(GetProcAddress(handle, "glColor3b"));
- Bitmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)>(GetProcAddress(handle, "glBitmap"));
- Begin = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glBegin"));
- ListBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glListBase"));
- GenLists = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLsizei )>(GetProcAddress(handle, "glGenLists"));
- DeleteLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei )>(GetProcAddress(handle, "glDeleteLists"));
- CallLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , const GLvoid *)>(GetProcAddress(handle, "glCallLists"));
- CallList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glCallList"));
- EndList = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glEndList"));
- NewList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(GetProcAddress(handle, "glNewList"));
-#else
- Translatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTranslatef"));
- Translated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTranslated"));
- Scalef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glScalef"));
- Scaled = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glScaled"));
- Rotatef = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRotatef"));
- Rotated = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRotated"));
- PushMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPushMatrix"));
- PopMatrix = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopMatrix"));
- Ortho = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glOrtho"));
- MultMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glMultMatrixd"));
- MultMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glMultMatrixf"));
- MatrixMode = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glMatrixMode"));
- LoadMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glLoadMatrixd"));
- LoadMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glLoadMatrixf"));
- LoadIdentity = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glLoadIdentity"));
- Frustum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glFrustum"));
- IsList = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsList"));
- GetTexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexGeniv"));
- GetTexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexGenfv"));
- GetTexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetTexGendv"));
- GetTexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetTexEnviv"));
- GetTexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetTexEnvfv"));
- GetPolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte *)>(context->getProcAddress("glGetPolygonStipple"));
- GetPixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLushort *)>(context->getProcAddress("glGetPixelMapusv"));
- GetPixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint *)>(context->getProcAddress("glGetPixelMapuiv"));
- GetPixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat *)>(context->getProcAddress("glGetPixelMapfv"));
- GetMaterialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMaterialiv"));
- GetMaterialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMaterialfv"));
- GetMapiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMapiv"));
- GetMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMapfv"));
- GetMapdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble *)>(context->getProcAddress("glGetMapdv"));
- GetLightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetLightiv"));
- GetLightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetLightfv"));
- GetClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(context->getProcAddress("glGetClipPlane"));
- DrawPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawPixels"));
- CopyPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum )>(context->getProcAddress("glCopyPixels"));
- PixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLushort *)>(context->getProcAddress("glPixelMapusv"));
- PixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glPixelMapuiv"));
- PixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLfloat *)>(context->getProcAddress("glPixelMapfv"));
- PixelTransferi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPixelTransferi"));
- PixelTransferf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPixelTransferf"));
- PixelZoom = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glPixelZoom"));
- AlphaFunc = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glAlphaFunc"));
- EvalPoint2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glEvalPoint2"));
- EvalMesh2 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glEvalMesh2"));
- EvalPoint1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glEvalPoint1"));
- EvalMesh1 = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(context->getProcAddress("glEvalMesh1"));
- EvalCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glEvalCoord2fv"));
- EvalCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glEvalCoord2f"));
- EvalCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glEvalCoord2dv"));
- EvalCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glEvalCoord2d"));
- EvalCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glEvalCoord1fv"));
- EvalCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glEvalCoord1f"));
- EvalCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glEvalCoord1dv"));
- EvalCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glEvalCoord1d"));
- MapGrid2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat , GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid2f"));
- MapGrid2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble , GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid2d"));
- MapGrid1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLfloat , GLfloat )>(context->getProcAddress("glMapGrid1f"));
- MapGrid1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLdouble , GLdouble )>(context->getProcAddress("glMapGrid1d"));
- Map2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap2f"));
- Map2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap2d"));
- Map1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLint , GLint , const GLfloat *)>(context->getProcAddress("glMap1f"));
- Map1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLint , GLint , const GLdouble *)>(context->getProcAddress("glMap1d"));
- PushAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glPushAttrib"));
- PopAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopAttrib"));
- Accum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glAccum"));
- IndexMask = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIndexMask"));
- ClearIndex = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glClearIndex"));
- ClearAccum = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glClearAccum"));
- PushName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glPushName"));
- PopName = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopName"));
- PassThrough = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glPassThrough"));
- LoadName = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glLoadName"));
- InitNames = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glInitNames"));
- RenderMode = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glRenderMode"));
- SelectBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glSelectBuffer"));
- FeedbackBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , GLfloat *)>(context->getProcAddress("glFeedbackBuffer"));
- TexGeniv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexGeniv"));
- TexGeni = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexGeni"));
- TexGenfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexGenfv"));
- TexGenf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexGenf"));
- TexGendv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLdouble *)>(context->getProcAddress("glTexGendv"));
- TexGend = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLdouble )>(context->getProcAddress("glTexGend"));
- TexEnviv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glTexEnviv"));
- TexEnvi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glTexEnvi"));
- TexEnvfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glTexEnvfv"));
- TexEnvf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glTexEnvf"));
- ShadeModel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glShadeModel"));
- PolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glPolygonStipple"));
- Materialiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glMaterialiv"));
- Materiali = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glMateriali"));
- Materialfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glMaterialfv"));
- Materialf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glMaterialf"));
- LineStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLushort )>(context->getProcAddress("glLineStipple"));
- LightModeliv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glLightModeliv"));
- LightModeli = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glLightModeli"));
- LightModelfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glLightModelfv"));
- LightModelf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glLightModelf"));
- Lightiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glLightiv"));
- Lighti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glLighti"));
- Lightfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glLightfv"));
- Lightf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glLightf"));
- Fogiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glFogiv"));
- Fogi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glFogi"));
- Fogfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glFogfv"));
- Fogf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glFogf"));
- ColorMaterial = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glColorMaterial"));
- ClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glClipPlane"));
- Vertex4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glVertex4sv"));
- Vertex4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex4s"));
- Vertex4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glVertex4iv"));
- Vertex4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertex4i"));
- Vertex4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertex4fv"));
- Vertex4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex4f"));
- Vertex4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glVertex4dv"));
- Vertex4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex4d"));
- Vertex3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glVertex3sv"));
- Vertex3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glVertex3s"));
- Vertex3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glVertex3iv"));
- Vertex3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glVertex3i"));
- Vertex3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertex3fv"));
- Vertex3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertex3f"));
- Vertex3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glVertex3dv"));
- Vertex3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertex3d"));
- Vertex2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glVertex2sv"));
- Vertex2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glVertex2s"));
- Vertex2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glVertex2iv"));
- Vertex2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glVertex2i"));
- Vertex2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glVertex2fv"));
- Vertex2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glVertex2f"));
- Vertex2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glVertex2dv"));
- Vertex2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glVertex2d"));
- TexCoord4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord4sv"));
- TexCoord4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord4s"));
- TexCoord4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord4iv"));
- TexCoord4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glTexCoord4i"));
- TexCoord4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord4fv"));
- TexCoord4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord4f"));
- TexCoord4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord4dv"));
- TexCoord4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord4d"));
- TexCoord3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord3sv"));
- TexCoord3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glTexCoord3s"));
- TexCoord3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord3iv"));
- TexCoord3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glTexCoord3i"));
- TexCoord3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord3fv"));
- TexCoord3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glTexCoord3f"));
- TexCoord3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord3dv"));
- TexCoord3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glTexCoord3d"));
- TexCoord2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord2sv"));
- TexCoord2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glTexCoord2s"));
- TexCoord2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord2iv"));
- TexCoord2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glTexCoord2i"));
- TexCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord2fv"));
- TexCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glTexCoord2f"));
- TexCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord2dv"));
- TexCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glTexCoord2d"));
- TexCoord1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glTexCoord1sv"));
- TexCoord1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(context->getProcAddress("glTexCoord1s"));
- TexCoord1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glTexCoord1iv"));
- TexCoord1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glTexCoord1i"));
- TexCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glTexCoord1fv"));
- TexCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glTexCoord1f"));
- TexCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glTexCoord1dv"));
- TexCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glTexCoord1d"));
- Rectsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *, const GLshort *)>(context->getProcAddress("glRectsv"));
- Rects = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRects"));
- Rectiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *, const GLint *)>(context->getProcAddress("glRectiv"));
- Recti = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRecti"));
- Rectfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *, const GLfloat *)>(context->getProcAddress("glRectfv"));
- Rectf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRectf"));
- Rectdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *, const GLdouble *)>(context->getProcAddress("glRectdv"));
- Rectd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRectd"));
- RasterPos4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glRasterPos4sv"));
- RasterPos4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos4s"));
- RasterPos4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glRasterPos4iv"));
- RasterPos4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glRasterPos4i"));
- RasterPos4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glRasterPos4fv"));
- RasterPos4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos4f"));
- RasterPos4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glRasterPos4dv"));
- RasterPos4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos4d"));
- RasterPos3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glRasterPos3sv"));
- RasterPos3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glRasterPos3s"));
- RasterPos3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glRasterPos3iv"));
- RasterPos3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glRasterPos3i"));
- RasterPos3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glRasterPos3fv"));
- RasterPos3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glRasterPos3f"));
- RasterPos3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glRasterPos3dv"));
- RasterPos3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glRasterPos3d"));
- RasterPos2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glRasterPos2sv"));
- RasterPos2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glRasterPos2s"));
- RasterPos2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glRasterPos2iv"));
- RasterPos2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glRasterPos2i"));
- RasterPos2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glRasterPos2fv"));
- RasterPos2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glRasterPos2f"));
- RasterPos2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glRasterPos2dv"));
- RasterPos2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glRasterPos2d"));
- Normal3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glNormal3sv"));
- Normal3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glNormal3s"));
- Normal3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glNormal3iv"));
- Normal3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glNormal3i"));
- Normal3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glNormal3fv"));
- Normal3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glNormal3f"));
- Normal3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glNormal3dv"));
- Normal3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glNormal3d"));
- Normal3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glNormal3bv"));
- Normal3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glNormal3b"));
- Indexsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glIndexsv"));
- Indexs = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort )>(context->getProcAddress("glIndexs"));
- Indexiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glIndexiv"));
- Indexi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glIndexi"));
- Indexfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glIndexfv"));
- Indexf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glIndexf"));
- Indexdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glIndexdv"));
- Indexd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glIndexd"));
- End = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEnd"));
- EdgeFlagv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLboolean *)>(context->getProcAddress("glEdgeFlagv"));
- EdgeFlag = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLboolean )>(context->getProcAddress("glEdgeFlag"));
- Color4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glColor4usv"));
- Color4us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort , GLushort )>(context->getProcAddress("glColor4us"));
- Color4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glColor4uiv"));
- Color4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glColor4ui"));
- Color4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glColor4ubv"));
- Color4ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor4ub"));
- Color4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glColor4sv"));
- Color4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glColor4s"));
- Color4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glColor4iv"));
- Color4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint , GLint )>(context->getProcAddress("glColor4i"));
- Color4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glColor4fv"));
- Color4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor4f"));
- Color4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glColor4dv"));
- Color4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor4d"));
- Color4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glColor4bv"));
- Color4b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor4b"));
- Color3usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glColor3usv"));
- Color3us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(context->getProcAddress("glColor3us"));
- Color3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glColor3uiv"));
- Color3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glColor3ui"));
- Color3ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glColor3ubv"));
- Color3ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glColor3ub"));
- Color3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glColor3sv"));
- Color3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glColor3s"));
- Color3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glColor3iv"));
- Color3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glColor3i"));
- Color3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glColor3fv"));
- Color3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glColor3f"));
- Color3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glColor3dv"));
- Color3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glColor3d"));
- Color3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glColor3bv"));
- Color3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glColor3b"));
- Bitmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLfloat , GLfloat , GLfloat , GLfloat , const GLubyte *)>(context->getProcAddress("glBitmap"));
- Begin = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glBegin"));
- ListBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glListBase"));
- GenLists = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLsizei )>(context->getProcAddress("glGenLists"));
- DeleteLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei )>(context->getProcAddress("glDeleteLists"));
- CallLists = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glCallLists"));
- CallList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glCallList"));
- EndList = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glEndList"));
- NewList = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glNewList"));
-#endif
-
+ init();
}
+QT_OPENGL_IMPLEMENT_WIN(QOpenGLFunctions_1_0_DeprecatedBackend, QT_OPENGL_1_0_DEPRECATED_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus()
{
return QOpenGLVersionStatus(1, 0, QOpenGLVersionStatus::DeprecatedStatus);
@@ -1768,50 +540,11 @@ QOpenGLVersionStatus QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus()
QOpenGLFunctions_1_1_DeprecatedBackend::QOpenGLFunctions_1_1_DeprecatedBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 1.1 deprecated functions
-#if defined(Q_OS_WIN)
- HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle());
- if (!handle)
- handle = GetModuleHandleA("opengl32.dll");
- PushClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glPushClientAttrib"));
- PopClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopClientAttrib"));
- Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glIndexubv"));
- Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(GetProcAddress(handle, "glIndexub"));
- PrioritizeTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, const GLfloat *)>(GetProcAddress(handle, "glPrioritizeTextures"));
- AreTexturesResident = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLboolean *)>(GetProcAddress(handle, "glAreTexturesResident"));
- VertexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glVertexPointer"));
- TexCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glTexCoordPointer"));
- NormalPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glNormalPointer"));
- InterleavedArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glInterleavedArrays"));
- GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid * *)>(GetProcAddress(handle, "glGetPointerv"));
- IndexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glIndexPointer"));
- EnableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glEnableClientState"));
- EdgeFlagPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *)>(GetProcAddress(handle, "glEdgeFlagPointer"));
- DisableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glDisableClientState"));
- ColorPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glColorPointer"));
- ArrayElement = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(GetProcAddress(handle, "glArrayElement"));
-#else
- PushClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glPushClientAttrib"));
- PopClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopClientAttrib"));
- Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glIndexubv"));
- Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(context->getProcAddress("glIndexub"));
- PrioritizeTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, const GLfloat *)>(context->getProcAddress("glPrioritizeTextures"));
- AreTexturesResident = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLboolean *)>(context->getProcAddress("glAreTexturesResident"));
- VertexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexPointer"));
- TexCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glTexCoordPointer"));
- NormalPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glNormalPointer"));
- InterleavedArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glInterleavedArrays"));
- GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid * *)>(context->getProcAddress("glGetPointerv"));
- IndexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glIndexPointer"));
- EnableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEnableClientState"));
- EdgeFlagPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *)>(context->getProcAddress("glEdgeFlagPointer"));
- DisableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glDisableClientState"));
- ColorPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glColorPointer"));
- ArrayElement = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint )>(context->getProcAddress("glArrayElement"));
-#endif
-
+ init();
}
+QT_OPENGL_IMPLEMENT_WIN(QOpenGLFunctions_1_1_DeprecatedBackend, QT_OPENGL_1_1_DEPRECATED_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus()
{
return QOpenGLVersionStatus(1, 1, QOpenGLVersionStatus::DeprecatedStatus);
@@ -1820,42 +553,11 @@ QOpenGLVersionStatus QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus()
QOpenGLFunctions_1_2_DeprecatedBackend::QOpenGLFunctions_1_2_DeprecatedBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 1.2 deprecated functions
- ResetMinmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glResetMinmax"));
- ResetHistogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glResetHistogram"));
- Minmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLboolean )>(context->getProcAddress("glMinmax"));
- Histogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLboolean )>(context->getProcAddress("glHistogram"));
- GetMinmaxParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetMinmaxParameteriv"));
- GetMinmaxParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetMinmaxParameterfv"));
- GetMinmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetMinmax"));
- GetHistogramParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetHistogramParameteriv"));
- GetHistogramParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetHistogramParameterfv"));
- GetHistogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetHistogram"));
- SeparableFilter2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *, const GLvoid *)>(context->getProcAddress("glSeparableFilter2D"));
- GetSeparableFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *, GLvoid *, GLvoid *)>(context->getProcAddress("glGetSeparableFilter"));
- GetConvolutionParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetConvolutionParameteriv"));
- GetConvolutionParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetConvolutionParameterfv"));
- GetConvolutionFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetConvolutionFilter"));
- CopyConvolutionFilter2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter2D"));
- CopyConvolutionFilter1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyConvolutionFilter1D"));
- ConvolutionParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glConvolutionParameteriv"));
- ConvolutionParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint )>(context->getProcAddress("glConvolutionParameteri"));
- ConvolutionParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glConvolutionParameterfv"));
- ConvolutionParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat )>(context->getProcAddress("glConvolutionParameterf"));
- ConvolutionFilter2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter2D"));
- ConvolutionFilter1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glConvolutionFilter1D"));
- CopyColorSubTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorSubTable"));
- ColorSubTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorSubTable"));
- GetColorTableParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint *)>(context->getProcAddress("glGetColorTableParameteriv"));
- GetColorTableParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLfloat *)>(context->getProcAddress("glGetColorTableParameterfv"));
- GetColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLvoid *)>(context->getProcAddress("glGetColorTable"));
- CopyColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyColorTable"));
- ColorTableParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLint *)>(context->getProcAddress("glColorTableParameteriv"));
- ColorTableParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLfloat *)>(context->getProcAddress("glColorTableParameterfv"));
- ColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glColorTable"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_2_DeprecatedBackend, QT_OPENGL_1_2_DEPRECATED_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus()
{
return QOpenGLVersionStatus(1, 2, QOpenGLVersionStatus::DeprecatedStatus);
@@ -1864,47 +566,11 @@ QOpenGLVersionStatus QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus()
QOpenGLFunctions_1_3_DeprecatedBackend::QOpenGLFunctions_1_3_DeprecatedBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 1.3 deprecated functions
- MultTransposeMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glMultTransposeMatrixd"));
- MultTransposeMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glMultTransposeMatrixf"));
- LoadTransposeMatrixd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glLoadTransposeMatrixd"));
- LoadTransposeMatrixf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glLoadTransposeMatrixf"));
- MultiTexCoord4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord4sv"));
- MultiTexCoord4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord4s"));
- MultiTexCoord4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord4iv"));
- MultiTexCoord4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord4i"));
- MultiTexCoord4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord4fv"));
- MultiTexCoord4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord4f"));
- MultiTexCoord4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord4dv"));
- MultiTexCoord4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord4d"));
- MultiTexCoord3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord3sv"));
- MultiTexCoord3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord3s"));
- MultiTexCoord3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord3iv"));
- MultiTexCoord3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint , GLint )>(context->getProcAddress("glMultiTexCoord3i"));
- MultiTexCoord3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord3fv"));
- MultiTexCoord3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord3f"));
- MultiTexCoord3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord3dv"));
- MultiTexCoord3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord3d"));
- MultiTexCoord2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord2sv"));
- MultiTexCoord2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort , GLshort )>(context->getProcAddress("glMultiTexCoord2s"));
- MultiTexCoord2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord2iv"));
- MultiTexCoord2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLint )>(context->getProcAddress("glMultiTexCoord2i"));
- MultiTexCoord2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord2fv"));
- MultiTexCoord2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat , GLfloat )>(context->getProcAddress("glMultiTexCoord2f"));
- MultiTexCoord2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord2dv"));
- MultiTexCoord2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble , GLdouble )>(context->getProcAddress("glMultiTexCoord2d"));
- MultiTexCoord1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLshort *)>(context->getProcAddress("glMultiTexCoord1sv"));
- MultiTexCoord1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLshort )>(context->getProcAddress("glMultiTexCoord1s"));
- MultiTexCoord1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLint *)>(context->getProcAddress("glMultiTexCoord1iv"));
- MultiTexCoord1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glMultiTexCoord1i"));
- MultiTexCoord1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLfloat *)>(context->getProcAddress("glMultiTexCoord1fv"));
- MultiTexCoord1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glMultiTexCoord1f"));
- MultiTexCoord1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLdouble *)>(context->getProcAddress("glMultiTexCoord1dv"));
- MultiTexCoord1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble )>(context->getProcAddress("glMultiTexCoord1d"));
- ClientActiveTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glClientActiveTexture"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_3_DeprecatedBackend, QT_OPENGL_1_3_DEPRECATED_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus()
{
return QOpenGLVersionStatus(1, 3, QOpenGLVersionStatus::DeprecatedStatus);
@@ -1913,48 +579,11 @@ QOpenGLVersionStatus QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus()
QOpenGLFunctions_1_4_DeprecatedBackend::QOpenGLFunctions_1_4_DeprecatedBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 1.4 deprecated functions
- WindowPos3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos3sv"));
- WindowPos3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glWindowPos3s"));
- WindowPos3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos3iv"));
- WindowPos3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glWindowPos3i"));
- WindowPos3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos3fv"));
- WindowPos3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glWindowPos3f"));
- WindowPos3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos3dv"));
- WindowPos3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glWindowPos3d"));
- WindowPos2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glWindowPos2sv"));
- WindowPos2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort )>(context->getProcAddress("glWindowPos2s"));
- WindowPos2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glWindowPos2iv"));
- WindowPos2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint )>(context->getProcAddress("glWindowPos2i"));
- WindowPos2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glWindowPos2fv"));
- WindowPos2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glWindowPos2f"));
- WindowPos2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glWindowPos2dv"));
- WindowPos2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble )>(context->getProcAddress("glWindowPos2d"));
- SecondaryColorPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glSecondaryColorPointer"));
- SecondaryColor3usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLushort *)>(context->getProcAddress("glSecondaryColor3usv"));
- SecondaryColor3us = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLushort , GLushort , GLushort )>(context->getProcAddress("glSecondaryColor3us"));
- SecondaryColor3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLuint *)>(context->getProcAddress("glSecondaryColor3uiv"));
- SecondaryColor3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glSecondaryColor3ui"));
- SecondaryColor3ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glSecondaryColor3ubv"));
- SecondaryColor3ub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glSecondaryColor3ub"));
- SecondaryColor3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLshort *)>(context->getProcAddress("glSecondaryColor3sv"));
- SecondaryColor3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLshort , GLshort , GLshort )>(context->getProcAddress("glSecondaryColor3s"));
- SecondaryColor3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLint *)>(context->getProcAddress("glSecondaryColor3iv"));
- SecondaryColor3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLint )>(context->getProcAddress("glSecondaryColor3i"));
- SecondaryColor3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glSecondaryColor3fv"));
- SecondaryColor3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glSecondaryColor3f"));
- SecondaryColor3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glSecondaryColor3dv"));
- SecondaryColor3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glSecondaryColor3d"));
- SecondaryColor3bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLbyte *)>(context->getProcAddress("glSecondaryColor3bv"));
- SecondaryColor3b = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbyte , GLbyte , GLbyte )>(context->getProcAddress("glSecondaryColor3b"));
- FogCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glFogCoordPointer"));
- FogCoorddv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLdouble *)>(context->getProcAddress("glFogCoorddv"));
- FogCoordd = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLdouble )>(context->getProcAddress("glFogCoordd"));
- FogCoordfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLfloat *)>(context->getProcAddress("glFogCoordfv"));
- FogCoordf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat )>(context->getProcAddress("glFogCoordf"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_1_4_DeprecatedBackend, QT_OPENGL_1_4_DEPRECATED_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus()
{
return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::DeprecatedStatus);
@@ -1963,46 +592,11 @@ QOpenGLVersionStatus QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus()
QOpenGLFunctions_2_0_DeprecatedBackend::QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 2.0 deprecated functions
- VertexAttrib4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv"));
- VertexAttrib4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv"));
- VertexAttrib4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv"));
- VertexAttrib4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv"));
- VertexAttrib4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s"));
- VertexAttrib4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv"));
- VertexAttrib4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv"));
- VertexAttrib4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f"));
- VertexAttrib4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv"));
- VertexAttrib4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d"));
- VertexAttrib4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv"));
- VertexAttrib4Nusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv"));
- VertexAttrib4Nuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv"));
- VertexAttrib4Nubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv"));
- VertexAttrib4Nub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub"));
- VertexAttrib4Nsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv"));
- VertexAttrib4Niv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv"));
- VertexAttrib4Nbv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv"));
- VertexAttrib3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv"));
- VertexAttrib3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s"));
- VertexAttrib3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv"));
- VertexAttrib3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f"));
- VertexAttrib3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv"));
- VertexAttrib3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d"));
- VertexAttrib2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv"));
- VertexAttrib2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s"));
- VertexAttrib2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv"));
- VertexAttrib2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f"));
- VertexAttrib2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv"));
- VertexAttrib2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d"));
- VertexAttrib1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv"));
- VertexAttrib1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s"));
- VertexAttrib1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv"));
- VertexAttrib1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f"));
- VertexAttrib1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv"));
- VertexAttrib1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_2_0_DeprecatedBackend, QT_OPENGL_2_0_DEPRECATED_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus()
{
return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::DeprecatedStatus);
@@ -2011,30 +605,11 @@ QOpenGLVersionStatus QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus()
QOpenGLFunctions_3_0_DeprecatedBackend::QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 3.0 deprecated functions
- VertexAttribI4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv"));
- VertexAttribI4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv"));
- VertexAttribI4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv"));
- VertexAttribI4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv"));
- VertexAttribI4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv"));
- VertexAttribI3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv"));
- VertexAttribI2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv"));
- VertexAttribI1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv"));
- VertexAttribI4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv"));
- VertexAttribI3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv"));
- VertexAttribI2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv"));
- VertexAttribI1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv"));
- VertexAttribI4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui"));
- VertexAttribI3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui"));
- VertexAttribI2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui"));
- VertexAttribI1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui"));
- VertexAttribI4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i"));
- VertexAttribI3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i"));
- VertexAttribI2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i"));
- VertexAttribI1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_3_0_DeprecatedBackend, QT_OPENGL_3_0_DEPRECATED_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus()
{
return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::DeprecatedStatus);
@@ -2043,40 +618,11 @@ QOpenGLVersionStatus QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus()
QOpenGLFunctions_3_3_DeprecatedBackend::QOpenGLFunctions_3_3_DeprecatedBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 3.3 deprecated functions
- SecondaryColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv"));
- SecondaryColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui"));
- ColorP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv"));
- ColorP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui"));
- ColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv"));
- ColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui"));
- NormalP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv"));
- NormalP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui"));
- MultiTexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv"));
- MultiTexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui"));
- MultiTexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv"));
- MultiTexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui"));
- MultiTexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv"));
- MultiTexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui"));
- MultiTexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv"));
- MultiTexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui"));
- TexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv"));
- TexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui"));
- TexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv"));
- TexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui"));
- TexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv"));
- TexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui"));
- TexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv"));
- TexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui"));
- VertexP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv"));
- VertexP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui"));
- VertexP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv"));
- VertexP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui"));
- VertexP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv"));
- VertexP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_3_3_DeprecatedBackend, QT_OPENGL_3_3_DEPRECATED_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus()
{
return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::DeprecatedStatus);
@@ -2085,22 +631,11 @@ QOpenGLVersionStatus QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus()
QOpenGLFunctions_4_5_DeprecatedBackend::QOpenGLFunctions_4_5_DeprecatedBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 4.5 deprecated functions
- GetnMinmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnMinmax"));
- GetnHistogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnHistogram"));
- GetnSeparableFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , void *, GLsizei , void *, void *)>(context->getProcAddress("glGetnSeparableFilter"));
- GetnConvolutionFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnConvolutionFilter"));
- GetnColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnColorTable"));
- GetnPolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLubyte *)>(context->getProcAddress("glGetnPolygonStipple"));
- GetnPixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLushort *)>(context->getProcAddress("glGetnPixelMapusv"));
- GetnPixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glGetnPixelMapuiv"));
- GetnPixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnPixelMapfv"));
- GetnMapiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetnMapiv"));
- GetnMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnMapfv"));
- GetnMapdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLdouble *)>(context->getProcAddress("glGetnMapdv"));
-
+ init();
}
+QT_OPENGL_IMPLEMENT(QOpenGLFunctions_4_5_DeprecatedBackend, QT_OPENGL_4_5_DEPRECATED_FUNCTIONS)
+
QOpenGLVersionStatus QOpenGLFunctions_4_5_DeprecatedBackend::versionStatus()
{
return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::DeprecatedStatus);
diff --git a/src/gui/opengl/qopenglversionfunctions.h b/src/gui/opengl/qopenglversionfunctions.h
index 20b21b8103..5d58d5248a 100644
--- a/src/gui/opengl/qopenglversionfunctions.h
+++ b/src/gui/opengl/qopenglversionfunctions.h
@@ -1,6 +1,7 @@
/****************************************************************************
**
** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
@@ -74,6 +75,23 @@ class QOpenGLContext;
qFatal("This function was erroneously included in previous versions of Qt and is here only for binary compatibility. " \
"If you need to use this function, please use a legacy OpenGL version or a Compatibility profile.")
