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authorQt by Nokia <qt-info@nokia.com>2011-04-27 12:05:43 +0200
committeraxis <qt-info@nokia.com>2011-04-27 12:05:43 +0200
commit38be0d13830efd2d98281c645c3a60afe05ffece (patch)
tree6ea73f3ec77f7d153333779883e8120f82820abe /demos/sub-attaq
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
Diffstat (limited to 'demos/sub-attaq')
-rw-r--r--demos/sub-attaq/animationmanager.cpp98
-rw-r--r--demos/sub-attaq/animationmanager.h73
-rw-r--r--demos/sub-attaq/boat.cpp272
-rw-r--r--demos/sub-attaq/boat.h95
-rw-r--r--demos/sub-attaq/boat_p.h232
-rw-r--r--demos/sub-attaq/bomb.cpp118
-rw-r--r--demos/sub-attaq/bomb.h67
-rw-r--r--demos/sub-attaq/data.xml39
-rw-r--r--demos/sub-attaq/graphicsscene.cpp282
-rw-r--r--demos/sub-attaq/graphicsscene.h122
-rw-r--r--demos/sub-attaq/main.cpp57
-rw-r--r--demos/sub-attaq/mainwindow.cpp82
-rw-r--r--demos/sub-attaq/mainwindow.h63
-rw-r--r--demos/sub-attaq/pics/big/background.pngbin0 -> 48858 bytes
-rw-r--r--demos/sub-attaq/pics/big/boat.pngbin0 -> 5198 bytes
-rw-r--r--demos/sub-attaq/pics/big/bomb.pngbin0 -> 760 bytes
-rw-r--r--demos/sub-attaq/pics/big/explosion/boat/step1.pngbin0 -> 5760 bytes
-rw-r--r--demos/sub-attaq/pics/big/explosion/boat/step2.pngbin0 -> 9976 bytes
-rw-r--r--demos/sub-attaq/pics/big/explosion/boat/step3.pngbin0 -> 12411 bytes
-rw-r--r--demos/sub-attaq/pics/big/explosion/boat/step4.pngbin0 -> 15438 bytes
-rw-r--r--demos/sub-attaq/pics/big/explosion/submarine/step1.pngbin0 -> 3354 bytes
-rw-r--r--demos/sub-attaq/pics/big/explosion/submarine/step2.pngbin0 -> 6205 bytes
-rw-r--r--demos/sub-attaq/pics/big/explosion/submarine/step3.pngbin0 -> 6678 bytes
-rw-r--r--demos/sub-attaq/pics/big/explosion/submarine/step4.pngbin0 -> 6666 bytes
-rw-r--r--demos/sub-attaq/pics/big/submarine.pngbin0 -> 3202 bytes
-rw-r--r--demos/sub-attaq/pics/big/surface.pngbin0 -> 575 bytes
-rw-r--r--demos/sub-attaq/pics/big/torpedo.pngbin0 -> 951 bytes
-rw-r--r--demos/sub-attaq/pics/scalable/background-n810.svg171
-rw-r--r--demos/sub-attaq/pics/scalable/background.svg171
-rw-r--r--demos/sub-attaq/pics/scalable/boat.svg279
-rw-r--r--demos/sub-attaq/pics/scalable/bomb.svg138
-rw-r--r--demos/sub-attaq/pics/scalable/sand.svg103
-rw-r--r--demos/sub-attaq/pics/scalable/see.svg44
-rw-r--r--demos/sub-attaq/pics/scalable/sky.svg45
-rw-r--r--demos/sub-attaq/pics/scalable/sub-attaq.svg1473
-rw-r--r--demos/sub-attaq/pics/scalable/submarine.svg214
-rw-r--r--demos/sub-attaq/pics/scalable/surface.svg49
-rw-r--r--demos/sub-attaq/pics/scalable/torpedo.svg127
-rw-r--r--demos/sub-attaq/pics/small/background.pngbin0 -> 34634 bytes
-rw-r--r--demos/sub-attaq/pics/small/boat.pngbin0 -> 2394 bytes
-rw-r--r--demos/sub-attaq/pics/small/bomb.pngbin0 -> 760 bytes
-rw-r--r--demos/sub-attaq/pics/small/submarine.pngbin0 -> 1338 bytes
-rw-r--r--demos/sub-attaq/pics/small/surface.pngbin0 -> 502 bytes
-rw-r--r--demos/sub-attaq/pics/small/torpedo.pngbin0 -> 951 bytes
-rw-r--r--demos/sub-attaq/pics/welcome/logo-a.pngbin0 -> 5972 bytes
-rw-r--r--demos/sub-attaq/pics/welcome/logo-a2.pngbin0 -> 5969 bytes
-rw-r--r--demos/sub-attaq/pics/welcome/logo-b.pngbin0 -> 6869 bytes
-rw-r--r--demos/sub-attaq/pics/welcome/logo-dash.pngbin0 -> 2255 bytes
-rw-r--r--demos/sub-attaq/pics/welcome/logo-excl.pngbin0 -> 2740 bytes
-rw-r--r--demos/sub-attaq/pics/welcome/logo-q.pngbin0 -> 7016 bytes
-rw-r--r--demos/sub-attaq/pics/welcome/logo-s.pngbin0 -> 5817 bytes
-rw-r--r--demos/sub-attaq/pics/welcome/logo-t.pngbin0 -> 3717 bytes
-rw-r--r--demos/sub-attaq/pics/welcome/logo-t2.pngbin0 -> 3688 bytes
-rw-r--r--demos/sub-attaq/pics/welcome/logo-u.pngbin0 -> 5374 bytes
-rw-r--r--demos/sub-attaq/pixmapitem.cpp76
-rw-r--r--demos/sub-attaq/pixmapitem.h63
-rw-r--r--demos/sub-attaq/progressitem.cpp67
-rw-r--r--demos/sub-attaq/progressitem.h61
-rw-r--r--demos/sub-attaq/qanimationstate.cpp150
-rw-r--r--demos/sub-attaq/qanimationstate.h92
-rw-r--r--demos/sub-attaq/states.cpp330
-rw-r--r--demos/sub-attaq/states.h180
-rw-r--r--demos/sub-attaq/sub-attaq.pro41
-rw-r--r--demos/sub-attaq/subattaq.qrc39
-rw-r--r--demos/sub-attaq/submarine.cpp182
-rw-r--r--demos/sub-attaq/submarine.h93
-rw-r--r--demos/sub-attaq/submarine_p.h137
-rw-r--r--demos/sub-attaq/textinformationitem.cpp54
-rw-r--r--demos/sub-attaq/textinformationitem.h55
-rw-r--r--demos/sub-attaq/torpedo.cpp114
-rw-r--r--demos/sub-attaq/torpedo.h67
71 files changed, 6215 insertions, 0 deletions
diff --git a/demos/sub-attaq/animationmanager.cpp b/demos/sub-attaq/animationmanager.cpp
new file mode 100644
index 0000000000..ab0c8dc6ae
--- /dev/null
+++ b/demos/sub-attaq/animationmanager.cpp
@@ -0,0 +1,98 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Own
+#include "animationmanager.h"
+
+//Qt
+#include <QtCore/QAbstractAnimation>
+#include <QtCore/QDebug>
+
+// the universe's only animation manager
+AnimationManager *AnimationManager::instance = 0;
+
+AnimationManager::AnimationManager()
+{
+}
+
+AnimationManager *AnimationManager::self()
+{
+ if (!instance)
+ instance = new AnimationManager;
+ return instance;
+}
+
+void AnimationManager::registerAnimation(QAbstractAnimation *anim)
+{
+ QObject::connect(anim, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterAnimation_helper(QObject*)));
+ animations.append(anim);
+}
+
+void AnimationManager::unregisterAnimation_helper(QObject *obj)
+{
+ unregisterAnimation(static_cast<QAbstractAnimation*>(obj));
+}
+
+void AnimationManager::unregisterAnimation(QAbstractAnimation *anim)
+{
+ QObject::disconnect(anim, SIGNAL(destroyed(QObject*)), this, SLOT(unregisterAnimation_helper(QObject*)));
+ animations.removeAll(anim);
+}
+
+void AnimationManager::unregisterAllAnimations()
+{
+ animations.clear();
+}
+
+void AnimationManager::pauseAll()
+{
+ foreach (QAbstractAnimation* animation, animations) {
+ if (animation->state() == QAbstractAnimation::Running)
+ animation->pause();
+ }
+}
+void AnimationManager::resumeAll()
+{
+ foreach (QAbstractAnimation* animation, animations) {
+ if (animation->state() == QAbstractAnimation::Paused)
+ animation->resume();
+ }
+}
diff --git a/demos/sub-attaq/animationmanager.h b/demos/sub-attaq/animationmanager.h
new file mode 100644
index 0000000000..62b0576786
--- /dev/null
+++ b/demos/sub-attaq/animationmanager.h
@@ -0,0 +1,73 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef ANIMATIONMANAGER_H
+#define ANIMATIONMANAGER_H
+
+#include <QtCore/QObject>
+
+QT_BEGIN_NAMESPACE
+class QAbstractAnimation;
+QT_END_NAMESPACE
+
+class AnimationManager : public QObject
+{
+Q_OBJECT
+public:
+ AnimationManager();
+ void registerAnimation(QAbstractAnimation *anim);
+ void unregisterAnimation(QAbstractAnimation *anim);
+ void unregisterAllAnimations();
+ static AnimationManager *self();
+
+public slots:
+ void pauseAll();
+ void resumeAll();
+
+private slots:
+ void unregisterAnimation_helper(QObject *obj);
+
+private:
+ static AnimationManager *instance;
+ QList<QAbstractAnimation *> animations;
+};
+
+#endif // ANIMATIONMANAGER_H
diff --git a/demos/sub-attaq/boat.cpp b/demos/sub-attaq/boat.cpp
new file mode 100644
index 0000000000..f32fc3ca4e
--- /dev/null
+++ b/demos/sub-attaq/boat.cpp
@@ -0,0 +1,272 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Own
+#include "boat.h"
+#include "boat_p.h"
+#include "bomb.h"
+#include "pixmapitem.h"
+#include "graphicsscene.h"
+#include "animationmanager.h"
+#include "qanimationstate.h"
+
+//Qt
+#include <QtCore/QPropertyAnimation>
+#include <QtCore/QStateMachine>
+#include <QtCore/QHistoryState>
+#include <QtCore/QFinalState>
+#include <QtCore/QState>
+#include <QtCore/QSequentialAnimationGroup>
+
+static QAbstractAnimation *setupDestroyAnimation(Boat *boat)
+{
+ QSequentialAnimationGroup *group = new QSequentialAnimationGroup(boat);
+ for (int i = 1; i <= 4; i++) {
+ PixmapItem *step = new PixmapItem(QString("explosion/boat/step%1").arg(i),GraphicsScene::Big, boat);
+ step->setZValue(6);
+ step->setOpacity(0);
+
+ //fade-in
+ QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity");
+ anim->setEndValue(1);
+ anim->setDuration(100);
+ group->insertAnimation(i-1, anim);
+
+ //and then fade-out
+ QPropertyAnimation *anim2 = new QPropertyAnimation(step, "opacity");
+ anim2->setEndValue(0);
+ anim2->setDuration(100);
+ group->addAnimation(anim2);
+ }
+
+ AnimationManager::self()->registerAnimation(group);
+ return group;
+}
+
+
+
+Boat::Boat() : PixmapItem(QString("boat"), GraphicsScene::Big),
+ speed(0), bombsAlreadyLaunched(0), direction(Boat::None), movementAnimation(0)
+{
+ setZValue(4);
+ setFlags(QGraphicsItem::ItemIsFocusable);
+
+ //The movement animation used to animate the boat
+ movementAnimation = new QPropertyAnimation(this, "pos");
+
+ //The destroy animation used to explode the boat
+ destroyAnimation = setupDestroyAnimation(this);
+
+ //We setup the state machine of the boat
+ machine = new QStateMachine(this);
+ QState *moving = new QState(machine);
+ StopState *stopState = new StopState(this, moving);
+ machine->setInitialState(moving);
+ moving->setInitialState(stopState);
+ MoveStateRight *moveStateRight = new MoveStateRight(this, moving);
+ MoveStateLeft *moveStateLeft = new MoveStateLeft(this, moving);
