diff options
author | Christian Ehrlicher <ch.ehrlicher@gmx.de> | 2019-09-26 19:56:03 +0200 |
---|---|---|
committer | Christian Ehrlicher <ch.ehrlicher@gmx.de> | 2019-10-02 08:36:36 +0200 |
commit | 5d3e6ef9092eb1e2fb59d3198c770561cdc517c7 (patch) | |
tree | d60818bb5e94d6877383da6426e998d2c3784f75 /examples/gui | |
parent | 6e203824a22bfb424032f27e11a5914c26bf0068 (diff) |
Examples/OpenGLWindow: do not use hardcoded indices
Don't use the hardcoded indices 0 and 1 but the ones returned from
QOpenGLShaderProgram::attributeLocation(). Also change them from GLuint
to GLint.
Fixes: QTBUG-43566
Change-Id: I582bcf899f20d90f4ec1cd61326a177aabb69992
Reviewed-by: Edward Welbourne <edward.welbourne@qt.io>
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'examples/gui')
-rw-r--r-- | examples/gui/openglwindow/main.cpp | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/examples/gui/openglwindow/main.cpp b/examples/gui/openglwindow/main.cpp index d1e5d3871e..03a6ece06f 100644 --- a/examples/gui/openglwindow/main.cpp +++ b/examples/gui/openglwindow/main.cpp @@ -67,9 +67,9 @@ public: void render() override; private: - GLuint m_posAttr = 0; - GLuint m_colAttr = 0; - GLuint m_matrixUniform = 0; + GLint m_posAttr = 0; + GLint m_colAttr = 0; + GLint m_matrixUniform = 0; QOpenGLShaderProgram *m_program = nullptr; int m_frame = 0; @@ -122,8 +122,11 @@ void TriangleWindow::initialize() m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); m_program->link(); m_posAttr = m_program->attributeLocation("posAttr"); + Q_ASSERT(m_posAttr != -1); m_colAttr = m_program->attributeLocation("colAttr"); + Q_ASSERT(m_colAttr != -1); m_matrixUniform = m_program->uniformLocation("matrix"); + Q_ASSERT(m_matrixUniform != -1); } //! [4] @@ -144,13 +147,13 @@ void TriangleWindow::render() m_program->setUniformValue(m_matrixUniform, matrix); - GLfloat vertices[] = { - 0.0f, 0.707f, + static const GLfloat vertices[] = { + 0.0f, 0.707f, -0.5f, -0.5f, - 0.5f, -0.5f + 0.5f, -0.5f }; - GLfloat colors[] = { + static const GLfloat colors[] = { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f @@ -159,13 +162,13 @@ void TriangleWindow::render() glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices); glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors); - glEnableVertexAttribArray(0); - glEnableVertexAttribArray(1); + glEnableVertexAttribArray(m_posAttr); + glEnableVertexAttribArray(m_colAttr); glDrawArrays(GL_TRIANGLES, 0, 3); - glDisableVertexAttribArray(1); - glDisableVertexAttribArray(0); + glDisableVertexAttribArray(m_colAttr); + glDisableVertexAttribArray(m_posAttr); m_program->release(); |