+#define QT_OPENGL_DECLARE_FUNCTIONS(ret, name, args) \
+ ret (QOPENGLF_APIENTRYP name)args;
+#define QT_OPENGL_COUNT_FUNCTIONS(ret, name, args) +1
+
+#define QT_OPENGL_DECLARE(FUNCTIONS) \
+public: \
+ struct Functions { \
+ FUNCTIONS(QT_OPENGL_DECLARE_FUNCTIONS) \
+ }; \
+ union { \
+ QFunctionPointer functions[FUNCTIONS(QT_OPENGL_COUNT_FUNCTIONS)]; \
+ Functions f; \
+ }; \
+private: \
+ void init()
+
+
struct QOpenGLVersionStatus
{
enum OpenGLStatus {
@@ -184,55 +202,57 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.0 core functions
- void (QOPENGLF_APIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP DepthRange)(GLdouble nearVal, GLdouble farVal);
- GLboolean (QOPENGLF_APIENTRYP IsEnabled)(GLenum cap);
- void (QOPENGLF_APIENTRYP GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
- const GLubyte * (QOPENGLF_APIENTRYP GetString)(GLenum name);
- void (QOPENGLF_APIENTRYP GetIntegerv)(GLenum pname, GLint *data);
- void (QOPENGLF_APIENTRYP GetFloatv)(GLenum pname, GLfloat *data);
- GLenum (QOPENGLF_APIENTRYP GetError)();
- void (QOPENGLF_APIENTRYP GetDoublev)(GLenum pname, GLdouble *data);
- void (QOPENGLF_APIENTRYP GetBooleanv)(GLenum pname, GLboolean *data);
- void (QOPENGLF_APIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
- void (QOPENGLF_APIENTRYP ReadBuffer)(GLenum src);
- void (QOPENGLF_APIENTRYP PixelStorei)(GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP PixelStoref)(GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP DepthFunc)(GLenum func);
- void (QOPENGLF_APIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
- void (QOPENGLF_APIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask);
- void (QOPENGLF_APIENTRYP LogicOp)(GLenum opcode);
- void (QOPENGLF_APIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor);
- void (QOPENGLF_APIENTRYP Flush)();
- void (QOPENGLF_APIENTRYP Finish)();
- void (QOPENGLF_APIENTRYP Enable)(GLenum cap);
- void (QOPENGLF_APIENTRYP Disable)(GLenum cap);
- void (QOPENGLF_APIENTRYP DepthMask)(GLboolean flag);
- void (QOPENGLF_APIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void (QOPENGLF_APIENTRYP StencilMask)(GLuint mask);
- void (QOPENGLF_APIENTRYP ClearDepth)(GLdouble depth);
- void (QOPENGLF_APIENTRYP ClearStencil)(GLint s);
- void (QOPENGLF_APIENTRYP ClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void (QOPENGLF_APIENTRYP Clear)(GLbitfield mask);
- void (QOPENGLF_APIENTRYP DrawBuffer)(GLenum buf);
- void (QOPENGLF_APIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
- void (QOPENGLF_APIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP PolygonMode)(GLenum face, GLenum mode);
- void (QOPENGLF_APIENTRYP PointSize)(GLfloat size);
- void (QOPENGLF_APIENTRYP LineWidth)(GLfloat width);
- void (QOPENGLF_APIENTRYP Hint)(GLenum target, GLenum mode);
- void (QOPENGLF_APIENTRYP FrontFace)(GLenum mode);
- void (QOPENGLF_APIENTRYP CullFace)(GLenum mode);
-
+#define QT_OPENGL_1_0_FUNCTIONS(F) \
+ F(void, Viewport, (GLint x, GLint y, GLsizei width, GLsizei height)) \
+ F(void, DepthRange, (GLdouble nearVal, GLdouble farVal)) \
+ F(GLboolean, IsEnabled, (GLenum cap)) \
+ F(void, GetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint *params)) \
+ F(void, GetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat *params)) \
+ F(void, GetTexParameteriv, (GLenum target, GLenum pname, GLint *params)) \
+ F(void, GetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
+ F(void, GetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) \
+ F(const GLubyte *, GetString, (GLenum name)) \
+ F(void, GetIntegerv, (GLenum pname, GLint *data)) \
+ F(void, GetFloatv, (GLenum pname, GLfloat *data)) \
+ F(GLenum, GetError, ()) \
+ F(void, GetDoublev, (GLenum pname, GLdouble *data)) \
+ F(void, GetBooleanv, (GLenum pname, GLboolean *data)) \
+ F(void, ReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) \
+ F(void, ReadBuffer, (GLenum src)) \
+ F(void, PixelStorei, (GLenum pname, GLint param)) \
+ F(void, PixelStoref, (GLenum pname, GLfloat param)) \
+ F(void, DepthFunc, (GLenum func)) \
+ F(void, StencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) \
+ F(void, StencilFunc, (GLenum func, GLint ref, GLuint mask)) \
+ F(void, LogicOp, (GLenum opcode)) \
+ F(void, BlendFunc, (GLenum sfactor, GLenum dfactor)) \
+ F(void, Flush, ()) \
+ F(void, Finish, ()) \
+ F(void, Enable, (GLenum cap)) \
+ F(void, Disable, (GLenum cap)) \
+ F(void, DepthMask, (GLboolean flag)) \
+ F(void, ColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) \
+ F(void, StencilMask, (GLuint mask)) \
+ F(void, ClearDepth, (GLdouble depth)) \
+ F(void, ClearStencil, (GLint s)) \
+ F(void, ClearColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
+ F(void, Clear, (GLbitfield mask)) \
+ F(void, DrawBuffer, (GLenum buf)) \
+ F(void, TexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \
+ F(void, TexImage1D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \
+ F(void, TexParameteriv, (GLenum target, GLenum pname, const GLint *params)) \
+ F(void, TexParameteri, (GLenum target, GLenum pname, GLint param)) \
+ F(void, TexParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \
+ F(void, TexParameterf, (GLenum target, GLenum pname, GLfloat param)) \
+ F(void, Scissor, (GLint x, GLint y, GLsizei width, GLsizei height)) \
+ F(void, PolygonMode, (GLenum face, GLenum mode)) \
+ F(void, PointSize, (GLfloat size)) \
+ F(void, LineWidth, (GLfloat width)) \
+ F(void, Hint, (GLenum target, GLenum mode)) \
+ F(void, FrontFace, (GLenum mode)) \
+ F(void, CullFace, (GLenum mode)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_1_0_FUNCTIONS);
};
class QOpenGLFunctions_1_1_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -243,23 +263,25 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.1 core functions
- void (QOPENGLF_APIENTRYP Indexubv)(const GLubyte *c);
- void (QOPENGLF_APIENTRYP Indexub)(GLubyte c);
- GLboolean (QOPENGLF_APIENTRYP IsTexture)(GLuint texture);
- void (QOPENGLF_APIENTRYP GenTextures)(GLsizei n, GLuint *textures);
- void (QOPENGLF_APIENTRYP DeleteTextures)(GLsizei n, const GLuint *textures);
- void (QOPENGLF_APIENTRYP BindTexture)(GLenum target, GLuint texture);
- void (QOPENGLF_APIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- void (QOPENGLF_APIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void (QOPENGLF_APIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- void (QOPENGLF_APIENTRYP PolygonOffset)(GLfloat factor, GLfloat units);
- void (QOPENGLF_APIENTRYP GetPointerv)(GLenum pname, GLvoid* *params);
- void (QOPENGLF_APIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
- void (QOPENGLF_APIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count);
-
+#define QT_OPENGL_1_1_FUNCTIONS(F) \
+ F(void, Indexubv, (const GLubyte *c)) \
+ F(void, Indexub, (GLubyte c)) \
+ F(GLboolean, IsTexture, (GLuint texture)) \
+ F(void, GenTextures, (GLsizei n, GLuint *textures)) \
+ F(void, DeleteTextures, (GLsizei n, const GLuint *textures)) \
+ F(void, BindTexture, (GLenum target, GLuint texture)) \
+ F(void, TexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) \
+ F(void, TexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) \
+ F(void, CopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
+ F(void, CopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) \
+ F(void, CopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) \
+ F(void, CopyTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) \
+ F(void, PolygonOffset, (GLfloat factor, GLfloat units)) \
+ F(void, GetPointerv, (GLenum pname, GLvoid* *params)) \
+ F(void, DrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) \
+ F(void, DrawArrays, (GLenum mode, GLint first, GLsizei count)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_1_1_FUNCTIONS);
};
class QOpenGLFunctions_1_2_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -270,13 +292,15 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.2 core functions
- void (QOPENGLF_APIENTRYP CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
- void (QOPENGLF_APIENTRYP BlendEquation)(GLenum mode);
- void (QOPENGLF_APIENTRYP BlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-
+#define QT_OPENGL_1_2_FUNCTIONS(F) \
+ F(void, CopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
+ F(void, TexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) \
+ F(void, TexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) \
+ F(void, DrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) \
+ F(void, BlendEquation, (GLenum mode)) \
+ F(void, BlendColor, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_1_2_FUNCTIONS);
};
class QOpenGLFunctions_1_3_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -287,16 +311,18 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.3 core functions
- void (QOPENGLF_APIENTRYP GetCompressedTexImage)(GLenum target, GLint level, GLvoid *img);
- void (QOPENGLF_APIENTRYP CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
- void (QOPENGLF_APIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
- void (QOPENGLF_APIENTRYP CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
- void (QOPENGLF_APIENTRYP CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
- void (QOPENGLF_APIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
- void (QOPENGLF_APIENTRYP CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
- void (QOPENGLF_APIENTRYP SampleCoverage)(GLfloat value, GLboolean invert);
- void (QOPENGLF_APIENTRYP ActiveTexture)(GLenum texture);
-
+#define QT_OPENGL_1_3_FUNCTIONS(F) \
+ F(void, GetCompressedTexImage, (GLenum target, GLint level, GLvoid *img)) \
+ F(void, CompressedTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) \
+ F(void, CompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) \
+ F(void, CompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) \
+ F(void, CompressedTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) \
+ F(void, CompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) \
+ F(void, CompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) \
+ F(void, SampleCoverage, (GLfloat value, GLboolean invert)) \
+ F(void, ActiveTexture, (GLenum texture)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_1_3_FUNCTIONS);
};
class QOpenGLFunctions_1_4_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -307,14 +333,16 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.4 core functions
- void (QOPENGLF_APIENTRYP PointParameteriv)(GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP PointParameteri)(GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP PointParameterfv)(GLenum pname, const GLfloat *params);
- void (QOPENGLF_APIENTRYP PointParameterf)(GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP MultiDrawElements)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
- void (QOPENGLF_APIENTRYP MultiDrawArrays)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
- void (QOPENGLF_APIENTRYP BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-
+#define QT_OPENGL_1_4_FUNCTIONS(F) \
+ F(void, PointParameteriv, (GLenum pname, const GLint *params)) \
+ F(void, PointParameteri, (GLenum pname, GLint param)) \
+ F(void, PointParameterfv, (GLenum pname, const GLfloat *params)) \
+ F(void, PointParameterf, (GLenum pname, GLfloat param)) \
+ F(void, MultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)) \
+ F(void, MultiDrawArrays, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)) \
+ F(void, BlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_1_4_FUNCTIONS);
};
class QOpenGLFunctions_1_5_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -325,26 +353,28 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.5 core functions
- void (QOPENGLF_APIENTRYP GetBufferPointerv)(GLenum target, GLenum pname, GLvoid* *params);
- void (QOPENGLF_APIENTRYP GetBufferParameteriv)(GLenum target, GLenum pname, GLint *params);
- GLboolean (QOPENGLF_APIENTRYP UnmapBuffer)(GLenum target);
- GLvoid* (QOPENGLF_APIENTRYP MapBuffer)(GLenum target, GLenum access);
- void (QOPENGLF_APIENTRYP GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
- void (QOPENGLF_APIENTRYP BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
- void (QOPENGLF_APIENTRYP BufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
- GLboolean (QOPENGLF_APIENTRYP IsBuffer)(GLuint buffer);
- void (QOPENGLF_APIENTRYP GenBuffers)(GLsizei n, GLuint *buffers);
- void (QOPENGLF_APIENTRYP DeleteBuffers)(GLsizei n, const GLuint *buffers);
- void (QOPENGLF_APIENTRYP BindBuffer)(GLenum target, GLuint buffer);
- void (QOPENGLF_APIENTRYP GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
- void (QOPENGLF_APIENTRYP GetQueryObjectiv)(GLuint id, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetQueryiv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP EndQuery)(GLenum target);
- void (QOPENGLF_APIENTRYP BeginQuery)(GLenum target, GLuint id);
- GLboolean (QOPENGLF_APIENTRYP IsQuery)(GLuint id);
- void (QOPENGLF_APIENTRYP DeleteQueries)(GLsizei n, const GLuint *ids);
- void (QOPENGLF_APIENTRYP GenQueries)(GLsizei n, GLuint *ids);
-
+#define QT_OPENGL_1_5_FUNCTIONS(F) \
+ F(void, GetBufferPointerv, (GLenum target, GLenum pname, GLvoid* *params)) \
+ F(void, GetBufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
+ F(GLboolean, UnmapBuffer, (GLenum target)) \
+ F(GLvoid*, MapBuffer, (GLenum target, GLenum access)) \
+ F(void, GetBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)) \
+ F(void, BufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) \
+ F(void, BufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) \
+ F(GLboolean, IsBuffer, (GLuint buffer)) \
+ F(void, GenBuffers, (GLsizei n, GLuint *buffers)) \
+ F(void, DeleteBuffers, (GLsizei n, const GLuint *buffers)) \
+ F(void, BindBuffer, (GLenum target, GLuint buffer)) \
+ F(void, GetQueryObjectuiv, (GLuint id, GLenum pname, GLuint *params)) \
+ F(void, GetQueryObjectiv, (GLuint id, GLenum pname, GLint *params)) \
+ F(void, GetQueryiv, (GLenum target, GLenum pname, GLint *params)) \
+ F(void, EndQuery, (GLenum target)) \
+ F(void, BeginQuery, (GLenum target, GLuint id)) \
+ F(GLboolean, IsQuery, (GLuint id)) \
+ F(void, DeleteQueries, (GLsizei n, const GLuint *ids)) \
+ F(void, GenQueries, (GLsizei n, GLuint *ids)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_1_5_FUNCTIONS);
};
class QOpenGLFunctions_2_0_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -355,99 +385,102 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 2.0 core functions
- void (QOPENGLF_APIENTRYP VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
- void (QOPENGLF_APIENTRYP ValidateProgram)(GLuint program);
- void (QOPENGLF_APIENTRYP UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP Uniform4iv)(GLint location, GLsizei count, const GLint *value);
- void (QOPENGLF_APIENTRYP Uniform3iv)(GLint location, GLsizei count, const GLint *value);
- void (QOPENGLF_APIENTRYP Uniform2iv)(GLint location, GLsizei count, const GLint *value);
- void (QOPENGLF_APIENTRYP Uniform1iv)(GLint location, GLsizei count, const GLint *value);
- void (QOPENGLF_APIENTRYP Uniform4fv)(GLint location, GLsizei count, const GLfloat *value);
- void (QOPENGLF_APIENTRYP Uniform3fv)(GLint location, GLsizei count, const GLfloat *value);
- void (QOPENGLF_APIENTRYP Uniform2fv)(GLint location, GLsizei count, const GLfloat *value);
- void (QOPENGLF_APIENTRYP Uniform1fv)(GLint location, GLsizei count, const GLfloat *value);
- void (QOPENGLF_APIENTRYP Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- void (QOPENGLF_APIENTRYP Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
- void (QOPENGLF_APIENTRYP Uniform2i)(GLint location, GLint v0, GLint v1);
- void (QOPENGLF_APIENTRYP Uniform1i)(GLint location, GLint v0);
- void (QOPENGLF_APIENTRYP Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- void (QOPENGLF_APIENTRYP Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- void (QOPENGLF_APIENTRYP Uniform2f)(GLint location, GLfloat v0, GLfloat v1);
- void (QOPENGLF_APIENTRYP Uniform1f)(GLint location, GLfloat v0);
- void (QOPENGLF_APIENTRYP UseProgram)(GLuint program);
- void (QOPENGLF_APIENTRYP ShaderSource)(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
- void (QOPENGLF_APIENTRYP LinkProgram)(GLuint program);
- GLboolean (QOPENGLF_APIENTRYP IsShader)(GLuint shader);
- GLboolean (QOPENGLF_APIENTRYP IsProgram)(GLuint program);
- void (QOPENGLF_APIENTRYP GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid* *pointer);
- void (QOPENGLF_APIENTRYP GetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
- void (QOPENGLF_APIENTRYP GetUniformiv)(GLuint program, GLint location, GLint *params);
- void (QOPENGLF_APIENTRYP GetUniformfv)(GLuint program, GLint location, GLfloat *params);
- GLint (QOPENGLF_APIENTRYP GetUniformLocation)(GLuint program, const GLchar *name);
- void (QOPENGLF_APIENTRYP GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
- void (QOPENGLF_APIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- void (QOPENGLF_APIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- void (QOPENGLF_APIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint *params);
- GLint (QOPENGLF_APIENTRYP GetAttribLocation)(GLuint program, const GLchar *name);
- void (QOPENGLF_APIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
- void (QOPENGLF_APIENTRYP GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
- void (QOPENGLF_APIENTRYP GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
- void (QOPENGLF_APIENTRYP EnableVertexAttribArray)(GLuint index);
- void (QOPENGLF_APIENTRYP DisableVertexAttribArray)(GLuint index);
- void (QOPENGLF_APIENTRYP DetachShader)(GLuint program, GLuint shader);
- void (QOPENGLF_APIENTRYP DeleteShader)(GLuint shader);
- void (QOPENGLF_APIENTRYP DeleteProgram)(GLuint program);
- GLuint (QOPENGLF_APIENTRYP CreateShader)(GLenum type);
- GLuint (QOPENGLF_APIENTRYP CreateProgram)();
- void (QOPENGLF_APIENTRYP CompileShader)(GLuint shader);
- void (QOPENGLF_APIENTRYP BindAttribLocation)(GLuint program, GLuint index, const GLchar *name);
- void (QOPENGLF_APIENTRYP AttachShader)(GLuint program, GLuint shader);
- void (QOPENGLF_APIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask);
- void (QOPENGLF_APIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
- void (QOPENGLF_APIENTRYP StencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- void (QOPENGLF_APIENTRYP DrawBuffers)(GLsizei n, const GLenum *bufs);
- void (QOPENGLF_APIENTRYP BlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
- void (QOPENGLF_APIENTRYP VertexAttrib4usv)(GLuint index, const GLushort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4ubv)(GLuint index, const GLubyte *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
- void (QOPENGLF_APIENTRYP VertexAttrib4iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4fv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void (QOPENGLF_APIENTRYP VertexAttrib4dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void (QOPENGLF_APIENTRYP VertexAttrib4bv)(GLuint index, const GLbyte *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nusv)(GLuint index, const GLushort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nuiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nubv)(GLuint index, const GLubyte *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nsv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Niv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nbv)(GLuint index, const GLbyte *v);
- void (QOPENGLF_APIENTRYP VertexAttrib3sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
- void (QOPENGLF_APIENTRYP VertexAttrib3fv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
- void (QOPENGLF_APIENTRYP VertexAttrib3dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
- void (QOPENGLF_APIENTRYP VertexAttrib2sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib2s)(GLuint index, GLshort x, GLshort y);
- void (QOPENGLF_APIENTRYP VertexAttrib2fv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
- void (QOPENGLF_APIENTRYP VertexAttrib2dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
- void (QOPENGLF_APIENTRYP VertexAttrib1sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib1s)(GLuint index, GLshort x);
- void (QOPENGLF_APIENTRYP VertexAttrib1fv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP VertexAttrib1f)(GLuint index, GLfloat x);
- void (QOPENGLF_APIENTRYP VertexAttrib1dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttrib1d)(GLuint index, GLdouble x);
+#define QT_OPENGL_2_0_FUNCTIONS(F) \
+ F(void, VertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) \
+ F(void, ValidateProgram, (GLuint program)) \
+ F(void, UniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, UniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, UniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, Uniform4iv, (GLint location, GLsizei count, const GLint *value)) \
+ F(void, Uniform3iv, (GLint location, GLsizei count, const GLint *value)) \
+ F(void, Uniform2iv, (GLint location, GLsizei count, const GLint *value)) \
+ F(void, Uniform1iv, (GLint location, GLsizei count, const GLint *value)) \
+ F(void, Uniform4fv, (GLint location, GLsizei count, const GLfloat *value)) \
+ F(void, Uniform3fv, (GLint location, GLsizei count, const GLfloat *value)) \
+ F(void, Uniform2fv, (GLint location, GLsizei count, const GLfloat *value)) \
+ F(void, Uniform1fv, (GLint location, GLsizei count, const GLfloat *value)) \
+ F(void, Uniform4i, (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \
+ F(void, Uniform3i, (GLint location, GLint v0, GLint v1, GLint v2)) \
+ F(void, Uniform2i, (GLint location, GLint v0, GLint v1)) \
+ F(void, Uniform1i, (GLint location, GLint v0)) \
+ F(void, Uniform4f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \
+ F(void, Uniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \
+ F(void, Uniform2f, (GLint location, GLfloat v0, GLfloat v1)) \
+ F(void, Uniform1f, (GLint location, GLfloat v0)) \
+ F(void, UseProgram, (GLuint program)) \
+ F(void, ShaderSource, (GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)) \
+ F(void, LinkProgram, (GLuint program)) \
+ F(GLboolean, IsShader, (GLuint shader)) \
+ F(GLboolean, IsProgram, (GLuint program)) \
+ F(void, GetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid* *pointer)) \
+ F(void, GetVertexAttribiv, (GLuint index, GLenum pname, GLint *params)) \
+ F(void, GetVertexAttribfv, (GLuint index, GLenum pname, GLfloat *params)) \
+ F(void, GetVertexAttribdv, (GLuint index, GLenum pname, GLdouble *params)) \
+ F(void, GetUniformiv, (GLuint program, GLint location, GLint *params)) \
+ F(void, GetUniformfv, (GLuint program, GLint location, GLfloat *params)) \
+ F(GLint, GetUniformLocation, (GLuint program, const GLchar *name)) \
+ F(void, GetShaderSource, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) \
+ F(void, GetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
+ F(void, GetShaderiv, (GLuint shader, GLenum pname, GLint *params)) \
+ F(void, GetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
+ F(void, GetProgramiv, (GLuint program, GLenum pname, GLint *params)) \
+ F(GLint, GetAttribLocation, (GLuint program, const GLchar *name)) \
+ F(void, GetAttachedShaders, (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)) \
+ F(void, GetActiveUniform, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) \
+ F(void, GetActiveAttrib, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) \
+ F(void, EnableVertexAttribArray, (GLuint index)) \
+ F(void, DisableVertexAttribArray, (GLuint index)) \
+ F(void, DetachShader, (GLuint program, GLuint shader)) \
+ F(void, DeleteShader, (GLuint shader)) \
+ F(void, DeleteProgram, (GLuint program)) \