+ LaunchStateRight *launchStateRight = new LaunchStateRight(this, machine);
+ LaunchStateLeft *launchStateLeft = new LaunchStateLeft(this, machine);
+
+ //then setup the transitions for the rightMove state
+ KeyStopTransition *leftStopRight = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Left);
+ leftStopRight->setTargetState(stopState);
+ KeyMoveTransition *leftMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Left);
+ leftMoveRight->setTargetState(moveStateRight);
+ KeyMoveTransition *rightMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right);
+ rightMoveRight->setTargetState(moveStateRight);
+ KeyMoveTransition *rightMoveStop = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right);
+ rightMoveStop->setTargetState(moveStateRight);
+
+ //then setup the transitions for the leftMove state
+ KeyStopTransition *rightStopLeft = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Right);
+ rightStopLeft->setTargetState(stopState);
+ KeyMoveTransition *rightMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right);
+ rightMoveLeft->setTargetState(moveStateLeft);
+ KeyMoveTransition *leftMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left);
+ leftMoveLeft->setTargetState(moveStateLeft);
+ KeyMoveTransition *leftMoveStop = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left);
+ leftMoveStop->setTargetState(moveStateLeft);
+
+ //We set up the right move state
+ moveStateRight->addTransition(leftStopRight);
+ moveStateRight->addTransition(leftMoveRight);
+ moveStateRight->addTransition(rightMoveRight);
+ stopState->addTransition(rightMoveStop);
+
+ //We set up the left move state
+ moveStateLeft->addTransition(rightStopLeft);
+ moveStateLeft->addTransition(leftMoveLeft);
+ moveStateLeft->addTransition(rightMoveLeft);
+ stopState->addTransition(leftMoveStop);
+
+ //The animation is finished, it means we reached the border of the screen, the boat is stopped so we move to the stop state
+ moveStateLeft->addTransition(movementAnimation, SIGNAL(finished()), stopState);
+ moveStateRight->addTransition(movementAnimation, SIGNAL(finished()), stopState);
+
+ //We set up the keys for dropping bombs
+ KeyLaunchTransition *upFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up);
+ upFireLeft->setTargetState(launchStateRight);
+ KeyLaunchTransition *upFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up);
+ upFireRight->setTargetState(launchStateRight);
+ KeyLaunchTransition *upFireStop = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up);
+ upFireStop->setTargetState(launchStateRight);
+ KeyLaunchTransition *downFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down);
+ downFireLeft->setTargetState(launchStateLeft);
+ KeyLaunchTransition *downFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down);
+ downFireRight->setTargetState(launchStateLeft);
+ KeyLaunchTransition *downFireMove = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down);
+ downFireMove->setTargetState(launchStateLeft);
+
+ //We set up transitions for fire up
+ moveStateRight->addTransition(upFireRight);
+ moveStateLeft->addTransition(upFireLeft);
+ stopState->addTransition(upFireStop);
+
+ //We set up transitions for fire down
+ moveStateRight->addTransition(downFireRight);
+ moveStateLeft->addTransition(downFireLeft);
+ stopState->addTransition(downFireMove);
+
+ //Finally the launch state should come back to its original state
+ QHistoryState *historyState = new QHistoryState(moving);
+ launchStateLeft->addTransition(historyState);
+ launchStateRight->addTransition(historyState);
+
+ QFinalState *final = new QFinalState(machine);
+
+ //This state play the destroyed animation
+ QAnimationState *destroyedState = new QAnimationState(machine);
+ destroyedState->setAnimation(destroyAnimation);
+
+ //Play a nice animation when the boat is destroyed
+ moving->addTransition(this, SIGNAL(boatDestroyed()), destroyedState);
+
+ //Transition to final state when the destroyed animation is finished
+ destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final);
+
+ //The machine has finished to be executed, then the boat is dead
+ connect(machine,SIGNAL(finished()), this, SIGNAL(boatExecutionFinished()));
+
+}
+
+void Boat::run()
+{
+ //We register animations
+ AnimationManager::self()->registerAnimation(movementAnimation);
+ AnimationManager::self()->registerAnimation(destroyAnimation);
+ machine->start();
+}
+
+void Boat::stop()
+{
+ movementAnimation->stop();
+ machine->stop();
+}
+
+void Boat::updateBoatMovement()
+{
+ if (speed == 0 || direction == Boat::None) {
+ movementAnimation->stop();
+ return;
+ }
+
+ movementAnimation->stop();
+
+ if (direction == Boat::Left) {
+ movementAnimation->setEndValue(QPointF(0,y()));
+ movementAnimation->setDuration(x()/speed*15);
+ }
+ else /*if (direction == Boat::Right)*/ {
+ movementAnimation->setEndValue(QPointF(scene()->width()-size().width(),y()));
+ movementAnimation->setDuration((scene()->width()-size().width()-x())/speed*15);
+ }
+ movementAnimation->start();
+}
+
+void Boat::destroy()
+{
+ movementAnimation->stop();
+ emit boatDestroyed();
+}
+
+int Boat::bombsLaunched() const
+{
+ return bombsAlreadyLaunched;
+}
+
+void Boat::setBombsLaunched(int number)
+{
+ if (number > MAX_BOMB) {
+ qWarning("Boat::setBombsLaunched : It impossible to launch that number of bombs");
+ return;
+ }
+ bombsAlreadyLaunched = number;
+}
+
+int Boat::currentSpeed() const
+{
+ return speed;
+}
+
+void Boat::setCurrentSpeed(int speed)
+{
+ if (speed > 3 || speed < 0) {
+ qWarning("Boat::setCurrentSpeed: The boat can't run on that speed");
+ return;
+ }
+ this->speed = speed;
+}
+
+enum Boat::Movement Boat::currentDirection() const
+{
+ return direction;
+}
+
+void Boat::setCurrentDirection(Movement direction)
+{
+ this->direction = direction;
+}
+
+int Boat::type() const
+{
+ return Type;
+}
diff --git a/demos/sub-attaq/boat.h b/demos/sub-attaq/boat.h
new file mode 100644
index 0000000000..b50ebb7dc6
--- /dev/null
+++ b/demos/sub-attaq/boat.h
@@ -0,0 +1,95 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef __BOAT__H__
+#define __BOAT__H__
+
+#include "pixmapitem.h"
+
+class Bomb;
+QT_BEGIN_NAMESPACE
+class QVariantAnimation;
+class QAbstractAnimation;
+class QStateMachine;
+QT_END_NAMESPACE
+
+class Boat : public PixmapItem
+{
+Q_OBJECT
+public:
+ enum Movement {
+ None = 0,
+ Left,
+ Right
+ };
+ enum { Type = UserType + 2 };
+ Boat();
+ void destroy();
+ void run();
+ void stop();
+
+ int bombsLaunched() const;
+ void setBombsLaunched(int number);
+
+ int currentSpeed() const;
+ void setCurrentSpeed(int speed);
+
+ enum Movement currentDirection() const;
+ void setCurrentDirection(Movement direction);
+
+ void updateBoatMovement();
+
+ virtual int type() const;
+
+signals:
+ void boatDestroyed();
+ void boatExecutionFinished();
+
+private:
+ int speed;
+ int bombsAlreadyLaunched;
+ Movement direction;
+ QVariantAnimation *movementAnimation;
+ QAbstractAnimation *destroyAnimation;
+ QStateMachine *machine;
+};
+
+#endif //__BOAT__H__
diff --git a/demos/sub-attaq/boat_p.h b/demos/sub-attaq/boat_p.h
new file mode 100644
index 0000000000..010dd0a6df
--- /dev/null
+++ b/demos/sub-attaq/boat_p.h
@@ -0,0 +1,232 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef BOAT_P_H
+#define BOAT_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+//Own
+#include "bomb.h"
+#include "graphicsscene.h"
+
+// Qt
+#include <QtGui/QKeyEventTransition>
+
+static const int MAX_BOMB = 5;
+
+
+//These transtion test if we have to stop the boat (i.e current speed is 1)
+class KeyStopTransition : public QKeyEventTransition
+{
+public:
+ KeyStopTransition(Boat *b, QEvent::Type t, int k)
+ : QKeyEventTransition(b, t, k), boat(b), key(k)
+ {
+ }
+protected:
+ virtual bool eventTest(QEvent *event)
+ {
+ if (!QKeyEventTransition::eventTest(event))
+ return false;
+ return (boat->currentSpeed() == 1);
+ }
+private:
+ Boat * boat;
+ int key;
+};
+
+//These transtion test if we have to move the boat (i.e current speed was 0 or another value)
+ class KeyMoveTransition : public QKeyEventTransition
+{
+public:
+ KeyMoveTransition(Boat *b, QEvent::Type t, int k)
+ : QKeyEventTransition(b, t, k), boat(b), key(k)
+ {
+ }
+protected:
+ virtual bool eventTest(QEvent *event)
+ {
+ if (!QKeyEventTransition::eventTest(event))
+ return false;
+ return (boat->currentSpeed() >= 0);
+ }
+ void onTransition(QEvent *)
+ {
+ //We decrease the speed if needed
+ if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right)
+ boat->setCurrentSpeed(boat->currentSpeed() - 1);
+ else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left)
+ boat->setCurrentSpeed(boat->currentSpeed() - 1);
+ else if (boat->currentSpeed() < 3)
+ boat->setCurrentSpeed(boat->currentSpeed() + 1);
+ boat->updateBoatMovement();
+ }
+private:
+ Boat * boat;
+ int key;
+};
+
+//This transition trigger the bombs launch
+ class KeyLaunchTransition : public QKeyEventTransition
+{
+public:
+ KeyLaunchTransition(Boat *boat, QEvent::Type type, int key)
+ : QKeyEventTransition(boat, type, key), boat(boat), key(key)
+ {
+ }
+protected:
+ virtual bool eventTest(QEvent *event)
+ {
+ if (!QKeyEventTransition::eventTest(event))
+ return false;
+ //We have enough bomb?
