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authorJocelyn Turcotte <jocelyn.turcotte@digia.com>2014-10-22 13:51:30 +0200
committerJocelyn Turcotte <jocelyn.turcotte@digia.com>2014-10-23 18:13:12 +0200
commitab79e832e602b6366340151720b8c7c7b7ddb1a3 (patch)
tree215bd32ebd92596353bba13cba4366ed4004ceac
parentc1fc54027358ab4fb09eb36d6ea83777392d995f (diff)
Do not parent the shader program to the QOpenGLContext
When the last QOpenGLContext in a share group is destroyed, all the remaining alive QOpenGL* objects have their resource invalidated. This happens under QOpenGLContext::destroy, but before any QObject children of the QOpenGLContext is destroyed by the QObject destructor. This is currently an issue with ANGLE that could be fixed in its own code, but that is still better for us to be covered against. This means that the OpenGL resource is assumed to be destroyed with the context by the driver, but this isn't always the same. Fix an instance of this in QOpenGLTextureGlyphCache by explicitly owning the blit QOpenGLShaderProgram instead of parenting it under the current GL context. The very same resource invalidation system will prevent anything bad to happen if the QOpenGLContext is destroyed before the QOpenGLTextureGlyphCache. Task-number: QTBUG-41588 Change-Id: Ic3bc69b07bcbdcf7d699ea9139b2e34b04e642e5 Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
-rw-r--r--src/gui/opengl/qopengltextureglyphcache.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gui/opengl/qopengltextureglyphcache.cpp b/src/gui/opengl/qopengltextureglyphcache.cpp
index 6e16b2df75..0f70a01014 100644
--- a/src/gui/opengl/qopengltextureglyphcache.cpp
+++ b/src/gui/opengl/qopengltextureglyphcache.cpp
@@ -240,7 +240,7 @@ void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
QOpenGLShaderProgram *blitProgram = 0;
if (pex == 0) {
if (m_blitProgram == 0) {
- m_blitProgram = new QOpenGLShaderProgram(ctx);
+ m_blitProgram = new QOpenGLShaderProgram;
const bool isCoreProfile = ctx->format().profile() == QSurfaceFormat::CoreProfile;
{
@@ -444,6 +444,9 @@ void QOpenGLTextureGlyphCache::clear()
m_textureResource->free();
m_textureResource = 0;
+ delete m_blitProgram;
+ m_blitProgram = 0;
+
m_w = 0;
m_h = 0;
m_cx = 0;