+ F(GLuint, CreateShader, (GLenum type)) \
+ F(GLuint, CreateProgram, ()) \
+ F(void, CompileShader, (GLuint shader)) \
+ F(void, BindAttribLocation, (GLuint program, GLuint index, const GLchar *name)) \
+ F(void, AttachShader, (GLuint program, GLuint shader)) \
+ F(void, StencilMaskSeparate, (GLenum face, GLuint mask)) \
+ F(void, StencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask)) \
+ F(void, StencilOpSeparate, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)) \
+ F(void, DrawBuffers, (GLsizei n, const GLenum *bufs)) \
+ F(void, BlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha)) \
+ F(void, VertexAttrib4usv, (GLuint index, const GLushort *v)) \
+ F(void, VertexAttrib4uiv, (GLuint index, const GLuint *v)) \
+ F(void, VertexAttrib4ubv, (GLuint index, const GLubyte *v)) \
+ F(void, VertexAttrib4sv, (GLuint index, const GLshort *v)) \
+ F(void, VertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) \
+ F(void, VertexAttrib4iv, (GLuint index, const GLint *v)) \
+ F(void, VertexAttrib4fv, (GLuint index, const GLfloat *v)) \
+ F(void, VertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
+ F(void, VertexAttrib4dv, (GLuint index, const GLdouble *v)) \
+ F(void, VertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
+ F(void, VertexAttrib4bv, (GLuint index, const GLbyte *v)) \
+ F(void, VertexAttrib4Nusv, (GLuint index, const GLushort *v)) \
+ F(void, VertexAttrib4Nuiv, (GLuint index, const GLuint *v)) \
+ F(void, VertexAttrib4Nubv, (GLuint index, const GLubyte *v)) \
+ F(void, VertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) \
+ F(void, VertexAttrib4Nsv, (GLuint index, const GLshort *v)) \
+ F(void, VertexAttrib4Niv, (GLuint index, const GLint *v)) \
+ F(void, VertexAttrib4Nbv, (GLuint index, const GLbyte *v)) \
+ F(void, VertexAttrib3sv, (GLuint index, const GLshort *v)) \
+ F(void, VertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) \
+ F(void, VertexAttrib3fv, (GLuint index, const GLfloat *v)) \
+ F(void, VertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) \
+ F(void, VertexAttrib3dv, (GLuint index, const GLdouble *v)) \
+ F(void, VertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \
+ F(void, VertexAttrib2sv, (GLuint index, const GLshort *v)) \
+ F(void, VertexAttrib2s, (GLuint index, GLshort x, GLshort y)) \
+ F(void, VertexAttrib2fv, (GLuint index, const GLfloat *v)) \
+ F(void, VertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) \
+ F(void, VertexAttrib2dv, (GLuint index, const GLdouble *v)) \
+ F(void, VertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) \
+ F(void, VertexAttrib1sv, (GLuint index, const GLshort *v)) \
+ F(void, VertexAttrib1s, (GLuint index, GLshort x)) \
+ F(void, VertexAttrib1fv, (GLuint index, const GLfloat *v)) \
+ F(void, VertexAttrib1f, (GLuint index, GLfloat x)) \
+ F(void, VertexAttrib1dv, (GLuint index, const GLdouble *v)) \
+ F(void, VertexAttrib1d, (GLuint index, GLdouble x)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_2_0_FUNCTIONS);
};
class QOpenGLFunctions_2_1_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -458,13 +491,15 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 2.1 core functions
- void (QOPENGLF_APIENTRYP UniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP UniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP UniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP UniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP UniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP UniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-
+#define QT_OPENGL_2_1_FUNCTIONS(F) \
+ F(void, UniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, UniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, UniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, UniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, UniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, UniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_2_1_FUNCTIONS);
};
class QOpenGLFunctions_3_0_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -475,90 +510,93 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 3.0 core functions
- GLboolean (QOPENGLF_APIENTRYP IsVertexArray)(GLuint array);
- void (QOPENGLF_APIENTRYP GenVertexArrays)(GLsizei n, GLuint *arrays);
- void (QOPENGLF_APIENTRYP DeleteVertexArrays)(GLsizei n, const GLuint *arrays);
- void (QOPENGLF_APIENTRYP BindVertexArray)(GLuint array);
- void (QOPENGLF_APIENTRYP FlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length);
- GLvoid* (QOPENGLF_APIENTRYP MapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- void (QOPENGLF_APIENTRYP FramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
- void (QOPENGLF_APIENTRYP RenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- void (QOPENGLF_APIENTRYP GenerateMipmap)(GLenum target);
- void (QOPENGLF_APIENTRYP GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- void (QOPENGLF_APIENTRYP FramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- void (QOPENGLF_APIENTRYP FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- void (QOPENGLF_APIENTRYP FramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLenum (QOPENGLF_APIENTRYP CheckFramebufferStatus)(GLenum target);
- void (QOPENGLF_APIENTRYP GenFramebuffers)(GLsizei n, GLuint *framebuffers);
- void (QOPENGLF_APIENTRYP DeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
- void (QOPENGLF_APIENTRYP BindFramebuffer)(GLenum target, GLuint framebuffer);
- GLboolean (QOPENGLF_APIENTRYP IsFramebuffer)(GLuint framebuffer);
- void (QOPENGLF_APIENTRYP GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP GenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
- void (QOPENGLF_APIENTRYP DeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
- void (QOPENGLF_APIENTRYP BindRenderbuffer)(GLenum target, GLuint renderbuffer);
- GLboolean (QOPENGLF_APIENTRYP IsRenderbuffer)(GLuint renderbuffer);
- const GLubyte * (QOPENGLF_APIENTRYP GetStringi)(GLenum name, GLuint index);
- void (QOPENGLF_APIENTRYP ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
- void (QOPENGLF_APIENTRYP ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint *value);
- void (QOPENGLF_APIENTRYP ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint *value);
- void (QOPENGLF_APIENTRYP GetTexParameterIuiv)(GLenum target, GLenum pname, GLuint *params);
- void (QOPENGLF_APIENTRYP GetTexParameterIiv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP TexParameterIuiv)(GLenum target, GLenum pname, const GLuint *params);
- void (QOPENGLF_APIENTRYP TexParameterIiv)(GLenum target, GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP Uniform4uiv)(GLint location, GLsizei count, const GLuint *value);
- void (QOPENGLF_APIENTRYP Uniform3uiv)(GLint location, GLsizei count, const GLuint *value);
- void (QOPENGLF_APIENTRYP Uniform2uiv)(GLint location, GLsizei count, const GLuint *value);
- void (QOPENGLF_APIENTRYP Uniform1uiv)(GLint location, GLsizei count, const GLuint *value);
- void (QOPENGLF_APIENTRYP Uniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- void (QOPENGLF_APIENTRYP Uniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2);
- void (QOPENGLF_APIENTRYP Uniform2ui)(GLint location, GLuint v0, GLuint v1);
- void (QOPENGLF_APIENTRYP Uniform1ui)(GLint location, GLuint v0);
- GLint (QOPENGLF_APIENTRYP GetFragDataLocation)(GLuint program, const GLchar *name);
- void (QOPENGLF_APIENTRYP BindFragDataLocation)(GLuint program, GLuint color, const GLchar *name);
- void (QOPENGLF_APIENTRYP GetUniformuiv)(GLuint program, GLint location, GLuint *params);
- void (QOPENGLF_APIENTRYP GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params);
- void (QOPENGLF_APIENTRYP GetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void (QOPENGLF_APIENTRYP EndConditionalRender)();
- void (QOPENGLF_APIENTRYP BeginConditionalRender)(GLuint id, GLenum mode);
- void (QOPENGLF_APIENTRYP ClampColor)(GLenum target, GLenum clamp);
- void (QOPENGLF_APIENTRYP GetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
- void (QOPENGLF_APIENTRYP TransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
- void (QOPENGLF_APIENTRYP BindBufferBase)(GLenum target, GLuint index, GLuint buffer);
- void (QOPENGLF_APIENTRYP BindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
- void (QOPENGLF_APIENTRYP EndTransformFeedback)();
- void (QOPENGLF_APIENTRYP BeginTransformFeedback)(GLenum primitiveMode);
- GLboolean (QOPENGLF_APIENTRYP IsEnabledi)(GLenum target, GLuint index);
- void (QOPENGLF_APIENTRYP Disablei)(GLenum target, GLuint index);
- void (QOPENGLF_APIENTRYP Enablei)(GLenum target, GLuint index);
- void (QOPENGLF_APIENTRYP GetIntegeri_v)(GLenum target, GLuint index, GLint *data);
- void (QOPENGLF_APIENTRYP GetBooleani_v)(GLenum target, GLuint index, GLboolean *data);
- void (QOPENGLF_APIENTRYP ColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
- void (QOPENGLF_APIENTRYP VertexAttribI4usv)(GLuint index, const GLushort *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4ubv)(GLuint index, const GLubyte *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4bv)(GLuint index, const GLbyte *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI3uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI2uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI1uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI3iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI2iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI1iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- void (QOPENGLF_APIENTRYP VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z);
- void (QOPENGLF_APIENTRYP VertexAttribI2ui)(GLuint index, GLuint x, GLuint y);
- void (QOPENGLF_APIENTRYP VertexAttribI1ui)(GLuint index, GLuint x);
- void (QOPENGLF_APIENTRYP VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
- void (QOPENGLF_APIENTRYP VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z);
- void (QOPENGLF_APIENTRYP VertexAttribI2i)(GLuint index, GLint x, GLint y);
- void (QOPENGLF_APIENTRYP VertexAttribI1i)(GLuint index, GLint x);
+#define QT_OPENGL_3_0_FUNCTIONS(F) \
+ F(GLboolean, IsVertexArray, (GLuint array)) \
+ F(void, GenVertexArrays, (GLsizei n, GLuint *arrays)) \
+ F(void, DeleteVertexArrays, (GLsizei n, const GLuint *arrays)) \
+ F(void, BindVertexArray, (GLuint array)) \
+ F(void, FlushMappedBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length)) \
+ F(GLvoid *, MapBufferRange, (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)) \
+ F(void, FramebufferTextureLayer, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
+ F(void, RenderbufferStorageMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \
+ F(void, BlitFramebuffer, (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \
+ F(void, GenerateMipmap, (GLenum target)) \
+ F(void, GetFramebufferAttachmentParameteriv, (GLenum target, GLenum attachment, GLenum pname, GLint *params)) \
+ F(void, FramebufferRenderbuffer, (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \
+ F(void, FramebufferTexture3D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)) \
+ F(void, FramebufferTexture2D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \
+ F(void, FramebufferTexture1D, (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)) \
+ F(GLenum, CheckFramebufferStatus, (GLenum target)) \
+ F(void, GenFramebuffers, (GLsizei n, GLuint *framebuffers)) \
+ F(void, DeleteFramebuffers, (GLsizei n, const GLuint *framebuffers)) \
+ F(void, BindFramebuffer, (GLenum target, GLuint framebuffer)) \
+ F(GLboolean, IsFramebuffer, (GLuint framebuffer)) \
+ F(void, GetRenderbufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
+ F(void, RenderbufferStorage, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)) \
+ F(void, GenRenderbuffers, (GLsizei n, GLuint *renderbuffers)) \
+ F(void, DeleteRenderbuffers, (GLsizei n, const GLuint *renderbuffers)) \
+ F(void, BindRenderbuffer, (GLenum target, GLuint renderbuffer)) \
+ F(GLboolean, IsRenderbuffer, (GLuint renderbuffer)) \
+ F(const GLubyte *, GetStringi, (GLenum name, GLuint index)) \
+ F(void, ClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) \
+ F(void, ClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat *value)) \
+ F(void, ClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint *value)) \
+ F(void, ClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint *value)) \
+ F(void, GetTexParameterIuiv, (GLenum target, GLenum pname, GLuint *params)) \
+ F(void, GetTexParameterIiv, (GLenum target, GLenum pname, GLint *params)) \
+ F(void, TexParameterIuiv, (GLenum target, GLenum pname, const GLuint *params)) \
+ F(void, TexParameterIiv, (GLenum target, GLenum pname, const GLint *params)) \
+ F(void, Uniform4uiv, (GLint location, GLsizei count, const GLuint *value)) \
+ F(void, Uniform3uiv, (GLint location, GLsizei count, const GLuint *value)) \
+ F(void, Uniform2uiv, (GLint location, GLsizei count, const GLuint *value)) \
+ F(void, Uniform1uiv, (GLint location, GLsizei count, const GLuint *value)) \
+ F(void, Uniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \
+ F(void, Uniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2)) \
+ F(void, Uniform2ui, (GLint location, GLuint v0, GLuint v1)) \
+ F(void, Uniform1ui, (GLint location, GLuint v0)) \
+ F(GLint, GetFragDataLocation, (GLuint program, const GLchar *name)) \
+ F(void, BindFragDataLocation, (GLuint program, GLuint color, const GLchar *name)) \
+ F(void, GetUniformuiv, (GLuint program, GLint location, GLuint *params)) \
+ F(void, GetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint *params)) \
+ F(void, GetVertexAttribIiv, (GLuint index, GLenum pname, GLint *params)) \
+ F(void, VertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
+ F(void, EndConditionalRender, ()) \
+ F(void, BeginConditionalRender, (GLuint id, GLenum mode)) \
+ F(void, ClampColor, (GLenum target, GLenum clamp)) \
+ F(void, GetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) \
+ F(void, TransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)) \
+ F(void, BindBufferBase, (GLenum target, GLuint index, GLuint buffer)) \
+ F(void, BindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
+ F(void, EndTransformFeedback, ()) \
+ F(void, BeginTransformFeedback, (GLenum primitiveMode)) \
+ F(GLboolean, IsEnabledi, (GLenum target, GLuint index)) \
+ F(void, Disablei, (GLenum target, GLuint index)) \
+ F(void, Enablei, (GLenum target, GLuint index)) \
+ F(void, GetIntegeri_v,(GLenum target, GLuint index, GLint *data)) \
+ F(void, GetBooleani_v,(GLenum target, GLuint index, GLboolean *data)) \
+ F(void, ColorMaski, (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) \
+ F(void, VertexAttribI4usv, (GLuint index, const GLushort *v)) \
+ F(void, VertexAttribI4ubv, (GLuint index, const GLubyte *v)) \
+ F(void, VertexAttribI4sv, (GLuint index, const GLshort *v)) \
+ F(void, VertexAttribI4bv, (GLuint index, const GLbyte *v)) \
+ F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \
+ F(void, VertexAttribI3uiv, (GLuint index, const GLuint *v)) \
+ F(void, VertexAttribI2uiv, (GLuint index, const GLuint *v)) \
+ F(void, VertexAttribI1uiv, (GLuint index, const GLuint *v)) \
+ F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \
+ F(void, VertexAttribI3iv, (GLuint index, const GLint *v)) \
+ F(void, VertexAttribI2iv, (GLuint index, const GLint *v)) \
+ F(void, VertexAttribI1iv, (GLuint index, const GLint *v)) \
+ F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \
+ F(void, VertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) \
+ F(void, VertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) \
+ F(void, VertexAttribI1ui, (GLuint index, GLuint x)) \
+ F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \
+ F(void, VertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) \
+ F(void, VertexAttribI2i, (GLuint index, GLint x, GLint y)) \
+ F(void, VertexAttribI1i, (GLuint index, GLint x)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_3_0_FUNCTIONS);
};
class QOpenGLFunctions_3_1_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -569,19 +607,21 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 3.1 core functions
- void (QOPENGLF_APIENTRYP CopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
- void (QOPENGLF_APIENTRYP UniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- void (QOPENGLF_APIENTRYP GetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
- void (QOPENGLF_APIENTRYP GetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
- GLuint (QOPENGLF_APIENTRYP GetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName);
- void (QOPENGLF_APIENTRYP GetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
- void (QOPENGLF_APIENTRYP GetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
- void (QOPENGLF_APIENTRYP PrimitiveRestartIndex)(GLuint index);
- void (QOPENGLF_APIENTRYP TexBuffer)(GLenum target, GLenum internalformat, GLuint buffer);
- void (QOPENGLF_APIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
- void (QOPENGLF_APIENTRYP DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-
+#define QT_OPENGL_3_1_FUNCTIONS(F) \
+ F(void, CopyBufferSubData, (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)) \
+ F(void, UniformBlockBinding, (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)) \
+ F(void, GetActiveUniformBlockName, (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)) \
+ F(void, GetActiveUniformBlockiv, (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)) \
+ F(GLuint, GetUniformBlockIndex, (GLuint program, const GLchar *uniformBlockName)) \
+ F(void, GetActiveUniformName, (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)) \
+ F(void, GetActiveUniformsiv, (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)) \
+ F(void, GetUniformIndices, (GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)) \
+ F(void, PrimitiveRestartIndex, (GLuint index)) \
+ F(void, TexBuffer, (GLenum target, GLenum internalformat, GLuint buffer)) \
+ F(void, DrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)) \
+ F(void, DrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_3_1_FUNCTIONS);
};
class QOpenGLFunctions_3_2_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -592,26 +632,28 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 3.2 core functions
- void (QOPENGLF_APIENTRYP SampleMaski)(GLuint maskNumber, GLbitfield mask);
- void (QOPENGLF_APIENTRYP GetMultisamplefv)(GLenum pname, GLuint index, GLfloat *val);
- void (QOPENGLF_APIENTRYP TexImage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
- void (QOPENGLF_APIENTRYP TexImage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
- void (QOPENGLF_APIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
- void (QOPENGLF_APIENTRYP GetInteger64v)(GLenum pname, GLint64 *data);
- void (QOPENGLF_APIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
- GLenum (QOPENGLF_APIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
- void (QOPENGLF_APIENTRYP DeleteSync)(GLsync sync);
- GLboolean (QOPENGLF_APIENTRYP IsSync)(GLsync sync);
- GLsync (QOPENGLF_APIENTRYP FenceSync)(GLenum condition, GLbitfield flags);
- void (QOPENGLF_APIENTRYP ProvokingVertex)(GLenum mode);
- void (QOPENGLF_APIENTRYP MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
- void (QOPENGLF_APIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
- void (QOPENGLF_APIENTRYP DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
- void (QOPENGLF_APIENTRYP DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
- void (QOPENGLF_APIENTRYP FramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level);
- void (QOPENGLF_APIENTRYP GetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 *params);
- void (QOPENGLF_APIENTRYP GetInteger64i_v)(GLenum target, GLuint index, GLint64 *data);
-
+#define QT_OPENGL_3_2_FUNCTIONS(F) \
+ F(void, SampleMaski, (GLuint maskNumber, GLbitfield mask)) \
+ F(void, GetMultisamplefv, (GLenum pname, GLuint index, GLfloat *val)) \
+ F(void, TexImage3DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \
+ F(void, TexImage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
+ F(void, GetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)) \
+ F(void, GetInteger64v, (GLenum pname, GLint64 *data)) \
+ F(void, WaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \
+ F(GLenum, ClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout)) \
+ F(void, DeleteSync, (GLsync sync)) \
+ F(GLboolean, IsSync, (GLsync sync)) \
+ F(GLsync, FenceSync, (GLenum condition, GLbitfield flags)) \
+ F(void, ProvokingVertex, (GLenum mode)) \
+ F(void, MultiDrawElementsBaseVertex, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)) \
+ F(void, DrawElementsInstancedBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)) \
+ F(void, DrawRangeElementsBaseVertex, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) \
+ F(void, DrawElementsBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)) \
+ F(void, FramebufferTexture, (GLenum target, GLenum attachment, GLuint texture, GLint level)) \
+ F(void, GetBufferParameteri64v, (GLenum target, GLenum pname, GLint64 *params)) \
+ F(void, GetInteger64i_v,(GLenum target, GLuint index, GLint64 *data))
+
+ QT_OPENGL_DECLARE(QT_OPENGL_3_2_FUNCTIONS);
};
class QOpenGLFunctions_3_3_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -622,65 +664,67 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 3.3 core functions
- void (QOPENGLF_APIENTRYP VertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- void (QOPENGLF_APIENTRYP VertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- void (QOPENGLF_APIENTRYP VertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- void (QOPENGLF_APIENTRYP VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- void (QOPENGLF_APIENTRYP SecondaryColorP3uiv)(GLenum type, const GLuint *color);
- void (QOPENGLF_APIENTRYP SecondaryColorP3ui)(GLenum type, GLuint color);
- void (QOPENGLF_APIENTRYP ColorP4uiv)(GLenum type, const GLuint *color);
- void (QOPENGLF_APIENTRYP ColorP4ui)(GLenum type, GLuint color);
- void (QOPENGLF_APIENTRYP ColorP3uiv)(GLenum type, const GLuint *color);
- void (QOPENGLF_APIENTRYP ColorP3ui)(GLenum type, GLuint color);
- void (QOPENGLF_APIENTRYP NormalP3uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP NormalP3ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP TexCoordP4uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP TexCoordP4ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP TexCoordP3uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP TexCoordP3ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP TexCoordP2uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP TexCoordP2ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP TexCoordP1uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP TexCoordP1ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP VertexP4uiv)(GLenum type, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexP4ui)(GLenum type, GLuint value);
- void (QOPENGLF_APIENTRYP VertexP3uiv)(GLenum type, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexP3ui)(GLenum type, GLuint value);
- void (QOPENGLF_APIENTRYP VertexP2uiv)(GLenum type, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexP2ui)(GLenum type, GLuint value);
- void (QOPENGLF_APIENTRYP GetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 *params);
- void (QOPENGLF_APIENTRYP GetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 *params);
- void (QOPENGLF_APIENTRYP QueryCounter)(GLuint id, GLenum target);
- void (QOPENGLF_APIENTRYP GetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint *params);