+ return (boat->bombsLaunched() < MAX_BOMB);
+ }
+private:
+ Boat * boat;
+ int key;
+};
+
+//This state is describing when the boat is moving right
+class MoveStateRight : public QState
+{
+public:
+ MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
+ {
+ }
+protected:
+ void onEntry(QEvent *)
+ {
+ boat->setCurrentDirection(Boat::Right);
+ boat->updateBoatMovement();
+ }
+private:
+ Boat * boat;
+};
+
+ //This state is describing when the boat is moving left
+class MoveStateLeft : public QState
+{
+public:
+ MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
+ {
+ }
+protected:
+ void onEntry(QEvent *)
+ {
+ boat->setCurrentDirection(Boat::Left);
+ boat->updateBoatMovement();
+ }
+private:
+ Boat * boat;
+};
+
+//This state is describing when the boat is in a stand by position
+class StopState : public QState
+{
+public:
+ StopState(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
+ {
+ }
+protected:
+ void onEntry(QEvent *)
+ {
+ boat->setCurrentSpeed(0);
+ boat->setCurrentDirection(Boat::None);
+ boat->updateBoatMovement();
+ }
+private:
+ Boat * boat;
+};
+
+//This state is describing the launch of the torpedo on the right
+class LaunchStateRight : public QState
+{
+public:
+ LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
+ {
+ }
+protected:
+ void onEntry(QEvent *)
+ {
+ Bomb *b = new Bomb();
+ b->setPos(boat->x()+boat->size().width(),boat->y());
+ GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
+ scene->addItem(b);
+ b->launch(Bomb::Right);
+ boat->setBombsLaunched(boat->bombsLaunched() + 1);
+ }
+private:
+ Boat * boat;
+};
+
+//This state is describing the launch of the torpedo on the left
+class LaunchStateLeft : public QState
+{
+public:
+ LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
+ {
+ }
+protected:
+ void onEntry(QEvent *)
+ {
+ Bomb *b = new Bomb();
+ b->setPos(boat->x() - b->size().width(), boat->y());
+ GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
+ scene->addItem(b);
+ b->launch(Bomb::Left);
+ boat->setBombsLaunched(boat->bombsLaunched() + 1);
+ }
+private:
+ Boat * boat;
+};
+
+#endif // BOAT_P_H
diff --git a/demos/sub-attaq/bomb.cpp b/demos/sub-attaq/bomb.cpp
new file mode 100644
index 0000000000..15a22f3592
--- /dev/null
+++ b/demos/sub-attaq/bomb.cpp
@@ -0,0 +1,118 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Own
+#include "bomb.h"
+#include "submarine.h"
+#include "pixmapitem.h"
+#include "animationmanager.h"
+#include "qanimationstate.h"
+
+//Qt
+#include <QtCore/QSequentialAnimationGroup>
+#include <QtCore/QPropertyAnimation>
+#include <QtCore/QStateMachine>
+#include <QtCore/QFinalState>
+
+Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big)
+{
+ setZValue(2);
+}
+
+void Bomb::launch(Bomb::Direction direction)
+{
+ QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup;
+ AnimationManager::self()->registerAnimation(launchAnimation);
+ qreal delta = direction == Right ? 20 : - 20;
+ QPropertyAnimation *anim = new QPropertyAnimation(this, "pos");
+ anim->setEndValue(QPointF(x() + delta,y() - 20));
+ anim->setDuration(150);
+ launchAnimation->addAnimation(anim);
+ anim = new QPropertyAnimation(this, "pos");
+ anim->setEndValue(QPointF(x() + delta*2, y() ));
+ anim->setDuration(150);
+ launchAnimation->addAnimation(anim);
+ anim = new QPropertyAnimation(this, "pos");
+ anim->setEndValue(QPointF(x() + delta*2,scene()->height()));
+ anim->setDuration(y()/2*60);
+ launchAnimation->addAnimation(anim);
+ connect(anim,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant)));
+ connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop()));
+ //We setup the state machine of the bomb
+ QStateMachine *machine = new QStateMachine(this);
+
+ //This state is when the launch animation is playing
+ QAnimationState *launched = new QAnimationState(machine);
+ launched->setAnimation(launchAnimation);
+
+ //End
+ QFinalState *final = new QFinalState(machine);
+
+ machine->setInitialState(launched);
+
+ //### Add a nice animation when the bomb is destroyed
+ launched->addTransition(this, SIGNAL(bombExploded()),final);
+
+ //If the animation is finished, then we move to the final state
+ launched->addTransition(launched, SIGNAL(animationFinished()), final);
+
+ //The machine has finished to be executed, then the boat is dead
+ connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished()));
+
+ machine->start();
+
+}
+
+void Bomb::onAnimationLaunchValueChanged(const QVariant &)
+{
+ foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) {
+ if (item->type() == SubMarine::Type) {
+ SubMarine *s = static_cast<SubMarine *>(item);
+ destroy();
+ s->destroy();
+ }
+ }
+}
+
+void Bomb::destroy()
+{
+ emit bombExploded();
+}
diff --git a/demos/sub-attaq/bomb.h b/demos/sub-attaq/bomb.h
new file mode 100644
index 0000000000..8c9be565d0
--- /dev/null
+++ b/demos/sub-attaq/bomb.h
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef __BOMB__H__
+#define __BOMB__H__
+
+#include "pixmapitem.h"
+
+class Bomb : public PixmapItem
+{
+Q_OBJECT
+public:
+ enum Direction {
+ Left = 0,
+ Right
+ };
+ Bomb();
+ void launch(Direction direction);
+ void destroy();
+
+signals:
+ void bombExploded();
+ void bombExecutionFinished();
+
+private slots:
+ void onAnimationLaunchValueChanged(const QVariant &);
+};
+
+#endif //__BOMB__H__
diff --git a/demos/sub-attaq/data.xml b/demos/sub-attaq/data.xml
new file mode 100644
index 0000000000..0f30515ddf
--- /dev/null
+++ b/demos/sub-attaq/data.xml
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
+<subattaq>
+ <submarines>
+ <submarine type="0" points="10" name="Q1" />
+ <submarine type="1" points="20" name="Q2" />
+ </submarines>
+ <levels>
+ <level id="0" name="Seaman recruit">
+ <subinstance type="0" nb="1"/>
+ </level>
+ <level id="1" name="Seaman apprentice">
+ <subinstance type="0" nb="2"/>
+ </level>
+ <level id="2" name="Seaman">
+ <subinstance type="0" nb="4"/>
+ </level>
+ <level id="3" name="Petty Officer Third Class">
+ <subinstance type="0" nb="6"/>
+ </level>
+ <level id="4" name="Petty Officer Second Class">
+ <subinstance type="0" nb="6"/>
+ </level>
+ <level id="5" name="Petty Officer First Class">
+ <subinstance type="0" nb="8"/>
+ </level>
+ <level id="6" name="Lieutenant">
+ <subinstance type="0" nb="10"/>
+ </level>
+ <level id="7" name="Commander">
+ <subinstance type="0" nb="15"/>
+ </level>
+ <level id="8" name="Captain">
+ <subinstance type="0" nb="12"/>
+ </level>
+ <level id="9" name="Admiral">
+ <subinstance type="0" nb="12"/>
+ </level>
+ </levels>
+</subattaq>
diff --git a/demos/sub-attaq/graphicsscene.cpp b/demos/sub-attaq/graphicsscene.cpp
new file mode 100644
index 0000000000..d01c94f8eb
--- /dev/null
+++ b/demos/sub-attaq/graphicsscene.cpp
@@ -0,0 +1,282 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Own
+#include "graphicsscene.h"
+#include "states.h"
+#include "boat.h"
+#include "submarine.h"
+#include "torpedo.h"
+#include "bomb.h"
+#include "pixmapitem.h"
+#include "animationmanager.h"
+#include "qanimationstate.h"
+#include "progressitem.h"
+#include "textinformationitem.h"
+
+//Qt
+#include <QtCore/QPropertyAnimation>
+#include <QtCore/QSequentialAnimationGroup>
+#include <QtCore/QParallelAnimationGroup>
+#include <QtCore/QStateMachine>
+#include <QtCore/QFinalState>
+#include <QtCore/QPauseAnimation>
+#include <QtGui/QAction>
+#include <QtCore/QDir>
+#include <QtGui/QApplication>
+#include <QtGui/QMessageBox>
+#include <QtGui/QGraphicsView>
+#include <QtGui/QGraphicsSceneMouseEvent>
+#include <QtCore/QXmlStreamReader>
+
+GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode)
+ : QGraphicsScene(x , y, width, height), mode(mode), boat(new Boat)
+{
+ PixmapItem *backgroundItem = new PixmapItem(QString("background"),mode);
+ backgroundItem->setZValue(1);
+ backgroundItem->setPos(0,0);
+ addItem(backgroundItem);
+
+ PixmapItem *surfaceItem = new PixmapItem(QString("surface"),mode);
+ surfaceItem->setZValue(3);
+ surfaceItem->setPos(0,sealLevel() - surfaceItem->boundingRect().height()/2);
+ addItem(surfaceItem);
+
+ //The item that display score and level
+ progressItem = new ProgressItem(backgroundItem);
+
+ textInformationItem = new TextInformationItem(backgroundItem);
+ textInformationItem->hide();
+ //We create the boat
+ addItem(boat);
+ boat->setPos(this->width()/2, sealLevel() - boat->size().height());
+ boat->hide();
+
+ //parse the xml that contain all data of the game
+ QXmlStreamReader reader;
+ QFile file(":data.xml");
+ file.open(QIODevice::ReadOnly);
+ reader.setDevice(&file);
+ LevelDescription currentLevel;
+ while (!reader.atEnd()) {
+ reader.readNext();
+ if (reader.tokenType() == QXmlStreamReader::StartElement) {
+ if (reader.name() == "submarine") {
+ SubmarineDescription desc;
+ desc.name = reader.attributes().value("name").toString();
+ desc.points = reader.attributes().value("points").toString().toInt();
+ desc.type = reader.attributes().value("type").toString().toInt();
+ submarinesData.append(desc);
+ } else if (reader.name() == "level") {
+ currentLevel.id = reader.attributes().value("id").toString().toInt();
+ currentLevel.name = reader.attributes().value("name").toString();
+ } else if (reader.name() == "subinstance") {
+ currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(), reader.attributes().value("nb").toString().toInt()));
+ }
+ } else if (reader.tokenType() == QXmlStreamReader::EndElement) {
+ if (reader.name() == "level") {
+ levelsData.insert(currentLevel.id, currentLevel);
+ currentLevel.submarines.clear();
+ }
+ }
+ }
+}
+
+qreal GraphicsScene::sealLevel() const
+{
+ return (mode == Big) ? 220 : 160;
+}
+
+void GraphicsScene::setupScene(QAction *newAction, QAction *quitAction)
+{
+ static const int nLetters = 10;
+ static struct {
+ char const *pix;
+ qreal initX, initY;
+ qreal destX, destY;
+ } logoData[nLetters] = {
+ {"s", -1000, -1000, 300, 150 },
+ {"u", -800, -1000, 350, 150 },
+ {"b", -600, -1000, 400, 120 },
+ {"dash", -400, -1000, 460, 150 },
+ {"a", 1000, 2000, 350, 250 },
+ {"t", 800, 2000, 400, 250 },
+ {"t2", 600, 2000, 430, 250 },
+ {"a2", 400, 2000, 465, 250 },
+ {"q", 200, 2000, 510, 250 },
+ {"excl", 0, 2000, 570, 220 } };
+
+ QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this);
+ QParallelAnimationGroup * lettersGroupFading = new QParallelAnimationGroup(this);
+
+ for (int i = 0; i < nLetters; ++i) {
+ PixmapItem *logo = new PixmapItem(QLatin1String(":/logo-") + logoData[i].pix, this);
+ logo->setPos(logoData[i].initX, logoData[i].initY);
+ logo->setZValue(i + 3);
+ //creation of the animations for moving letters
+ QPropertyAnimation *moveAnim = new QPropertyAnimation(logo, "pos", lettersGroupMoving);
+ moveAnim->setEndValue(QPointF(logoData[i].destX, logoData[i].destY));
+ moveAnim->setDuration(200);
+ moveAnim->setEasingCurve(QEasingCurve::OutElastic);
+ lettersGroupMoving->addPause(50);
+ //creation of the animations for fading out the letters
+ QPropertyAnimation *fadeAnim = new QPropertyAnimation(logo, "opacity", lettersGroupFading);
+ fadeAnim->setDuration(800);
+ fadeAnim->setEndValue(0);
+ fadeAnim->setEasingCurve(QEasingCurve::OutQuad);
+ }
+
+ QStateMachine *machine = new QStateMachine(this);
+
+ //This state is when the player is playing
+ PlayState *gameState = new PlayState(this, machine);
+
+ //Final state
+ QFinalState *final = new QFinalState(machine);
+
+ //Animation when the player enter in the game
