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authorMårten Nordheim <marten.nordheim@qt.io>2017-08-22 09:52:55 +0200
committerMårten Nordheim <marten.nordheim@qt.io>2017-08-31 11:46:04 +0000
commit1ff52e478bab33f3aaba5ec185295411a0e6867d (patch)
tree7df3f79b86716b3eef11ce1240fc17ee9431449c /examples/corelib/json/savegame/game.h
parent29ef0d2bccd1874e20de94485ee05777c3a95c5d (diff)
Modernize the json savegame example
Task-number: QTBUG-60625 Change-Id: I8d5bf860478ee2566b9f96854fc6491f088a28fa Reviewed-by: Topi Reiniö <topi.reinio@qt.io> Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Diffstat (limited to 'examples/corelib/json/savegame/game.h')
-rw-r--r--examples/corelib/json/savegame/game.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/corelib/json/savegame/game.h b/examples/corelib/json/savegame/game.h
index c02832b0ab..3da9c148be 100644
--- a/examples/corelib/json/savegame/game.h
+++ b/examples/corelib/json/savegame/game.h
@@ -52,7 +52,7 @@
#define GAME_H
#include <QJsonObject>
-#include <QList>
+#include <QVector>
#include "character.h"
#include "level.h"
@@ -61,14 +61,12 @@
class Game
{
public:
- Game();
-
enum SaveFormat {
Json, Binary
};
- const Character &player() const;
- const QList<Level> &levels() const;
+ Character player() const;
+ QVector<Level> levels() const;
void newGame();
bool loadGame(SaveFormat saveFormat);
@@ -76,9 +74,11 @@ public:
void read(const QJsonObject &json);
void write(QJsonObject &json) const;
+
+ void print(int indentation = 0) const;
private:
Character mPlayer;
- QList<Level> mLevels;
+ QVector<Level> mLevels;
};
//! [0]