- void (QOPENGLF_APIENTRYP GetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP SamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint *param);
- void (QOPENGLF_APIENTRYP SamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint *param);
- void (QOPENGLF_APIENTRYP SamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat *param);
- void (QOPENGLF_APIENTRYP SamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP SamplerParameteriv)(GLuint sampler, GLenum pname, const GLint *param);
- void (QOPENGLF_APIENTRYP SamplerParameteri)(GLuint sampler, GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP BindSampler)(GLuint unit, GLuint sampler);
- GLboolean (QOPENGLF_APIENTRYP IsSampler)(GLuint sampler);
- void (QOPENGLF_APIENTRYP DeleteSamplers)(GLsizei count, const GLuint *samplers);
- void (QOPENGLF_APIENTRYP GenSamplers)(GLsizei count, GLuint *samplers);
- GLint (QOPENGLF_APIENTRYP GetFragDataIndex)(GLuint program, const GLchar *name);
- void (QOPENGLF_APIENTRYP BindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
- void (QOPENGLF_APIENTRYP VertexAttribDivisor)(GLuint index, GLuint divisor);
-
+#define QT_OPENGL_3_3_FUNCTIONS(F) \
+ F(void, VertexAttribP4uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
+ F(void, VertexAttribP4ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
+ F(void, VertexAttribP3uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
+ F(void, VertexAttribP3ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
+ F(void, VertexAttribP2uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
+ F(void, VertexAttribP2ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
+ F(void, VertexAttribP1uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)) \
+ F(void, VertexAttribP1ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value)) \
+ F(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color)) \
+ F(void, SecondaryColorP3ui, (GLenum type, GLuint color)) \
+ F(void, ColorP4uiv, (GLenum type, const GLuint *color)) \
+ F(void, ColorP4ui, (GLenum type, GLuint color)) \
+ F(void, ColorP3uiv, (GLenum type, const GLuint *color)) \
+ F(void, ColorP3ui, (GLenum type, GLuint color)) \
+ F(void, NormalP3uiv, (GLenum type, const GLuint *coords)) \
+ F(void, NormalP3ui, (GLenum type, GLuint coords)) \
+ F(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
+ F(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords)) \
+ F(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
+ F(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords)) \
+ F(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
+ F(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords)) \
+ F(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
+ F(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords)) \
+ F(void, TexCoordP4uiv, (GLenum type, const GLuint *coords)) \
+ F(void, TexCoordP4ui, (GLenum type, GLuint coords)) \
+ F(void, TexCoordP3uiv, (GLenum type, const GLuint *coords)) \
+ F(void, TexCoordP3ui, (GLenum type, GLuint coords)) \
+ F(void, TexCoordP2uiv, (GLenum type, const GLuint *coords)) \
+ F(void, TexCoordP2ui, (GLenum type, GLuint coords)) \
+ F(void, TexCoordP1uiv, (GLenum type, const GLuint *coords)) \
+ F(void, TexCoordP1ui, (GLenum type, GLuint coords)) \
+ F(void, VertexP4uiv, (GLenum type, const GLuint *value)) \
+ F(void, VertexP4ui, (GLenum type, GLuint value)) \
+ F(void, VertexP3uiv, (GLenum type, const GLuint *value)) \
+ F(void, VertexP3ui, (GLenum type, GLuint value)) \
+ F(void, VertexP2uiv, (GLenum type, const GLuint *value)) \
+ F(void, VertexP2ui, (GLenum type, GLuint value)) \
+ F(void, GetQueryObjectui64v, (GLuint id, GLenum pname, GLuint64 *params)) \
+ F(void, GetQueryObjecti64v, (GLuint id, GLenum pname, GLint64 *params)) \
+ F(void, QueryCounter, (GLuint id, GLenum target)) \
+ F(void, GetSamplerParameterIuiv, (GLuint sampler, GLenum pname, GLuint *params)) \
+ F(void, GetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat *params)) \
+ F(void, GetSamplerParameterIiv, (GLuint sampler, GLenum pname, GLint *params)) \
+ F(void, GetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint *params)) \
+ F(void, SamplerParameterIuiv, (GLuint sampler, GLenum pname, const GLuint *param)) \
+ F(void, SamplerParameterIiv, (GLuint sampler, GLenum pname, const GLint *param)) \
+ F(void, SamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat *param)) \
+ F(void, SamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param)) \
+ F(void, SamplerParameteriv, (GLuint sampler, GLenum pname, const GLint *param)) \
+ F(void, SamplerParameteri, (GLuint sampler, GLenum pname, GLint param)) \
+ F(void, BindSampler, (GLuint unit, GLuint sampler)) \
+ F(GLboolean, IsSampler, (GLuint sampler)) \
+ F(void, DeleteSamplers, (GLsizei count, const GLuint *samplers)) \
+ F(void, GenSamplers, (GLsizei count, GLuint *samplers)) \
+ F(GLint, GetFragDataIndex, (GLuint program, const GLchar *name)) \
+ F(void, BindFragDataLocationIndexed, (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)) \
+ F(void, VertexAttribDivisor, (GLuint index, GLuint divisor)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_3_3_FUNCTIONS);
};
class QOpenGLFunctions_4_0_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -691,53 +735,55 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 4.0 core functions
- void (QOPENGLF_APIENTRYP GetQueryIndexediv)(GLenum target, GLuint index, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP EndQueryIndexed)(GLenum target, GLuint index);
- void (QOPENGLF_APIENTRYP BeginQueryIndexed)(GLenum target, GLuint index, GLuint id);
- void (QOPENGLF_APIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint id, GLuint stream);
- void (QOPENGLF_APIENTRYP DrawTransformFeedback)(GLenum mode, GLuint id);
- void (QOPENGLF_APIENTRYP ResumeTransformFeedback)();
- void (QOPENGLF_APIENTRYP PauseTransformFeedback)();
- GLboolean (QOPENGLF_APIENTRYP IsTransformFeedback)(GLuint id);
- void (QOPENGLF_APIENTRYP GenTransformFeedbacks)(GLsizei n, GLuint *ids);
- void (QOPENGLF_APIENTRYP DeleteTransformFeedbacks)(GLsizei n, const GLuint *ids);
- void (QOPENGLF_APIENTRYP BindTransformFeedback)(GLenum target, GLuint id);
- void (QOPENGLF_APIENTRYP PatchParameterfv)(GLenum pname, const GLfloat *values);
- void (QOPENGLF_APIENTRYP PatchParameteri)(GLenum pname, GLint value);
- void (QOPENGLF_APIENTRYP GetProgramStageiv)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
- void (QOPENGLF_APIENTRYP GetUniformSubroutineuiv)(GLenum shadertype, GLint location, GLuint *params);
- void (QOPENGLF_APIENTRYP UniformSubroutinesuiv)(GLenum shadertype, GLsizei count, const GLuint *indices);
- void (QOPENGLF_APIENTRYP GetActiveSubroutineName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
- void (QOPENGLF_APIENTRYP GetActiveSubroutineUniformName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
- void (QOPENGLF_APIENTRYP GetActiveSubroutineUniformiv)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
- GLuint (QOPENGLF_APIENTRYP GetSubroutineIndex)(GLuint program, GLenum shadertype, const GLchar *name);
- GLint (QOPENGLF_APIENTRYP GetSubroutineUniformLocation)(GLuint program, GLenum shadertype, const GLchar *name);
- void (QOPENGLF_APIENTRYP GetUniformdv)(GLuint program, GLint location, GLdouble *params);
- void (QOPENGLF_APIENTRYP UniformMatrix4x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP UniformMatrix4x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP UniformMatrix3x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP UniformMatrix3x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP UniformMatrix2x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP UniformMatrix2x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP UniformMatrix4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP UniformMatrix3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP UniformMatrix2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP Uniform4dv)(GLint location, GLsizei count, const GLdouble *value);
- void (QOPENGLF_APIENTRYP Uniform3dv)(GLint location, GLsizei count, const GLdouble *value);
- void (QOPENGLF_APIENTRYP Uniform2dv)(GLint location, GLsizei count, const GLdouble *value);
- void (QOPENGLF_APIENTRYP Uniform1dv)(GLint location, GLsizei count, const GLdouble *value);
- void (QOPENGLF_APIENTRYP Uniform4d)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void (QOPENGLF_APIENTRYP Uniform3d)(GLint location, GLdouble x, GLdouble y, GLdouble z);
- void (QOPENGLF_APIENTRYP Uniform2d)(GLint location, GLdouble x, GLdouble y);
- void (QOPENGLF_APIENTRYP Uniform1d)(GLint location, GLdouble x);
- void (QOPENGLF_APIENTRYP DrawElementsIndirect)(GLenum mode, GLenum type, const GLvoid *indirect);
- void (QOPENGLF_APIENTRYP DrawArraysIndirect)(GLenum mode, const GLvoid *indirect);
- void (QOPENGLF_APIENTRYP BlendFuncSeparatei)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- void (QOPENGLF_APIENTRYP BlendFunci)(GLuint buf, GLenum src, GLenum dst);
- void (QOPENGLF_APIENTRYP BlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
- void (QOPENGLF_APIENTRYP BlendEquationi)(GLuint buf, GLenum mode);
- void (QOPENGLF_APIENTRYP MinSampleShading)(GLfloat value);
-
+#define QT_OPENGL_4_0_FUNCTIONS(F) \
+ F(void, GetQueryIndexediv, (GLenum target, GLuint index, GLenum pname, GLint *params)) \
+ F(void, EndQueryIndexed, (GLenum target, GLuint index)) \
+ F(void, BeginQueryIndexed, (GLenum target, GLuint index, GLuint id)) \
+ F(void, DrawTransformFeedbackStream, (GLenum mode, GLuint id, GLuint stream)) \
+ F(void, DrawTransformFeedback, (GLenum mode, GLuint id)) \
+ F(void, ResumeTransformFeedback, ()) \
+ F(void, PauseTransformFeedback, ()) \
+ F(GLboolean, IsTransformFeedback, (GLuint id)) \
+ F(void, GenTransformFeedbacks, (GLsizei n, GLuint *ids)) \
+ F(void, DeleteTransformFeedbacks, (GLsizei n, const GLuint *ids)) \
+ F(void, BindTransformFeedback, (GLenum target, GLuint id)) \
+ F(void, PatchParameterfv, (GLenum pname, const GLfloat *values)) \
+ F(void, PatchParameteri, (GLenum pname, GLint value)) \
+ F(void, GetProgramStageiv, (GLuint program, GLenum shadertype, GLenum pname, GLint *values)) \
+ F(void, GetUniformSubroutineuiv, (GLenum shadertype, GLint location, GLuint *params)) \
+ F(void, UniformSubroutinesuiv, (GLenum shadertype, GLsizei count, const GLuint *indices)) \
+ F(void, GetActiveSubroutineName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)) \
+ F(void, GetActiveSubroutineUniformName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)) \
+ F(void, GetActiveSubroutineUniformiv, (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)) \
+ F(GLuint, GetSubroutineIndex, (GLuint program, GLenum shadertype, const GLchar *name)) \
+ F(GLint, GetSubroutineUniformLocation, (GLuint program, GLenum shadertype, const GLchar *name)) \
+ F(void, GetUniformdv, (GLuint program, GLint location, GLdouble *params)) \
+ F(void, UniformMatrix4x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, UniformMatrix4x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, UniformMatrix3x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, UniformMatrix3x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, UniformMatrix2x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, UniformMatrix2x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, UniformMatrix4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, UniformMatrix3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, UniformMatrix2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, Uniform4dv, (GLint location, GLsizei count, const GLdouble *value)) \
+ F(void, Uniform3dv, (GLint location, GLsizei count, const GLdouble *value)) \
+ F(void, Uniform2dv, (GLint location, GLsizei count, const GLdouble *value)) \
+ F(void, Uniform1dv, (GLint location, GLsizei count, const GLdouble *value)) \
+ F(void, Uniform4d, (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
+ F(void, Uniform3d, (GLint location, GLdouble x, GLdouble y, GLdouble z)) \
+ F(void, Uniform2d, (GLint location, GLdouble x, GLdouble y)) \
+ F(void, Uniform1d, (GLint location, GLdouble x)) \
+ F(void, DrawElementsIndirect, (GLenum mode, GLenum type, const GLvoid *indirect)) \
+ F(void, DrawArraysIndirect, (GLenum mode, const GLvoid *indirect)) \
+ F(void, BlendFuncSeparatei, (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)) \
+ F(void, BlendFunci, (GLuint buf, GLenum src, GLenum dst)) \
+ F(void, BlendEquationSeparatei, (GLuint buf, GLenum modeRGB, GLenum modeAlpha)) \
+ F(void, BlendEquationi, (GLuint buf, GLenum mode)) \
+ F(void, MinSampleShading, (GLfloat value)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_4_0_FUNCTIONS);
};
class QOpenGLFunctions_4_1_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -748,95 +794,97 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 4.1 core functions
- void (QOPENGLF_APIENTRYP GetDoublei_v)(GLenum target, GLuint index, GLdouble *data);
- void (QOPENGLF_APIENTRYP GetFloati_v)(GLenum target, GLuint index, GLfloat *data);
- void (QOPENGLF_APIENTRYP DepthRangeIndexed)(GLuint index, GLdouble n, GLdouble f);
- void (QOPENGLF_APIENTRYP DepthRangeArrayv)(GLuint first, GLsizei count, const GLdouble *v);
- void (QOPENGLF_APIENTRYP ScissorIndexedv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP ScissorIndexed)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP ScissorArrayv)(GLuint first, GLsizei count, const GLint *v);
- void (QOPENGLF_APIENTRYP ViewportIndexedfv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP ViewportIndexedf)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
- void (QOPENGLF_APIENTRYP ViewportArrayv)(GLuint first, GLsizei count, const GLfloat *v);
- void (QOPENGLF_APIENTRYP GetVertexAttribLdv)(GLuint index, GLenum pname, GLdouble *params);
- void (QOPENGLF_APIENTRYP VertexAttribLPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void (QOPENGLF_APIENTRYP VertexAttribL4dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttribL3dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttribL2dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttribL1dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void (QOPENGLF_APIENTRYP VertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
- void (QOPENGLF_APIENTRYP VertexAttribL2d)(GLuint index, GLdouble x, GLdouble y);
- void (QOPENGLF_APIENTRYP VertexAttribL1d)(GLuint index, GLdouble x);
- void (QOPENGLF_APIENTRYP GetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
- void (QOPENGLF_APIENTRYP ValidateProgramPipeline)(GLuint pipeline);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix4x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix3x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix4x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix2x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix3x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix2x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
- void (QOPENGLF_APIENTRYP ProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- void (QOPENGLF_APIENTRYP ProgramUniform4dv)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniform4d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
- void (QOPENGLF_APIENTRYP ProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- void (QOPENGLF_APIENTRYP ProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
- void (QOPENGLF_APIENTRYP ProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- void (QOPENGLF_APIENTRYP ProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
- void (QOPENGLF_APIENTRYP ProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
- void (QOPENGLF_APIENTRYP ProgramUniform3dv)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniform3d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
- void (QOPENGLF_APIENTRYP ProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- void (QOPENGLF_APIENTRYP ProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
- void (QOPENGLF_APIENTRYP ProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
- void (QOPENGLF_APIENTRYP ProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
- void (QOPENGLF_APIENTRYP ProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1);
- void (QOPENGLF_APIENTRYP ProgramUniform2dv)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniform2d)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
- void (QOPENGLF_APIENTRYP ProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
- void (QOPENGLF_APIENTRYP ProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
- void (QOPENGLF_APIENTRYP ProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1);
- void (QOPENGLF_APIENTRYP ProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint *value);
- void (QOPENGLF_APIENTRYP ProgramUniform1ui)(GLuint program, GLint location, GLuint v0);
- void (QOPENGLF_APIENTRYP ProgramUniform1dv)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
- void (QOPENGLF_APIENTRYP ProgramUniform1d)(GLuint program, GLint location, GLdouble v0);
- void (QOPENGLF_APIENTRYP ProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ProgramUniform1f)(GLuint program, GLint location, GLfloat v0);
- void (QOPENGLF_APIENTRYP ProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint *value);
- void (QOPENGLF_APIENTRYP ProgramUniform1i)(GLuint program, GLint location, GLint v0);
- void (QOPENGLF_APIENTRYP GetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint *params);
- GLboolean (QOPENGLF_APIENTRYP IsProgramPipeline)(GLuint pipeline);
- void (QOPENGLF_APIENTRYP GenProgramPipelines)(GLsizei n, GLuint *pipelines);
- void (QOPENGLF_APIENTRYP DeleteProgramPipelines)(GLsizei n, const GLuint *pipelines);
- void (QOPENGLF_APIENTRYP BindProgramPipeline)(GLuint pipeline);
- GLuint (QOPENGLF_APIENTRYP CreateShaderProgramv)(GLenum type, GLsizei count, const GLchar* const *strings);
- void (QOPENGLF_APIENTRYP ActiveShaderProgram)(GLuint pipeline, GLuint program);
- void (QOPENGLF_APIENTRYP UseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program);
- void (QOPENGLF_APIENTRYP ProgramParameteri)(GLuint program, GLenum pname, GLint value);
- void (QOPENGLF_APIENTRYP ProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
- void (QOPENGLF_APIENTRYP GetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
- void (QOPENGLF_APIENTRYP ClearDepthf)(GLfloat dd);
- void (QOPENGLF_APIENTRYP DepthRangef)(GLfloat n, GLfloat f);
- void (QOPENGLF_APIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
- void (QOPENGLF_APIENTRYP ShaderBinary)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
- void (QOPENGLF_APIENTRYP ReleaseShaderCompiler)();
-
+#define QT_OPENGL_4_1_FUNCTIONS(F) \
+ F(void, GetDoublei_v, (GLenum target, GLuint index, GLdouble *data)) \
+ F(void, GetFloati_v,(GLenum target, GLuint index, GLfloat *data)) \
+ F(void, DepthRangeIndexed, (GLuint index, GLdouble n, GLdouble f)) \
+ F(void, DepthRangeArrayv, (GLuint first, GLsizei count, const GLdouble *v)) \
+ F(void, ScissorIndexedv, (GLuint index, const GLint *v)) \
+ F(void, ScissorIndexed, (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)) \
+ F(void, ScissorArrayv, (GLuint first, GLsizei count, const GLint *v)) \
+ F(void, ViewportIndexedfv, (GLuint index, const GLfloat *v)) \
+ F(void, ViewportIndexedf, (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)) \
+ F(void, ViewportArrayv, (GLuint first, GLsizei count, const GLfloat *v)) \
+ F(void, GetVertexAttribLdv, (GLuint index, GLenum pname, GLdouble *params)) \
+ F(void, VertexAttribLPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
+ F(void, VertexAttribL4dv, (GLuint index, const GLdouble *v)) \
+ F(void, VertexAttribL3dv, (GLuint index, const GLdouble *v)) \
+ F(void, VertexAttribL2dv, (GLuint index, const GLdouble *v)) \
+ F(void, VertexAttribL1dv, (GLuint index, const GLdouble *v)) \
+ F(void, VertexAttribL4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
+ F(void, VertexAttribL3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \
+ F(void, VertexAttribL2d, (GLuint index, GLdouble x, GLdouble y)) \
+ F(void, VertexAttribL1d, (GLuint index, GLdouble x)) \
+ F(void, GetProgramPipelineInfoLog, (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) \
+ F(void, ValidateProgramPipeline, (GLuint pipeline)) \
+ F(void, ProgramUniformMatrix4x3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, ProgramUniformMatrix3x4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, ProgramUniformMatrix4x2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, ProgramUniformMatrix2x4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, ProgramUniformMatrix3x2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, ProgramUniformMatrix2x3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, ProgramUniformMatrix4x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, ProgramUniformMatrix3x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, ProgramUniformMatrix4x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, ProgramUniformMatrix2x4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, ProgramUniformMatrix3x2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, ProgramUniformMatrix2x3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, ProgramUniformMatrix4dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, ProgramUniformMatrix3dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, ProgramUniformMatrix2dv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)) \
+ F(void, ProgramUniformMatrix4fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, ProgramUniformMatrix3fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, ProgramUniformMatrix2fv, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) \
+ F(void, ProgramUniform4uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
+ F(void, ProgramUniform4ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) \
+ F(void, ProgramUniform4dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
+ F(void, ProgramUniform4d, (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)) \
+ F(void, ProgramUniform4fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
+ F(void, ProgramUniform4f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) \
+ F(void, ProgramUniform4iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
+ F(void, ProgramUniform4i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) \
+ F(void, ProgramUniform3uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
+ F(void, ProgramUniform3ui, (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)) \
+ F(void, ProgramUniform3dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
+ F(void, ProgramUniform3d, (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)) \
+ F(void, ProgramUniform3fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
+ F(void, ProgramUniform3f, (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) \
+ F(void, ProgramUniform3iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
+ F(void, ProgramUniform3i, (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)) \
+ F(void, ProgramUniform2uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
+ F(void, ProgramUniform2ui, (GLuint program, GLint location, GLuint v0, GLuint v1)) \
+ F(void, ProgramUniform2dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
+ F(void, ProgramUniform2d, (GLuint program, GLint location, GLdouble v0, GLdouble v1)) \
+ F(void, ProgramUniform2fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
+ F(void, ProgramUniform2f, (GLuint program, GLint location, GLfloat v0, GLfloat v1)) \
+ F(void, ProgramUniform2iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
+ F(void, ProgramUniform2i, (GLuint program, GLint location, GLint v0, GLint v1)) \
+ F(void, ProgramUniform1uiv, (GLuint program, GLint location, GLsizei count, const GLuint *value)) \
