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authorAndras Becsi <andras.becsi@digia.com>2014-07-29 16:32:47 +0200
committerAndras Becsi <andras.becsi@digia.com>2014-07-30 22:31:09 +0200
commitf16baae9d8bda6b1a3154ce3718d833d12994fd2 (patch)
tree30b9d4b54fd519f64189fc179c90acaa96893b2f
parent00b63b18ce62c6932a0b0fe566239649162be0d4 (diff)
Add EglDisplay case to nativeResourceForContext on eglfs
This is needed to make it possible to use the same interface for retrieving the EGLDisplay on Windows and EGLFS, thus get rid of cluttering ifdefs. Change-Id: I37b848b1017eacbf8a29627cd157b74e22e5f40c Reviewed-by: Michael Bruning <michael.bruning@digia.com> Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
-rw-r--r--src/platformsupport/eglconvenience/qeglplatformintegration.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/platformsupport/eglconvenience/qeglplatformintegration.cpp b/src/platformsupport/eglconvenience/qeglplatformintegration.cpp
index 1b63d16195..67064f63b5 100644
--- a/src/platformsupport/eglconvenience/qeglplatformintegration.cpp
+++ b/src/platformsupport/eglconvenience/qeglplatformintegration.cpp
@@ -291,6 +291,10 @@ void *QEGLPlatformIntegration::nativeResourceForContext(const QByteArray &resour
if (context->handle())
result = static_cast<QEGLPlatformContext *>(context->handle())->eglConfig();
break;
+ case EglDisplay:
+ if (context->handle())
+ result = static_cast<QEGLPlatformContext *>(context->handle())->eglDisplay();
+ break;
default:
break;
}