+ QAnimationState *lettersMovingState = new QAnimationState(machine);
+ lettersMovingState->setAnimation(lettersGroupMoving);
+
+ //Animation when the welcome screen disappear
+ QAnimationState *lettersFadingState = new QAnimationState(machine);
+ lettersFadingState->setAnimation(lettersGroupFading);
+
+ //if new game then we fade out the welcome screen and start playing
+ lettersMovingState->addTransition(newAction, SIGNAL(triggered()), lettersFadingState);
+ lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()), gameState);
+
+ //New Game is triggered then player start playing
+ gameState->addTransition(newAction, SIGNAL(triggered()), gameState);
+
+ //Wanna quit, then connect to CTRL+Q
+ gameState->addTransition(quitAction, SIGNAL(triggered()), final);
+ lettersMovingState->addTransition(quitAction, SIGNAL(triggered()), final);
+
+ //Welcome screen is the initial state
+ machine->setInitialState(lettersMovingState);
+
+ machine->start();
+
+ //We reach the final state, then we quit
+ connect(machine, SIGNAL(finished()), qApp, SLOT(quit()));
+}
+
+void GraphicsScene::addItem(Bomb *bomb)
+{
+ bombs.insert(bomb);
+ connect(bomb,SIGNAL(bombExecutionFinished()),this, SLOT(onBombExecutionFinished()));
+ QGraphicsScene::addItem(bomb);
+}
+
+void GraphicsScene::addItem(Torpedo *torpedo)
+{
+ torpedos.insert(torpedo);
+ connect(torpedo,SIGNAL(torpedoExecutionFinished()),this, SLOT(onTorpedoExecutionFinished()));
+ QGraphicsScene::addItem(torpedo);
+}
+
+void GraphicsScene::addItem(SubMarine *submarine)
+{
+ submarines.insert(submarine);
+ connect(submarine,SIGNAL(subMarineExecutionFinished()),this, SLOT(onSubMarineExecutionFinished()));
+ QGraphicsScene::addItem(submarine);
+}
+
+void GraphicsScene::addItem(QGraphicsItem *item)
+{
+ QGraphicsScene::addItem(item);
+}
+
+void GraphicsScene::onBombExecutionFinished()
+{
+ Bomb *bomb = qobject_cast<Bomb *>(sender());
+ bombs.remove(bomb);
+ bomb->deleteLater();
+ if (boat)
+ boat->setBombsLaunched(boat->bombsLaunched() - 1);
+}
+
+void GraphicsScene::onTorpedoExecutionFinished()
+{
+ Torpedo *torpedo = qobject_cast<Torpedo *>(sender());
+ torpedos.remove(torpedo);
+ torpedo->deleteLater();
+}
+
+void GraphicsScene::onSubMarineExecutionFinished()
+{
+ SubMarine *submarine = qobject_cast<SubMarine *>(sender());
+ submarines.remove(submarine);
+ if (submarines.count() == 0)
+ emit allSubMarineDestroyed(submarine->points());
+ else
+ emit subMarineDestroyed(submarine->points());
+ submarine->deleteLater();
+}
+
+void GraphicsScene::clearScene()
+{
+ foreach (SubMarine *sub, submarines) {
+ sub->destroy();
+ sub->deleteLater();
+ }
+
+ foreach (Torpedo *torpedo, torpedos) {
+ torpedo->destroy();
+ torpedo->deleteLater();
+ }
+
+ foreach (Bomb *bomb, bombs) {
+ bomb->destroy();
+ bomb->deleteLater();
+ }
+
+ submarines.clear();
+ bombs.clear();
+ torpedos.clear();
+
+ AnimationManager::self()->unregisterAllAnimations();
+
+ boat->stop();
+ boat->hide();
+ boat->setEnabled(true);
+}
diff --git a/demos/sub-attaq/graphicsscene.h b/demos/sub-attaq/graphicsscene.h
new file mode 100644
index 0000000000..215ee71262
--- /dev/null
+++ b/demos/sub-attaq/graphicsscene.h
@@ -0,0 +1,122 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef __GRAPHICSSCENE__H__
+#define __GRAPHICSSCENE__H__
+
+//Qt
+#include <QtGui/QGraphicsScene>
+#include <QtCore/QSet>
+#include <QtCore/QState>
+
+
+class Boat;
+class SubMarine;
+class Torpedo;
+class Bomb;
+class PixmapItem;
+class ProgressItem;
+class TextInformationItem;
+QT_BEGIN_NAMESPACE
+class QAction;
+QT_END_NAMESPACE
+
+class GraphicsScene : public QGraphicsScene
+{
+Q_OBJECT
+public:
+ enum Mode {
+ Big = 0,
+ Small
+ };
+
+ struct SubmarineDescription {
+ int type;
+ int points;
+ QString name;
+ };
+
+ struct LevelDescription {
+ int id;
+ QString name;
+ QList<QPair<int,int> > submarines;
+ };
+
+ GraphicsScene(int x, int y, int width, int height, Mode mode = Big);
+ qreal sealLevel() const;
+ void setupScene(QAction *newAction, QAction *quitAction);
+ void addItem(Bomb *bomb);
+ void addItem(Torpedo *torpedo);
+ void addItem(SubMarine *submarine);
+ void addItem(QGraphicsItem *item);
+ void clearScene();
+
+signals:
+ void subMarineDestroyed(int);
+ void allSubMarineDestroyed(int);
+
+private slots:
+ void onBombExecutionFinished();
+ void onTorpedoExecutionFinished();
+ void onSubMarineExecutionFinished();
+
+private:
+ Mode mode;
+ ProgressItem *progressItem;
+ TextInformationItem *textInformationItem;
+ Boat *boat;
+ QSet<SubMarine *> submarines;
+ QSet<Bomb *> bombs;
+ QSet<Torpedo *> torpedos;
+ QVector<SubmarineDescription> submarinesData;
+ QHash<int, LevelDescription> levelsData;
+
+ friend class PauseState;
+ friend class PlayState;
+ friend class LevelState;
+ friend class LostState;
+ friend class WinState;
+ friend class WinTransition;
+ friend class UpdateScoreTransition;
+};
+
+#endif //__GRAPHICSSCENE__H__
+
diff --git a/demos/sub-attaq/main.cpp b/demos/sub-attaq/main.cpp
new file mode 100644
index 0000000000..54f11e6a5f
--- /dev/null
+++ b/demos/sub-attaq/main.cpp
@@ -0,0 +1,57 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+
+#include "mainwindow.h"
+
+int main(int argc, char *argv[])
+{
+ QApplication app(argc, argv);
+ Q_INIT_RESOURCE(subattaq);
+
+ qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
+
+ MainWindow w;
+ w.show();
+
+ return app.exec();
+}
diff --git a/demos/sub-attaq/mainwindow.cpp b/demos/sub-attaq/mainwindow.cpp
new file mode 100644
index 0000000000..1ded808683
--- /dev/null
+++ b/demos/sub-attaq/mainwindow.cpp
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Own
+#include "mainwindow.h"
+#include "graphicsscene.h"
+
+//Qt
+#include <QGraphicsView>
+
+#ifdef QT_NO_OPENGL
+ #include <QtGui/QMenuBar>
+ #include <QtGui/QLayout>
+ #include <QtGui/QApplication>
+#else
+ #include <QtOpenGL/QtOpenGL>
+#endif
+
+MainWindow::MainWindow() : QMainWindow(0)
+{
+ QMenu *file = menuBar()->addMenu(tr("&File"));
+
+ QAction *newAction = file->addAction(tr("New Game"));
+ newAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_N));
+ QAction *quitAction = file->addAction(tr("Quit"));
+ quitAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_Q));
+
+ if (QApplication::arguments().contains("-fullscreen")) {
+ scene = new GraphicsScene(0, 0, 750, 400, GraphicsScene::Small);
+ setWindowState(Qt::WindowFullScreen);
+ } else {
+ scene = new GraphicsScene(0, 0, 880, 630);
+ layout()->setSizeConstraint(QLayout::SetFixedSize);
+ }
+
+ view = new QGraphicsView(scene, this);
+ view->setAlignment(Qt::AlignLeft | Qt::AlignTop);
+ scene->setupScene(newAction, quitAction);
+#ifndef QT_NO_OPENGL
+ view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
+#endif
+
+ setCentralWidget(view);
+}
diff --git a/demos/sub-attaq/mainwindow.h b/demos/sub-attaq/mainwindow.h
new file mode 100644
index 0000000000..532a39a265
--- /dev/null
+++ b/demos/sub-attaq/mainwindow.h
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef __MAINWINDOW__H__
+#define __MAINWINDOW__H__
+
+//Qt
+#include <QtGui/QMainWindow>
+class GraphicsScene;
+QT_BEGIN_NAMESPACE
+class QGraphicsView;
+QT_END_NAMESPACE
+
+class MainWindow : public QMainWindow
+{
+Q_OBJECT
+public:
+ MainWindow();
+
+private:
+ GraphicsScene *scene;
+ QGraphicsView *view;
+};
+
+#endif //__MAINWINDOW__H__
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new file mode 100644
index 0000000000..9f581571fa
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new file mode 100644
index 0000000000..be82dff62a
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
index 0000000000..aae9c9c184
--- /dev/null
+++ b/demos/sub-attaq/pics/big/explosion/boat/step3.png
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new file mode 100644
index 0000000000..d697c1bae8
--- /dev/null
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new file mode 100644
index 0000000000..88ca5144b7
--- /dev/null
+++ b/demos/sub-attaq/pics/big/explosion/submarine/step1.png
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diff --git a/demos/sub-attaq/pics/big/explosion/submarine/step2.png b/demos/sub-attaq/pics/big/explosion/submarine/step2.png
new file mode 100644
index 0000000000..524f5890ee
--- /dev/null
+++ b/demos/sub-attaq/pics/big/explosion/submarine/step2.png
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new file mode 100644
index 0000000000..2cca1e80fe
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diff --git a/demos/sub-attaq/pics/big/explosion/submarine/step4.png b/demos/sub-attaq/pics/big/explosion/submarine/step4.png
new file mode 100644
index 0000000000..82100a8260
--- /dev/null
+++ b/demos/sub-attaq/pics/big/explosion/submarine/step4.png
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diff --git a/demos/sub-attaq/pics/big/submarine.png b/demos/sub-attaq/pics/big/submarine.png
new file mode 100644
index 0000000000..df435dc47d
--- /dev/null
+++ b/demos/sub-attaq/pics/big/submarine.png
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diff --git a/demos/sub-attaq/pics/big/surface.png b/demos/sub-attaq/pics/big/surface.png
new file mode 100644
index 0000000000..4eba29e9cd
--- /dev/null
+++ b/demos/sub-attaq/pics/big/surface.png
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diff --git a/demos/sub-attaq/pics/big/torpedo.png b/demos/sub-attaq/pics/big/torpedo.png
new file mode 100644
index 0000000000..f9c26873f1
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new file mode 100644
index 0000000000..ece9f7aaf1
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+ <use
+ transform="translate(0.5000044,-17.235115)"
+ id="use3544"
+ x="0"
+ y="0"
+ width="1052.3622"
+ height="744.09448"
+ xlink:href="#path3510" />
+ <path
+ d="M 246,366.09448 A 8.5,8 0 1 1 229,366.09448 A 8.5,8 0 1 1 246,366.09448 z"
+ transform="matrix(1.7798114,-4.2997512e-2,1.3318941e-2,0.5513151,76.233334,95.845205)"
+ id="path3584"
+ style="opacity:1;fill:#787878;fill-opacity:1;fill-rule:nonzero;stroke:#1b1e1f;stroke-width:2.38492584;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" />
+ </g>
+</svg>
diff --git a/demos/sub-attaq/pics/scalable/surface.svg b/demos/sub-attaq/pics/scalable/surface.svg
new file mode 100644
index 0000000000..40ed239638
--- /dev/null
+++ b/demos/sub-attaq/pics/scalable/surface.svg
@@ -0,0 +1,49 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+<svg
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:xlink="http://www.w3.org/1999/xlink"
+ version="1.0"
+ width="744.09448"
+ height="1052.3622"
+ id="svg2685">
+ <defs
+ id="defs2687">
+ <linearGradient
+ id="linearGradient5097">
+ <stop
+ id="stop5099"
+ style="stop-color:#19a2db;stop-opacity:0"
+ offset="0" />
+ <stop
+ id="stop5109"
+ style="stop-color:#1379a7;stop-opacity:0.49803922"
+ offset="0.30000001" />
+ <stop
+ id="stop5101"
+ style="stop-color:#0e5173;stop-opacity:1"
+ offset="1" />
+ </linearGradient>
+ <linearGradient
+ x1="590.84674"
+ y1="274.57559"
+ x2="590.84674"
+ y2="334.01376"
+ id="linearGradient5103"
+ xlink:href="#linearGradient5097"
+ gradientUnits="userSpaceOnUse"
+ gradientTransform="translate(-172.21428,209.55976)"
+ spreadMethod="pad" />
+ </defs>
+ <g
+ id="layer1">
+ <rect
+ width="1053.5891"
+ height="67.882248"
+ x="-172.50883"
+ y="484.13535"
+ id="rect3448"
+ style="opacity:1;fill:url(#linearGradient5103);fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:3;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" />