+ F(void, ProgramUniform1ui, (GLuint program, GLint location, GLuint v0)) \
+ F(void, ProgramUniform1dv, (GLuint program, GLint location, GLsizei count, const GLdouble *value)) \
+ F(void, ProgramUniform1d, (GLuint program, GLint location, GLdouble v0)) \
+ F(void, ProgramUniform1fv, (GLuint program, GLint location, GLsizei count, const GLfloat *value)) \
+ F(void, ProgramUniform1f, (GLuint program, GLint location, GLfloat v0)) \
+ F(void, ProgramUniform1iv, (GLuint program, GLint location, GLsizei count, const GLint *value)) \
+ F(void, ProgramUniform1i, (GLuint program, GLint location, GLint v0)) \
+ F(void, GetProgramPipelineiv, (GLuint pipeline, GLenum pname, GLint *params)) \
+ F(GLboolean, IsProgramPipeline, (GLuint pipeline)) \
+ F(void, GenProgramPipelines, (GLsizei n, GLuint *pipelines)) \
+ F(void, DeleteProgramPipelines, (GLsizei n, const GLuint *pipelines)) \
+ F(void, BindProgramPipeline, (GLuint pipeline)) \
+ F(GLuint, CreateShaderProgramv, (GLenum type, GLsizei count, const GLchar* const *strings)) \
+ F(void, ActiveShaderProgram, (GLuint pipeline, GLuint program)) \
+ F(void, UseProgramStages, (GLuint pipeline, GLbitfield stages, GLuint program)) \
+ F(void, ProgramParameteri, (GLuint program, GLenum pname, GLint value)) \
+ F(void, ProgramBinary, (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)) \
+ F(void, GetProgramBinary, (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)) \
+ F(void, ClearDepthf, (GLfloat dd)) \
+ F(void, DepthRangef, (GLfloat n, GLfloat f)) \
+ F(void, GetShaderPrecisionFormat, (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)) \
+ F(void, ShaderBinary, (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)) \
+ F(void, ReleaseShaderCompiler, ()) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_4_1_FUNCTIONS);
};
class QOpenGLFunctions_4_2_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -847,19 +895,21 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 4.2 core functions
- void (QOPENGLF_APIENTRYP TexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- void (QOPENGLF_APIENTRYP TexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP TexStorage1D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
- void (QOPENGLF_APIENTRYP MemoryBarrier)(GLbitfield barriers);
- void (QOPENGLF_APIENTRYP BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
- void (QOPENGLF_APIENTRYP GetActiveAtomicCounterBufferiv)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
- void (QOPENGLF_APIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
- void (QOPENGLF_APIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint id, GLsizei instancecount);
- void (QOPENGLF_APIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
- void (QOPENGLF_APIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
- void (QOPENGLF_APIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
-
+#define QT_OPENGL_4_2_FUNCTIONS(F) \
+ F(void, TexStorage3D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \
+ F(void, TexStorage2D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \
+ F(void, TexStorage1D, (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)) \
+ F(void, MemoryBarrier, (GLbitfield barriers)) \
+ F(void, BindImageTexture, (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)) \
+ F(void, GetActiveAtomicCounterBufferiv, (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)) \
+ F(void, GetInternalformativ, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)) \
+ F(void, DrawTransformFeedbackStreamInstanced, (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)) \
+ F(void, DrawTransformFeedbackInstanced, (GLenum mode, GLuint id, GLsizei instancecount)) \
+ F(void, DrawElementsInstancedBaseVertexBaseInstance, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)) \
+ F(void, DrawElementsInstancedBaseInstance, (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)) \
+ F(void, DrawArraysInstancedBaseInstance, (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_4_2_FUNCTIONS);
};
class QOpenGLFunctions_4_3_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -870,50 +920,52 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 4.3 core functions
- void (QOPENGLF_APIENTRYP TexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
- void (QOPENGLF_APIENTRYP TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
- void (QOPENGLF_APIENTRYP TexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
- void (QOPENGLF_APIENTRYP ShaderStorageBlockBinding)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
- GLint (QOPENGLF_APIENTRYP GetProgramResourceLocationIndex)(GLuint program, GLenum programInterface, const GLchar *name);
- GLint (QOPENGLF_APIENTRYP GetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar *name);
- void (QOPENGLF_APIENTRYP GetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
- void (QOPENGLF_APIENTRYP GetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
- GLuint (QOPENGLF_APIENTRYP GetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar *name);
- void (QOPENGLF_APIENTRYP GetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
- void (QOPENGLF_APIENTRYP MultiDrawArraysIndirect)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
- void (QOPENGLF_APIENTRYP InvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP InvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
- void (QOPENGLF_APIENTRYP InvalidateBufferData)(GLuint buffer);
- void (QOPENGLF_APIENTRYP InvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length);
- void (QOPENGLF_APIENTRYP InvalidateTexImage)(GLuint texture, GLint level);
- void (QOPENGLF_APIENTRYP InvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
- void (QOPENGLF_APIENTRYP GetInternalformati64v)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
- void (QOPENGLF_APIENTRYP GetFramebufferParameteriv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP FramebufferParameteri)(GLenum target, GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP VertexBindingDivisor)(GLuint bindingindex, GLuint divisor);
- void (QOPENGLF_APIENTRYP VertexAttribBinding)(GLuint attribindex, GLuint bindingindex);
- void (QOPENGLF_APIENTRYP VertexAttribLFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
- void (QOPENGLF_APIENTRYP VertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
- void (QOPENGLF_APIENTRYP VertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
- void (QOPENGLF_APIENTRYP BindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
- void (QOPENGLF_APIENTRYP TextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
- void (QOPENGLF_APIENTRYP CopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
- void (QOPENGLF_APIENTRYP DispatchComputeIndirect)(GLintptr indirect);
- void (QOPENGLF_APIENTRYP DispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
- void (QOPENGLF_APIENTRYP ClearBufferSubData)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
- void (QOPENGLF_APIENTRYP ClearBufferData)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
- void (QOPENGLF_APIENTRYP GetObjectPtrLabel)(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
- void (QOPENGLF_APIENTRYP ObjectPtrLabel)(const GLvoid *ptr, GLsizei length, const GLchar *label);
- void (QOPENGLF_APIENTRYP GetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
- void (QOPENGLF_APIENTRYP ObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
- void (QOPENGLF_APIENTRYP PopDebugGroup)();
- void (QOPENGLF_APIENTRYP PushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
- GLuint (QOPENGLF_APIENTRYP GetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
- void (QOPENGLF_APIENTRYP DebugMessageCallback)(GLDEBUGPROC callback, const GLvoid *userParam);
- void (QOPENGLF_APIENTRYP DebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
- void (QOPENGLF_APIENTRYP DebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-
+#define QT_OPENGL_4_3_FUNCTIONS(F) \
+ F(void, TexStorage3DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \
+ F(void, TexStorage2DMultisample, (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
+ F(void, TexBufferRange, (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)) \
+ F(void, ShaderStorageBlockBinding, (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)) \
+ F(GLint, GetProgramResourceLocationIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \
+ F(GLint, GetProgramResourceLocation, (GLuint program, GLenum programInterface, const GLchar *name)) \
+ F(void, GetProgramResourceiv, (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)) \
+ F(void, GetProgramResourceName, (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)) \
+ F(GLuint, GetProgramResourceIndex, (GLuint program, GLenum programInterface, const GLchar *name)) \
+ F(void, GetProgramInterfaceiv, (GLuint program, GLenum programInterface, GLenum pname, GLint *params)) \
+ F(void, MultiDrawElementsIndirect, (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)) \
+ F(void, MultiDrawArraysIndirect, (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)) \
+ F(void, InvalidateSubFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \
+ F(void, InvalidateFramebuffer, (GLenum target, GLsizei numAttachments, const GLenum *attachments)) \
+ F(void, InvalidateBufferData, (GLuint buffer)) \
+ F(void, InvalidateBufferSubData, (GLuint buffer, GLintptr offset, GLsizeiptr length)) \
+ F(void, InvalidateTexImage, (GLuint texture, GLint level)) \
+ F(void, InvalidateTexSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)) \
+ F(void, GetInternalformati64v, (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)) \
+ F(void, GetFramebufferParameteriv, (GLenum target, GLenum pname, GLint *params)) \
+ F(void, FramebufferParameteri, (GLenum target, GLenum pname, GLint param)) \
+ F(void, VertexBindingDivisor, (GLuint bindingindex, GLuint divisor)) \
+ F(void, VertexAttribBinding, (GLuint attribindex, GLuint bindingindex)) \
+ F(void, VertexAttribLFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
+ F(void, VertexAttribIFormat, (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
+ F(void, VertexAttribFormat, (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \
+ F(void, BindVertexBuffer, (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \
+ F(void, TextureView, (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)) \
+ F(void, CopyImageSubData, (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)) \
+ F(void, DispatchComputeIndirect, (GLintptr indirect)) \
+ F(void, DispatchCompute, (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)) \
+ F(void, ClearBufferSubData, (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)) \
+ F(void, ClearBufferData, (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)) \
+ F(void, GetObjectPtrLabel, (const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)) \
+ F(void, ObjectPtrLabel, (const GLvoid *ptr, GLsizei length, const GLchar *label)) \
+ F(void, GetObjectLabel, (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)) \
+ F(void, ObjectLabel, (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)) \
+ F(void, PopDebugGroup, ()) \
+ F(void, PushDebugGroup, (GLenum source, GLuint id, GLsizei length, const GLchar *message)) \
+ F(GLuint, GetDebugMessageLog, (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)) \
+ F(void, DebugMessageCallback, (GLDEBUGPROC callback, const GLvoid *userParam)) \
+ F(void, DebugMessageInsert, (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)) \
+ F(void, DebugMessageControl, (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_4_3_FUNCTIONS);
};
class QOpenGLFunctions_4_4_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -924,16 +976,18 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 4.4 core functions
- void (QOPENGLF_APIENTRYP BindVertexBuffers)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
- void (QOPENGLF_APIENTRYP BindImageTextures)(GLuint first, GLsizei count, const GLuint *textures);
- void (QOPENGLF_APIENTRYP BindSamplers)(GLuint first, GLsizei count, const GLuint *samplers);
- void (QOPENGLF_APIENTRYP BindTextures)(GLuint first, GLsizei count, const GLuint *textures);
- void (QOPENGLF_APIENTRYP BindBuffersRange)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
- void (QOPENGLF_APIENTRYP BindBuffersBase)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
- void (QOPENGLF_APIENTRYP ClearTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
- void (QOPENGLF_APIENTRYP ClearTexImage)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
- void (QOPENGLF_APIENTRYP BufferStorage)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
-
+#define QT_OPENGL_4_4_FUNCTIONS(F) \
+ F(void, BindVertexBuffers, (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)) \
+ F(void, BindImageTextures, (GLuint first, GLsizei count, const GLuint *textures)) \
+ F(void, BindSamplers, (GLuint first, GLsizei count, const GLuint *samplers)) \
+ F(void, BindTextures, (GLuint first, GLsizei count, const GLuint *textures)) \
+ F(void, BindBuffersRange, (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)) \
+ F(void, BindBuffersBase, (GLenum target, GLuint first, GLsizei count, const GLuint *buffers)) \
+ F(void, ClearTexSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)) \
+ F(void, ClearTexImage, (GLuint texture, GLint level, GLenum format, GLenum type, const void *data)) \
+ F(void, BufferStorage, (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_4_4_FUNCTIONS);
};
class QOpenGLFunctions_4_5_CoreBackend : public QOpenGLVersionFunctionsBackend
@@ -944,113 +998,115 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 4.5 core functions
- void (QOPENGLF_APIENTRYP TextureBarrier)();
- void (QOPENGLF_APIENTRYP ReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
- void (QOPENGLF_APIENTRYP GetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
- void (QOPENGLF_APIENTRYP GetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
- void (QOPENGLF_APIENTRYP GetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetnUniformdv)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
- void (QOPENGLF_APIENTRYP GetnTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
- void (QOPENGLF_APIENTRYP GetnCompressedTexImage)(GLenum target, GLint lod, GLsizei bufSize, void *pixels);
- GLenum (QOPENGLF_APIENTRYP GetGraphicsResetStatus)();
- void (QOPENGLF_APIENTRYP GetCompressedTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
- void (QOPENGLF_APIENTRYP GetTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
- void (QOPENGLF_APIENTRYP MemoryBarrierByRegion)(GLbitfield barriers);
- void (QOPENGLF_APIENTRYP CreateQueries)(GLenum target, GLsizei n, GLuint *ids);
- void (QOPENGLF_APIENTRYP CreateProgramPipelines)(GLsizei n, GLuint *pipelines);
- void (QOPENGLF_APIENTRYP CreateSamplers)(GLsizei n, GLuint *samplers);
- void (QOPENGLF_APIENTRYP GetVertexArrayIndexed64iv)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
- void (QOPENGLF_APIENTRYP GetVertexArrayIndexediv)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
- void (QOPENGLF_APIENTRYP GetVertexArrayiv)(GLuint vaobj, GLenum pname, GLint *param);
- void (QOPENGLF_APIENTRYP VertexArrayBindingDivisor)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
- void (QOPENGLF_APIENTRYP VertexArrayAttribLFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
- void (QOPENGLF_APIENTRYP VertexArrayAttribIFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
- void (QOPENGLF_APIENTRYP VertexArrayAttribFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
- void (QOPENGLF_APIENTRYP VertexArrayAttribBinding)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
- void (QOPENGLF_APIENTRYP VertexArrayVertexBuffers)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
- void (QOPENGLF_APIENTRYP VertexArrayVertexBuffer)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
- void (QOPENGLF_APIENTRYP VertexArrayElementBuffer)(GLuint vaobj, GLuint buffer);
- void (QOPENGLF_APIENTRYP EnableVertexArrayAttrib)(GLuint vaobj, GLuint index);
- void (QOPENGLF_APIENTRYP DisableVertexArrayAttrib)(GLuint vaobj, GLuint index);
- void (QOPENGLF_APIENTRYP CreateVertexArrays)(GLsizei n, GLuint *arrays);
- void (QOPENGLF_APIENTRYP GetTextureParameteriv)(GLuint texture, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetTextureParameterIuiv)(GLuint texture, GLenum pname, GLuint *params);
- void (QOPENGLF_APIENTRYP GetTextureParameterIiv)(GLuint texture, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetTextureParameterfv)(GLuint texture, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetTextureLevelParameteriv)(GLuint texture, GLint level, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetTextureLevelParameterfv)(GLuint texture, GLint level, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetCompressedTextureImage)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
- void (QOPENGLF_APIENTRYP GetTextureImage)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
- void (QOPENGLF_APIENTRYP BindTextureUnit)(GLuint unit, GLuint texture);
- void (QOPENGLF_APIENTRYP GenerateTextureMipmap)(GLuint texture);
- void (QOPENGLF_APIENTRYP TextureParameteriv)(GLuint texture, GLenum pname, const GLint *param);
- void (QOPENGLF_APIENTRYP TextureParameterIuiv)(GLuint texture, GLenum pname, const GLuint *params);
- void (QOPENGLF_APIENTRYP TextureParameterIiv)(GLuint texture, GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP TextureParameteri)(GLuint texture, GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP TextureParameterfv)(GLuint texture, GLenum pname, const GLfloat *param);
- void (QOPENGLF_APIENTRYP TextureParameterf)(GLuint texture, GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP CopyTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP CopyTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP CopyTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- void (QOPENGLF_APIENTRYP CompressedTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
- void (QOPENGLF_APIENTRYP CompressedTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
- void (QOPENGLF_APIENTRYP CompressedTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
- void (QOPENGLF_APIENTRYP TextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
- void (QOPENGLF_APIENTRYP TextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
- void (QOPENGLF_APIENTRYP TextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
- void (QOPENGLF_APIENTRYP TextureStorage3DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
- void (QOPENGLF_APIENTRYP TextureStorage2DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
- void (QOPENGLF_APIENTRYP TextureStorage3D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- void (QOPENGLF_APIENTRYP TextureStorage2D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP TextureStorage1D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
- void (QOPENGLF_APIENTRYP TextureBufferRange)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);
- void (QOPENGLF_APIENTRYP TextureBuffer)(GLuint texture, GLenum internalformat, GLuint buffer);
- void (QOPENGLF_APIENTRYP CreateTextures)(GLenum target, GLsizei n, GLuint *textures);
- void (QOPENGLF_APIENTRYP GetNamedRenderbufferParameteriv)(GLuint renderbuffer, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP NamedRenderbufferStorageMultisample)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP NamedRenderbufferStorage)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP CreateRenderbuffers)(GLsizei n, GLuint *renderbuffers);
- void (QOPENGLF_APIENTRYP GetNamedFramebufferAttachmentParameteriv)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetNamedFramebufferParameteriv)(GLuint framebuffer, GLenum pname, GLint *param);
- GLenum (QOPENGLF_APIENTRYP CheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
- void (QOPENGLF_APIENTRYP BlitNamedFramebuffer)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- void (QOPENGLF_APIENTRYP ClearNamedFramebufferfi)(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil);
- void (QOPENGLF_APIENTRYP ClearNamedFramebufferfv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
- void (QOPENGLF_APIENTRYP ClearNamedFramebufferuiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
- void (QOPENGLF_APIENTRYP ClearNamedFramebufferiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
- void (QOPENGLF_APIENTRYP InvalidateNamedFramebufferSubData)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP InvalidateNamedFramebufferData)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
- void (QOPENGLF_APIENTRYP NamedFramebufferReadBuffer)(GLuint framebuffer, GLenum src);
- void (QOPENGLF_APIENTRYP NamedFramebufferDrawBuffers)(GLuint framebuffer, GLsizei n, const GLenum *bufs);
- void (QOPENGLF_APIENTRYP NamedFramebufferDrawBuffer)(GLuint framebuffer, GLenum buf);
- void (QOPENGLF_APIENTRYP NamedFramebufferTextureLayer)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
- void (QOPENGLF_APIENTRYP NamedFramebufferTexture)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
- void (QOPENGLF_APIENTRYP NamedFramebufferParameteri)(GLuint framebuffer, GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP NamedFramebufferRenderbuffer)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- void (QOPENGLF_APIENTRYP CreateFramebuffers)(GLsizei n, GLuint *framebuffers);
- void (QOPENGLF_APIENTRYP GetNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizei size, void *data);
- void (QOPENGLF_APIENTRYP GetNamedBufferPointerv)(GLuint buffer, GLenum pname, GLvoid* *params);
- void (QOPENGLF_APIENTRYP GetNamedBufferParameteri64v)(GLuint buffer, GLenum pname, GLint64 *params);
- void (QOPENGLF_APIENTRYP GetNamedBufferParameteriv)(GLuint buffer, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP FlushMappedNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizei length);
- GLboolean (QOPENGLF_APIENTRYP UnmapNamedBuffer)(GLuint buffer);
- GLvoid* (QOPENGLF_APIENTRYP MapNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
- GLvoid* (QOPENGLF_APIENTRYP MapNamedBuffer)(GLuint buffer, GLenum access);
- void (QOPENGLF_APIENTRYP ClearNamedBufferSubData)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
- void (QOPENGLF_APIENTRYP ClearNamedBufferData)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
- void (QOPENGLF_APIENTRYP CopyNamedBufferSubData)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
- void (QOPENGLF_APIENTRYP NamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizei size, const void *data);
- void (QOPENGLF_APIENTRYP NamedBufferData)(GLuint buffer, GLsizei size, const void *data, GLenum usage);
- void (QOPENGLF_APIENTRYP NamedBufferStorage)(GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
- void (QOPENGLF_APIENTRYP CreateBuffers)(GLsizei n, GLuint *buffers);
- void (QOPENGLF_APIENTRYP GetTransformFeedbacki64_v)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
- void (QOPENGLF_APIENTRYP GetTransformFeedbacki_v)(GLuint xfb, GLenum pname, GLuint index, GLint *param);
- void (QOPENGLF_APIENTRYP GetTransformFeedbackiv)(GLuint xfb, GLenum pname, GLint *param);
- void (QOPENGLF_APIENTRYP TransformFeedbackBufferRange)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
- void (QOPENGLF_APIENTRYP TransformFeedbackBufferBase)(GLuint xfb, GLuint index, GLuint buffer);
- void (QOPENGLF_APIENTRYP CreateTransformFeedbacks)(GLsizei n, GLuint *ids);
- void (QOPENGLF_APIENTRYP ClipControl)(GLenum origin, GLenum depth);
-
+#define QT_OPENGL_4_5_FUNCTIONS(F) \
+ F(void, TextureBarrier, ()) \
+ F(void, ReadnPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)) \
