summaryrefslogtreecommitdiffstats
path: root/examples/corelib/serialization/savegame/doc/src
diff options
context:
space:
mode:
authorJarek Kobus <jaroslaw.kobus@qt.io>2020-06-22 10:12:38 +0200
committerJarek Kobus <jaroslaw.kobus@qt.io>2020-06-23 14:01:11 +0200
commit29c99bddbf48f97b054a34354f55b36a3f84a62c (patch)
treeca0116c45cc3cb04e13a953316f468012d3dc2d2 /examples/corelib/serialization/savegame/doc/src
parentd7efb2a419a88c8f512b98194c8f7bc81dbe942b (diff)
Use QList instead of QVector in examples
Task-number: QTBUG-84469 Change-Id: Id14119168bb1bf11f99bda7ef6ee9cf51bcfab2e Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io>
Diffstat (limited to 'examples/corelib/serialization/savegame/doc/src')
-rw-r--r--examples/corelib/serialization/savegame/doc/src/savegame.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/corelib/serialization/savegame/doc/src/savegame.qdoc b/examples/corelib/serialization/savegame/doc/src/savegame.qdoc
index e20cb6bc6c..7f138ff110 100644
--- a/examples/corelib/serialization/savegame/doc/src/savegame.qdoc
+++ b/examples/corelib/serialization/savegame/doc/src/savegame.qdoc
@@ -77,7 +77,7 @@
\snippet serialization/savegame/level.h 0
We want to have several levels in our game, each with several NPCs, so we
- keep a QVector of Character objects. We also provide the familiar read() and
+ keep a QList of Character objects. We also provide the familiar read() and
write() functions.
\snippet serialization/savegame/level.cpp 0