+ </g>
+</svg>
diff --git a/demos/sub-attaq/pics/scalable/torpedo.svg b/demos/sub-attaq/pics/scalable/torpedo.svg
new file mode 100644
index 0000000000..48e429d2bf
--- /dev/null
+++ b/demos/sub-attaq/pics/scalable/torpedo.svg
@@ -0,0 +1,127 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+<svg
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:xlink="http://www.w3.org/1999/xlink"
+ version="1.0"
+ width="744.09448"
+ height="1052.3622"
+ id="svg2584">
+ <defs
+ id="defs2586">
+ <linearGradient
+ id="linearGradient3708">
+ <stop
+ id="stop3710"
+ style="stop-color:#202020;stop-opacity:1"
+ offset="0" />
+ <stop
+ id="stop3712"
+ style="stop-color:#ffffff;stop-opacity:1"
+ offset="1" />
+ </linearGradient>
+ <linearGradient
+ x1="518.26996"
+ y1="497.31476"
+ x2="533.02924"
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+ gradientUnits="userSpaceOnUse" />
+ <linearGradient
+ id="linearGradient3718">
+ <stop
+ id="stop3720"
+ style="stop-color:#bcbcbc;stop-opacity:0.28169015"
+ offset="0" />
+ <stop
+ id="stop3722"
+ style="stop-color:#bcbcbc;stop-opacity:0"
+ offset="1" />
+ </linearGradient>
+ <linearGradient
+ x1="516.89508"
+ y1="503.50137"
+ x2="516.89508"
+ y2="543.80646"
+ id="linearGradient3774"
+ xlink:href="#linearGradient3718"
+ gradientUnits="userSpaceOnUse"
+ gradientTransform="matrix(0.9947644,0,0,1.3346457,2.7877039,-166.60153)" />
+ <linearGradient
+ id="linearGradient3692">
+ <stop
+ id="stop3694"
+ style="stop-color:#ffffff;stop-opacity:1"
+ offset="0" />
+ <stop
+ id="stop3696"
+ style="stop-color:#b6b6b6;stop-opacity:1"
+ offset="1" />
+ </linearGradient>
+ <linearGradient
+ x1="506.95975"
+ y1="469.73706"
+ x2="525.41608"
+ y2="469.73706"
+ id="linearGradient3772"
+ xlink:href="#linearGradient3692"
+ gradientUnits="userSpaceOnUse" />
+ <linearGradient
+ x1="506.95975"
+ y1="469.73706"
+ x2="525.41608"
+ y2="469.73706"
+ id="linearGradient2403"
+ xlink:href="#linearGradient3692"
+ gradientUnits="userSpaceOnUse" />
+ <linearGradient
+ x1="516.89508"
+ y1="503.50137"
+ x2="516.89508"
+ y2="543.80646"
+ id="linearGradient2405"
+ xlink:href="#linearGradient3718"
+ gradientUnits="userSpaceOnUse"
+ gradientTransform="matrix(0.9947644,0,0,1.3346457,2.7877039,-166.60153)" />
+ <linearGradient
+ x1="518.26996"
+ y1="497.31476"
+ x2="533.02924"
+ y2="497.31476"
+ id="linearGradient2407"
+ xlink:href="#linearGradient3708"
+ gradientUnits="userSpaceOnUse" />
+ </defs>
+ <g
+ transform="translate(-128.69958,6.6568748)"
+ id="torpedo">
+ <g
+ transform="matrix(0.8830571,0,0,0.8830571,-119.78327,177.67947)"
+ id="g3525">
+ <path
+ d="M 523.9661,469.73706 A 7.7781744,34.648232 0 1 1 508.40975,469.73706 A 7.7781744,34.648232 0 1 1 523.9661,469.73706 z"
+ id="path3682"
+ style="opacity:1;fill:url(#linearGradient2403);fill-opacity:1;fill-rule:nonzero;stroke:#272727;stroke-width:2.9000001;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" />
+ <g
+ id="g3754">
+ <rect
+ width="33.58757"
+ height="59.927299"
+ x="498.86386"
+ y="497.84454"
+ id="rect3716"
+ style="opacity:1;fill:url(#linearGradient2405);fill-opacity:1;fill-rule:nonzero;stroke:none;stroke-width:2.20000005;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" />
+ <path
+ d="M 523.35045,482.89424 C 523.35045,482.89424 532.31256,488.20203 532.02344,500.14638 C 531.73431,512.09072 531.73431,511.73417 531.73431,511.73417 C 531.73431,511.73417 520.70627,493.83104 519.26887,499.77636 L 523.35045,482.89424 z"
+ id="path3704"
+ style="fill:url(#linearGradient2407);fill-opacity:1;fill-rule:evenodd;stroke:#1f1f1f;stroke-width:1.99788344;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" />
+ <path
+ d="M 508.50327,482.89424 C 508.50327,482.89424 499.54116,488.20203 499.83028,500.14638 C 500.11941,512.09072 500.11941,511.73417 500.11941,511.73417 C 500.11941,511.73417 511.14745,493.83104 512.58485,499.77636 L 508.50327,482.89424 z"
+ id="path3706"
+ style="fill:#bcbcbc;fill-opacity:1;fill-rule:evenodd;stroke:#1f1f1f;stroke-width:1.99788344;stroke-linecap:butt;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1" />
+ </g>
+ </g>
+ </g>
+</svg>
diff --git a/demos/sub-attaq/pics/small/background.png b/demos/sub-attaq/pics/small/background.png
new file mode 100644
index 0000000000..5ad3db660a
--- /dev/null
+++ b/demos/sub-attaq/pics/small/background.png
Binary files differ
diff --git a/demos/sub-attaq/pics/small/boat.png b/demos/sub-attaq/pics/small/boat.png
new file mode 100644
index 0000000000..114ccc310e
--- /dev/null
+++ b/demos/sub-attaq/pics/small/boat.png
Binary files differ
diff --git a/demos/sub-attaq/pics/small/bomb.png b/demos/sub-attaq/pics/small/bomb.png
new file mode 100644
index 0000000000..3af5f2f29c
--- /dev/null
+++ b/demos/sub-attaq/pics/small/bomb.png
Binary files differ
diff --git a/demos/sub-attaq/pics/small/submarine.png b/demos/sub-attaq/pics/small/submarine.png
new file mode 100644
index 0000000000..0c0c350600
--- /dev/null
+++ b/demos/sub-attaq/pics/small/submarine.png
Binary files differ
diff --git a/demos/sub-attaq/pics/small/surface.png b/demos/sub-attaq/pics/small/surface.png
new file mode 100644
index 0000000000..06d0e47a5c
--- /dev/null
+++ b/demos/sub-attaq/pics/small/surface.png
Binary files differ
diff --git a/demos/sub-attaq/pics/small/torpedo.png b/demos/sub-attaq/pics/small/torpedo.png
new file mode 100644
index 0000000000..f9c26873f1
--- /dev/null
+++ b/demos/sub-attaq/pics/small/torpedo.png
Binary files differ
diff --git a/demos/sub-attaq/pics/welcome/logo-a.png b/demos/sub-attaq/pics/welcome/logo-a.png
new file mode 100644
index 0000000000..67dd76dac0
--- /dev/null
+++ b/demos/sub-attaq/pics/welcome/logo-a.png
Binary files differ
diff --git a/demos/sub-attaq/pics/welcome/logo-a2.png b/demos/sub-attaq/pics/welcome/logo-a2.png
new file mode 100644
index 0000000000..17668b07de
--- /dev/null
+++ b/demos/sub-attaq/pics/welcome/logo-a2.png
Binary files differ
diff --git a/demos/sub-attaq/pics/welcome/logo-b.png b/demos/sub-attaq/pics/welcome/logo-b.png
new file mode 100644
index 0000000000..cf6c04560b
--- /dev/null
+++ b/demos/sub-attaq/pics/welcome/logo-b.png
Binary files differ
diff --git a/demos/sub-attaq/pics/welcome/logo-dash.png b/demos/sub-attaq/pics/welcome/logo-dash.png
new file mode 100644
index 0000000000..219233ce6b
--- /dev/null
+++ b/demos/sub-attaq/pics/welcome/logo-dash.png
Binary files differ
diff --git a/demos/sub-attaq/pics/welcome/logo-excl.png b/demos/sub-attaq/pics/welcome/logo-excl.png
new file mode 100644
index 0000000000..8dd0a2eb86
--- /dev/null
+++ b/demos/sub-attaq/pics/welcome/logo-excl.png
Binary files differ
diff --git a/demos/sub-attaq/pics/welcome/logo-q.png b/demos/sub-attaq/pics/welcome/logo-q.png
new file mode 100644
index 0000000000..86e588d4d8
--- /dev/null
+++ b/demos/sub-attaq/pics/welcome/logo-q.png
Binary files differ
diff --git a/demos/sub-attaq/pics/welcome/logo-s.png b/demos/sub-attaq/pics/welcome/logo-s.png
new file mode 100644
index 0000000000..7b6a36e93a
--- /dev/null
+++ b/demos/sub-attaq/pics/welcome/logo-s.png
Binary files differ
diff --git a/demos/sub-attaq/pics/welcome/logo-t.png b/demos/sub-attaq/pics/welcome/logo-t.png
new file mode 100644
index 0000000000..b2e3526bea
--- /dev/null
+++ b/demos/sub-attaq/pics/welcome/logo-t.png
Binary files differ
diff --git a/demos/sub-attaq/pics/welcome/logo-t2.png b/demos/sub-attaq/pics/welcome/logo-t2.png
new file mode 100644
index 0000000000..b11a77886e
--- /dev/null
+++ b/demos/sub-attaq/pics/welcome/logo-t2.png
Binary files differ
diff --git a/demos/sub-attaq/pics/welcome/logo-u.png b/demos/sub-attaq/pics/welcome/logo-u.png
new file mode 100644
index 0000000000..24eede887a
--- /dev/null
+++ b/demos/sub-attaq/pics/welcome/logo-u.png
Binary files differ
diff --git a/demos/sub-attaq/pixmapitem.cpp b/demos/sub-attaq/pixmapitem.cpp
new file mode 100644
index 0000000000..d1eb8f90ee
--- /dev/null
+++ b/demos/sub-attaq/pixmapitem.cpp
@@ -0,0 +1,76 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Own
+#include "pixmapitem.h"
+
+//Qt
+#include <QPainter>
+
+PixmapItem::PixmapItem(const QString &fileName,GraphicsScene::Mode mode, QGraphicsItem * parent) : QGraphicsObject(parent)
+{
+ if (mode == GraphicsScene::Big)
+ pix = ":/big/" + fileName;
+ else
+ pix = ":/small/" + fileName;
+}
+
+PixmapItem::PixmapItem(const QString &fileName, QGraphicsScene *scene) : QGraphicsObject(), pix(fileName)
+{
+ scene->addItem(this);
+}
+
+QSizeF PixmapItem::size() const
+{
+ return pix.size();
+}
+
+QRectF PixmapItem::boundingRect() const
+{
+ return QRectF(QPointF(0, 0), pix.size());
+}
+
+void PixmapItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *)
+{
+ painter->drawPixmap(0, 0, pix);
+}
+
+
diff --git a/demos/sub-attaq/pixmapitem.h b/demos/sub-attaq/pixmapitem.h
new file mode 100644
index 0000000000..8b615e7f79
--- /dev/null
+++ b/demos/sub-attaq/pixmapitem.h
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef __PIXMAPITEM__H__
+#define __PIXMAPITEM__H__
+
+//Own
+#include "graphicsscene.h"
+
+//Qt
+#include <QtGui/QGraphicsObject>
+
+class PixmapItem : public QGraphicsObject
+{
+public:
+ PixmapItem(const QString &fileName, GraphicsScene::Mode mode, QGraphicsItem * parent = 0);
+ PixmapItem(const QString &fileName, QGraphicsScene *scene);
+ QSizeF size() const;
+ QRectF boundingRect() const;
+ void paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *);
+private:
+ QPixmap pix;
+};
+
+#endif //__PIXMAPITEM__H__
diff --git a/demos/sub-attaq/progressitem.cpp b/demos/sub-attaq/progressitem.cpp
new file mode 100644
index 0000000000..a6f6b1b237
--- /dev/null
+++ b/demos/sub-attaq/progressitem.cpp
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "progressitem.h"
+#include "pixmapitem.h"
+
+ProgressItem::ProgressItem (QGraphicsItem * parent)
+ : QGraphicsTextItem(parent), currentLevel(1), currentScore(0)
+{
+ setFont(QFont("Comic Sans MS"));
+ setPos(parentItem()->boundingRect().topRight() - QPointF(180, -5));
+}
+
+void ProgressItem::setLevel(int level)
+{
+ currentLevel = level;
+ updateProgress();
+}
+
+void ProgressItem::setScore(int score)
+{
+ currentScore = score;
+ updateProgress();
+}
+
+void ProgressItem::updateProgress()
+{
+ setHtml(QString("Level : %1 Score : %2").arg(currentLevel).arg(currentScore));
+}
diff --git a/demos/sub-attaq/progressitem.h b/demos/sub-attaq/progressitem.h
new file mode 100644
index 0000000000..d4778cbdc1
--- /dev/null
+++ b/demos/sub-attaq/progressitem.h
@@ -0,0 +1,61 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef PROGRESSITEM_H
+#define PROGRESSITEM_H
+
+//Qt
+#include <QtGui/QGraphicsTextItem>
+
+class ProgressItem : public QGraphicsTextItem
+{
+public:
+ ProgressItem(QGraphicsItem * parent = 0);
+ void setLevel(int level);
+ void setScore(int score);
+
+private:
+ void updateProgress();
+ int currentLevel;
+ int currentScore;
+};
+
+#endif // PROGRESSITEM_H
diff --git a/demos/sub-attaq/qanimationstate.cpp b/demos/sub-attaq/qanimationstate.cpp
new file mode 100644
index 0000000000..e272dfd908
--- /dev/null
+++ b/demos/sub-attaq/qanimationstate.cpp
@@ -0,0 +1,150 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qanimationstate.h"
+
+#include <QtCore/qstate.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+\class QAnimationState
+
+\brief The QAnimationState class provides state that handle an animation and emit
+a signal when this animation is finished.