+ F(void, GetnUniformuiv, (GLuint program, GLint location, GLsizei bufSize, GLuint *params)) \
+ F(void, GetnUniformiv, (GLuint program, GLint location, GLsizei bufSize, GLint *params)) \
+ F(void, GetnUniformfv, (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)) \
+ F(void, GetnUniformdv, (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)) \
+ F(void, GetnTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \
+ F(void, GetnCompressedTexImage, (GLenum target, GLint lod, GLsizei bufSize, void *pixels)) \
+ F(GLenum, GetGraphicsResetStatus, ()) \
+ F(void, GetCompressedTextureSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)) \
+ F(void, GetTextureSubImage, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \
+ F(void, MemoryBarrierByRegion, (GLbitfield barriers)) \
+ F(void, CreateQueries, (GLenum target, GLsizei n, GLuint *ids)) \
+ F(void, CreateProgramPipelines, (GLsizei n, GLuint *pipelines)) \
+ F(void, CreateSamplers, (GLsizei n, GLuint *samplers)) \
+ F(void, GetVertexArrayIndexed64iv, (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)) \
+ F(void, GetVertexArrayIndexediv, (GLuint vaobj, GLuint index, GLenum pname, GLint *param)) \
+ F(void, GetVertexArrayiv, (GLuint vaobj, GLenum pname, GLint *param)) \
+ F(void, VertexArrayBindingDivisor, (GLuint vaobj, GLuint bindingindex, GLuint divisor)) \
+ F(void, VertexArrayAttribLFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
+ F(void, VertexArrayAttribIFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)) \
+ F(void, VertexArrayAttribFormat, (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)) \
+ F(void, VertexArrayAttribBinding, (GLuint vaobj, GLuint attribindex, GLuint bindingindex)) \
+ F(void, VertexArrayVertexBuffers, (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)) \
+ F(void, VertexArrayVertexBuffer, (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)) \
+ F(void, VertexArrayElementBuffer, (GLuint vaobj, GLuint buffer)) \
+ F(void, EnableVertexArrayAttrib, (GLuint vaobj, GLuint index)) \
+ F(void, DisableVertexArrayAttrib, (GLuint vaobj, GLuint index)) \
+ F(void, CreateVertexArrays, (GLsizei n, GLuint *arrays)) \
+ F(void, GetTextureParameteriv, (GLuint texture, GLenum pname, GLint *params)) \
+ F(void, GetTextureParameterIuiv, (GLuint texture, GLenum pname, GLuint *params)) \
+ F(void, GetTextureParameterIiv, (GLuint texture, GLenum pname, GLint *params)) \
+ F(void, GetTextureParameterfv, (GLuint texture, GLenum pname, GLfloat *params)) \
+ F(void, GetTextureLevelParameteriv, (GLuint texture, GLint level, GLenum pname, GLint *params)) \
+ F(void, GetTextureLevelParameterfv, (GLuint texture, GLint level, GLenum pname, GLfloat *params)) \
+ F(void, GetCompressedTextureImage, (GLuint texture, GLint level, GLsizei bufSize, void *pixels)) \
+ F(void, GetTextureImage, (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)) \
+ F(void, BindTextureUnit, (GLuint unit, GLuint texture)) \
+ F(void, GenerateTextureMipmap, (GLuint texture)) \
+ F(void, TextureParameteriv, (GLuint texture, GLenum pname, const GLint *param)) \
+ F(void, TextureParameterIuiv, (GLuint texture, GLenum pname, const GLuint *params)) \
+ F(void, TextureParameterIiv, (GLuint texture, GLenum pname, const GLint *params)) \
+ F(void, TextureParameteri, (GLuint texture, GLenum pname, GLint param)) \
+ F(void, TextureParameterfv, (GLuint texture, GLenum pname, const GLfloat *param)) \
+ F(void, TextureParameterf, (GLuint texture, GLenum pname, GLfloat param)) \
+ F(void, CopyTextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
+ F(void, CopyTextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) \
+ F(void, CopyTextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) \
+ F(void, CompressedTextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)) \
+ F(void, CompressedTextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)) \
+ F(void, CompressedTextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)) \
+ F(void, TextureSubImage3D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)) \
+ F(void, TextureSubImage2D, (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)) \
+ F(void, TextureSubImage1D, (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)) \
+ F(void, TextureStorage3DMultisample, (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)) \
+ F(void, TextureStorage2DMultisample, (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)) \
+ F(void, TextureStorage3D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)) \
+ F(void, TextureStorage2D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)) \
+ F(void, TextureStorage1D, (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)) \
+ F(void, TextureBufferRange, (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)) \
+ F(void, TextureBuffer, (GLuint texture, GLenum internalformat, GLuint buffer)) \
+ F(void, CreateTextures, (GLenum target, GLsizei n, GLuint *textures)) \
+ F(void, GetNamedRenderbufferParameteriv, (GLuint renderbuffer, GLenum pname, GLint *params)) \
+ F(void, NamedRenderbufferStorageMultisample, (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)) \
+ F(void, NamedRenderbufferStorage, (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)) \
+ F(void, CreateRenderbuffers, (GLsizei n, GLuint *renderbuffers)) \
+ F(void, GetNamedFramebufferAttachmentParameteriv, (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)) \
+ F(void, GetNamedFramebufferParameteriv, (GLuint framebuffer, GLenum pname, GLint *param)) \
+ F(GLenum, CheckNamedFramebufferStatus, (GLuint framebuffer, GLenum target)) \
+ F(void, BlitNamedFramebuffer, (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)) \
+ F(void, ClearNamedFramebufferfi, (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil)) \
+ F(void, ClearNamedFramebufferfv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)) \
+ F(void, ClearNamedFramebufferuiv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)) \
+ F(void, ClearNamedFramebufferiv, (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)) \
+ F(void, InvalidateNamedFramebufferSubData, (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)) \
+ F(void, InvalidateNamedFramebufferData, (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)) \
+ F(void, NamedFramebufferReadBuffer, (GLuint framebuffer, GLenum src)) \
+ F(void, NamedFramebufferDrawBuffers, (GLuint framebuffer, GLsizei n, const GLenum *bufs)) \
+ F(void, NamedFramebufferDrawBuffer, (GLuint framebuffer, GLenum buf)) \
+ F(void, NamedFramebufferTextureLayer, (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
+ F(void, NamedFramebufferTexture, (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)) \
+ F(void, NamedFramebufferParameteri, (GLuint framebuffer, GLenum pname, GLint param)) \
+ F(void, NamedFramebufferRenderbuffer, (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)) \
+ F(void, CreateFramebuffers, (GLsizei n, GLuint *framebuffers)) \
+ F(void, GetNamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizei size, void *data)) \
+ F(void, GetNamedBufferPointerv, (GLuint buffer, GLenum pname, GLvoid* *params)) \
+ F(void, GetNamedBufferParameteri64v, (GLuint buffer, GLenum pname, GLint64 *params)) \
+ F(void, GetNamedBufferParameteriv, (GLuint buffer, GLenum pname, GLint *params)) \
+ F(void, FlushMappedNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizei length)) \
+ F(GLboolean, UnmapNamedBuffer, (GLuint buffer)) \
+ F(GLvoid *, MapNamedBufferRange, (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)) \
+ F(GLvoid *, MapNamedBuffer, (GLuint buffer, GLenum access)) \
+ F(void, ClearNamedBufferSubData, (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)) \
+ F(void, ClearNamedBufferData, (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)) \
+ F(void, CopyNamedBufferSubData, (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)) \
+ F(void, NamedBufferSubData, (GLuint buffer, GLintptr offset, GLsizei size, const void *data)) \
+ F(void, NamedBufferData, (GLuint buffer, GLsizei size, const void *data, GLenum usage)) \
+ F(void, NamedBufferStorage, (GLuint buffer, GLsizei size, const void *data, GLbitfield flags)) \
+ F(void, CreateBuffers, (GLsizei n, GLuint *buffers)) \
+ F(void, GetTransformFeedbacki64_v,(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)) \
+ F(void, GetTransformFeedbacki_v,(GLuint xfb, GLenum pname, GLuint index, GLint *param)) \
+ F(void, GetTransformFeedbackiv, (GLuint xfb, GLenum pname, GLint *param)) \
+ F(void, TransformFeedbackBufferRange, (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)) \
+ F(void, TransformFeedbackBufferBase, (GLuint xfb, GLuint index, GLuint buffer)) \
+ F(void, CreateTransformFeedbacks, (GLsizei n, GLuint *ids)) \
+ F(void, ClipControl, (GLenum origin, GLenum depth)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_4_5_FUNCTIONS);
};
class QOpenGLFunctions_1_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
@@ -1061,265 +1117,267 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.0 deprecated functions
- void (QOPENGLF_APIENTRYP Translatef)(GLfloat x, GLfloat y, GLfloat z);
- void (QOPENGLF_APIENTRYP Translated)(GLdouble x, GLdouble y, GLdouble z);
- void (QOPENGLF_APIENTRYP Scalef)(GLfloat x, GLfloat y, GLfloat z);
- void (QOPENGLF_APIENTRYP Scaled)(GLdouble x, GLdouble y, GLdouble z);
- void (QOPENGLF_APIENTRYP Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- void (QOPENGLF_APIENTRYP Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
- void (QOPENGLF_APIENTRYP PushMatrix)();
- void (QOPENGLF_APIENTRYP PopMatrix)();
- void (QOPENGLF_APIENTRYP Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- void (QOPENGLF_APIENTRYP MultMatrixd)(const GLdouble *m);
- void (QOPENGLF_APIENTRYP MultMatrixf)(const GLfloat *m);
- void (QOPENGLF_APIENTRYP MatrixMode)(GLenum mode);
- void (QOPENGLF_APIENTRYP LoadMatrixd)(const GLdouble *m);
- void (QOPENGLF_APIENTRYP LoadMatrixf)(const GLfloat *m);
- void (QOPENGLF_APIENTRYP LoadIdentity)();
- void (QOPENGLF_APIENTRYP Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- GLboolean (QOPENGLF_APIENTRYP IsList)(GLuint list);
- void (QOPENGLF_APIENTRYP GetTexGeniv)(GLenum coord, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetTexGendv)(GLenum coord, GLenum pname, GLdouble *params);
- void (QOPENGLF_APIENTRYP GetTexEnviv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetPolygonStipple)(GLubyte *mask);
- void (QOPENGLF_APIENTRYP GetPixelMapusv)(GLenum map, GLushort *values);
- void (QOPENGLF_APIENTRYP GetPixelMapuiv)(GLenum map, GLuint *values);
- void (QOPENGLF_APIENTRYP GetPixelMapfv)(GLenum map, GLfloat *values);
- void (QOPENGLF_APIENTRYP GetMaterialiv)(GLenum face, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetMaterialfv)(GLenum face, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetMapiv)(GLenum target, GLenum query, GLint *v);
- void (QOPENGLF_APIENTRYP GetMapfv)(GLenum target, GLenum query, GLfloat *v);
- void (QOPENGLF_APIENTRYP GetMapdv)(GLenum target, GLenum query, GLdouble *v);
- void (QOPENGLF_APIENTRYP GetLightiv)(GLenum light, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetLightfv)(GLenum light, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetClipPlane)(GLenum plane, GLdouble *equation);
- void (QOPENGLF_APIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
- void (QOPENGLF_APIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
- void (QOPENGLF_APIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values);
- void (QOPENGLF_APIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values);
- void (QOPENGLF_APIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values);
- void (QOPENGLF_APIENTRYP PixelTransferi)(GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP PixelTransferf)(GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor);
- void (QOPENGLF_APIENTRYP AlphaFunc)(GLenum func, GLfloat ref);
- void (QOPENGLF_APIENTRYP EvalPoint2)(GLint i, GLint j);
- void (QOPENGLF_APIENTRYP EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
- void (QOPENGLF_APIENTRYP EvalPoint1)(GLint i);
- void (QOPENGLF_APIENTRYP EvalMesh1)(GLenum mode, GLint i1, GLint i2);
- void (QOPENGLF_APIENTRYP EvalCoord2fv)(const GLfloat *u);
- void (QOPENGLF_APIENTRYP EvalCoord2f)(GLfloat u, GLfloat v);
- void (QOPENGLF_APIENTRYP EvalCoord2dv)(const GLdouble *u);
- void (QOPENGLF_APIENTRYP EvalCoord2d)(GLdouble u, GLdouble v);
- void (QOPENGLF_APIENTRYP EvalCoord1fv)(const GLfloat *u);
- void (QOPENGLF_APIENTRYP EvalCoord1f)(GLfloat u);
- void (QOPENGLF_APIENTRYP EvalCoord1dv)(const GLdouble *u);
- void (QOPENGLF_APIENTRYP EvalCoord1d)(GLdouble u);
- void (QOPENGLF_APIENTRYP MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
- void (QOPENGLF_APIENTRYP MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
- void (QOPENGLF_APIENTRYP MapGrid1f)(GLint un, GLfloat u1, GLfloat u2);
- void (QOPENGLF_APIENTRYP MapGrid1d)(GLint un, GLdouble u1, GLdouble u2);
- void (QOPENGLF_APIENTRYP Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
- void (QOPENGLF_APIENTRYP Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
- void (QOPENGLF_APIENTRYP Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
- void (QOPENGLF_APIENTRYP Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
- void (QOPENGLF_APIENTRYP PushAttrib)(GLbitfield mask);
- void (QOPENGLF_APIENTRYP PopAttrib)();
- void (QOPENGLF_APIENTRYP Accum)(GLenum op, GLfloat value);
- void (QOPENGLF_APIENTRYP IndexMask)(GLuint mask);
- void (QOPENGLF_APIENTRYP ClearIndex)(GLfloat c);
- void (QOPENGLF_APIENTRYP ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void (QOPENGLF_APIENTRYP PushName)(GLuint name);
- void (QOPENGLF_APIENTRYP PopName)();
- void (QOPENGLF_APIENTRYP PassThrough)(GLfloat token);
- void (QOPENGLF_APIENTRYP LoadName)(GLuint name);
- void (QOPENGLF_APIENTRYP InitNames)();
- GLint (QOPENGLF_APIENTRYP RenderMode)(GLenum mode);
- void (QOPENGLF_APIENTRYP SelectBuffer)(GLsizei size, GLuint *buffer);
- void (QOPENGLF_APIENTRYP FeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer);
- void (QOPENGLF_APIENTRYP TexGeniv)(GLenum coord, GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP TexGeni)(GLenum coord, GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP TexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
- void (QOPENGLF_APIENTRYP TexGenf)(GLenum coord, GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP TexGendv)(GLenum coord, GLenum pname, const GLdouble *params);
- void (QOPENGLF_APIENTRYP TexGend)(GLenum coord, GLenum pname, GLdouble param);
- void (QOPENGLF_APIENTRYP TexEnviv)(GLenum target, GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP TexEnvi)(GLenum target, GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP TexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
- void (QOPENGLF_APIENTRYP TexEnvf)(GLenum target, GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP ShadeModel)(GLenum mode);
- void (QOPENGLF_APIENTRYP PolygonStipple)(const GLubyte *mask);
- void (QOPENGLF_APIENTRYP Materialiv)(GLenum face, GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP Materiali)(GLenum face, GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP Materialfv)(GLenum face, GLenum pname, const GLfloat *params);
- void (QOPENGLF_APIENTRYP Materialf)(GLenum face, GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP LineStipple)(GLint factor, GLushort pattern);
- void (QOPENGLF_APIENTRYP LightModeliv)(GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP LightModeli)(GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP LightModelfv)(GLenum pname, const GLfloat *params);
- void (QOPENGLF_APIENTRYP LightModelf)(GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP Lightiv)(GLenum light, GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP Lighti)(GLenum light, GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP Lightfv)(GLenum light, GLenum pname, const GLfloat *params);
- void (QOPENGLF_APIENTRYP Lightf)(GLenum light, GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP Fogiv)(GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP Fogi)(GLenum pname, GLint param);
- void (QOPENGLF_APIENTRYP Fogfv)(GLenum pname, const GLfloat *params);
- void (QOPENGLF_APIENTRYP Fogf)(GLenum pname, GLfloat param);
- void (QOPENGLF_APIENTRYP ColorMaterial)(GLenum face, GLenum mode);
- void (QOPENGLF_APIENTRYP ClipPlane)(GLenum plane, const GLdouble *equation);
- void (QOPENGLF_APIENTRYP Vertex4sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w);
- void (QOPENGLF_APIENTRYP Vertex4iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP Vertex4i)(GLint x, GLint y, GLint z, GLint w);
- void (QOPENGLF_APIENTRYP Vertex4fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void (QOPENGLF_APIENTRYP Vertex4dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void (QOPENGLF_APIENTRYP Vertex3sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP Vertex3s)(GLshort x, GLshort y, GLshort z);
- void (QOPENGLF_APIENTRYP Vertex3iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP Vertex3i)(GLint x, GLint y, GLint z);
- void (QOPENGLF_APIENTRYP Vertex3fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP Vertex3f)(GLfloat x, GLfloat y, GLfloat z);
- void (QOPENGLF_APIENTRYP Vertex3dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP Vertex3d)(GLdouble x, GLdouble y, GLdouble z);
- void (QOPENGLF_APIENTRYP Vertex2sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP Vertex2s)(GLshort x, GLshort y);
- void (QOPENGLF_APIENTRYP Vertex2iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP Vertex2i)(GLint x, GLint y);
- void (QOPENGLF_APIENTRYP Vertex2fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP Vertex2f)(GLfloat x, GLfloat y);
- void (QOPENGLF_APIENTRYP Vertex2dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP Vertex2d)(GLdouble x, GLdouble y);
- void (QOPENGLF_APIENTRYP TexCoord4sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q);
- void (QOPENGLF_APIENTRYP TexCoord4iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP TexCoord4i)(GLint s, GLint t, GLint r, GLint q);
- void (QOPENGLF_APIENTRYP TexCoord4fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- void (QOPENGLF_APIENTRYP TexCoord4dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- void (QOPENGLF_APIENTRYP TexCoord3sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP TexCoord3s)(GLshort s, GLshort t, GLshort r);
- void (QOPENGLF_APIENTRYP TexCoord3iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP TexCoord3i)(GLint s, GLint t, GLint r);
- void (QOPENGLF_APIENTRYP TexCoord3fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP TexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
- void (QOPENGLF_APIENTRYP TexCoord3dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP TexCoord3d)(GLdouble s, GLdouble t, GLdouble r);
- void (QOPENGLF_APIENTRYP TexCoord2sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP TexCoord2s)(GLshort s, GLshort t);
- void (QOPENGLF_APIENTRYP TexCoord2iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP TexCoord2i)(GLint s, GLint t);
- void (QOPENGLF_APIENTRYP TexCoord2fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP TexCoord2f)(GLfloat s, GLfloat t);
- void (QOPENGLF_APIENTRYP TexCoord2dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP TexCoord2d)(GLdouble s, GLdouble t);
- void (QOPENGLF_APIENTRYP TexCoord1sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP TexCoord1s)(GLshort s);
- void (QOPENGLF_APIENTRYP TexCoord1iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP TexCoord1i)(GLint s);
- void (QOPENGLF_APIENTRYP TexCoord1fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP TexCoord1f)(GLfloat s);
- void (QOPENGLF_APIENTRYP TexCoord1dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP TexCoord1d)(GLdouble s);
- void (QOPENGLF_APIENTRYP Rectsv)(const GLshort *v1, const GLshort *v2);
- void (QOPENGLF_APIENTRYP Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
- void (QOPENGLF_APIENTRYP Rectiv)(const GLint *v1, const GLint *v2);
- void (QOPENGLF_APIENTRYP Recti)(GLint x1, GLint y1, GLint x2, GLint y2);
- void (QOPENGLF_APIENTRYP Rectfv)(const GLfloat *v1, const GLfloat *v2);
- void (QOPENGLF_APIENTRYP Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
- void (QOPENGLF_APIENTRYP Rectdv)(const GLdouble *v1, const GLdouble *v2);
- void (QOPENGLF_APIENTRYP Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
- void (QOPENGLF_APIENTRYP RasterPos4sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w);
- void (QOPENGLF_APIENTRYP RasterPos4iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP RasterPos4i)(GLint x, GLint y, GLint z, GLint w);
- void (QOPENGLF_APIENTRYP RasterPos4fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void (QOPENGLF_APIENTRYP RasterPos4dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void (QOPENGLF_APIENTRYP RasterPos3sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP RasterPos3s)(GLshort x, GLshort y, GLshort z);
- void (QOPENGLF_APIENTRYP RasterPos3iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP RasterPos3i)(GLint x, GLint y, GLint z);
- void (QOPENGLF_APIENTRYP RasterPos3fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP RasterPos3f)(GLfloat x, GLfloat y, GLfloat z);
- void (QOPENGLF_APIENTRYP RasterPos3dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP RasterPos3d)(GLdouble x, GLdouble y, GLdouble z);
- void (QOPENGLF_APIENTRYP RasterPos2sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP RasterPos2s)(GLshort x, GLshort y);
- void (QOPENGLF_APIENTRYP RasterPos2iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP RasterPos2i)(GLint x, GLint y);
- void (QOPENGLF_APIENTRYP RasterPos2fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP RasterPos2f)(GLfloat x, GLfloat y);
- void (QOPENGLF_APIENTRYP RasterPos2dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP RasterPos2d)(GLdouble x, GLdouble y);
- void (QOPENGLF_APIENTRYP Normal3sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP Normal3s)(GLshort nx, GLshort ny, GLshort nz);
- void (QOPENGLF_APIENTRYP Normal3iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP Normal3i)(GLint nx, GLint ny, GLint nz);
- void (QOPENGLF_APIENTRYP Normal3fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz);
- void (QOPENGLF_APIENTRYP Normal3dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz);
- void (QOPENGLF_APIENTRYP Normal3bv)(const GLbyte *v);
- void (QOPENGLF_APIENTRYP Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz);
- void (QOPENGLF_APIENTRYP Indexsv)(const GLshort *c);
- void (QOPENGLF_APIENTRYP Indexs)(GLshort c);
- void (QOPENGLF_APIENTRYP Indexiv)(const GLint *c);
- void (QOPENGLF_APIENTRYP Indexi)(GLint c);
- void (QOPENGLF_APIENTRYP Indexfv)(const GLfloat *c);
- void (QOPENGLF_APIENTRYP Indexf)(GLfloat c);
- void (QOPENGLF_APIENTRYP Indexdv)(const GLdouble *c);
- void (QOPENGLF_APIENTRYP Indexd)(GLdouble c);
- void (QOPENGLF_APIENTRYP End)();
- void (QOPENGLF_APIENTRYP EdgeFlagv)(const GLboolean *flag);
- void (QOPENGLF_APIENTRYP EdgeFlag)(GLboolean flag);
- void (QOPENGLF_APIENTRYP Color4usv)(const GLushort *v);
- void (QOPENGLF_APIENTRYP Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
- void (QOPENGLF_APIENTRYP Color4uiv)(const GLuint *v);
- void (QOPENGLF_APIENTRYP Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
- void (QOPENGLF_APIENTRYP Color4ubv)(const GLubyte *v);
- void (QOPENGLF_APIENTRYP Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
- void (QOPENGLF_APIENTRYP Color4sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
- void (QOPENGLF_APIENTRYP Color4iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP Color4i)(GLint red, GLint green, GLint blue, GLint alpha);
