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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-02-04 15:02:42 +0100
committerLaszlo Agocs <laszlo.agocs@theqtcompany.com>2015-02-04 15:22:59 +0000
commitbfc3d41894b054afef32b78e2d9c2c3ffe6aa5ce (patch)
treec85ced51b9b97c8ef0915a16b27fcca14f7709f8
parent7a377fe3798bc33342c413a2db4af9994565a511 (diff)
Check for the proper extension for anisotropic filtering
Change-Id: I881fccea3af74ead14f523c7c54a405a15ea29ab Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
-rw-r--r--src/gui/opengl/qopengltexture.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/opengl/qopengltexture.cpp b/src/gui/opengl/qopengltexture.cpp
index 903cfb2bf8..db4557d68d 100644
--- a/src/gui/opengl/qopengltexture.cpp
+++ b/src/gui/opengl/qopengltexture.cpp
@@ -3847,7 +3847,7 @@ void QOpenGLTexture::setMaximumAnisotropy(float anisotropy)
d->create();
Q_ASSERT(d->texFuncs);
Q_ASSERT(d->textureId);
- if (!d->features.testFlag(StencilTexturing)) {
+ if (!d->features.testFlag(AnisotropicFiltering)) {
qWarning("QOpenGLTexture::setMaximumAnisotropy() requires GL_EXT_texture_filter_anisotropic");
return;
}