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authorMitch Curtis <mitch.curtis@digia.com>2013-08-19 16:29:29 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-08-22 19:14:03 +0200
commitc7c3a78075eb05db6714b21c61aad722b275ec8c (patch)
tree715f8a9d634c06d6a2927693ee81798c4e7ffde7 /examples/json/savegame/game.h
parent4e043026725b1dfd201bf432bdd0b28ba8867196 (diff)
Add json/savegame example.
There wasn't any example documentation besides json.html, which doesn't actually describe usage of the various QJson* classes. This also makes each QJson* class page link back to json.html. Change-Id: If5ad6493d2728df0cec7bdbbc5790f0b755f816c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Jerome Pasion <jerome.pasion@digia.com> Reviewed-by: Lars Knoll <lars.knoll@digia.com>
Diffstat (limited to 'examples/json/savegame/game.h')
-rw-r--r--examples/json/savegame/game.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/examples/json/savegame/game.h b/examples/json/savegame/game.h
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+++ b/examples/json/savegame/game.h
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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef GAME_H
+#define GAME_H
+
+#include <QJsonObject>
+#include <QList>
+
+#include "character.h"
+#include "level.h"
+
+//! [0]
+class Game
+{
+public:
+ Game();
+
+ enum SaveFormat {
+ Json, Binary
+ };
+
+ const Character &player() const;
+ const QList<Level> &levels() const;
+
+ void newGame();
+ bool loadGame(SaveFormat saveFormat);
+ bool saveGame(SaveFormat saveFormat) const;
+
+ void read(const QJsonObject &json);
+ void write(QJsonObject &json) const;
+private:
+ Character mPlayer;
+ QList<Level> mLevels;
+};
+//! [0]
+
+#endif // GAME_H