- void (QOPENGLF_APIENTRYP Color4fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- void (QOPENGLF_APIENTRYP Color4dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
- void (QOPENGLF_APIENTRYP Color4bv)(const GLbyte *v);
- void (QOPENGLF_APIENTRYP Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
- void (QOPENGLF_APIENTRYP Color3usv)(const GLushort *v);
- void (QOPENGLF_APIENTRYP Color3us)(GLushort red, GLushort green, GLushort blue);
- void (QOPENGLF_APIENTRYP Color3uiv)(const GLuint *v);
- void (QOPENGLF_APIENTRYP Color3ui)(GLuint red, GLuint green, GLuint blue);
- void (QOPENGLF_APIENTRYP Color3ubv)(const GLubyte *v);
- void (QOPENGLF_APIENTRYP Color3ub)(GLubyte red, GLubyte green, GLubyte blue);
- void (QOPENGLF_APIENTRYP Color3sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP Color3s)(GLshort red, GLshort green, GLshort blue);
- void (QOPENGLF_APIENTRYP Color3iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP Color3i)(GLint red, GLint green, GLint blue);
- void (QOPENGLF_APIENTRYP Color3fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP Color3f)(GLfloat red, GLfloat green, GLfloat blue);
- void (QOPENGLF_APIENTRYP Color3dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP Color3d)(GLdouble red, GLdouble green, GLdouble blue);
- void (QOPENGLF_APIENTRYP Color3bv)(const GLbyte *v);
- void (QOPENGLF_APIENTRYP Color3b)(GLbyte red, GLbyte green, GLbyte blue);
- void (QOPENGLF_APIENTRYP Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
- void (QOPENGLF_APIENTRYP Begin)(GLenum mode);
- void (QOPENGLF_APIENTRYP ListBase)(GLuint base);
- GLuint (QOPENGLF_APIENTRYP GenLists)(GLsizei range);
- void (QOPENGLF_APIENTRYP DeleteLists)(GLuint list, GLsizei range);
- void (QOPENGLF_APIENTRYP CallLists)(GLsizei n, GLenum type, const GLvoid *lists);
- void (QOPENGLF_APIENTRYP CallList)(GLuint list);
- void (QOPENGLF_APIENTRYP EndList)();
- void (QOPENGLF_APIENTRYP NewList)(GLuint list, GLenum mode);
-
+#define QT_OPENGL_1_0_DEPRECATED_FUNCTIONS(F) \
+ F(void, Translatef, (GLfloat x, GLfloat y, GLfloat z)) \
+ F(void, Translated, (GLdouble x, GLdouble y, GLdouble z)) \
+ F(void, Scalef, (GLfloat x, GLfloat y, GLfloat z)) \
+ F(void, Scaled, (GLdouble x, GLdouble y, GLdouble z)) \
+ F(void, Rotatef, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) \
+ F(void, Rotated, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) \
+ F(void, PushMatrix, ()) \
+ F(void, PopMatrix, ()) \
+ F(void, Ortho, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) \
+ F(void, MultMatrixd, (const GLdouble *m)) \
+ F(void, MultMatrixf, (const GLfloat *m)) \
+ F(void, MatrixMode, (GLenum mode)) \
+ F(void, LoadMatrixd, (const GLdouble *m)) \
+ F(void, LoadMatrixf, (const GLfloat *m)) \
+ F(void, LoadIdentity, ()) \
+ F(void, Frustum, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)) \
+ F(GLboolean, IsList, (GLuint list)) \
+ F(void, GetTexGeniv, (GLenum coord, GLenum pname, GLint *params)) \
+ F(void, GetTexGenfv, (GLenum coord, GLenum pname, GLfloat *params)) \
+ F(void, GetTexGendv, (GLenum coord, GLenum pname, GLdouble *params)) \
+ F(void, GetTexEnviv, (GLenum target, GLenum pname, GLint *params)) \
+ F(void, GetTexEnvfv, (GLenum target, GLenum pname, GLfloat *params)) \
+ F(void, GetPolygonStipple, (GLubyte *mask)) \
+ F(void, GetPixelMapusv, (GLenum map, GLushort *values)) \
+ F(void, GetPixelMapuiv, (GLenum map, GLuint *values)) \
+ F(void, GetPixelMapfv, (GLenum map, GLfloat *values)) \
+ F(void, GetMaterialiv, (GLenum face, GLenum pname, GLint *params)) \
+ F(void, GetMaterialfv, (GLenum face, GLenum pname, GLfloat *params)) \
+ F(void, GetMapiv, (GLenum target, GLenum query, GLint *v)) \
+ F(void, GetMapfv, (GLenum target, GLenum query, GLfloat *v)) \
+ F(void, GetMapdv, (GLenum target, GLenum query, GLdouble *v)) \
+ F(void, GetLightiv, (GLenum light, GLenum pname, GLint *params)) \
+ F(void, GetLightfv, (GLenum light, GLenum pname, GLfloat *params)) \
+ F(void, GetClipPlane, (GLenum plane, GLdouble *equation)) \
+ F(void, DrawPixels, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) \
+ F(void, CopyPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)) \
+ F(void, PixelMapusv, (GLenum map, GLsizei mapsize, const GLushort *values)) \
+ F(void, PixelMapuiv, (GLenum map, GLsizei mapsize, const GLuint *values)) \
+ F(void, PixelMapfv, (GLenum map, GLsizei mapsize, const GLfloat *values)) \
+ F(void, PixelTransferi, (GLenum pname, GLint param)) \
+ F(void, PixelTransferf, (GLenum pname, GLfloat param)) \
+ F(void, PixelZoom, (GLfloat xfactor, GLfloat yfactor)) \
+ F(void, AlphaFunc, (GLenum func, GLfloat ref)) \
+ F(void, EvalPoint2, (GLint i, GLint j)) \
+ F(void, EvalMesh2, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) \
+ F(void, EvalPoint1, (GLint i)) \
+ F(void, EvalMesh1, (GLenum mode, GLint i1, GLint i2)) \
+ F(void, EvalCoord2fv, (const GLfloat *u)) \
+ F(void, EvalCoord2f, (GLfloat u, GLfloat v)) \
+ F(void, EvalCoord2dv, (const GLdouble *u)) \
+ F(void, EvalCoord2d, (GLdouble u, GLdouble v)) \
+ F(void, EvalCoord1fv, (const GLfloat *u)) \
+ F(void, EvalCoord1f, (GLfloat u)) \
+ F(void, EvalCoord1dv, (const GLdouble *u)) \
+ F(void, EvalCoord1d, (GLdouble u)) \
+ F(void, MapGrid2f, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)) \
+ F(void, MapGrid2d, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)) \
+ F(void, MapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) \
+ F(void, MapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) \
+ F(void, Map2f, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)) \
+ F(void, Map2d, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)) \
+ F(void, Map1f, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)) \
+ F(void, Map1d, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)) \
+ F(void, PushAttrib, (GLbitfield mask)) \
+ F(void, PopAttrib, ()) \
+ F(void, Accum, (GLenum op, GLfloat value)) \
+ F(void, IndexMask, (GLuint mask)) \
+ F(void, ClearIndex, (GLfloat c)) \
+ F(void, ClearAccum, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
+ F(void, PushName, (GLuint name)) \
+ F(void, PopName, ()) \
+ F(void, PassThrough, (GLfloat token)) \
+ F(void, LoadName, (GLuint name)) \
+ F(void, InitNames, ()) \
+ F(GLint, RenderMode, (GLenum mode)) \
+ F(void, SelectBuffer, (GLsizei size, GLuint *buffer)) \
+ F(void, FeedbackBuffer, (GLsizei size, GLenum type, GLfloat *buffer)) \
+ F(void, TexGeniv, (GLenum coord, GLenum pname, const GLint *params)) \
+ F(void, TexGeni, (GLenum coord, GLenum pname, GLint param)) \
+ F(void, TexGenfv, (GLenum coord, GLenum pname, const GLfloat *params)) \
+ F(void, TexGenf, (GLenum coord, GLenum pname, GLfloat param)) \
+ F(void, TexGendv, (GLenum coord, GLenum pname, const GLdouble *params)) \
+ F(void, TexGend, (GLenum coord, GLenum pname, GLdouble param)) \
+ F(void, TexEnviv, (GLenum target, GLenum pname, const GLint *params)) \
+ F(void, TexEnvi, (GLenum target, GLenum pname, GLint param)) \
+ F(void, TexEnvfv, (GLenum target, GLenum pname, const GLfloat *params)) \
+ F(void, TexEnvf, (GLenum target, GLenum pname, GLfloat param)) \
+ F(void, ShadeModel, (GLenum mode)) \
+ F(void, PolygonStipple, (const GLubyte *mask)) \
+ F(void, Materialiv, (GLenum face, GLenum pname, const GLint *params)) \
+ F(void, Materiali, (GLenum face, GLenum pname, GLint param)) \
+ F(void, Materialfv, (GLenum face, GLenum pname, const GLfloat *params)) \
+ F(void, Materialf, (GLenum face, GLenum pname, GLfloat param)) \
+ F(void, LineStipple, (GLint factor, GLushort pattern)) \
+ F(void, LightModeliv, (GLenum pname, const GLint *params)) \
+ F(void, LightModeli, (GLenum pname, GLint param)) \
+ F(void, LightModelfv, (GLenum pname, const GLfloat *params)) \
+ F(void, LightModelf, (GLenum pname, GLfloat param)) \
+ F(void, Lightiv, (GLenum light, GLenum pname, const GLint *params)) \
+ F(void, Lighti, (GLenum light, GLenum pname, GLint param)) \
+ F(void, Lightfv, (GLenum light, GLenum pname, const GLfloat *params)) \
+ F(void, Lightf, (GLenum light, GLenum pname, GLfloat param)) \
+ F(void, Fogiv, (GLenum pname, const GLint *params)) \
+ F(void, Fogi, (GLenum pname, GLint param)) \
+ F(void, Fogfv, (GLenum pname, const GLfloat *params)) \
+ F(void, Fogf, (GLenum pname, GLfloat param)) \
+ F(void, ColorMaterial, (GLenum face, GLenum mode)) \
+ F(void, ClipPlane, (GLenum plane, const GLdouble *equation)) \
+ F(void, Vertex4sv, (const GLshort *v)) \
+ F(void, Vertex4s, (GLshort x, GLshort y, GLshort z, GLshort w)) \
+ F(void, Vertex4iv, (const GLint *v)) \
+ F(void, Vertex4i, (GLint x, GLint y, GLint z, GLint w)) \
+ F(void, Vertex4fv, (const GLfloat *v)) \
+ F(void, Vertex4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
+ F(void, Vertex4dv, (const GLdouble *v)) \
+ F(void, Vertex4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
+ F(void, Vertex3sv, (const GLshort *v)) \
+ F(void, Vertex3s, (GLshort x, GLshort y, GLshort z)) \
+ F(void, Vertex3iv, (const GLint *v)) \
+ F(void, Vertex3i, (GLint x, GLint y, GLint z)) \
+ F(void, Vertex3fv, (const GLfloat *v)) \
+ F(void, Vertex3f, (GLfloat x, GLfloat y, GLfloat z)) \
+ F(void, Vertex3dv, (const GLdouble *v)) \
+ F(void, Vertex3d, (GLdouble x, GLdouble y, GLdouble z)) \
+ F(void, Vertex2sv, (const GLshort *v)) \
+ F(void, Vertex2s, (GLshort x, GLshort y)) \
+ F(void, Vertex2iv, (const GLint *v)) \
+ F(void, Vertex2i, (GLint x, GLint y)) \
+ F(void, Vertex2fv, (const GLfloat *v)) \
+ F(void, Vertex2f, (GLfloat x, GLfloat y)) \
+ F(void, Vertex2dv, (const GLdouble *v)) \
+ F(void, Vertex2d, (GLdouble x, GLdouble y)) \
+ F(void, TexCoord4sv, (const GLshort *v)) \
+ F(void, TexCoord4s, (GLshort s, GLshort t, GLshort r, GLshort q)) \
+ F(void, TexCoord4iv, (const GLint *v)) \
+ F(void, TexCoord4i, (GLint s, GLint t, GLint r, GLint q)) \
+ F(void, TexCoord4fv, (const GLfloat *v)) \
+ F(void, TexCoord4f, (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) \
+ F(void, TexCoord4dv, (const GLdouble *v)) \
+ F(void, TexCoord4d, (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) \
+ F(void, TexCoord3sv, (const GLshort *v)) \
+ F(void, TexCoord3s, (GLshort s, GLshort t, GLshort r)) \
+ F(void, TexCoord3iv, (const GLint *v)) \
+ F(void, TexCoord3i, (GLint s, GLint t, GLint r)) \
+ F(void, TexCoord3fv, (const GLfloat *v)) \
+ F(void, TexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) \
+ F(void, TexCoord3dv, (const GLdouble *v)) \
+ F(void, TexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) \
+ F(void, TexCoord2sv, (const GLshort *v)) \
+ F(void, TexCoord2s, (GLshort s, GLshort t)) \
+ F(void, TexCoord2iv, (const GLint *v)) \
+ F(void, TexCoord2i, (GLint s, GLint t)) \
+ F(void, TexCoord2fv, (const GLfloat *v)) \
+ F(void, TexCoord2f, (GLfloat s, GLfloat t)) \
+ F(void, TexCoord2dv, (const GLdouble *v)) \
+ F(void, TexCoord2d, (GLdouble s, GLdouble t)) \
+ F(void, TexCoord1sv, (const GLshort *v)) \
+ F(void, TexCoord1s, (GLshort s)) \
+ F(void, TexCoord1iv, (const GLint *v)) \
+ F(void, TexCoord1i, (GLint s)) \
+ F(void, TexCoord1fv, (const GLfloat *v)) \
+ F(void, TexCoord1f, (GLfloat s)) \
+ F(void, TexCoord1dv, (const GLdouble *v)) \
+ F(void, TexCoord1d, (GLdouble s)) \
+ F(void, Rectsv, (const GLshort *v1, const GLshort *v2)) \
+ F(void, Rects, (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) \
+ F(void, Rectiv, (const GLint *v1, const GLint *v2)) \
+ F(void, Recti, (GLint x1, GLint y1, GLint x2, GLint y2)) \
+ F(void, Rectfv, (const GLfloat *v1, const GLfloat *v2)) \
+ F(void, Rectf, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) \
+ F(void, Rectdv, (const GLdouble *v1, const GLdouble *v2)) \
+ F(void, Rectd, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) \
+ F(void, RasterPos4sv, (const GLshort *v)) \
+ F(void, RasterPos4s, (GLshort x, GLshort y, GLshort z, GLshort w)) \
+ F(void, RasterPos4iv, (const GLint *v)) \
+ F(void, RasterPos4i, (GLint x, GLint y, GLint z, GLint w)) \
+ F(void, RasterPos4fv, (const GLfloat *v)) \
+ F(void, RasterPos4f, (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
+ F(void, RasterPos4dv, (const GLdouble *v)) \
+ F(void, RasterPos4d, (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
+ F(void, RasterPos3sv, (const GLshort *v)) \
+ F(void, RasterPos3s, (GLshort x, GLshort y, GLshort z)) \
+ F(void, RasterPos3iv, (const GLint *v)) \
+ F(void, RasterPos3i, (GLint x, GLint y, GLint z)) \
+ F(void, RasterPos3fv, (const GLfloat *v)) \
+ F(void, RasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) \
+ F(void, RasterPos3dv, (const GLdouble *v)) \
+ F(void, RasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) \
+ F(void, RasterPos2sv, (const GLshort *v)) \
+ F(void, RasterPos2s, (GLshort x, GLshort y)) \
+ F(void, RasterPos2iv, (const GLint *v)) \
+ F(void, RasterPos2i, (GLint x, GLint y)) \
+ F(void, RasterPos2fv, (const GLfloat *v)) \
+ F(void, RasterPos2f, (GLfloat x, GLfloat y)) \
+ F(void, RasterPos2dv, (const GLdouble *v)) \
+ F(void, RasterPos2d, (GLdouble x, GLdouble y)) \
+ F(void, Normal3sv, (const GLshort *v)) \
+ F(void, Normal3s, (GLshort nx, GLshort ny, GLshort nz)) \
+ F(void, Normal3iv, (const GLint *v)) \
+ F(void, Normal3i, (GLint nx, GLint ny, GLint nz)) \
+ F(void, Normal3fv, (const GLfloat *v)) \
+ F(void, Normal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) \
+ F(void, Normal3dv, (const GLdouble *v)) \
+ F(void, Normal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) \
+ F(void, Normal3bv, (const GLbyte *v)) \
+ F(void, Normal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) \
+ F(void, Indexsv, (const GLshort *c)) \
+ F(void, Indexs, (GLshort c)) \
+ F(void, Indexiv, (const GLint *c)) \
+ F(void, Indexi, (GLint c)) \
+ F(void, Indexfv, (const GLfloat *c)) \
+ F(void, Indexf, (GLfloat c)) \
+ F(void, Indexdv, (const GLdouble *c)) \
+ F(void, Indexd, (GLdouble c)) \
+ F(void, End, ()) \
+ F(void, EdgeFlagv, (const GLboolean *flag)) \
+ F(void, EdgeFlag, (GLboolean flag)) \
+ F(void, Color4usv, (const GLushort *v)) \
+ F(void, Color4us, (GLushort red, GLushort green, GLushort blue, GLushort alpha)) \
+ F(void, Color4uiv, (const GLuint *v)) \
+ F(void, Color4ui, (GLuint red, GLuint green, GLuint blue, GLuint alpha)) \
+ F(void, Color4ubv, (const GLubyte *v)) \
+ F(void, Color4ub, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) \
+ F(void, Color4sv, (const GLshort *v)) \
+ F(void, Color4s, (GLshort red, GLshort green, GLshort blue, GLshort alpha)) \
+ F(void, Color4iv, (const GLint *v)) \
+ F(void, Color4i, (GLint red, GLint green, GLint blue, GLint alpha)) \
+ F(void, Color4fv, (const GLfloat *v)) \
+ F(void, Color4f, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) \
+ F(void, Color4dv, (const GLdouble *v)) \
+ F(void, Color4d, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)) \
+ F(void, Color4bv, (const GLbyte *v)) \
+ F(void, Color4b, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)) \
+ F(void, Color3usv, (const GLushort *v)) \
+ F(void, Color3us, (GLushort red, GLushort green, GLushort blue)) \
+ F(void, Color3uiv, (const GLuint *v)) \
+ F(void, Color3ui, (GLuint red, GLuint green, GLuint blue)) \
+ F(void, Color3ubv, (const GLubyte *v)) \
+ F(void, Color3ub, (GLubyte red, GLubyte green, GLubyte blue)) \
+ F(void, Color3sv, (const GLshort *v)) \
+ F(void, Color3s, (GLshort red, GLshort green, GLshort blue)) \
+ F(void, Color3iv, (const GLint *v)) \
+ F(void, Color3i, (GLint red, GLint green, GLint blue)) \
+ F(void, Color3fv, (const GLfloat *v)) \
+ F(void, Color3f, (GLfloat red, GLfloat green, GLfloat blue)) \
+ F(void, Color3dv, (const GLdouble *v)) \
+ F(void, Color3d, (GLdouble red, GLdouble green, GLdouble blue)) \
+ F(void, Color3bv, (const GLbyte *v)) \
+ F(void, Color3b, (GLbyte red, GLbyte green, GLbyte blue)) \
+ F(void, Bitmap, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)) \
+ F(void, Begin, (GLenum mode)) \
+ F(void, ListBase, (GLuint base)) \
+ F(GLuint, GenLists, (GLsizei range)) \
+ F(void, DeleteLists, (GLuint list, GLsizei range)) \
+ F(void, CallLists, (GLsizei n, GLenum type, const GLvoid *lists)) \
+ F(void, CallList, (GLuint list)) \
+ F(void, EndList, ()) \
+ F(void, NewList, (GLuint list, GLenum mode)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_1_0_DEPRECATED_FUNCTIONS);
};
class QOpenGLFunctions_1_1_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
@@ -1330,23 +1388,26 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.1 deprecated functions
- void (QOPENGLF_APIENTRYP PushClientAttrib)(GLbitfield mask);
- void (QOPENGLF_APIENTRYP PopClientAttrib)();
- void (QOPENGLF_APIENTRYP PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
- GLboolean (QOPENGLF_APIENTRYP AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
- void (QOPENGLF_APIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void (QOPENGLF_APIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void (QOPENGLF_APIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
- void (QOPENGLF_APIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
- void (QOPENGLF_APIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
- void (QOPENGLF_APIENTRYP EnableClientState)(GLenum array);
- void (QOPENGLF_APIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid *pointer);
- void (QOPENGLF_APIENTRYP DisableClientState)(GLenum array);
- void (QOPENGLF_APIENTRYP ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void (QOPENGLF_APIENTRYP ArrayElement)(GLint i);
- void (QOPENGLF_APIENTRYP Indexubv)(const GLubyte *c);
- void (QOPENGLF_APIENTRYP Indexub)(GLubyte c);
- void (QOPENGLF_APIENTRYP GetPointerv)(GLenum pname, GLvoid* *params);
+#define QT_OPENGL_1_1_DEPRECATED_FUNCTIONS(F) \
+ F(void, PushClientAttrib, (GLbitfield mask)) \
+ F(void, PopClientAttrib, ()) \
+ F(void, PrioritizeTextures, (GLsizei n, const GLuint *textures, const GLfloat *priorities)) \
+ F(GLboolean, AreTexturesResident, (GLsizei n, const GLuint *textures, GLboolean *residences)) \
+ F(void, VertexPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
+ F(void, TexCoordPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
+ F(void, NormalPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \
+ F(void, InterleavedArrays, (GLenum format, GLsizei stride, const GLvoid *pointer)) \
+ F(void, IndexPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \
+ F(void, EnableClientState, (GLenum array)) \
+ F(void, EdgeFlagPointer, (GLsizei stride, const GLvoid *pointer)) \
+ F(void, DisableClientState, (GLenum array)) \
+ F(void, ColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
+ F(void, ArrayElement, (GLint i)) \
+ F(void, Indexubv, (const GLubyte *c)) \
+ F(void, Indexub, (GLubyte c)) \
+ F(void, GetPointerv, (GLenum pname, GLvoid* *params)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_1_1_DEPRECATED_FUNCTIONS);
};
class QOpenGLFunctions_1_2_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
@@ -1357,39 +1418,41 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.2 deprecated functions
- void (QOPENGLF_APIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
- void (QOPENGLF_APIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- void (QOPENGLF_APIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table);
- void (QOPENGLF_APIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
- void (QOPENGLF_APIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
- void (QOPENGLF_APIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
- void (QOPENGLF_APIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
- void (QOPENGLF_APIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params);
- void (QOPENGLF_APIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
- void (QOPENGLF_APIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params);
- void (QOPENGLF_APIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- void (QOPENGLF_APIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image);
- void (QOPENGLF_APIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
- void (QOPENGLF_APIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
- void (QOPENGLF_APIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
- void (QOPENGLF_APIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
- void (QOPENGLF_APIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
- void (QOPENGLF_APIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink);
- void (QOPENGLF_APIENTRYP ResetHistogram)(GLenum target);
- void (QOPENGLF_APIENTRYP ResetMinmax)(GLenum target);
- void (QOPENGLF_APIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-
+#define QT_OPENGL_1_2_DEPRECATED_FUNCTIONS(F) \
+ F(void, ColorTableParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \
+ F(void, ColorTableParameteriv, (GLenum target, GLenum pname, const GLint *params)) \
+ F(void, CopyColorTable, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) \
+ F(void, GetColorTable, (GLenum target, GLenum format, GLenum type, GLvoid *table)) \
+ F(void, GetColorTableParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
+ F(void, GetColorTableParameteriv, (GLenum target, GLenum pname, GLint *params)) \
+ F(void, ColorSubTable, (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)) \
+ F(void, CopyColorSubTable, (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)) \
+ F(void, ConvolutionFilter1D, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)) \
+ F(void, ConvolutionFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)) \
+ F(void, ConvolutionParameterf, (GLenum target, GLenum pname, GLfloat params)) \
+ F(void, ConvolutionParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) \
+ F(void, ConvolutionParameteri, (GLenum target, GLenum pname, GLint params)) \
+ F(void, ConvolutionParameteriv, (GLenum target, GLenum pname, const GLint *params)) \
+ F(void, CopyConvolutionFilter1D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)) \
+ F(void, CopyConvolutionFilter2D, (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)) \
+ F(void, GetConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLvoid *image)) \
+ F(void, GetConvolutionParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
+ F(void, GetConvolutionParameteriv, (GLenum target, GLenum pname, GLint *params)) \
+ F(void, GetSeparableFilter, (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)) \
+ F(void, SeparableFilter2D, (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)) \
+ F(void, GetHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) \
+ F(void, GetHistogramParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
+ F(void, GetHistogramParameteriv, (GLenum target, GLenum pname, GLint *params)) \
+ F(void, GetMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)) \
+ F(void, GetMinmaxParameterfv, (GLenum target, GLenum pname, GLfloat *params)) \
+ F(void, GetMinmaxParameteriv, (GLenum target, GLenum pname, GLint *params)) \
+ F(void, Histogram, (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)) \
+ F(void, Minmax, (GLenum target, GLenum internalformat, GLboolean sink)) \
+ F(void, ResetHistogram, (GLenum target)) \
+ F(void, ResetMinmax, (GLenum target)) \
+ F(void, ColorTable, (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_1_2_DEPRECATED_FUNCTIONS);
};
class QOpenGLFunctions_1_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
@@ -1400,44 +1463,46 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.3 deprecated functions
- void (QOPENGLF_APIENTRYP MultTransposeMatrixd)(const GLdouble *m);
- void (QOPENGLF_APIENTRYP MultTransposeMatrixf)(const GLfloat *m);
- void (QOPENGLF_APIENTRYP LoadTransposeMatrixd)(const GLdouble *m);
- void (QOPENGLF_APIENTRYP LoadTransposeMatrixf)(const GLfloat *m);
