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authorThiago Macieira <thiago.macieira@intel.com>2017-12-12 18:32:19 -0800
committerThiago Macieira <thiago.macieira@intel.com>2018-01-26 20:59:50 +0000
commita6b697ca13945a174cff9f3e9b1af1cf61c0bea5 (patch)
tree78d5fad97ff8e89f079df29cc5a75b4e7197bfc7 /examples/corelib/json/savegame/game.h
parent657894624521b580f59ff5f58b9c0e9be159dc1c (diff)
Create corelib/serialization and move existing file formats into it
This is in preparation to adding CBOR support. We don't need yet another dir for CBOR and placing it in src/corelib/json is just wrong. Change-Id: I9741f017961b410c910dfffd14ffb9d870340fa6 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@qt.io> Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'examples/corelib/json/savegame/game.h')
-rw-r--r--examples/corelib/json/savegame/game.h85
1 files changed, 0 insertions, 85 deletions
diff --git a/examples/corelib/json/savegame/game.h b/examples/corelib/json/savegame/game.h
deleted file mode 100644
index 3da9c148be..0000000000
--- a/examples/corelib/json/savegame/game.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef GAME_H
-#define GAME_H
-
-#include <QJsonObject>
-#include <QVector>
-
-#include "character.h"
-#include "level.h"
-
-//! [0]
-class Game
-{
-public:
- enum SaveFormat {
- Json, Binary
- };
-
- Character player() const;
- QVector<Level> levels() const;
-
- void newGame();
- bool loadGame(SaveFormat saveFormat);
- bool saveGame(SaveFormat saveFormat) const;
-
- void read(const QJsonObject &json);
- void write(QJsonObject &json) const;
-
- void print(int indentation = 0) const;
-private:
- Character mPlayer;
- QVector<Level> mLevels;
-};
-//! [0]
-
-#endif // GAME_H