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authorSona Kurazyan <sona.kurazyan@qt.io>2020-01-08 13:43:54 +0100
committerSona Kurazyan <sona.kurazyan@qt.io>2020-01-09 13:52:25 +0100
commit89c4bb5f2473b4616fdccbcc616eedfaa5d628cc (patch)
tree8642b5ed9250c4c3753fc5a45379dd1a95f878e0 /examples/corelib/serialization/savegame
parentbfbf8ca4536fda39a8fb34dbf149794437f68dff (diff)
Deprecate QJsonDocument methods for converting to/from JSON binary
Also remove the example code for deprecated methods and use CBOR instead where it makes sense. Task-number: QTBUG-81068 Change-Id: Iffb7a4b3d7b16a1e485fc05b3ab2e2468e9e0718 Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
Diffstat (limited to 'examples/corelib/serialization/savegame')
-rw-r--r--examples/corelib/serialization/savegame/doc/src/savegame.qdoc8
-rw-r--r--examples/corelib/serialization/savegame/game.cpp11
2 files changed, 10 insertions, 9 deletions
diff --git a/examples/corelib/serialization/savegame/doc/src/savegame.qdoc b/examples/corelib/serialization/savegame/doc/src/savegame.qdoc
index a35f763430..e20cb6bc6c 100644
--- a/examples/corelib/serialization/savegame/doc/src/savegame.qdoc
+++ b/examples/corelib/serialization/savegame/doc/src/savegame.qdoc
@@ -37,8 +37,8 @@
game generally involves serializing each game object's member variables
to a file. Many formats can be used for this purpose, one of which is JSON.
With QJsonDocument, you also have the ability to serialize a document in a
- binary format, which is great if you don't want the save file to be
- readable, or if you need to keep the file size down.
+ \l {https://tools.ietf.org/html/rfc7049} {CBOR} format, which is great if you
+ don't want the save file to be readable, or if you need to keep the file size down.
In this example, we'll demonstrate how to save and load a simple game to
and from JSON and binary formats.
@@ -133,7 +133,7 @@
When loading a saved game in loadGame(), the first thing we do is open the
save file based on which format it was saved to; \c "save.json" for JSON,
- and \c "save.dat" for binary. We print a warning and return \c false if the
+ and \c "save.dat" for CBOR. We print a warning and return \c false if the
file couldn't be opened.
Since QJsonDocument's \l{QJsonDocument::fromJson()}{fromJson()} and
@@ -172,7 +172,7 @@
\snippet serialization/savegame/main.cpp 1
When the player has finished, we save their game. For demonstration
- purposes, we can serialize to either JSON or binary. You can examine the
+ purposes, we can serialize to either JSON or CBOR. You can examine the
contents of the files in the same directory as the executable (or re-run
the example, making sure to also specify the "load" option), although the
binary save file will contain some garbage characters (which is normal).
diff --git a/examples/corelib/serialization/savegame/game.cpp b/examples/corelib/serialization/savegame/game.cpp
index c39362bc68..58fc087b1f 100644
--- a/examples/corelib/serialization/savegame/game.cpp
+++ b/examples/corelib/serialization/savegame/game.cpp
@@ -50,6 +50,8 @@
#include "game.h"
+#include <QCborMap>
+#include <QCborValue>
#include <QFile>
#include <QJsonArray>
#include <QJsonDocument>
@@ -122,14 +124,14 @@ bool Game::loadGame(Game::SaveFormat saveFormat)
QJsonDocument loadDoc(saveFormat == Json
? QJsonDocument::fromJson(saveData)
- : QJsonDocument::fromBinaryData(saveData));
+ : QJsonDocument(QCborValue::fromCbor(saveData).toMap().toJsonObject()));
read(loadDoc.object());
QTextStream(stdout) << "Loaded save for "
<< loadDoc["player"]["name"].toString()
<< " using "
- << (saveFormat != Json ? "binary " : "") << "JSON...\n";
+ << (saveFormat != Json ? "CBOR" : "JSON") << "...\n";
return true;
}
//! [3]
@@ -148,10 +150,9 @@ bool Game::saveGame(Game::SaveFormat saveFormat) const
QJsonObject gameObject;
write(gameObject);
- QJsonDocument saveDoc(gameObject);
saveFile.write(saveFormat == Json
- ? saveDoc.toJson()
- : saveDoc.toBinaryData());
+ ? QJsonDocument(gameObject).toJson()
+ : QCborValue::fromJsonValue(gameObject).toCbor());
return true;
}