+
+\ingroup statemachine
+
+QAnimationState provides a state that handle an animation. It will start this animation
+when the state is entered and stop it when it is leaved. When the animation has finished the
+state emit animationFinished signal.
+QAnimationState is part of \l{The State Machine Framework}.
+
+\code
+QStateMachine machine;
+QAnimationState *s = new QAnimationState(machine->rootState());
+QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
+s->setAnimation(animation);
+QState *s2 = new QState(machine->rootState());
+s->addTransition(s, SIGNAL(animationFinished()), s2);
+machine.start();
+\endcode
+
+\sa QState, {The Animation Framework}
+*/
+
+
+#ifndef QT_NO_ANIMATION
+
+/*!
+ Constructs a new state with the given \a parent state.
+*/
+QAnimationState::QAnimationState(QState *parent)
+ : QState(parent), m_animation(0)
+{
+}
+
+/*!
+ Destroys the animation state.
+*/
+QAnimationState::~QAnimationState()
+{
+}
+
+/*!
+ Set an \a animation for this QAnimationState. If an animation was previously handle by this
+ state then it won't emit animationFinished for the old animation. The QAnimationState doesn't
+ take the ownership of the animation.
+*/
+void QAnimationState::setAnimation(QAbstractAnimation *animation)
+{
+ if (animation == m_animation)
+ return;
+
+ //Disconnect from the previous animation if exist
+ if(m_animation)
+ disconnect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished()));
+
+ m_animation = animation;
+
+ if (m_animation) {
+ //connect the new animation
+ connect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished()));
+ }
+}
+
+/*!
+ Returns the animation handle by this animation state, or 0 if there is no animation.
+*/
+QAbstractAnimation* QAnimationState::animation() const
+{
+ return m_animation;
+}
+
+/*!
+ \reimp
+*/
+void QAnimationState::onEntry(QEvent *)
+{
+ if (m_animation)
+ m_animation->start();
+}
+
+/*!
+ \reimp
+*/
+void QAnimationState::onExit(QEvent *)
+{
+ if (m_animation)
+ m_animation->stop();
+}
+
+/*!
+ \reimp
+*/
+bool QAnimationState::event(QEvent *e)
+{
+ return QState::event(e);
+}
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/demos/sub-attaq/qanimationstate.h b/demos/sub-attaq/qanimationstate.h
new file mode 100644
index 0000000000..b90f4a57d4
--- /dev/null
+++ b/demos/sub-attaq/qanimationstate.h
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QANIMATIONSTATE_H
+#define QANIMATIONSTATE_H
+
+#ifndef QT_STATEMACHINE_SOLUTION
+# include <QtCore/qstate.h>
+# include <QtCore/qabstractanimation.h>
+#else
+# include "qstate.h"
+# include "qabstractanimation.h"
+#endif
+
+QT_BEGIN_HEADER
+
+QT_BEGIN_NAMESPACE
+
+QT_MODULE(Gui)
+
+#ifndef QT_NO_ANIMATION
+
+class QAbstractAnimation;
+
+class QAnimationState : public QState
+{
+ Q_OBJECT
+public:
+ QAnimationState(QState *parent = 0);
+ ~QAnimationState();
+
+ void setAnimation(QAbstractAnimation *animation);
+ QAbstractAnimation* animation() const;
+
+signals:
+ void animationFinished();
+
+protected:
+ void onEntry(QEvent *);
+ void onExit(QEvent *);
+ bool event(QEvent *e);
+
+private:
+ Q_DISABLE_COPY(QAnimationState)
+ QAbstractAnimation *m_animation;
+};
+
+#endif
+
+QT_END_NAMESPACE
+
+QT_END_HEADER
+
+#endif // QANIMATIONSTATE_H
diff --git a/demos/sub-attaq/states.cpp b/demos/sub-attaq/states.cpp
new file mode 100644
index 0000000000..e939641524
--- /dev/null
+++ b/demos/sub-attaq/states.cpp
@@ -0,0 +1,330 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Own
+#include "states.h"
+#include "graphicsscene.h"
+#include "boat.h"
+#include "submarine.h"
+#include "torpedo.h"
+#include "animationmanager.h"
+#include "progressitem.h"
+#include "textinformationitem.h"
+
+//Qt
+#include <QtGui/QMessageBox>
+#include <QtGui/QGraphicsView>
+#include <QtCore/QStateMachine>
+#include <QtGui/QKeyEventTransition>
+#include <QtCore/QFinalState>
+
+PlayState::PlayState(GraphicsScene *scene, QState *parent)
+ : QState(parent),
+ scene(scene),
+ machine(0),
+ currentLevel(0),
+ score(0)
+{
+}
+
+PlayState::~PlayState()
+{
+ delete machine;
+}
+
+void PlayState::onEntry(QEvent *)
+{
+ //We are now playing?
+ if (machine) {
+ machine->stop();
+ //we hide the information
+ scene->textInformationItem->hide();
+ scene->clearScene();
+ currentLevel = 0;
+ score = 0;
+ delete machine;
+ }
+
+ machine = new QStateMachine;
+
+ //This state is when player is playing
+ LevelState *levelState = new LevelState(scene, this, machine);
+
+ //This state is when the player is actually playing but the game is not paused
+ QState *playingState = new QState(levelState);
+ levelState->setInitialState(playingState);
+
+ //This state is when the game is paused
+ PauseState *pauseState = new PauseState(scene, levelState);
+
+ //We have one view, it receive the key press event
+ QKeyEventTransition *pressPplay = new QKeyEventTransition(scene->views().at(0), QEvent::KeyPress, Qt::Key_P);
+ pressPplay->setTargetState(pauseState);
+ QKeyEventTransition *pressPpause = new QKeyEventTransition(scene->views().at(0), QEvent::KeyPress, Qt::Key_P);
+ pressPpause->setTargetState(playingState);
+
+ //Pause "P" is triggered, the player pause the game
+ playingState->addTransition(pressPplay);
+
+ //To get back playing when the game has been paused
+ pauseState->addTransition(pressPpause);
+
+ //This state is when player have lost
+ LostState *lostState = new LostState(scene, this, machine);
+
+ //This state is when player have won
+ WinState *winState = new WinState(scene, this, machine);
+
+ //The boat has been destroyed then the game is finished
+ levelState->addTransition(scene->boat, SIGNAL(boatExecutionFinished()),lostState);
+
+ //This transition check if we won or not
+ WinTransition *winTransition = new WinTransition(scene, this, winState);
+
+ //The boat has been destroyed then the game is finished
+ levelState->addTransition(winTransition);
+
+ //This state is an animation when the score changed
+ UpdateScoreState *scoreState = new UpdateScoreState(this, levelState);
+
+ //This transition update the score when a submarine die
+ UpdateScoreTransition *scoreTransition = new UpdateScoreTransition(scene, this, levelState);
+ scoreTransition->setTargetState(scoreState);
+
+ //The boat has been destroyed then the game is finished
+ playingState->addTransition(scoreTransition);
+
+ //We go back to play state
+ scoreState->addTransition(playingState);
+
+ //We start playing!!!
