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author | Eirik Aavitsland <eirik.aavitsland@qt.io> | 2018-06-22 15:56:15 +0200 |
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committer | Eirik Aavitsland <eirik.aavitsland@qt.io> | 2018-06-28 14:28:53 +0000 |
commit | e5b3db841d9912cfc1a8252f5e6f687006a5ea2b (patch) | |
tree | 99a5c975042885594ab6eddbd2f0059b703d9d4e /doc | |
parent | 80a550dd79b8ed0ac72e775c98caefc4df16b882 (diff) |
Fix: bad-looking scaled rendering of painterpath in OpenGL paint engine
For performance, the triangulation of a painter path is stored for
reuse. Re-triangulation was only done if the path was to be painted at
a significantly different scale AND it contained a curve (bezier)
element. But also the triangulation of a path with only straight lines
can lose precision if rendered at a small scale, and so look bad when
used at a higher scale factor.
Fix by removing the mentioned curve element condition.
Task-number: QTBUG-68873
Change-Id: Id3492514e9382a5828377b7bafea8cfac7b850a6
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'doc')
0 files changed, 0 insertions, 0 deletions