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authorChristian Ehrlicher <ch.ehrlicher@gmx.de>2019-09-26 19:56:03 +0200
committerChristian Ehrlicher <ch.ehrlicher@gmx.de>2019-10-02 08:36:36 +0200
commit5d3e6ef9092eb1e2fb59d3198c770561cdc517c7 (patch)
treed60818bb5e94d6877383da6426e998d2c3784f75 /examples/gui
parent6e203824a22bfb424032f27e11a5914c26bf0068 (diff)
Examples/OpenGLWindow: do not use hardcoded indices
Don't use the hardcoded indices 0 and 1 but the ones returned from QOpenGLShaderProgram::attributeLocation(). Also change them from GLuint to GLint. Fixes: QTBUG-43566 Change-Id: I582bcf899f20d90f4ec1cd61326a177aabb69992 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'examples/gui')
-rw-r--r--examples/gui/openglwindow/main.cpp25
1 files changed, 14 insertions, 11 deletions
diff --git a/examples/gui/openglwindow/main.cpp b/examples/gui/openglwindow/main.cpp
index d1e5d3871e..03a6ece06f 100644
--- a/examples/gui/openglwindow/main.cpp
+++ b/examples/gui/openglwindow/main.cpp
@@ -67,9 +67,9 @@ public:
void render() override;
private:
- GLuint m_posAttr = 0;
- GLuint m_colAttr = 0;
- GLuint m_matrixUniform = 0;
+ GLint m_posAttr = 0;
+ GLint m_colAttr = 0;
+ GLint m_matrixUniform = 0;
QOpenGLShaderProgram *m_program = nullptr;
int m_frame = 0;
@@ -122,8 +122,11 @@ void TriangleWindow::initialize()
m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
m_program->link();
m_posAttr = m_program->attributeLocation("posAttr");
+ Q_ASSERT(m_posAttr != -1);
m_colAttr = m_program->attributeLocation("colAttr");
+ Q_ASSERT(m_colAttr != -1);
m_matrixUniform = m_program->uniformLocation("matrix");
+ Q_ASSERT(m_matrixUniform != -1);
}
//! [4]
@@ -144,13 +147,13 @@ void TriangleWindow::render()
m_program->setUniformValue(m_matrixUniform, matrix);
- GLfloat vertices[] = {
- 0.0f, 0.707f,
+ static const GLfloat vertices[] = {
+ 0.0f, 0.707f,
-0.5f, -0.5f,
- 0.5f, -0.5f
+ 0.5f, -0.5f
};
- GLfloat colors[] = {
+ static const GLfloat colors[] = {
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f
@@ -159,13 +162,13 @@ void TriangleWindow::render()
glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors);
- glEnableVertexAttribArray(0);
- glEnableVertexAttribArray(1);
+ glEnableVertexAttribArray(m_posAttr);
+ glEnableVertexAttribArray(m_colAttr);
glDrawArrays(GL_TRIANGLES, 0, 3);
- glDisableVertexAttribArray(1);
- glDisableVertexAttribArray(0);
+ glDisableVertexAttribArray(m_colAttr);
+ glDisableVertexAttribArray(m_posAttr);
m_program->release();