- void (QOPENGLF_APIENTRYP MultiTexCoord4sv)(GLenum target, const GLshort *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
- void (QOPENGLF_APIENTRYP MultiTexCoord4iv)(GLenum target, const GLint *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q);
- void (QOPENGLF_APIENTRYP MultiTexCoord4fv)(GLenum target, const GLfloat *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- void (QOPENGLF_APIENTRYP MultiTexCoord4dv)(GLenum target, const GLdouble *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- void (QOPENGLF_APIENTRYP MultiTexCoord3sv)(GLenum target, const GLshort *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r);
- void (QOPENGLF_APIENTRYP MultiTexCoord3iv)(GLenum target, const GLint *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r);
- void (QOPENGLF_APIENTRYP MultiTexCoord3fv)(GLenum target, const GLfloat *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
- void (QOPENGLF_APIENTRYP MultiTexCoord3dv)(GLenum target, const GLdouble *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
- void (QOPENGLF_APIENTRYP MultiTexCoord2sv)(GLenum target, const GLshort *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord2s)(GLenum target, GLshort s, GLshort t);
- void (QOPENGLF_APIENTRYP MultiTexCoord2iv)(GLenum target, const GLint *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord2i)(GLenum target, GLint s, GLint t);
- void (QOPENGLF_APIENTRYP MultiTexCoord2fv)(GLenum target, const GLfloat *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t);
- void (QOPENGLF_APIENTRYP MultiTexCoord2dv)(GLenum target, const GLdouble *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t);
- void (QOPENGLF_APIENTRYP MultiTexCoord1sv)(GLenum target, const GLshort *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord1s)(GLenum target, GLshort s);
- void (QOPENGLF_APIENTRYP MultiTexCoord1iv)(GLenum target, const GLint *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord1i)(GLenum target, GLint s);
- void (QOPENGLF_APIENTRYP MultiTexCoord1fv)(GLenum target, const GLfloat *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord1f)(GLenum target, GLfloat s);
- void (QOPENGLF_APIENTRYP MultiTexCoord1dv)(GLenum target, const GLdouble *v);
- void (QOPENGLF_APIENTRYP MultiTexCoord1d)(GLenum target, GLdouble s);
- void (QOPENGLF_APIENTRYP ClientActiveTexture)(GLenum texture);
-
+#define QT_OPENGL_1_3_DEPRECATED_FUNCTIONS(F) \
+ F(void, MultTransposeMatrixd, (const GLdouble *m)) \
+ F(void, MultTransposeMatrixf, (const GLfloat *m)) \
+ F(void, LoadTransposeMatrixd, (const GLdouble *m)) \
+ F(void, LoadTransposeMatrixf, (const GLfloat *m)) \
+ F(void, MultiTexCoord4sv, (GLenum target, const GLshort *v)) \
+ F(void, MultiTexCoord4s, (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)) \
+ F(void, MultiTexCoord4iv, (GLenum target, const GLint *v)) \
+ F(void, MultiTexCoord4i, (GLenum target, GLint s, GLint t, GLint r, GLint q)) \
+ F(void, MultiTexCoord4fv, (GLenum target, const GLfloat *v)) \
+ F(void, MultiTexCoord4f, (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) \
+ F(void, MultiTexCoord4dv, (GLenum target, const GLdouble *v)) \
+ F(void, MultiTexCoord4d, (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)) \
+ F(void, MultiTexCoord3sv, (GLenum target, const GLshort *v)) \
+ F(void, MultiTexCoord3s, (GLenum target, GLshort s, GLshort t, GLshort r)) \
+ F(void, MultiTexCoord3iv, (GLenum target, const GLint *v)) \
+ F(void, MultiTexCoord3i, (GLenum target, GLint s, GLint t, GLint r)) \
+ F(void, MultiTexCoord3fv, (GLenum target, const GLfloat *v)) \
+ F(void, MultiTexCoord3f, (GLenum target, GLfloat s, GLfloat t, GLfloat r)) \
+ F(void, MultiTexCoord3dv, (GLenum target, const GLdouble *v)) \
+ F(void, MultiTexCoord3d, (GLenum target, GLdouble s, GLdouble t, GLdouble r)) \
+ F(void, MultiTexCoord2sv, (GLenum target, const GLshort *v)) \
+ F(void, MultiTexCoord2s, (GLenum target, GLshort s, GLshort t)) \
+ F(void, MultiTexCoord2iv, (GLenum target, const GLint *v)) \
+ F(void, MultiTexCoord2i, (GLenum target, GLint s, GLint t)) \
+ F(void, MultiTexCoord2fv, (GLenum target, const GLfloat *v)) \
+ F(void, MultiTexCoord2f, (GLenum target, GLfloat s, GLfloat t)) \
+ F(void, MultiTexCoord2dv, (GLenum target, const GLdouble *v)) \
+ F(void, MultiTexCoord2d, (GLenum target, GLdouble s, GLdouble t)) \
+ F(void, MultiTexCoord1sv, (GLenum target, const GLshort *v)) \
+ F(void, MultiTexCoord1s, (GLenum target, GLshort s)) \
+ F(void, MultiTexCoord1iv, (GLenum target, const GLint *v)) \
+ F(void, MultiTexCoord1i, (GLenum target, GLint s)) \
+ F(void, MultiTexCoord1fv, (GLenum target, const GLfloat *v)) \
+ F(void, MultiTexCoord1f, (GLenum target, GLfloat s)) \
+ F(void, MultiTexCoord1dv, (GLenum target, const GLdouble *v)) \
+ F(void, MultiTexCoord1d, (GLenum target, GLdouble s)) \
+ F(void, ClientActiveTexture, (GLenum texture)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_1_3_DEPRECATED_FUNCTIONS);
};
class QOpenGLFunctions_1_4_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
@@ -1448,45 +1513,47 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.4 deprecated functions
- void (QOPENGLF_APIENTRYP WindowPos3sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP WindowPos3s)(GLshort x, GLshort y, GLshort z);
- void (QOPENGLF_APIENTRYP WindowPos3iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP WindowPos3i)(GLint x, GLint y, GLint z);
- void (QOPENGLF_APIENTRYP WindowPos3fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP WindowPos3f)(GLfloat x, GLfloat y, GLfloat z);
- void (QOPENGLF_APIENTRYP WindowPos3dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP WindowPos3d)(GLdouble x, GLdouble y, GLdouble z);
- void (QOPENGLF_APIENTRYP WindowPos2sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP WindowPos2s)(GLshort x, GLshort y);
- void (QOPENGLF_APIENTRYP WindowPos2iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP WindowPos2i)(GLint x, GLint y);
- void (QOPENGLF_APIENTRYP WindowPos2fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP WindowPos2f)(GLfloat x, GLfloat y);
- void (QOPENGLF_APIENTRYP WindowPos2dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP WindowPos2d)(GLdouble x, GLdouble y);
- void (QOPENGLF_APIENTRYP SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
- void (QOPENGLF_APIENTRYP SecondaryColor3usv)(const GLushort *v);
- void (QOPENGLF_APIENTRYP SecondaryColor3us)(GLushort red, GLushort green, GLushort blue);
- void (QOPENGLF_APIENTRYP SecondaryColor3uiv)(const GLuint *v);
- void (QOPENGLF_APIENTRYP SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue);
- void (QOPENGLF_APIENTRYP SecondaryColor3ubv)(const GLubyte *v);
- void (QOPENGLF_APIENTRYP SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue);
- void (QOPENGLF_APIENTRYP SecondaryColor3sv)(const GLshort *v);
- void (QOPENGLF_APIENTRYP SecondaryColor3s)(GLshort red, GLshort green, GLshort blue);
- void (QOPENGLF_APIENTRYP SecondaryColor3iv)(const GLint *v);
- void (QOPENGLF_APIENTRYP SecondaryColor3i)(GLint red, GLint green, GLint blue);
- void (QOPENGLF_APIENTRYP SecondaryColor3fv)(const GLfloat *v);
- void (QOPENGLF_APIENTRYP SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue);
- void (QOPENGLF_APIENTRYP SecondaryColor3dv)(const GLdouble *v);
- void (QOPENGLF_APIENTRYP SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue);
- void (QOPENGLF_APIENTRYP SecondaryColor3bv)(const GLbyte *v);
- void (QOPENGLF_APIENTRYP SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue);
- void (QOPENGLF_APIENTRYP FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
- void (QOPENGLF_APIENTRYP FogCoorddv)(const GLdouble *coord);
- void (QOPENGLF_APIENTRYP FogCoordd)(GLdouble coord);
- void (QOPENGLF_APIENTRYP FogCoordfv)(const GLfloat *coord);
- void (QOPENGLF_APIENTRYP FogCoordf)(GLfloat coord);
-
+#define QT_OPENGL_1_4_DEPRECATED_FUNCTIONS(F) \
+ F(void, WindowPos3sv, (const GLshort *v)) \
+ F(void, WindowPos3s, (GLshort x, GLshort y, GLshort z)) \
+ F(void, WindowPos3iv, (const GLint *v)) \
+ F(void, WindowPos3i, (GLint x, GLint y, GLint z)) \
+ F(void, WindowPos3fv, (const GLfloat *v)) \
+ F(void, WindowPos3f, (GLfloat x, GLfloat y, GLfloat z)) \
+ F(void, WindowPos3dv, (const GLdouble *v)) \
+ F(void, WindowPos3d, (GLdouble x, GLdouble y, GLdouble z)) \
+ F(void, WindowPos2sv, (const GLshort *v)) \
+ F(void, WindowPos2s, (GLshort x, GLshort y)) \
+ F(void, WindowPos2iv, (const GLint *v)) \
+ F(void, WindowPos2i, (GLint x, GLint y)) \
+ F(void, WindowPos2fv, (const GLfloat *v)) \
+ F(void, WindowPos2f, (GLfloat x, GLfloat y)) \
+ F(void, WindowPos2dv, (const GLdouble *v)) \
+ F(void, WindowPos2d, (GLdouble x, GLdouble y)) \
+ F(void, SecondaryColorPointer, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) \
+ F(void, SecondaryColor3usv, (const GLushort *v)) \
+ F(void, SecondaryColor3us, (GLushort red, GLushort green, GLushort blue)) \
+ F(void, SecondaryColor3uiv, (const GLuint *v)) \
+ F(void, SecondaryColor3ui, (GLuint red, GLuint green, GLuint blue)) \
+ F(void, SecondaryColor3ubv, (const GLubyte *v)) \
+ F(void, SecondaryColor3ub, (GLubyte red, GLubyte green, GLubyte blue)) \
+ F(void, SecondaryColor3sv, (const GLshort *v)) \
+ F(void, SecondaryColor3s, (GLshort red, GLshort green, GLshort blue)) \
+ F(void, SecondaryColor3iv, (const GLint *v)) \
+ F(void, SecondaryColor3i, (GLint red, GLint green, GLint blue)) \
+ F(void, SecondaryColor3fv, (const GLfloat *v)) \
+ F(void, SecondaryColor3f, (GLfloat red, GLfloat green, GLfloat blue)) \
+ F(void, SecondaryColor3dv, (const GLdouble *v)) \
+ F(void, SecondaryColor3d, (GLdouble red, GLdouble green, GLdouble blue)) \
+ F(void, SecondaryColor3bv, (const GLbyte *v)) \
+ F(void, SecondaryColor3b, (GLbyte red, GLbyte green, GLbyte blue)) \
+ F(void, FogCoordPointer, (GLenum type, GLsizei stride, const GLvoid *pointer)) \
+ F(void, FogCoorddv, (const GLdouble *coord)) \
+ F(void, FogCoordd, (GLdouble coord)) \
+ F(void, FogCoordfv, (const GLfloat *coord)) \
+ F(void, FogCoordf, (GLfloat coord)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_1_4_DEPRECATED_FUNCTIONS);
};
class QOpenGLFunctions_2_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
@@ -1497,43 +1564,45 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 2.0 deprecated functions
- void (QOPENGLF_APIENTRYP VertexAttrib4usv)(GLuint index, const GLushort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4ubv)(GLuint index, const GLubyte *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
- void (QOPENGLF_APIENTRYP VertexAttrib4iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4fv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void (QOPENGLF_APIENTRYP VertexAttrib4dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void (QOPENGLF_APIENTRYP VertexAttrib4bv)(GLuint index, const GLbyte *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nusv)(GLuint index, const GLushort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nuiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nubv)(GLuint index, const GLubyte *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nsv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Niv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nbv)(GLuint index, const GLbyte *v);
- void (QOPENGLF_APIENTRYP VertexAttrib3sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
- void (QOPENGLF_APIENTRYP VertexAttrib3fv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
- void (QOPENGLF_APIENTRYP VertexAttrib3dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
- void (QOPENGLF_APIENTRYP VertexAttrib2sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib2s)(GLuint index, GLshort x, GLshort y);
- void (QOPENGLF_APIENTRYP VertexAttrib2fv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
- void (QOPENGLF_APIENTRYP VertexAttrib2dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
- void (QOPENGLF_APIENTRYP VertexAttrib1sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib1s)(GLuint index, GLshort x);
- void (QOPENGLF_APIENTRYP VertexAttrib1fv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP VertexAttrib1f)(GLuint index, GLfloat x);
- void (QOPENGLF_APIENTRYP VertexAttrib1dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttrib1d)(GLuint index, GLdouble x);
-
+#define QT_OPENGL_2_0_DEPRECATED_FUNCTIONS(F) \
+ F(void, VertexAttrib4usv, (GLuint index, const GLushort *v)) \
+ F(void, VertexAttrib4uiv, (GLuint index, const GLuint *v)) \
+ F(void, VertexAttrib4ubv, (GLuint index, const GLubyte *v)) \
+ F(void, VertexAttrib4sv, (GLuint index, const GLshort *v)) \
+ F(void, VertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) \
+ F(void, VertexAttrib4iv, (GLuint index, const GLint *v)) \
+ F(void, VertexAttrib4fv, (GLuint index, const GLfloat *v)) \
+ F(void, VertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) \
+ F(void, VertexAttrib4dv, (GLuint index, const GLdouble *v)) \
+ F(void, VertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) \
+ F(void, VertexAttrib4bv, (GLuint index, const GLbyte *v)) \
+ F(void, VertexAttrib4Nusv, (GLuint index, const GLushort *v)) \
+ F(void, VertexAttrib4Nuiv, (GLuint index, const GLuint *v)) \
+ F(void, VertexAttrib4Nubv, (GLuint index, const GLubyte *v)) \
+ F(void, VertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) \
+ F(void, VertexAttrib4Nsv, (GLuint index, const GLshort *v)) \
+ F(void, VertexAttrib4Niv, (GLuint index, const GLint *v)) \
+ F(void, VertexAttrib4Nbv, (GLuint index, const GLbyte *v)) \
+ F(void, VertexAttrib3sv, (GLuint index, const GLshort *v)) \
+ F(void, VertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) \
+ F(void, VertexAttrib3fv, (GLuint index, const GLfloat *v)) \
+ F(void, VertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) \
+ F(void, VertexAttrib3dv, (GLuint index, const GLdouble *v)) \
+ F(void, VertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) \
+ F(void, VertexAttrib2sv, (GLuint index, const GLshort *v)) \
+ F(void, VertexAttrib2s, (GLuint index, GLshort x, GLshort y)) \
+ F(void, VertexAttrib2fv, (GLuint index, const GLfloat *v)) \
+ F(void, VertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) \
+ F(void, VertexAttrib2dv, (GLuint index, const GLdouble *v)) \
+ F(void, VertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) \
+ F(void, VertexAttrib1sv, (GLuint index, const GLshort *v)) \
+ F(void, VertexAttrib1s, (GLuint index, GLshort x)) \
+ F(void, VertexAttrib1fv, (GLuint index, const GLfloat *v)) \
+ F(void, VertexAttrib1f, (GLuint index, GLfloat x)) \
+ F(void, VertexAttrib1dv, (GLuint index, const GLdouble *v)) \
+ F(void, VertexAttrib1d, (GLuint index, GLdouble x)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_2_0_DEPRECATED_FUNCTIONS);
};
class QOpenGLFunctions_3_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
@@ -1544,27 +1613,29 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 3.0 deprecated functions
- void (QOPENGLF_APIENTRYP VertexAttribI4usv)(GLuint index, const GLushort *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4ubv)(GLuint index, const GLubyte *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4bv)(GLuint index, const GLbyte *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI3uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI2uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI1uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI3iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI2iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI1iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- void (QOPENGLF_APIENTRYP VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z);
- void (QOPENGLF_APIENTRYP VertexAttribI2ui)(GLuint index, GLuint x, GLuint y);
- void (QOPENGLF_APIENTRYP VertexAttribI1ui)(GLuint index, GLuint x);
- void (QOPENGLF_APIENTRYP VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
- void (QOPENGLF_APIENTRYP VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z);
- void (QOPENGLF_APIENTRYP VertexAttribI2i)(GLuint index, GLint x, GLint y);
- void (QOPENGLF_APIENTRYP VertexAttribI1i)(GLuint index, GLint x);
-
+#define QT_OPENGL_3_0_DEPRECATED_FUNCTIONS(F) \
+ F(void, VertexAttribI4usv, (GLuint index, const GLushort *v)) \
+ F(void, VertexAttribI4ubv, (GLuint index, const GLubyte *v)) \
+ F(void, VertexAttribI4sv, (GLuint index, const GLshort *v)) \
+ F(void, VertexAttribI4bv, (GLuint index, const GLbyte *v)) \
+ F(void, VertexAttribI4uiv, (GLuint index, const GLuint *v)) \
+ F(void, VertexAttribI3uiv, (GLuint index, const GLuint *v)) \
+ F(void, VertexAttribI2uiv, (GLuint index, const GLuint *v)) \
+ F(void, VertexAttribI1uiv, (GLuint index, const GLuint *v)) \
+ F(void, VertexAttribI4iv, (GLuint index, const GLint *v)) \
+ F(void, VertexAttribI3iv, (GLuint index, const GLint *v)) \
+ F(void, VertexAttribI2iv, (GLuint index, const GLint *v)) \
+ F(void, VertexAttribI1iv, (GLuint index, const GLint *v)) \
+ F(void, VertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) \
+ F(void, VertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) \
+ F(void, VertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) \
+ F(void, VertexAttribI1ui, (GLuint index, GLuint x)) \
+ F(void, VertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) \
+ F(void, VertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) \
+ F(void, VertexAttribI2i, (GLuint index, GLint x, GLint y)) \
+ F(void, VertexAttribI1i, (GLuint index, GLint x)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_3_0_DEPRECATED_FUNCTIONS);
};
class QOpenGLFunctions_3_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
@@ -1575,37 +1646,39 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 3.3 deprecated functions
- void (QOPENGLF_APIENTRYP SecondaryColorP3uiv)(GLenum type, const GLuint *color);
- void (QOPENGLF_APIENTRYP SecondaryColorP3ui)(GLenum type, GLuint color);
- void (QOPENGLF_APIENTRYP ColorP4uiv)(GLenum type, const GLuint *color);
- void (QOPENGLF_APIENTRYP ColorP4ui)(GLenum type, GLuint color);
- void (QOPENGLF_APIENTRYP ColorP3uiv)(GLenum type, const GLuint *color);
- void (QOPENGLF_APIENTRYP ColorP3ui)(GLenum type, GLuint color);
- void (QOPENGLF_APIENTRYP NormalP3uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP NormalP3ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP TexCoordP4uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP TexCoordP4ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP TexCoordP3uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP TexCoordP3ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP TexCoordP2uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP TexCoordP2ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP TexCoordP1uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP TexCoordP1ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP VertexP4uiv)(GLenum type, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexP4ui)(GLenum type, GLuint value);
- void (QOPENGLF_APIENTRYP VertexP3uiv)(GLenum type, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexP3ui)(GLenum type, GLuint value);
- void (QOPENGLF_APIENTRYP VertexP2uiv)(GLenum type, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexP2ui)(GLenum type, GLuint value);
-
+#define QT_OPENGL_3_3_DEPRECATED_FUNCTIONS(F) \
+ F(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color)) \
+ F(void, SecondaryColorP3ui, (GLenum type, GLuint color)) \
+ F(void, ColorP4uiv, (GLenum type, const GLuint *color)) \
+ F(void, ColorP4ui, (GLenum type, GLuint color)) \
+ F(void, ColorP3uiv, (GLenum type, const GLuint *color)) \
+ F(void, ColorP3ui, (GLenum type, GLuint color)) \
+ F(void, NormalP3uiv, (GLenum type, const GLuint *coords)) \
+ F(void, NormalP3ui, (GLenum type, GLuint coords)) \
+ F(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
+ F(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords)) \
+ F(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
+ F(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords)) \
+ F(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
+ F(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords)) \
+ F(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords)) \
+ F(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords)) \
+ F(void, TexCoordP4uiv, (GLenum type, const GLuint *coords)) \
+ F(void, TexCoordP4ui, (GLenum type, GLuint coords)) \
+ F(void, TexCoordP3uiv, (GLenum type, const GLuint *coords)) \
+ F(void, TexCoordP3ui, (GLenum type, GLuint coords)) \
+ F(void, TexCoordP2uiv, (GLenum type, const GLuint *coords)) \
+ F(void, TexCoordP2ui, (GLenum type, GLuint coords)) \
+ F(void, TexCoordP1uiv, (GLenum type, const GLuint *coords)) \
+ F(void, TexCoordP1ui, (GLenum type, GLuint coords)) \
+ F(void, VertexP4uiv, (GLenum type, const GLuint *value)) \
+ F(void, VertexP4ui, (GLenum type, GLuint value)) \
+ F(void, VertexP3uiv, (GLenum type, const GLuint *value)) \
+ F(void, VertexP3ui, (GLenum type, GLuint value)) \
+ F(void, VertexP2uiv, (GLenum type, const GLuint *value)) \
+ F(void, VertexP2ui, (GLenum type, GLuint value)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_3_3_DEPRECATED_FUNCTIONS);
};
class QOpenGLFunctions_4_5_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
@@ -1616,19 +1689,21 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 4.5 deprecated functions
- void (QOPENGLF_APIENTRYP GetnMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
- void (QOPENGLF_APIENTRYP GetnHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
- void (QOPENGLF_APIENTRYP GetnSeparableFilter)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
- void (QOPENGLF_APIENTRYP GetnConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
- void (QOPENGLF_APIENTRYP GetnColorTable)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
- void (QOPENGLF_APIENTRYP GetnPolygonStipple)(GLsizei bufSize, GLubyte *pattern);
- void (QOPENGLF_APIENTRYP GetnPixelMapusv)(GLenum map, GLsizei bufSize, GLushort *values);
- void (QOPENGLF_APIENTRYP GetnPixelMapuiv)(GLenum map, GLsizei bufSize, GLuint *values);
- void (QOPENGLF_APIENTRYP GetnPixelMapfv)(GLenum map, GLsizei bufSize, GLfloat *values);
- void (QOPENGLF_APIENTRYP GetnMapiv)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
- void (QOPENGLF_APIENTRYP GetnMapfv)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
- void (QOPENGLF_APIENTRYP GetnMapdv)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
-
+#define QT_OPENGL_4_5_DEPRECATED_FUNCTIONS(F) \
+ F(void, GetnMinmax, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) \
+ F(void, GetnHistogram, (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values)) \
+ F(void, GetnSeparableFilter, (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span)) \
+ F(void, GetnConvolutionFilter, (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image)) \
+ F(void, GetnColorTable, (GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table)) \
+ F(void, GetnPolygonStipple, (GLsizei bufSize, GLubyte *pattern)) \
+ F(void, GetnPixelMapusv, (GLenum map, GLsizei bufSize, GLushort *values)) \
+ F(void, GetnPixelMapuiv, (GLenum map, GLsizei bufSize, GLuint *values)) \
+ F(void, GetnPixelMapfv, (GLenum map, GLsizei bufSize, GLfloat *values)) \
+ F(void, GetnMapiv, (GLenum target, GLenum query, GLsizei bufSize, GLint *v)) \
+ F(void, GetnMapfv, (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)) \
+ F(void, GetnMapdv, (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)) \
+
+ QT_OPENGL_DECLARE(QT_OPENGL_4_5_DEPRECATED_FUNCTIONS);
};
#else
@@ -1638,6 +1713,11 @@ public:
#endif // !QT_OPENGL_ES_2
+#undef QT_OPENGL_DECLARE_FUNCTIONS
+#undef QT_OPENGL_COUNT_FUNCTIONS
+#undef QT_OPENGL_DECLARE
+
+
QT_END_NAMESPACE
#endif // QT_NO_OPENGL