diff options
author | Thiago Macieira <thiago.macieira@intel.com> | 2017-12-12 18:32:19 -0800 |
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committer | Thiago Macieira <thiago.macieira@intel.com> | 2018-01-26 20:59:50 +0000 |
commit | a6b697ca13945a174cff9f3e9b1af1cf61c0bea5 (patch) | |
tree | 78d5fad97ff8e89f079df29cc5a75b4e7197bfc7 /examples/corelib/json/savegame/game.h | |
parent | 657894624521b580f59ff5f58b9c0e9be159dc1c (diff) |
Create corelib/serialization and move existing file formats into it
This is in preparation to adding CBOR support. We don't need yet another
dir for CBOR and placing it in src/corelib/json is just wrong.
Change-Id: I9741f017961b410c910dfffd14ffb9d870340fa6
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io>
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'examples/corelib/json/savegame/game.h')
-rw-r--r-- | examples/corelib/json/savegame/game.h | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/examples/corelib/json/savegame/game.h b/examples/corelib/json/savegame/game.h deleted file mode 100644 index 3da9c148be..0000000000 --- a/examples/corelib/json/savegame/game.h +++ /dev/null @@ -1,85 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef GAME_H -#define GAME_H - -#include <QJsonObject> -#include <QVector> - -#include "character.h" -#include "level.h" - -//! [0] -class Game -{ -public: - enum SaveFormat { - Json, Binary - }; - - Character player() const; - QVector<Level> levels() const; - - void newGame(); - bool loadGame(SaveFormat saveFormat); - bool saveGame(SaveFormat saveFormat) const; - - void read(const QJsonObject &json); - void write(QJsonObject &json) const; - - void print(int indentation = 0) const; -private: - Character mPlayer; - QVector<Level> mLevels; -}; -//! [0] - -#endif // GAME_H |