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authorShawn Rutledge <shawn.rutledge@qt.io>2020-06-08 18:42:22 +0200
committerShawn Rutledge <shawn.rutledge@qt.io>2020-07-06 10:09:02 +0000
commit546e44d473d6fece9a8996415456ac494ea3a046 (patch)
tree58381f7306665fa16ad49b6a7240b1c744eb3c57 /coin/instructions
parent8dd6957cd7a1d86714b32b97dffe603a8636848a (diff)
Add QInputDevice::availableVirtualGeometry()
This property tells what part of the virtual desktop the input device can access. This is not a one-to-one mapping with a QScreen, because a Wacom tablet might be configured to access a whole desktop, a whole screen, or an area corresponding to the drawing area of one window; a mouse normally can access the whole desktop (so QScreen::virtualGeometry() would be identical to QInputDevice::availableVirtualGeometry()); a touchscreen normally is mapped to one screen but could be mapped differently; etc. It's possible to find the intersection of the rectangular area with the screen(s) that it overlaps, though. Task-number: QTBUG-78839 Change-Id: I9040e20fb5a3dec8a9a0dd827735826c4c1eea38 Reviewed-by: Jan Arve Sæther <jan-arve.saether@qt.io>
Diffstat (limited to 'coin/instructions')
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