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authorSergio Ahumada <sergio.ahumada@nokia.com>2012-08-16 10:46:42 +0200
committerQt by Nokia <qt-info@nokia.com>2012-08-17 22:45:27 +0200
commit64d22311d809a710a5dee9143c7b662e9f2b20ec (patch)
tree4d9859ddeb65bb93e47c29cffd000f2d211af45d /doc
parent751743af4bb80de65399e381d344a2af0968b895 (diff)
Doc: Fix spelling errors
Change-Id: Ibae8d10183f6b15a16b1499daa2df8802dbb014e Reviewed-by: Geir Vattekar <geir.vattekar@nokia.com>
Diffstat (limited to 'doc')
-rw-r--r--doc/src/examples/widgets/mousebuttons.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/src/examples/widgets/mousebuttons.qdoc b/doc/src/examples/widgets/mousebuttons.qdoc
index bf63cd5076..c495698a29 100644
--- a/doc/src/examples/widgets/mousebuttons.qdoc
+++ b/doc/src/examples/widgets/mousebuttons.qdoc
@@ -37,7 +37,7 @@
Many 'gamer' mouse devices are configured with high-numbered "buttons"
sending text shortcuts for certain games. With such a mouse, no mouse
button events occur: The "mouse" sends keystrokes, and the
- 'Mouse Button Tester' Window will not see the event. Receving no event,
+ 'Mouse Button Tester' Window will not see the event. Receiving no event,
it will not repaint the Window with new text describing a \button event.
And so, in addition to it's use as Qt example code, the program may be