diff options
author | Casper van Donderen <casper.vandonderen@nokia.com> | 2012-05-08 10:28:29 +0200 |
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committer | Marius Storm-Olsen <marius.storm-olsen@nokia.com> | 2012-05-09 08:36:59 +0200 |
commit | 03d81b0100af4bb9d44a9fa9de55bb4e9e6a0f5d (patch) | |
tree | ac87d6ca8721771ed6890e83b4b60a12c4083f86 /doc/src/snippets/code/src_opengl_qglshaderprogram.cpp | |
parent | 97b5b8009254004608feefb903cbf44abaa099f6 (diff) |
Doc: Modularize QtOpenGL documentation.
This change moves the snippets to the modularized directories.
Change-Id: Ifcf22fa3f234681f851d1e7eed5fe44e2e223ffd
Reviewed-by: Marius Storm-Olsen <marius.storm-olsen@nokia.com>
Diffstat (limited to 'doc/src/snippets/code/src_opengl_qglshaderprogram.cpp')
-rw-r--r-- | doc/src/snippets/code/src_opengl_qglshaderprogram.cpp | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp deleted file mode 100644 index d0474c1899..0000000000 --- a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp +++ /dev/null @@ -1,94 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). -** Contact: http://www.qt-project.org/ -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//! [0] -QGLShader shader(QGLShader::Vertex); -shader.compileSourceCode(code); - -QGLShaderProgram program(context); -program.addShader(shader); -program.link(); - -program.bind(); -//! [0] - -//! [1] -program.addShaderFromSourceCode(QGLShader::Vertex, - "attribute highp vec4 vertex;\n" - "uniform highp mat4 matrix;\n" - "void main(void)\n" - "{\n" - " gl_Position = matrix * vertex;\n" - "}"); -program.addShaderFromSourceCode(QGLShader::Fragment, - "uniform mediump vec4 color;\n" - "void main(void)\n" - "{\n" - " gl_FragColor = color;\n" - "}"); -program.link(); -program.bind(); - -int vertexLocation = program.attributeLocation("vertex"); -int matrixLocation = program.uniformLocation("matrix"); -int colorLocation = program.uniformLocation("color"); -//! [1] - -//! [2] -static GLfloat const triangleVertices[] = { - 60.0f, 10.0f, 0.0f, - 110.0f, 110.0f, 0.0f, - 10.0f, 110.0f, 0.0f -}; - -QColor color(0, 255, 0, 255); - -QMatrix4x4 pmvMatrix; -pmvMatrix.ortho(rect()); - -program.enableAttributeArray(vertexLocation); -program.setAttributeArray(vertexLocation, triangleVertices, 3); -program.setUniformValue(matrixLocation, pmvMatrix); -program.setUniformValue(colorLocation, color); - -glDrawArrays(GL_TRIANGLES, 0, 3); - -program.disableAttributeArray(vertexLocation); -//! [2] |