+ machine->setInitialState(levelState);
+
+ //Final state
+ QFinalState *final = new QFinalState(machine);
+
+ //This transition is triggered when the player press space after completing a level
+ CustomSpaceTransition *spaceTransition = new CustomSpaceTransition(scene->views().at(0), this, QEvent::KeyPress, Qt::Key_Space);
+ spaceTransition->setTargetState(levelState);
+ winState->addTransition(spaceTransition);
+
+ //We lost we should reach the final state
+ lostState->addTransition(lostState, SIGNAL(finished()), final);
+
+ machine->start();
+}
+
+LevelState::LevelState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game)
+{
+}
+void LevelState::onEntry(QEvent *)
+{
+ initializeLevel();
+}
+
+void LevelState::initializeLevel()
+{
+ //we re-init the boat
+ scene->boat->setPos(scene->width()/2, scene->sealLevel() - scene->boat->size().height());
+ scene->boat->setCurrentSpeed(0);
+ scene->boat->setCurrentDirection(Boat::None);
+ scene->boat->setBombsLaunched(0);
+ scene->boat->show();
+ scene->setFocusItem(scene->boat, Qt::OtherFocusReason);
+ scene->boat->run();
+
+ scene->progressItem->setScore(game->score);
+ scene->progressItem->setLevel(game->currentLevel + 1);
+
+ GraphicsScene::LevelDescription currentLevelDescription = scene->levelsData.value(game->currentLevel);
+
+ for (int i = 0; i < currentLevelDescription.submarines.size(); ++i ) {
+
+ QPair<int,int> subContent = currentLevelDescription.submarines.at(i);
+ GraphicsScene::SubmarineDescription submarineDesc = scene->submarinesData.at(subContent.first);
+
+ for (int j = 0; j < subContent.second; ++j ) {
+ SubMarine *sub = new SubMarine(submarineDesc.type, submarineDesc.name, submarineDesc.points);
+ scene->addItem(sub);
+ int random = (qrand() % 15 + 1);
+ qreal x = random == 13 || random == 5 ? 0 : scene->width() - sub->size().width();
+ qreal y = scene->height() -(qrand() % 150 + 1) - sub->size().height();
+ sub->setPos(x,y);
+ sub->setCurrentDirection(x == 0 ? SubMarine::Right : SubMarine::Left);
+ sub->setCurrentSpeed(qrand() % 3 + 1);
+ }
+ }
+}
+
+/** Pause State */
+PauseState::PauseState(GraphicsScene *scene, QState *parent) : QState(parent),scene(scene)
+{
+}
+void PauseState::onEntry(QEvent *)
+{
+ AnimationManager::self()->pauseAll();
+ scene->boat->setEnabled(false);
+}
+void PauseState::onExit(QEvent *)
+{
+ AnimationManager::self()->resumeAll();
+ scene->boat->setEnabled(true);
+ scene->boat->setFocus();
+}
+
+/** Lost State */
+LostState::LostState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game)
+{
+}
+
+void LostState::onEntry(QEvent *)
+{
+ //The message to display
+ QString message = QString("You lose on level %1. Your score is %2.").arg(game->currentLevel+1).arg(game->score);
+
+ //We set the level back to 0
+ game->currentLevel = 0;
+
+ //We set the score back to 0
+ game->score = 0;
+
+ //We clear the scene
+ scene->clearScene();
+
+ //We inform the player
+ scene->textInformationItem->setMessage(message);
+ scene->textInformationItem->show();
+}
+
+void LostState::onExit(QEvent *)
+{
+ //we hide the information
+ scene->textInformationItem->hide();
+}
+
+/** Win State */
+WinState::WinState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game)
+{
+}
+
+void WinState::onEntry(QEvent *)
+{
+ //We clear the scene
+ scene->clearScene();
+
+ QString message;
+ if (scene->levelsData.size() - 1 != game->currentLevel) {
+ message = QString("You win the level %1. Your score is %2.\nPress Space to continue.").arg(game->currentLevel+1).arg(game->score);
+ //We increment the level number
+ game->currentLevel++;
+ } else {
+ message = QString("You finish the game on level %1. Your score is %2.").arg(game->currentLevel+1).arg(game->score);
+ //We set the level back to 0
+ game->currentLevel = 0;
+ //We set the score back to 0
+ game->score = 0;
+ }
+
+ //We inform the player
+ scene->textInformationItem->setMessage(message);
+ scene->textInformationItem->show();
+}
+
+void WinState::onExit(QEvent *)
+{
+ //we hide the information
+ scene->textInformationItem->hide();
+}
+
+/** UpdateScore State */
+UpdateScoreState::UpdateScoreState(PlayState *g, QState *parent) : QState(parent), game(g)
+{
+}
+
+/** Win transition */
+UpdateScoreTransition::UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target)
+ : QSignalTransition(scene,SIGNAL(subMarineDestroyed(int))),
+ game(game), scene(scene)
+{
+ setTargetState(target);
+}
+
+bool UpdateScoreTransition::eventTest(QEvent *event)
+{
+ if (!QSignalTransition::eventTest(event))
+ return false;
+ QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(event);
+ game->score += se->arguments().at(0).toInt();
+ scene->progressItem->setScore(game->score);
+ return true;
+}
+
+/** Win transition */
+WinTransition::WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target)
+ : QSignalTransition(scene,SIGNAL(allSubMarineDestroyed(int))),
+ game(game), scene(scene)
+{
+ setTargetState(target);
+}
+
+bool WinTransition::eventTest(QEvent *event)
+{
+ if (!QSignalTransition::eventTest(event))
+ return false;
+ QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(event);
+ game->score += se->arguments().at(0).toInt();
+ scene->progressItem->setScore(game->score);
+ return true;
+}
+
+/** Space transition */
+CustomSpaceTransition::CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key)
+ : QKeyEventTransition(widget, type, key),
+ game(game)
+{
+}
+
+bool CustomSpaceTransition::eventTest(QEvent *event)
+{
+ if (!QKeyEventTransition::eventTest(event))
+ return false;
+ return (game->currentLevel != 0);
+}
diff --git a/demos/sub-attaq/states.h b/demos/sub-attaq/states.h
new file mode 100644
index 0000000000..3a3c516871
--- /dev/null
+++ b/demos/sub-attaq/states.h
@@ -0,0 +1,180 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef STATES_H
+#define STATES_H
+
+//Qt
+#include <QtCore/QState>
+#include <QtCore/QSignalTransition>
+#include <QtCore/QPropertyAnimation>
+#include <QtGui/QKeyEventTransition>
+#include <QtCore/QSet>
+
+class GraphicsScene;
+class Boat;
+class SubMarine;
+QT_BEGIN_NAMESPACE
+class QStateMachine;
+QT_END_NAMESPACE
+
+class PlayState : public QState
+{
+public:
+ PlayState(GraphicsScene *scene, QState *parent = 0);
+ ~PlayState();
+
+ protected:
+ void onEntry(QEvent *);
+
+private :
+ GraphicsScene *scene;
+ QStateMachine *machine;
+ int currentLevel;
+ int score;
+ QState *parallelChild;
+
+ friend class UpdateScoreState;
+ friend class UpdateScoreTransition;
+ friend class WinTransition;
+ friend class CustomSpaceTransition;
+ friend class WinState;
+ friend class LostState;
+ friend class LevelState;
+};
+
+class LevelState : public QState
+{
+public:
+ LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
+protected:
+ void onEntry(QEvent *);
+private :
+ void initializeLevel();
+ GraphicsScene *scene;
+ PlayState *game;
+};
+
+class PauseState : public QState
+{
+public:
+ PauseState(GraphicsScene *scene, QState *parent = 0);
+
+protected:
+ void onEntry(QEvent *);
+ void onExit(QEvent *);
+private :
+ GraphicsScene *scene;
+ Boat *boat;
+};
+
+class LostState : public QState
+{
+public:
+ LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
+
+protected:
+ void onEntry(QEvent *);
+ void onExit(QEvent *);
+private :
+ GraphicsScene *scene;
+ PlayState *game;
+};
+
+class WinState : public QState
+{
+public:
+ WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
+
+protected:
+ void onEntry(QEvent *);
+ void onExit(QEvent *);
+private :
+ GraphicsScene *scene;
+ PlayState *game;
+};
+
+class UpdateScoreState : public QState
+{
+public:
+ UpdateScoreState(PlayState *game, QState *parent);
+private:
+ QPropertyAnimation *scoreAnimation;
+ PlayState *game;
+};
+
+//These transtion is used to update the score
+class UpdateScoreTransition : public QSignalTransition
+{
+public:
+ UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
+protected:
+ virtual bool eventTest(QEvent *event);
+private:
+ PlayState * game;
+ GraphicsScene *scene;
+};
+
+//These transtion test if we have won the game
+class WinTransition : public QSignalTransition
+{
+public:
+ WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
+protected:
+ virtual bool eventTest(QEvent *event);
+private:
+ PlayState * game;
+ GraphicsScene *scene;
+};
+
+//These transtion is true if one level has been completed and the player want to continue
+ class CustomSpaceTransition : public QKeyEventTransition
+{
+public:
+ CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
+protected:
+ virtual bool eventTest(QEvent *event);
+private:
+ PlayState *game;
+ int key;
+};
+
+#endif // STATES_H
diff --git a/demos/sub-attaq/sub-attaq.pro b/demos/sub-attaq/sub-attaq.pro
new file mode 100644
index 0000000000..5575f5e65f
--- /dev/null
+++ b/demos/sub-attaq/sub-attaq.pro
@@ -0,0 +1,41 @@
+contains(QT_CONFIG, opengl):QT += opengl
+HEADERS += boat.h \
+ bomb.h \
+ mainwindow.h \
+ submarine.h \
+ torpedo.h \
+ pixmapitem.h \
+ graphicsscene.h \
+ animationmanager.h \
+ states.h \
+ boat_p.h \
+ submarine_p.h \
+ qanimationstate.h \
+ progressitem.h \
+ textinformationitem.h
+SOURCES += boat.cpp \
+ bomb.cpp \
+ main.cpp \
+ mainwindow.cpp \
+ submarine.cpp \
+ torpedo.cpp \
+ pixmapitem.cpp \
+ graphicsscene.cpp \
+ animationmanager.cpp \
+ states.cpp \
+ qanimationstate.cpp \
+ progressitem.cpp \
+ textinformationitem.cpp
+RESOURCES += subattaq.qrc
+
+# install
+target.path = $$[QT_INSTALL_DEMOS]/qtbase/sub-attaq
+sources.files = $$SOURCES \
+ $$HEADERS \
+ $$RESOURCES \
+ $$FORMS \
+ sub-attaq.pro \
+ pics
+sources.path = $$[QT_INSTALL_DEMOS]/qtbase/sub-attaq
+INSTALLS += target \
+ sources
diff --git a/demos/sub-attaq/subattaq.qrc b/demos/sub-attaq/subattaq.qrc
new file mode 100644
index 0000000000..80a3af11cc
--- /dev/null
+++ b/demos/sub-attaq/subattaq.qrc
@@ -0,0 +1,39 @@
+<RCC>
+ <qresource prefix="/" >
+ <file alias="all" >pics/scalable/sub-attaq.svg</file>
+ <file alias="submarine" >pics/scalable/submarine.svg</file>
+ <file alias="boat" >pics/scalable/boat.svg</file>
+ <file alias="torpedo" >pics/scalable/torpedo.svg</file>
+ <file alias="logo-s" >pics/welcome/logo-s.png</file>
+ <file alias="logo-u" >pics/welcome/logo-u.png</file>
+ <file alias="logo-b" >pics/welcome/logo-b.png</file>
+ <file alias="logo-dash" >pics/welcome/logo-dash.png</file>
+ <file alias="logo-a" >pics/welcome/logo-a.png</file>
+ <file alias="logo-t" >pics/welcome/logo-t.png</file>
+ <file alias="logo-t2" >pics/welcome/logo-t2.png</file>
+ <file alias="logo-a2" >pics/welcome/logo-a2.png</file>
+ <file alias="logo-q" >pics/welcome/logo-q.png</file>
+ <file alias="logo-excl" >pics/welcome/logo-excl.png</file>
+ <file alias="big/background" >pics/big/background.png</file>
+ <file alias="big/boat" >pics/big/boat.png</file>
+ <file alias="big/bomb" >pics/big/bomb.png</file>
+ <file alias="big/submarine" >pics/big/submarine.png</file>
+ <file alias="big/surface" >pics/big/surface.png</file>
+ <file alias="big/torpedo" >pics/big/torpedo.png</file>
+ <file alias="small/background" >pics/small/background.png</file>
+ <file alias="small/boat" >pics/small/boat.png</file>
+ <file alias="small/bomb" >pics/small/bomb.png</file>
+ <file alias="small/submarine" >pics/small/submarine.png</file>
+ <file alias="small/surface" >pics/small/surface.png</file>
+ <file alias="small/torpedo" >pics/small/torpedo.png</file>
+ <file alias="big/explosion/boat/step1" >pics/big/explosion/boat/step1.png</file>
+ <file alias="big/explosion/boat/step2" >pics/big/explosion/boat/step2.png</file>
+ <file alias="big/explosion/boat/step3" >pics/big/explosion/boat/step3.png</file>
+ <file alias="big/explosion/boat/step4" >pics/big/explosion/boat/step4.png</file>
+ <file alias="big/explosion/submarine/step1" >pics/big/explosion/submarine/step1.png</file>
+ <file alias="big/explosion/submarine/step2" >pics/big/explosion/submarine/step2.png</file>
+ <file alias="big/explosion/submarine/step3" >pics/big/explosion/submarine/step3.png</file>
+ <file alias="big/explosion/submarine/step4" >pics/big/explosion/submarine/step4.png</file>
+ <file>data.xml</file>
+ </qresource>
+</RCC>
diff --git a/demos/sub-attaq/submarine.cpp b/demos/sub-attaq/submarine.cpp
new file mode 100644
index 0000000000..5044414761
--- /dev/null
+++ b/demos/sub-attaq/submarine.cpp
