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author | Jarek Kobus <jaroslaw.kobus@qt.io> | 2020-06-22 10:12:38 +0200 |
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committer | Jarek Kobus <jaroslaw.kobus@qt.io> | 2020-06-23 14:01:11 +0200 |
commit | 29c99bddbf48f97b054a34354f55b36a3f84a62c (patch) | |
tree | ca0116c45cc3cb04e13a953316f468012d3dc2d2 /examples/corelib/serialization/savegame/doc/src | |
parent | d7efb2a419a88c8f512b98194c8f7bc81dbe942b (diff) |
Use QList instead of QVector in examples
Task-number: QTBUG-84469
Change-Id: Id14119168bb1bf11f99bda7ef6ee9cf51bcfab2e
Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io>
Diffstat (limited to 'examples/corelib/serialization/savegame/doc/src')
-rw-r--r-- | examples/corelib/serialization/savegame/doc/src/savegame.qdoc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/corelib/serialization/savegame/doc/src/savegame.qdoc b/examples/corelib/serialization/savegame/doc/src/savegame.qdoc index e20cb6bc6c..7f138ff110 100644 --- a/examples/corelib/serialization/savegame/doc/src/savegame.qdoc +++ b/examples/corelib/serialization/savegame/doc/src/savegame.qdoc @@ -77,7 +77,7 @@ \snippet serialization/savegame/level.h 0 We want to have several levels in our game, each with several NPCs, so we - keep a QVector of Character objects. We also provide the familiar read() and + keep a QList of Character objects. We also provide the familiar read() and write() functions. \snippet serialization/savegame/level.cpp 0 |