diff options
author | Alexandru Croitor <alexandru.croitor@qt.io> | 2019-04-08 17:23:57 +0200 |
---|---|---|
committer | Alexandru Croitor <alexandru.croitor@qt.io> | 2019-12-03 13:35:59 +0000 |
commit | 55a15a1c1b93d36d705fc69e44b5c806b807dd55 (patch) | |
tree | 5b98c29c723bda2f298a394ee46e63f3c23ec74f /cmake/FindGLESv2.cmake | |
parent | c800a6240353eb54bd7a2ad06c455ac9374c2476 (diff) |
Add initial support for cross-building to iOS
Tested locally with the following configurations:
- iOS device builds (arm64)
- iOS simulator builds (x86_64)
- iOS simulator_and_device builds (fat arm64 and x86_64 archives)
All iOS builds currently require a custom vcpkg fork which contains
fixes for building the required 3rd party libraries.
qtsvg, qtdeclarative, qtgraphicaleffects and qtquickcontrols2
have also been tested to build successfully.
simulator_and_device builds are also supported, but require an umerged
patch in upstream CMake as well as further patches to vcpkg.
Task-number: QTBUG-75576
Change-Id: Icd29913fbbd52a60e07ea5253fd9c7af7f8ce44c
Reviewed-by: Cristian Adam <cristian.adam@qt.io>
Reviewed-by: Qt CMake Build Bot
Reviewed-by: Leander Beernaert <leander.beernaert@qt.io>
Diffstat (limited to 'cmake/FindGLESv2.cmake')
-rw-r--r-- | cmake/FindGLESv2.cmake | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/cmake/FindGLESv2.cmake b/cmake/FindGLESv2.cmake index 02df910285..49e757ef55 100644 --- a/cmake/FindGLESv2.cmake +++ b/cmake/FindGLESv2.cmake @@ -5,8 +5,8 @@ include(CheckCXXSourceCompiles) if(EMSCRIPTEN) set(HAVE_GLESv2 ON) else() - find_library(GLESv2_LIBRARY NAMES GLESv2) - find_path(GLESv2_INCLUDE_DIR NAMES "GLES2/gl2.h" DOC "The OpenGLES 2 include path") + find_library(GLESv2_LIBRARY NAMES GLESv2 OpenGLES) + find_path(GLESv2_INCLUDE_DIR NAMES "GLES2/gl2.h" "OpenGLES/ES2/gl.h" DOC "The OpenGLES 2 include path") set(_libraries "${CMAKE_REQUIRED_LIBRARIES}") list(APPEND CMAKE_REQUIRED_LIBRARIES "${GLESv2_LIBRARY}") set(_includes "${CMAKE_REQUIRED_INCLUDES}") @@ -32,6 +32,20 @@ int main(int argc, char *argv[]) { set(package_args GLESv2_INCLUDE_DIR GLESv2_LIBRARY HAVE_GLESv2) endif() +# Framework handling partially inspired by FindGLUT.cmake. +if(GLESv2_LIBRARY MATCHES "/([^/]+)\\.framework$") + # TODO: Might need to handle non .tbd suffixes, but didn't find an + # example like that. + # TODO: Might need to handle INTERFACE_INCLUDE_DIRECTORIES differently. + set(_library_imported_location "${GLESv2_LIBRARY}/${CMAKE_MATCH_1}.tbd") + if(NOT EXISTS "${_library_imported_location}") + set(_library_imported_location "") + endif() +else() + set(_library_imported_location "${GLESv2_LIBRARY}") +endif() +set(GLESv2_LIBRARY "${_library_imported_location}") + list(APPEND package_args HAVE_GLESv2) include(FindPackageHandleStandardArgs) @@ -40,8 +54,15 @@ find_package_handle_standard_args(GLESv2 DEFAULT_MSG ${package_args}) mark_as_advanced(${package_args}) if(GLESv2_FOUND AND NOT TARGET GLESv2::GLESv2) - if(EMSCRIPTEN) + if(EMSCRIPTEN OR APPLE_UIKIT) add_library(GLESv2::GLESv2 INTERFACE IMPORTED) + if(APPLE_UIKIT) + # For simulator_and_device builds we can't specify the full library path, because + # it's specific to either the device or the simulator. Resort to passing a link + # flag instead. + set_target_properties(GLESv2::GLESv2 PROPERTIES + INTERFACE_LINK_LIBRARIES "-framework OpenGLES") + endif() else() add_library(GLESv2::GLESv2 UNKNOWN IMPORTED) set_target_properties(GLESv2::GLESv2 PROPERTIES |