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authorAlexandru Croitor <alexandru.croitor@qt.io>2019-04-08 17:23:57 +0200
committerAlexandru Croitor <alexandru.croitor@qt.io>2019-12-03 13:35:59 +0000
commit55a15a1c1b93d36d705fc69e44b5c806b807dd55 (patch)
tree5b98c29c723bda2f298a394ee46e63f3c23ec74f /cmake/FindGLESv2.cmake
parentc800a6240353eb54bd7a2ad06c455ac9374c2476 (diff)
Add initial support for cross-building to iOS
Tested locally with the following configurations: - iOS device builds (arm64) - iOS simulator builds (x86_64) - iOS simulator_and_device builds (fat arm64 and x86_64 archives) All iOS builds currently require a custom vcpkg fork which contains fixes for building the required 3rd party libraries. qtsvg, qtdeclarative, qtgraphicaleffects and qtquickcontrols2 have also been tested to build successfully. simulator_and_device builds are also supported, but require an umerged patch in upstream CMake as well as further patches to vcpkg. Task-number: QTBUG-75576 Change-Id: Icd29913fbbd52a60e07ea5253fd9c7af7f8ce44c Reviewed-by: Cristian Adam <cristian.adam@qt.io> Reviewed-by: Qt CMake Build Bot Reviewed-by: Leander Beernaert <leander.beernaert@qt.io>
Diffstat (limited to 'cmake/FindGLESv2.cmake')
-rw-r--r--cmake/FindGLESv2.cmake27
1 files changed, 24 insertions, 3 deletions
diff --git a/cmake/FindGLESv2.cmake b/cmake/FindGLESv2.cmake
index 02df910285..49e757ef55 100644
--- a/cmake/FindGLESv2.cmake
+++ b/cmake/FindGLESv2.cmake
@@ -5,8 +5,8 @@ include(CheckCXXSourceCompiles)
if(EMSCRIPTEN)
set(HAVE_GLESv2 ON)
else()
- find_library(GLESv2_LIBRARY NAMES GLESv2)
- find_path(GLESv2_INCLUDE_DIR NAMES "GLES2/gl2.h" DOC "The OpenGLES 2 include path")
+ find_library(GLESv2_LIBRARY NAMES GLESv2 OpenGLES)
+ find_path(GLESv2_INCLUDE_DIR NAMES "GLES2/gl2.h" "OpenGLES/ES2/gl.h" DOC "The OpenGLES 2 include path")
set(_libraries "${CMAKE_REQUIRED_LIBRARIES}")
list(APPEND CMAKE_REQUIRED_LIBRARIES "${GLESv2_LIBRARY}")
set(_includes "${CMAKE_REQUIRED_INCLUDES}")
@@ -32,6 +32,20 @@ int main(int argc, char *argv[]) {
set(package_args GLESv2_INCLUDE_DIR GLESv2_LIBRARY HAVE_GLESv2)
endif()
+# Framework handling partially inspired by FindGLUT.cmake.
+if(GLESv2_LIBRARY MATCHES "/([^/]+)\\.framework$")
+ # TODO: Might need to handle non .tbd suffixes, but didn't find an
+ # example like that.
+ # TODO: Might need to handle INTERFACE_INCLUDE_DIRECTORIES differently.
+ set(_library_imported_location "${GLESv2_LIBRARY}/${CMAKE_MATCH_1}.tbd")
+ if(NOT EXISTS "${_library_imported_location}")
+ set(_library_imported_location "")
+ endif()
+else()
+ set(_library_imported_location "${GLESv2_LIBRARY}")
+endif()
+set(GLESv2_LIBRARY "${_library_imported_location}")
+
list(APPEND package_args HAVE_GLESv2)
include(FindPackageHandleStandardArgs)
@@ -40,8 +54,15 @@ find_package_handle_standard_args(GLESv2 DEFAULT_MSG ${package_args})
mark_as_advanced(${package_args})
if(GLESv2_FOUND AND NOT TARGET GLESv2::GLESv2)
- if(EMSCRIPTEN)
+ if(EMSCRIPTEN OR APPLE_UIKIT)
add_library(GLESv2::GLESv2 INTERFACE IMPORTED)
+ if(APPLE_UIKIT)
+ # For simulator_and_device builds we can't specify the full library path, because
+ # it's specific to either the device or the simulator. Resort to passing a link
+ # flag instead.
+ set_target_properties(GLESv2::GLESv2 PROPERTIES
+ INTERFACE_LINK_LIBRARIES "-framework OpenGLES")
+ endif()
else()
add_library(GLESv2::GLESv2 UNKNOWN IMPORTED)
set_target_properties(GLESv2::GLESv2 PROPERTIES