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author | Samuel Gaist <samuel.gaist@edeltech.ch> | 2015-10-05 19:32:19 +0200 |
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committer | Samuel Gaist <samuel.gaist@edeltech.ch> | 2015-10-07 10:56:04 +0000 |
commit | decc54636821b7239815209165943211deaee5e9 (patch) | |
tree | 412a26d87c07c756bb63fe0557a1fcb5851d3751 /examples/gui | |
parent | a5f470240f31d35e694a40fe837fc4f49bc32072 (diff) |
Doc: remove unused code from OpenGL Window example
Change-Id: Ifb2c7206dee55102eba91b4c30543f3ac4838259
Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
Diffstat (limited to 'examples/gui')
-rw-r--r-- | examples/gui/openglwindow/main.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/examples/gui/openglwindow/main.cpp b/examples/gui/openglwindow/main.cpp index 6ab05176a6..d79ecd6510 100644 --- a/examples/gui/openglwindow/main.cpp +++ b/examples/gui/openglwindow/main.cpp @@ -57,8 +57,6 @@ public: void render() Q_DECL_OVERRIDE; private: - GLuint loadShader(GLenum type, const char *source); - GLuint m_posAttr; GLuint m_colAttr; GLuint m_matrixUniform; @@ -113,14 +111,6 @@ static const char *fragmentShaderSource = //! [3] //! [4] -GLuint TriangleWindow::loadShader(GLenum type, const char *source) -{ - GLuint shader = glCreateShader(type); - glShaderSource(shader, 1, &source, 0); - glCompileShader(shader); - return shader; -} - void TriangleWindow::initialize() { m_program = new QOpenGLShaderProgram(this); |