@@ -0,0 +1,182 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Own
+#include "submarine.h"
+#include "submarine_p.h"
+#include "torpedo.h"
+#include "pixmapitem.h"
+#include "graphicsscene.h"
+#include "animationmanager.h"
+#include "qanimationstate.h"
+
+#include <QtCore/QPropertyAnimation>
+#include <QtCore/QStateMachine>
+#include <QtCore/QFinalState>
+#include <QtCore/QSequentialAnimationGroup>
+
+static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub)
+{
+ QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub);
+ for (int i = 1; i <= 4; ++i) {
+ PixmapItem *step = new PixmapItem(QString::fromLatin1("explosion/submarine/step%1").arg(i), GraphicsScene::Big, sub);
+ step->setZValue(6);
+ step->setOpacity(0);
+ QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity", group);
+ anim->setDuration(100);
+ anim->setEndValue(1);
+ }
+ AnimationManager::self()->registerAnimation(group);
+ return group;
+}
+
+
+SubMarine::SubMarine(int type, const QString &name, int points) : PixmapItem(QString("submarine"), GraphicsScene::Big),
+ subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None)
+{
+ setZValue(5);
+ setTransformOriginPoint(boundingRect().center());
+
+ graphicsRotation = new QGraphicsRotation(this);
+ graphicsRotation->setAxis(Qt::YAxis);
+ graphicsRotation->setOrigin(QVector3D(size().width()/2, size().height()/2, 0));
+ QList<QGraphicsTransform *> r;
+ r.append(graphicsRotation);
+ setTransformations(r);
+
+ //We setup the state machine of the submarine
+ QStateMachine *machine = new QStateMachine(this);
+
+ //This state is when the boat is moving/rotating
+ QState *moving = new QState(machine);
+
+ //This state is when the boat is moving from left to right
+ MovementState *movement = new MovementState(this, moving);
+
+ //This state is when the boat is moving from left to right
+ ReturnState *rotation = new ReturnState(this, moving);
+
+ //This is the initial state of the moving root state
+ moving->setInitialState(movement);
+
+ movement->addTransition(this, SIGNAL(subMarineStateChanged()), moving);
+
+ //This is the initial state of the machine
+ machine->setInitialState(moving);
+
+ //End
+ QFinalState *final = new QFinalState(machine);
+
+ //If the moving animation is finished we move to the return state
+ movement->addTransition(movement, SIGNAL(animationFinished()), rotation);
+
+ //If the return animation is finished we move to the moving state
+ rotation->addTransition(rotation, SIGNAL(animationFinished()), movement);
+
+ //This state play the destroyed animation
+ QAnimationState *destroyedState = new QAnimationState(machine);
+ destroyedState->setAnimation(setupDestroyAnimation(this));
+
+ //Play a nice animation when the submarine is destroyed
+ moving->addTransition(this, SIGNAL(subMarineDestroyed()), destroyedState);
+
+ //Transition to final state when the destroyed animation is finished
+ destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final);
+
+ //The machine has finished to be executed, then the submarine is dead
+ connect(machine,SIGNAL(finished()),this, SIGNAL(subMarineExecutionFinished()));
+
+ machine->start();
+}
+
+int SubMarine::points() const
+{
+ return subPoints;
+}
+
+void SubMarine::setCurrentDirection(SubMarine::Movement direction)
+{
+ if (this->direction == direction)
+ return;
+ if (direction == SubMarine::Right && this->direction == SubMarine::None) {
+ graphicsRotation->setAngle(180);
+ }
+ this->direction = direction;
+}
+
+enum SubMarine::Movement SubMarine::currentDirection() const
+{
+ return direction;
+}
+
+void SubMarine::setCurrentSpeed(int speed)
+{
+ if (speed < 0 || speed > 3) {
+ qWarning("SubMarine::setCurrentSpeed : The speed is invalid");
+ }
+ this->speed = speed;
+ emit subMarineStateChanged();
+}
+
+int SubMarine::currentSpeed() const
+{
+ return speed;
+}
+
+void SubMarine::launchTorpedo(int speed)
+{
+ Torpedo * torp = new Torpedo();
+ GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene());
+ scene->addItem(torp);
+ torp->setPos(pos());
+ torp->setCurrentSpeed(speed);
+ torp->launch();
+}
+
+void SubMarine::destroy()
+{
+ emit subMarineDestroyed();
+}
+
+int SubMarine::type() const
+{
+ return Type;
+}
diff --git a/demos/sub-attaq/submarine.h b/demos/sub-attaq/submarine.h
new file mode 100644
index 0000000000..8bdd320e21
--- /dev/null
+++ b/demos/sub-attaq/submarine.h
@@ -0,0 +1,93 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef __SUBMARINE__H__
+#define __SUBMARINE__H__
+
+//Qt
+#include <QtGui/QGraphicsTransform>
+
+#include "pixmapitem.h"
+
+class Torpedo;
+
+class SubMarine : public PixmapItem
+{
+Q_OBJECT
+public:
+ enum Movement {
+ None = 0,
+ Left,
+ Right
+ };
+ enum { Type = UserType + 1 };
+ SubMarine(int type, const QString &name, int points);
+
+ int points() const;
+
+ void setCurrentDirection(Movement direction);
+ enum Movement currentDirection() const;
+
+ void setCurrentSpeed(int speed);
+ int currentSpeed() const;
+
+ void launchTorpedo(int speed);
+ void destroy();
+
+ virtual int type() const;
+
+ QGraphicsRotation *rotation() const { return graphicsRotation; }
+
+signals:
+ void subMarineDestroyed();
+ void subMarineExecutionFinished();
+ void subMarineStateChanged();
+
+private:
+ int subType;
+ QString subName;
+ int subPoints;
+ int speed;
+ Movement direction;
+ QGraphicsRotation *graphicsRotation;
+};
+
+#endif //__SUBMARINE__H__
diff --git a/demos/sub-attaq/submarine_p.h b/demos/sub-attaq/submarine_p.h
new file mode 100644
index 0000000000..59b7c1db7b
--- /dev/null
+++ b/demos/sub-attaq/submarine_p.h
@@ -0,0 +1,137 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef SUBMARINE_P_H
+#define SUBMARINE_P_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+//Own
+#include "animationmanager.h"
+#include "submarine.h"
+#include "qanimationstate.h"
+
+//Qt
+#include <QtCore/QPropertyAnimation>
+#include <QtGui/QGraphicsScene>
+
+//This state is describing when the boat is moving right
+class MovementState : public QAnimationState
+{
+Q_OBJECT
+public:
+ MovementState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent)
+ {
+ movementAnimation = new QPropertyAnimation(submarine, "pos");
+ connect(movementAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationMovementValueChanged(const QVariant &)));
+ setAnimation(movementAnimation);
+ AnimationManager::self()->registerAnimation(movementAnimation);
+ this->submarine = submarine;
+ }
+
+protected slots:
+ void onAnimationMovementValueChanged(const QVariant &)
+ {
+ if (qrand() % 200 + 1 == 3)
+ submarine->launchTorpedo(qrand() % 3 + 1);
+ }
+
+protected:
+ void onEntry(QEvent *e)
+ {
+ if (submarine->currentDirection() == SubMarine::Left) {
+ movementAnimation->setEndValue(QPointF(0,submarine->y()));
+ movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12);
+ }
+ else /*if (submarine->currentDirection() == SubMarine::Right)*/ {
+ movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y()));
+ movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12);
+ }
+ QAnimationState::onEntry(e);
+ }
+
+private:
+ SubMarine *submarine;
+ QPropertyAnimation *movementAnimation;
+};
+
+//This state is describing when the boat is moving right
+class ReturnState : public QAnimationState
+{
+public:
+ ReturnState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent)
+ {
+ returnAnimation = new QPropertyAnimation(submarine->rotation(), "angle");
+ returnAnimation->setDuration(500);
+ AnimationManager::self()->registerAnimation(returnAnimation);
+ setAnimation(returnAnimation);
+ this->submarine = submarine;
+ }
+
+protected:
+ void onEntry(QEvent *e)
+ {
+ returnAnimation->stop();
+ returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.);
+ QAnimationState::onEntry(e);
+ }
+
+ void onExit(QEvent *e)
+ {
+ submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right);
+ QAnimationState::onExit(e);
+ }
+
+private:
+ SubMarine *submarine;
+ QPropertyAnimation *returnAnimation;
+};
+
+#endif // SUBMARINE_P_H
diff --git a/demos/sub-attaq/textinformationitem.cpp b/demos/sub-attaq/textinformationitem.cpp
new file mode 100644
index 0000000000..6bf51279b2
--- /dev/null
+++ b/demos/sub-attaq/textinformationitem.cpp
@@ -0,0 +1,54 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#include "textinformationitem.h"
+#include "pixmapitem.h"
+
+TextInformationItem::TextInformationItem (QGraphicsItem * parent)
+ : QGraphicsTextItem(parent)
+{
+ setFont(QFont("Comic Sans MS", 15));
+}
+#include <QDebug>
+void TextInformationItem::setMessage(const QString& text)
+{
+ setHtml(text);
+ setPos(parentItem()->boundingRect().center().x() - boundingRect().size().width()/2 , parentItem()->boundingRect().center().y());
+}
diff --git a/demos/sub-attaq/textinformationitem.h b/demos/sub-attaq/textinformationitem.h
new file mode 100644
index 0000000000..5a9b52cf1d
--- /dev/null
+++ b/demos/sub-attaq/textinformationitem.h
@@ -0,0 +1,55 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef TEXTINFORMATIONITEM_H
+#define TEXTINFORMATIONITEM_H
+
+//Qt
+#include <QtGui/QGraphicsTextItem>
+
+class TextInformationItem : public QGraphicsTextItem
+{
+public:
+ TextInformationItem(QGraphicsItem * parent = 0);
+ void setMessage(const QString& text);
+};
+
+#endif // TEXTINFORMATIONITEM_H
diff --git a/demos/sub-attaq/torpedo.cpp b/demos/sub-attaq/torpedo.cpp
new file mode 100644
index 0000000000..d6adb27464
--- /dev/null
+++ b/demos/sub-attaq/torpedo.cpp
@@ -0,0 +1,114 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Own
+#include "torpedo.h"
+#include "pixmapitem.h"
+#include "boat.h"
+#include "graphicsscene.h"
+#include "animationmanager.h"
+#include "qanimationstate.h"
+
+#include <QtCore/QPropertyAnimation>
+#include <QtCore/QStateMachine>
+#include <QtCore/QFinalState>
+
+Torpedo::Torpedo() : PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big),
+ currentSpeed(0)
+{
+ setZValue(2);
+}
+
+void Torpedo::launch()
+{
+ QPropertyAnimation *launchAnimation = new QPropertyAnimation(this, "pos");
+ AnimationManager::self()->registerAnimation(launchAnimation);
+ launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15));
+ launchAnimation->setEasingCurve(QEasingCurve::InQuad);
+ launchAnimation->setDuration(y()/currentSpeed*10);
+ connect(launchAnimation,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant)));
+ connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop()));
+
+ //We setup the state machine of the torpedo
+ QStateMachine *machine = new QStateMachine(this);
+
+ //This state is when the launch animation is playing
+ QAnimationState *launched = new QAnimationState(machine);
+ launched->setAnimation(launchAnimation);
+
+ //End
+ QFinalState *final = new QFinalState(machine);
+
+ machine->setInitialState(launched);
+
+ //### Add a nice animation when the torpedo is destroyed
+ launched->addTransition(this, SIGNAL(torpedoExploded()),final);
+
+ //If the animation is finished, then we move to the final state
+ launched->addTransition(launched, SIGNAL(animationFinished()), final);
+
+ //The machine has finished to be executed, then the boat is dead
+ connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished()));
+
+ machine->start();
+}
+
+void Torpedo::setCurrentSpeed(int speed)
+{
+ if (speed < 0) {
+ qWarning("Torpedo::setCurrentSpeed : The speed is invalid");
+ return;
+ }
+ currentSpeed = speed;
+}
+
+void Torpedo::onAnimationLaunchValueChanged(const QVariant &)
+{
+ foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) {
+ if (Boat *b = qgraphicsitem_cast<Boat*>(item))
+ b->destroy();
+ }
+}
+
+void Torpedo::destroy()
+{
+ emit torpedoExploded();
+}
diff --git a/demos/sub-attaq/torpedo.h b/demos/sub-attaq/torpedo.h
new file mode 100644
index 0000000000..89e11d8102
--- /dev/null
+++ b/demos/sub-attaq/torpedo.h
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef __TORPEDO__H__
+#define __TORPEDO__H__
+
+#include "pixmapitem.h"
+
+class Torpedo : public PixmapItem
+{
+Q_OBJECT
+public:
+ Torpedo();
+ void launch();
+ void setCurrentSpeed(int speed);
+ void destroy();
+
+signals:
+ void torpedoExploded();
+ void torpedoExecutionFinished();
+
+private slots:
+ void onAnimationLaunchValueChanged(const QVariant &);
+
+private:
+ int currentSpeed;
+};
+
+#endif //__TORPEDO__H__